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About This Club

The leading technological minds of engineering and neuroscience, as well as graphics design, collaborate to bring you the world's most advanced and immersive digital experience ever created, Altered Online! Join over one-hundred million players in a fantasy world unlike any other in this massively multiplayer online role-playing game, where you literally step into your avatar's shoes! See what they see, feel what they feel and immerse yourself in a world of fantasy and wonder! Free to play up to level 15! What could go wrong...?

Type of Club

Roleplay Club
  1. What's new in this club
  2. Adverse

    The Reaction Thread!

    All up to you. You can add more later if you want. We're opening in the next day or so.
  3. Adverse

    Login ID Required

    Let's get our characters up if we're participating, it's my weekend so we'll be ready to login in the next day or so.
  4. Multiversal

    The Reaction Thread!

    Lol, world of the amazons if he is the only boi around. I will also be adding characters that I’ll try to fit into different professions and categories. I already have PvP gal, but currently thinking about what type of profession should I have my new character be. Then probably think about the third one and think if I should add anymore.
  5. Adverse

    The Reaction Thread!

    I imagine I'll be throwing in several characters over time. Gotta fill the world after all and Ren can't be the only guy running around XD I mean, he COULD be...
  6. Multiversal

    The Reaction Thread!

    Might try to get a second gal set up, and maybe even a third if I’m up for it. Good luck on your characters as well @Generic Name!
  7. Generic Name

    The Reaction Thread!

    Well then, it appears I need to get my character sheets in order.
  8. Adverse

    The Reaction Thread!

    We'll be logging in soon.
  9. Multiversal

    The Reaction Thread!

    I’m pretty sure Merrill will be stoked about this PvP event! Can’t wait to see further details with the story! It is really interesting honestly, so I’ll be hooked on this train of hype!
  10. Adverse

    The Reaction Thread!

    When you find out your punk ass software analyst starts a pop up event after you specifically tell her not to fucking do that.
  11. Adverse

    XC - Xel City

    Prologue Location: NexTech HQ, Xel City branch... "No.", Executive Director of Operations Edwin Michael chimed quite plainly as he swept through the office to the elevator, running on a tight schedule. He would need to catch a flight to another city to visit another branch where other servers were stored to check their status and speak with the programmers and security teams managing them. "No?!", Lydia Reese, Senior Software Analyst shouted, making haste after her boss, fuming through the office space and drawing the attention of the programmers around them. "That's what I said, Miss Reese.", Edwin replied as he stopped at the elevator to press the button to go down. The button illuminated and he stood, patiently, looking at the floor counter rather than the woman pestering him, "Alter forms are to be kept for rare events and low-chance drops from high-level encounters. It keeps the players interested and makes them a commodity, which in turn makes us more money.". "Out software has been he cause of fatalities, Director!", Lydia hissed, "We can't let the informaiton on what's happening in game get out to our players, but they need to be able to fight! Keeping a digital item almost completely unavailable except for premium subscribers is signing their death certificates!". "The Alter form enchantment item is made to make players almost unstoppable. Balance issues would draw more attention and arouse more suspicion of the circulating rumors. It could be taken as a distraction.", Edwin pushed his glasses up on his nose, "Besides. Out of over one-hundred million players, a few casualties isn't a heavy toll. After all, nothing has actually been connected to our hardware. Just a few cases of flashing images inducing seizures, a common risk.". Lydia took a deep, deep breath. The director knew exactly what was going on, but he was treating the fiction spun by NexTech as fact and it deeply disturbed her. She stood there, shivering with fury, her blood boiling that he could be so cold towards something that was the fault of the hubris in their own programming. "... A contest.", Lydia finally spoke up, quietly. "A what, Miss Reese?", Edwin asked, looking over his shoulder. "A contest. In the arena.", Lydia repeated with specification. "A player-versus-player contest?", Edwin asked, "The colosseum is still under development and is not ready to host a contest.". "Our game was clearly not ready to host players.", Lydia chided, her eyes narrowing behind her glasses. "The answer is no, Miss Reese.", Edwin said as the elevator chimed and the doors slid open. He stepped inside and said, "Don't do anything rash while I'm away. This is your only warning. Seeking your own justice will not only get you fired, it could get you arrested or worse.". Lydia stared down Edwin as the doors slid closed and she glanced up at the floor counter, watching the numbers descend before she spun around and said, "Team, let's get ready to host an event!". (Continued in Alteria Colosseum)
  12. Adverse

    AO - Alteria Colosseum

  13. Adverse


  14. Adverse

    Lydia Reese

  15. Adverse

    Login ID Required

    Altered Online will go live soon and is now accepting pre-registration for those that missed the beta! Submit your User ID now! - NexTech
  16. Adverse


  17. Adverse


  18. Adverse

    Ren and Libby

  19. Adverse

    Before logging in...

    Once again, loathe as I am to break theme, in some cases I have to, such as this post, which contains general information and etiquette for the Game Server section, which is the "In character" role play section. - To start, there are various locations within the role play, some in game, some in the real world. I will create topics for each significant location and tag/headline them with AO (Altered Online) or XC (Xel City). - Side threads can be started for private interactions, such as someone's home or hotel room or whatever the case may be. Be sure to inclue AO or XC at then start of the topic name to identify where it takes place (ex: XC - Username's House, XC - Insert Topic Title), what characters are there and add tags for the content that the thread might contain, such as sex or whatever else might be significant. Also be sure to say when your characters appear in that location where they are coming from, and where they are going when they leave any given area - Scientific accuracy means nothing in this role play, this could never actually happen but that is the point. Don't be harping on me about it. Player Characters -Variety in in-game classes, please and thank you. Ultimately, play as who you want, but a role play full of the same type of character would be sort of lame, don't you think? - Male characters can play as female characters in AO, and vice versa. Voices can be changed in-game to fit. - You may be wondering what brings out particular characters together. Easy. Like in some real life MMORPGs, there are groups that team up that live in the same area. We could go that route for ease of characters out of game interaction. Or your character could live nowhere near them and visit. It's really up to you. In this case, the out of game main plot takes place in Xel City, which will have it's own location posts with info about it. - Sex can happen in game, AO is that advanced. Of course, it's not as intense a feeling as in the real world, but close enough. Yes, I do understand that males playing as females and vice versa can trick the brain into making the body feel some weird shit considering there are organs that aren't there. - You can play as anything you want. Bunny girl? Sweet. Neko? Nice. Monster girl or guy? Awesome. Human? Go for it. Elf, or literally anything else? AO has customization options for everyone to be exactly who they want to be, as long as your character is humanoid. - Your character can have a reason to be suspicious something is going on in AO that isn't quite right, or they can be no worse for the wear and learn as they go. - Stats and skills DON'T EXIST per character, all of that is just for flavor. In role play they exist, but make things up. I'm not gonna dictate what your character can and can't do completely. Just don't be OP and follow the guidelines and information about Classes and Professions. - Who gets access to an Alter and when will be highly determined at random, depending on how many active players we have and what conditions for obtaining the enchantment change. Anomalies "Anomaly" or "Anomalies" are the current terms used by NexTech when referring to the creatures in game that were not put there by the designers and are the cause of the core conflicts of the story. The admins of the game monitor Alteria with vigilance looking for when an Anomaly might pop up, or when a portal opens to a new area that is not authorized or designed by them. Anomalies don't display enemy names or HP when attacked or scanned, they don't disappear when killed and do not respawn, but occasionally drop rare items. Anomalies weren't designed by NexTech, but they do seem to have to abide by the rules and restrictions of the game world in at least some capacities, meaning they can not interfere with existing coding, but can come from other areas they create. In contrast, the coding was not written by NexTech and thus, they have no idea where to find the lines in the game's coding, this they can not delete them outright and they don't know what part of the game's coding they DID write would make the conditions in the Living Environment program right for the Anomalies to exist in the first place. The only way they've found to get rid of them is to kill them, which is not always easy. Conflicts with Anomalies do not inherently cause issues for players, a player has to be killed in game by an Anomaly, usually of high level, or spend too much time in an area created by Anomalies in order for things to go wrong. That's all the information NexTech currently has. Accidents Since the launch of Altered Online there have been unusual accidents that NexTech had linked to the game, but has been diligent about covering up the moment they know something is going wrong. Whether this be players having gaps in time they can't account for, memory loss, loss of control over their actions for a certain time all the way up to seizing and death, NexTech is trying to find out how all of this is possible while trying to keep everything quiet about the Anomalies.
  20. Adverse

    Regarding About The Blade Class/Professions

    @Multiversal The User Manual section has been updated with information regarding classes and equipment per class as well as variety. Thank you for your feedback! - NexTech
  21. Adverse

    Classes and Professions

    Regarding Equipment The various classes have a wide variety of weapons available to them that can be found, dropped by enemies, bought in stores or customized with skins or blacksmiths in game. Skins are purely cosmetic and have no other in game benefit. Single Blade - One-handed swords and daggers are the standard equipment of this profession, such as katanas, rapiers and the like. Skins can be found in game or purchased from stores to make the weapons in game become Axes, Scythes, flails and other One-handed melee weapons. Dual Blade - One-handed swords and daggers are the weapon of this class, though a different type of weapon can be held in each hand. Skins are available in game from enemies and vendors to give weapons the appearances of axes, scythes, flails and other One-handed weapons. Heavy Blade - Heavy blade weapons available in game include large two handed swords, oversized swords, large axes, pole arms, lances and halberds. Skins can be found or purchased in game to give any given weapon to appearance of other two-handed melee weapons. All Magic class characters have use of any staff, wand or other augment they find for their class, though they can be enchanted in shops or with items to give bonuses for skills of their professions. Skins can be found in game and at vendors to alter the appearance of their equipment to fit a variety of aesthetics, such as large candy canes or other festive objects. Bow Trigger - Bow Trigger characters can use the traditional bow and arrow combo, either a short or long bow, or large crossbows. Skins can be found in game and purchased at vendors to customize the appearance of these weapons. Click Trigger - Weapons available to Click Trigger characters include pistols, revolvers, energy weapons and flintlocks. Skins can be found in game or purchased at vendors to alter the appearance and customize these weapons. Heavy Trigger - Heavy Triggers have access to two-handed sniper rifles, missile launchers, assault rifles, railguns and bowguns. Skins can be found in game or purchased at vendors to customize the appearance of these weapons.
  22. Adverse

    Classes and Professions

    As stated in the Inhabitants section of the User Manual, there are various classes and professions that can be selected, which can be anywhere between what fits your play style or personality to just who you want your in-game persona to be! Below, you will find more information regarding the inherent abilities and bonuses to each class as well as the different sorts of equipment you may have at your chosen profession's disposal! Choose wisely, your class and profession are currently locked but may open for change in a later update! Blade As the name would suggest, a Blade class character uses an array of bladed weapons to fit their fighting style, preferences or just personal taste! Being up-close and personal types of characters, all Blades gain an inherent bonus of +10 defense upon character creation to ensure they're a bit tougher and able to get up close and keep their enemies distracted while their support stays healthy in the back, while support helps keeping them healthy in turn! Single - A Single Blade character uses a one-handed weapon in whichever hand is preferred, freeing the other for another item such as an enchantment with inherent magic ability where Skill Points are not required, or a shield for added defense (all characters can defend, of course, but not as well as a Single Blade with a shield). This class is designed for versatility in that regard and we consider it the "beginner" class, if you will, best suited for those new to role playing games to enjoy the experience without too much difficulty and a good fighting chance. Examples of skills for a Single Blade include: Bash - Use your off hand equipment to strike an enemy with a high chance to stun. 1 min. Cooldown Flurry - sacrifice off-hand defense for a barrage of lightning quick thrusting strikes on enemies within range in front of your character. 2 min. Cool down Dual - Unlike the Single Blade, the Dual Blade profession utilizes both hands to deliver non-stop damage per second to enemies, though their speed is balanced with lower damage per hit. Fast and typically built to be agile characters, rather than tough as the Single or Heavy may be, Dual Blades can use either a matching pair of weapons or a different sort in each hand if they want to vary the enchantments or skills the weapons may inherently provide. Examples of skills for a Dual Blade include: Cyclone - A short range area of effect attack where your character spins around rapidly, striking enemies within range of the surrounding area for standard damage, delivered at a much higher rate than standard attacks might per enemy effected. 4 min. Cooldown Quick Escape - Find yourself in trouble and surrounded by a group of enemies and your hit points aren't looking so good? Drop a smoke pellet and slip away unnoticed to heal up and return to battle! 10 min. Cooldown Heavy - Slow, but tough and powerful, Heavy Blades prefer the use of large, two-handed weapons with incredibly high damage output per hit to make up for their lack of speed. Usually built with high defense to be the "tank" characters of the group with their close-to-mid-range attacks suited for getting the attention of groups of enemies. Note: Heavy Blades can have points assigned to Dexterity but this won't be much help with their rate of attack. Examples of skills for Heavy Blades include: Single File - Have a group of enemies rushing toward you, one following step with the next? Raise your large weapon over your head and bring it down with such force that the Earth below is scarred from the impact, dealing massive damage to effected enemies. 4 min. Cool down Mighty Swing - Heave your weapon and swing it with such force, enemies within the surrounding area of your season's range are devastated with high damage and knocked back with chance of stun. 10 min. Cooldown Magic Magic class characters act as support for their team, either with buffs for allies, debuffs for enemies, heals for party members or curses and status ailments for enemies, these witty classes keep their distance whenever possible to stay out of the eyes of foes while they keep their fighters protected and healthy. All Magic class characters receive an inherent bonus of +20 Skill Points to ensure they can adequately support their team without running out of SP too quickly per spell cast. White - White Magic characters are the backbone of any good party, serving as the primary providers of attack and defense enhancements as well as protective and healing spells. They're not much good in a close-up conflict and are rather fragile unless their defense is increased with level ups. Examples of skills for White Mages include: Blessing - Heal a party member between 35%-50% their maximum HP value, certain equipment can be found to help that number remain constant or even raise the rate healed. 3min30sec. Cool down Armor of Light - Single target - target character is coated in a suit of thin armor made of solid light, increasing their defense by up to 50%, effectiveness inherently increases with caster's level. 20 min. Cooldown Black - Chaotic and irreverent, Black Magic characters tap into the forces of darkness to bring ruin to those who would oppose them and their allies. Black Mages work opposite to White, rather than healing allies, they cause harm to enemies in various capacities and instead of protecting allies, they weaken foes and even cause damage over time. Like all Magic class characters, they are best suited to fighting from a distance, but an enemy would be lucky to get close enough to attack. Examples of skills for Black Mages include: Soul Rend - Single target, the enemy is afflicted with a dark curse that tears away at their life force from the inside, causing 3% of their maximum HP to be lost every second over 10 seconds. Effect and duration increase with level of caster. 5 min. Cooldown Try it - A dark haze surrounds your character, damaging enemies around them at a low rate but also compels them to flee, making a tight situation a little more managable. 10 min. Cooldown Element - Element Magic characters master the forces of nature for both attack and defense, or specialization in one or the other. With some spells suited to inflict elemental damage and exploit elemental weaknesses of enemies and some made to protect the caster and allies from the additional effects of elemental damage added to attacks, an Element Mage is suited for specialization in raiding parties, but is also great to have in a party in general. Examples of skills for Elemental Mages include: Flashflood - Close-long range area of effect, the caster summons the raging waters of rivers and lakes to wash away opponents and put out fires, both dealing damage with additional water elemental damage as well as pushing enemies back a short distance with the rushing water. 10min. Cooldown Lightning Rod - Once cast, lasts 3min. All electric elemental damage is nullified on the caster and party for the duration of the spell. 5 min. Cooldown Trigger As dangerous as they are unpredictable, Trigger characters are the swifter of any class, able to maneuver around an enemy and pepper them with short-long range attacks using ranged weapons of varying effects. While made to be fighters, they are tougher than Magic class characters, but have less longevity than Blade class characters, making them optimal secondary attackers and constant defenders of support characters. All Trigger class characters receive an inherent bonus of +10 Dexterity, keeping them quick, agile and easy to manuever, but not to follow. Bow - Bow Trigger characters favor the ancient and dependable art of the bow and arrow to take out enemies from a distance. Bow Triggers have a unique advantage where their arrows can be enchanted with elemental damage for a limited time at the user's choosing to add elemental damage and exploit weaknesses, which can be combined with attack skills to best suit any given situation! Examples of skills for Bow Triggers include: Arrow Rain - Short-long range area of effect, the user shoots a special arrow into the sky that splits into a hundred smaller arrows, which then rain down on enemies in a container area. Area of effect and number of hits increase relative to level. 5 min. Cool down Roll - At-will skill, the user rolls in a selected direction, granting them invulnerability for the duration of the dodge, but can be hit when on their feet before the next roll of the user chooses to roll in succession. Dependable, but by no means a method of constant invincibility. Click - Bang-Bang! Click Trigger characters are gunslingers who use handguns and variations of them, one in each hand. Their attacks are effective from range but generally low in damage per hit, making a battle one-on-one potentially lengthy against a high level enemy when not in a party. They have the unique trait of being able to equip weapons that deal extra elemental damage of a set type per weapon and can use a different type for each hand. Examples of traits for Click Triggers include: Fwoosh - A quick, short range dash that projects the user in the selected direction, making them highly agile and hard for enemies to follow. They are vulnerable to attacks during the dash. 2 sec. Cooldown Point-blank - Inherently active skill, every shot fired at an enemy within a close range distance is a critical hit, dealing +100% damage per hit before elemental effects, if any. Heavy - Heavy Trigger characters are the ranged equivalent to the Heavy Blade, dealing incredible damage but at a very slow rate between short and long range depending on their equipment. They use larger guns such as assault rifles, sniper rifles and the like. Like Click Triggers, their weapon may inherently deal extra elemental damage of a single type per hit. Examples of skills for a Heavy Trigger include: Burst Fire - Assault Rifles only, fire three rapid shots per attack with no damage penalty. 5 sec. Cooldown Headshot - Inherent active skill, when an enemy is hit in the head with an attack, damage is increased by 200%. Unreleased Blunt - A master of blunt weapons or unarmed combat, built to do damage and nothing else and made to be suitable for advanced players who are better off alone. Mind - Telekinesis, mesmeric ability and the ability to project illusions into the minds of others, Mind class characters are made to disorient the enemy for an easy kill.
  23. Ah! Thank you for responding! I hope the development of Altered Online will be going along smoothly. I am eager to see what sort of classes/professions there could possibly be. Please do mention it when you and/or your team have updated something regarding classes, professions, and/or additional features (such as the mysterious Alters)! I am glad you say I have a good understanding at how the classes work despite limited information, however I am always willing to pitch ideas if you need help with any! I eagerly await for the next update! -Multiversal
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