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Strawberry Orange Banana Lime Leaf Slate Sky Blueberry Grape Watermelon Chocolate Marble

About This Club

There is a Realm in the shadow's edge between the waking world and the Dreaming. The labyrinth draws in dreamers lost between worlds. The surface mazes are wondrous and bewildering, places of enchantment and mystery. Rumours whisper of a Prize to be claimed at the realm's Heart. Beware, however, of the Shadowed places where the Dark has risen to take a life of it's own: The Oubliette

Type of Club

Roleplay Club
  1. What's new in this club
  2. TheMonikan

    A Strange Game

    "well safely in numbers is true, but you still haven't answered my question... Wait" Thinking over what had been said, something felt suspicious "What do you mean by 'trapped' and 'seemed to be a game'?"
  3. Alanor gives a happy grin as she speaks but his eyes widen as she takes off her mask. "Beautiful." He says under his breath, before, his jaw drops, and she disrobes, she is truly a site to behold. Alanor snaps back to reality when she hands him her dagger. Alanor nods to her before swinging at full power at the wall, to which it just bounces off, he slowly looks towards Fetch, face full of embarrassment as he rubs his neck, before he takes a deep breath and takes another swing at the wall. However this time he powered his strike with a blast of fire, finally embedding her dagger in the wall.
  4. Damon

    A Strange Game

    The man smiles, "I appreciate your investigative insight." He gives James a meaningful glance, "Certainly you are not one to find yourself trapped in what seemed to be a game." Razriel raises an eyebrow, "Life is full of traps... the trick is to see what you can get out of it... I believe that my chances of success are best if I have others working on my behalf as well."
  5. The red bridge extended out over the abyss, gently swaying as she moves across. The island of rock that sits at it's terminus has a small wooden table and a battered stool. A small velvet pouch rests on the table, rattling softly if jostled. Two more bridges extend away from the stone pillar, each with a statue next to it. One statue seems to be laughing and bears a plaque marked 'meaning', while the other's marble face is marred by stone tears and designated 'realization'.
  6. TheMonikan

    A Strange Game

    "I can only presume you think yourself in the place of the most powerful thing here and yet you think it's dangerous? Would that suggest traps are involved?" James sips his drink and mulls it over "The obvious question is what kind of reward, I need to know what I'm getting out of it before I dive into a dangerous situation."
  7. Damon

    A Strange Game

    "Oh dangerous indeed." He grins, "But the reward is amazing." The demon sips his drink and regards James. "You could be the second most powerful man in the Labyrinth. You would be free to do anything you pleased." He places a piece of paper in the book he is reading and closes it. The cover reads A Summary of Mazelaw Precepts & Precedents. "I wish to become the Master of the Labyrinth. One of us outsiders is likely to do so. Therefore, I propose an alliance." He says, looking the youth in the eye, "I dislike treacherous plotting, so I approach you as a gentleman."
  8. The goblin scrambles to his feet, aided by the young girl. He runs, pulling her down a side corridor and through a plaza. "Down the Urn!" He leaps up the stairs onto a dias with three large pots on it. The middle urn contains a ladder descending into the earth, shrouded in darkness. Gubbin boosted the girl up and into the urn as the fairy came into view behind them. He climbed up as soon as her head was out of the way and followed her down into the gloom as quickly as possible. He lets out an agonized shriek but continues to climb down after. Above, outlined against the bright purple sky, 'Tinkerbell' screams with rage her weapon glistens redly. Down the ladder the pair retreats and the fairy seems disinclined to follow. Into the darkness, and safety? Thus ends the first chapter of Jasmin's trip. See how she deals with The Oubliette in Of Pits and Pendulums.
  9. It was with a strangled yelp that Euryha was enveloped into the alien water and spat out into…Into where, she had no idea. Petrifying panic shot up her liquid throat as she looked around her bizarre surrounding from where she had fallen onto her knees. She could make sense of nothing, her mind refused to even try for knowing it would be futile. This wasn’t her home… A dream. Yes, this had to be a dream…She thought to herself with wide-eyed terror. I simply fell asleep by the riverbed…That’s not so unusual, makes sense in fact…She tried to talk herself into believing, but despite the resolution in her words, she knew they couldn’t be true. She knew what a dream felt like: hazy, murky and airy…Like living beneath the ocean and above the clouds at the same time; perfectly logical in its incongruence. This was sharp, bitingly real, and terrifyingly nonsensical. She remained frozen in place for what seemed like hour after dreadful hour, but in reality may have only been a few minutes - until she closed her eyes tightly, shakily swallowed back her nerves, and tried to move. Small increments at first, to break her paralysis, before she was finally able to lift herself onto the quivering rivers of her legs and take a tentative step forward. This is what is happening now. I am here, there is no way back…Only forward. Euryha spoke to herself, focusing on those words like a mantra to keep from sinking into herself again. Giving a proper look around her surroundings, her options were clear: the two bridges seemed to be the only paths available but the question was: which path lead to what? Instinctively she stepped towards the colour most familiar and relaxing to her: the blue silk, but before she set her hand down on the supports, she retracted it with a startling realization. She had wished for more; different. In her mind, travelling down the path of blue would be choosing the sameness, the average…the cage… She stepped back quickly, clasping her hand against her breast and staring at the blue silk accusingly for its imagined deception, before redirecting herself to face the bridge supported by red. It made so much more sense to her: red was the colour of the late blooming flowers, stark and beautiful in their contrast to the bleak pale cold; also the colour of autumn leaves that transformed her mundane hunting ground into a vibrant wonderland of warmth despite the looming winter. This was right. She was so sure of her decision, beginning to make her way across the abyss and into the unknown.
  10. "That is somewhat uncertain. I know that at least two other outsiders made there way here." She glances at the ice sheet he had created and nodded, "Mayhap we can take that shortcut after all." She gestures at the nearest wall. "The labyrinth has certain rules that you can't break." She removes her mask and sets it on the tiled ground. Then she begins to pull her robes off over her head, revealing that not only was she somewhat pretty of face also she was slender with the well tones muscles of a gymnast... or a long time servant. "Some you can but there are consequences, " The girl stands in her undergarments, a halter and shorts handing James a dagger. "Can you embed that in the wall?" She wraps her mask in the robes which she then tucks under her arm.
  11. The gate seemed to pull her through, to someplace else. She stood on a wooden platform with a large bookcase taking up an entire side. The platform rose above a dark abyss. She realized that other wooden structures were also in that strange empty place. Some had shelves like her own, others were simply strewn with piles of books and papers. An inky smelling breeze carries loose papers around the abyss before they drop into the nothingness below. A creaking sound draws her notice. The platform she stands upon has a rope bridge- no two connected to it. One bridge is made of wooden planks tied with red silk, while the other bridge has blue silk rope supporting it.
  12. TheMonikan

    A Strange Game

    James sits down, accepting the offered drink, a spirit that's far to strong for him. He looks over the books, covers written in languages he cannot understand. "what kind of opportunity? Dangerous I presume.
  13. Damon

    A Strange Game

    The door swings open and James can see Razriel seated at a desk heaped with thick leatherbound books. "Come in, my boy. Do come in." He gestures and a chair slides across the floor to rest in front of the desk, "Sit. Can I offer a drink?" He smiles, revealing elongated canines, "There is a major opportunity in our laps. We need to plan carefully, though."
  14. He smiled at Fetch as she spoke about the 'others'. "How many others are there?" he asked before he saw the challenge in her eyes when she talked about the routes they should take. He tried to give her a suave smile, as he saw an opportunity to try and show off to the masked girl. He gestured at the ground with his hand as he mumbled under his breath, creating a sheet of ice between them, before sliding on the ice towards her with quite some speed. "Don't worry! I promise that I wont be too much of a burden!" He said happily, a fire glowing in his eyes. "So let's start going!" He said eagerly at Fetch with his attempt at a charming smile.
  15. Euryha’s heart raced poundingly in her throat; never had she been this anxious in her decades of life, not that she could remember. This path was one she had tread time and time again, this land a place that had been her home, prison and sanctuary all at once – so much that she could even remark upon the individual knots and unique root formations of each tree that she passed. To become lost in the place where she was the most familiar, that she could traverse perfectly on the blackest bleakest of nights…It simply could not happen. But then how could this come to be? Her whole body trembled, her eyes opened wide and transfixed upon the stone archway as her legs moved her forward of their own accord. This had no place here…no structure on this land had ever been made this way…She was afraid, and confused – but yet her legs carried her closer and closer to the alien construction, her desperate yearning for something beyond what life had forced upon her dictating her movements in spite of her fear. Could it really be… As she saw the air glimmer in the light like water, her feet froze her in place. A gentle breeze caught the waves of her hair, lifting and intertwining them like a running river…until they became just that, and rest of her body followed in its own natural defence. Her hair, skin, eyes, limbs – all flowing and intertwining ribbons of water, soaking her robe through, and shimmering in the light just like the water in that arch. But no, that wasn’t true. She was a being of water – born into and of it; this, however…This was not any water she had come to know. Just as fear sparked in her chest when her familiar path was no longer known to her, so too did seeing this water and feeling no bond. But it was beautiful still, even with its terrifying strangeness, and Euryha found herself captivated. Before she had even realized, her hand lifted towards it with fingers outstretched tentatively. She had no idea what she was doing, or what urge would be so strong as to possess her…Except that really, she did…It was exactly what she had asked for, what she had wished for…Something more than this. That realization was all it took to plunge her into action, pushing her fingers past the watery surface to see just what her wish had granted her.
  16. TheMonikan

    A Strange Game

    James made his way up the stairs as the ruckus resumes. He is greated by a run down corridor, he approaches the second door at the back and knocks. "Hello?"
  17. As crooked and twisted the small creature was, he was fast. Jasmin ran as fast as she could, barely able to keep pace with him. The pedals and leaves sometimes hit her bare arms and legs, leaving little scratches that Jasmin didn't even notice in her panic. As Gubbin fell to the ground she had no chance of evading him, tripping over his legs she landed in the dirt right next to him, bruising her knees. She looked back, her eyes catching a glimpse of the beautiful creature. Beautiful and emitting a dangerous, deadly feeling. Jasmin jumped to her feed, pulling on Gubbin's arm "Run! Gubbin we have to run! Come with me!"
  18. Gubbin Inventory Goblin Armed with a clipboard, sharp #2 pencil, and a keen eye; this goblin is one of those tasked with the duty of seeking out and keeping track of every item that gets lost and ends up in the Labyrinth. An underappreciated job that Gubbin finds deeply satisfying. He occasionally adds items that he finds to his collection of treasures. Not playable
  19. Goblins serve many functions in the labyrinth. In general anyone can beat single or pair of goblins. Fighting three at once will result in a minor injury unless an advantage of some kind (ambush, magic, clever planning) can be used. Players may use goblins in depiction of scenes. Up to 3 may be used as threats within a scene. Remember when using goblins that they are generally untrustworthy, cowards and won't do anything without some kind of reward.
  20. The goblin nodded fearfully, "Run," He whispered hoarsely. Suiting action to word, he scurried forward, running down a passage with flowers, seemingly made of crystal, growing out of the hedge walls. The bells seem to have stopped near the fountain. Gubbin risks a look over his shoulder and trips, skidding in the turf. He squeeks and rolls to the side, seeming to try to melt into the roots of the hedge. Back at the fountain a fairy was indeed flitting about. The dimunitive creature appeared to be dressed in flower petals and trailed sparkles as she flew. The fae carried a long spear or lance, like an oversized straight razor with a point. The weapon looked wicked juxtaposed, as it was, in the hand of the fairytale being.
  21. Jasmin followed the goblin with wide eyes, amazed by the beauty of the garden. It had to be among the nicest things she had seen in her young life. And that included a giant bowl of ice cream on one of her friends birthdays. As she heard the bells she smiled even more, it was such a sweet sound. She almost bumped into Gubbin as he froze. Her smile slowly fading as she realized something scared him to death. "Fairys?" she whispered "Shall we run? Hide? Gubbin? What shall we do?"
  22. The garden is a widely spaced hedge maze, with well trimmed lawn paths. Gubbin shrugs, "Maybe grant wishes. Lots of things grant wishes." He spits, "Wishes never free... Nothing free." He motions for the little girl to follow, creeping past a fountain toward a path that seemed to lead toward a distant castle. He was perhaps 5 meters away when he stiffened. There was a sound, like the tinkling of tiny bells, carried on the breeze. It seemed to be coming closer, but 7 paths converged on the fountain and it was difficult to tell which the sound emanated from.
  23. The largest and most civilized settlement in the Labyrinth. A sprawling, ramshackle assortment of tenements. It looks as though several hundred goblins simultaneously decided to build homes and shops without consultation (which is exactly what had happened). Built at the junction of several major corridors, Goblintown is a hub of trade with an extremely active nightlife. Blue liveried town guards enforce The Law when they feel like it, regularly patrolling the maze of streets when they are sober enough to work and don't have anything better to do.
  24. Damon

    A Strange Game

    The tavern, which had been filled with the sounds of raucous laughter and shouts as goblins made merry, quieted considerably at the mention of that name. The ogre behind the bar growls quietly but says, " 'e's upstairs. Second door at the back." The brute reaches across the bar and seizes an imp-like creature by the tail, hoisting it into the air, "Scabber, you had better have my money." There was a rickety wood staircase against the back wall of the room.
  25. There girl seemed slightly mystified by his initial question, "I- I don't know... At least, I don't remember." She shrugs, watching him consider the playing pieces. His hand had hovered over several different pieces before he had made his selection. She had been mildly suprised when he turned back holding a rook, "We need to get to Goblintown to meet with the others." She glances across the courtyard, "The safest way is through The Chessboard. There are quicker ways but I'm not sure that it is safe to risk a shortcut with you in tow. So we need to hurry if we are to get there before sunset." Fetch looked at him, the hideous mask making her face impossible to read, yet was there a hint of challenge in her eyes?
  26. "But fairys... " Jasmin notices the panic in Gubbin's eyes and lowers her voice, quickly, light footed following him. The grass feels nice on her little feet. "... But fairys are nice. I have seen them in books. They grant wishes." she whispers, confused.
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