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Once again, loathe as I am to break theme, in some cases I have to, such as this post, which contains general information and etiquette for the Game Server section, which is the "In character" role play section.
- To start, there are various locations within the role play, some in game, some in the real world. I will create topics for each significant location and tag/headline them with AO (Altered Online) or XC (Xel City).
- Side threads can be started for private interactions, such as someone's home or hotel room or whatever the case may be. Be sure to inclue AO or XC at then start of the topic name to identify where it takes place (ex: XC - Username's House, XC - Insert Topic Title), what characters are there and add tags for the content that the thread might contain, such as sex or whatever else might be significant. Also be sure to say when your characters appear in that location where they are coming from, and where they are going when they leave any given area
- Scientific accuracy means nothing in this role play, this could never actually happen but that is the point. Don't be harping on me about it.
-Variety in in-game classes, please and thank you. Ultimately, play as who you want, but a role play full of the same type of character would be sort of lame, don't you think?
- Male characters can play as female characters in AO, and vice versa. Voices can be changed in-game to fit.
- You may be wondering what brings out particular characters together. Easy. Like in some real life MMORPGs, there are groups that team up that live in the same area. We could go that route for ease of characters out of game interaction. Or your character could live nowhere near them and visit. It's really up to you. In this case, the out of game main plot takes place in Xel City, which will have it's own location posts with info about it.
- Sex can happen in game, AO is that advanced. Of course, it's not as intense a feeling as in the real world, but close enough. Yes, I do understand that males playing as females and vice versa can trick the brain into making the body feel some weird shit considering there are organs that aren't there.
- You can play as anything you want. Bunny girl? Sweet. Neko? Nice. Monster girl or guy? Awesome. Human? Go for it. Elf, or literally anything else? AO has customization options for everyone to be exactly who they want to be, as long as your character is humanoid.
- Your character can have a reason to be suspicious something is going on in AO that isn't quite right, or they can be no worse for the wear and learn as they go.
- Stats and skills DON'T EXIST per character, all of that is just for flavor. In role play they exist, but make things up. I'm not gonna dictate what your character can and can't do completely. Just don't be OP and follow the guidelines and information about Classes and Professions.
- Who gets access to an Alter and when will be highly determined at random, depending on how many active players we have and what conditions for obtaining the enchantment change.
"Anomaly" or "Anomalies" are the current terms used by NexTech when referring to the creatures in game that were not put there by the designers and are the cause of the core conflicts of the story.
The admins of the game monitor Alteria with vigilance looking for when an Anomaly might pop up, or when a portal opens to a new area that is not authorized or designed by them.
Anomalies don't display enemy names or HP when attacked or scanned, they don't disappear when killed and do not respawn, but occasionally drop rare items.
Anomalies weren't designed by NexTech, but they do seem to have to abide by the rules and restrictions of the game world in at least some capacities, meaning they can not interfere with existing coding, but can come from other areas they create. In contrast, the coding was not written by NexTech and thus, they have no idea where to find the lines in the game's coding, this they can not delete them outright and they don't know what part of the game's coding they DID write would make the conditions in the Living Environment program right for the Anomalies to exist in the first place. The only way they've found to get rid of them is to kill them, which is not always easy.
Conflicts with Anomalies do not inherently cause issues for players, a player has to be killed in game by an Anomaly, usually of high level, or spend too much time in an area created by Anomalies in order for things to go wrong.
That's all the information NexTech currently has.
Since the launch of Altered Online there have been unusual accidents that NexTech had linked to the game, but has been diligent about covering up the moment they know something is going wrong. Whether this be players having gaps in time they can't account for, memory loss, loss of control over their actions for a certain time all the way up to seizing and death, NexTech is trying to find out how all of this is possible while trying to keep everything quiet about the Anomalies.
As stated in the Inhabitants section of the User Manual, there are various classes and professions that can be selected, which can be anywhere between what fits your play style or personality to just who you want your in-game persona to be! Below, you will find more information regarding the inherent abilities and bonuses to each class as well as the different sorts of equipment you may have at your chosen profession's disposal!
Choose wisely, your class and profession are currently locked but may open for change in a later update!
As the name would suggest, a Blade class character uses an array of bladed weapons to fit their fighting style, preferences or just personal taste! Being up-close and personal types of characters, all Blades gain an inherent bonus of +10 defense upon character creation to ensure they're a bit tougher and able to get up close and keep their enemies distracted while their support stays healthy in the back, while support helps keeping them healthy in turn!
Single - A Single Blade character uses a one-handed weapon in whichever hand is preferred, freeing the other for another item such as an enchantment with inherent magic ability where Skill Points are not required, or a shield for added defense (all characters can defend, of course, but not as well as a Single Blade with a shield). This class is designed for versatility in that regard and we consider it the "beginner" class, if you will, best suited for those new to role playing games to enjoy the experience without too much difficulty and a good fighting chance.
Examples of skills for a Single Blade include:
Bash - Use your off hand equipment to strike an enemy with a high chance to stun. 1 min. Cooldown
Flurry - sacrifice off-hand defense for a barrage of lightning quick thrusting strikes on enemies within range in front of your character. 2 min. Cool down
Dual - Unlike the Single Blade, the Dual Blade profession utilizes both hands to deliver non-stop damage per second to enemies, though their speed is balanced with lower damage per hit. Fast and typically built to be agile characters, rather than tough as the Single or Heavy may be, Dual Blades can use either a matching pair of weapons or a different sort in each hand if they want to vary the enchantments or skills the weapons may inherently provide.
Examples of skills for a Dual Blade include:
Cyclone - A short range area of effect attack where your character spins around rapidly, striking enemies within range of the surrounding area for standard damage, delivered at a much higher rate than standard attacks might per enemy effected. 4 min. Cooldown
Quick Escape - Find yourself in trouble and surrounded by a group of enemies and your hit points aren't looking so good? Drop a smoke pellet and slip away unnoticed to heal up and return to battle! 10 min. Cooldown
Heavy - Slow, but tough and powerful, Heavy Blades prefer the use of large, two-handed weapons with incredibly high damage output per hit to make up for their lack of speed. Usually built with high defense to be the "tank" characters of the group with their close-to-mid-range attacks suited for getting the attention of groups of enemies. Note: Heavy Blades can have points assigned to Dexterity but this won't be much help with their rate of attack.
Examples of skills for Heavy Blades include:
Single File - Have a group of enemies rushing toward you, one following step with the next? Raise your large weapon over your head and bring it down with such force that the Earth below is scarred from the impact, dealing massive damage to effected enemies. 4 min. Cool down
Mighty Swing - Heave your weapon and swing it with such force, enemies within the surrounding area of your season's range are devastated with high damage and knocked back with chance of stun. 10 min. Cooldown
Magic class characters act as support for their team, either with buffs for allies, debuffs for enemies, heals for party members or curses and status ailments for enemies, these witty classes keep their distance whenever possible to stay out of the eyes of foes while they keep their fighters protected and healthy. All Magic class characters receive an inherent bonus of +20 Skill Points to ensure they can adequately support their team without running out of SP too quickly per spell cast.
White - White Magic characters are the backbone of any good party, serving as the primary providers of attack and defense enhancements as well as protective and healing spells. They're not much good in a close-up conflict and are rather fragile unless their defense is increased with level ups.
Examples of skills for White Mages include:
Blessing - Heal a party member between 35%-50% their maximum HP value, certain equipment can be found to help that number remain constant or even raise the rate healed. 3min30sec. Cool down
Armor of Light - Single target - target character is coated in a suit of thin armor made of solid light, increasing their defense by up to 50%, effectiveness inherently increases with caster's level. 20 min. Cooldown
Black - Chaotic and irreverent, Black Magic characters tap into the forces of darkness to bring ruin to those who would oppose them and their allies. Black Mages work opposite to White, rather than healing allies, they cause harm to enemies in various capacities and instead of protecting allies, they weaken foes and even cause damage over time. Like all Magic class characters, they are best suited to fighting from a distance, but an enemy would be lucky to get close enough to attack.
Examples of skills for Black Mages include:
Soul Rend - Single target, the enemy is afflicted with a dark curse that tears away at their life force from the inside, causing 3% of their maximum HP to be lost every second over 10 seconds. Effect and duration increase with level of caster. 5 min. Cooldown
Try it - A dark haze surrounds your character, damaging enemies around them at a low rate but also compels them to flee, making a tight situation a little more managable. 10 min. Cooldown
Element - Element Magic characters master the forces of nature for both attack and defense, or specialization in one or the other. With some spells suited to inflict elemental damage and exploit elemental weaknesses of enemies and some made to protect the caster and allies from the additional effects of elemental damage added to attacks, an Element Mage is suited for specialization in raiding parties, but is also great to have in a party in general.
Examples of skills for Elemental Mages include:
Flashflood - Close-long range area of effect, the caster summons the raging waters of rivers and lakes to wash away opponents and put out fires, both dealing damage with additional water elemental damage as well as pushing enemies back a short distance with the rushing water. 10min. Cooldown
Lightning Rod - Once cast, lasts 3min. All electric elemental damage is nullified on the caster and party for the duration of the spell. 5 min. Cooldown
As dangerous as they are unpredictable, Trigger characters are the swifter of any class, able to maneuver around an enemy and pepper them with short-long range attacks using ranged weapons of varying effects. While made to be fighters, they are tougher than Magic class characters, but have less longevity than Blade class characters, making them optimal secondary attackers and constant defenders of support characters. All Trigger class characters receive an inherent bonus of +10 Dexterity, keeping them quick, agile and easy to manuever, but not to follow.
Bow - Bow Trigger characters favor the ancient and dependable art of the bow and arrow to take out enemies from a distance. Bow Triggers have a unique advantage where their arrows can be enchanted with elemental damage for a limited time at the user's choosing to add elemental damage and exploit weaknesses, which can be combined with attack skills to best suit any given situation!
Examples of skills for Bow Triggers include:
Arrow Rain - Short-long range area of effect, the user shoots a special arrow into the sky that splits into a hundred smaller arrows, which then rain down on enemies in a container area. Area of effect and number of hits increase relative to level. 5 min. Cool down
Roll - At-will skill, the user rolls in a selected direction, granting them invulnerability for the duration of the dodge, but can be hit when on their feet before the next roll of the user chooses to roll in succession. Dependable, but by no means a method of constant invincibility.
Click - Bang-Bang! Click Trigger characters are gunslingers who use handguns and variations of them, one in each hand. Their attacks are effective from range but generally low in damage per hit, making a battle one-on-one potentially lengthy against a high level enemy when not in a party. They have the unique trait of being able to equip weapons that deal extra elemental damage of a set type per weapon and can use a different type for each hand.
Examples of traits for Click Triggers include:
Fwoosh - A quick, short range dash that projects the user in the selected direction, making them highly agile and hard for enemies to follow. They are vulnerable to attacks during the dash. 2 sec. Cooldown
Point-blank - Inherently active skill, every shot fired at an enemy within a close range distance is a critical hit, dealing +100% damage per hit before elemental effects, if any.
Heavy - Heavy Trigger characters are the ranged equivalent to the Heavy Blade, dealing incredible damage but at a very slow rate between short and long range depending on their equipment. They use larger guns such as assault rifles, sniper rifles and the like. Like Click Triggers, their weapon may inherently deal extra elemental damage of a single type per hit.
Examples of skills for a Heavy Trigger include:
Burst Fire - Assault Rifles only, fire three rapid shots per attack with no damage penalty. 5 sec. Cooldown
Headshot - Inherent active skill, when an enemy is hit in the head with an attack, damage is increased by 200%.
Blunt - A master of blunt weapons or unarmed combat, built to do damage and nothing else and made to be suitable for advanced players who are better off alone.
Mind - Telekinesis, mesmeric ability and the ability to project illusions into the minds of others, Mind class characters are made to disorient the enemy for an easy kill.
We're glad you've taken the time to join us in this exciting adventure through the vast fantasy world of Altered Online, the world's most advanced digital experience ever!
Altered Online is a fantasy role-playing game that is played online with over one-hundred thousand players (and counting!) inhabiting the biggest digital landscape ever conceived. Our special accessories (included in the package for your copy of the game) are designed to fully immerse you in the world of Alteria, a fantasy world like you've only imagined in your dreams!
Your senses become your character's senses, your character's senses become your own, you can enjoy the beauty of the night sky, the warmth of the sunlight, the cool trickle of rain (with the server's sophisticated "living environment" program), if you wish, in your settings you can even toggle on/off the sensations of pain when your character takes damage in combat. Don't worry, it's completely safe!
How it's Possible
Altered Online is a collaboration between the leading designers of the gaming industry, top digital artists, engineers, programmers and neuro-scientists under the name NexTech, to bring you an experience like no other!
It may not look like much, but there is a ton of revolutionary tech packed into the NexTech VR headset with 1x1 sensory motion controls. Inside it are sophisticated neuro sensors, designed to pick up brain activity, analyze it and translate it into the datascape. That's not all, it also is designed to give nearly perfect feedback, sending safe, low frequency signals to your brain in order to "fool" it into thinking your body is feeling whatever your character is feeling.
This is all thanks to the breakthrough in neuroscience in 20XX, where scientists were successful in simulating physical stimulation in humans using nothing but a computer and a few sticky pads connected to a person. The technology was further researched, advanced and finally, perfected in our proprietary hardware, approved by the UN after years of testing and trials to be completely safe and dependable! You won't just believe you're there, you will BE there!
The World of Alteria
Alteria is the name given to the in-game environment, a truly massive, nearly endlessly expansive fantasy world with forests, both haunted and peaceful, running rivers, vast oceans, bustling cities, hazy and snow-capped mountains, anything you have ever dreamed of.
Despite essentially removing the "fiction" from "science fiction" with the NexTech VR headset, our greatest achievement has to be Alteria's sophisticated "Living Environment" programming. This advanced program allows the game world to have realistic weather patterns, which develop and disperse all on their own based on the in-game conditions. Rain, sleet, snow or shine, it's all up to the simulated nature of Alteria!
The Living Environment technology also allows for intelligent AI programming in enemies and monsters, as well as NPCs (Non-Player Characters) that can be interacted with in the game world for shopping, quests or just for pleasure!
The inhabitants of Alteria are so vastly varied it would be impossible to list them all. While there is no game or experience that offers customization paralleled to Altered Online's options, there are several creatures and inhabitants in Alteria that will not be available to play as, such as sand golems in the desert, monsterous creatures of the deep, dragons dwelling within active volcanoes and anything else that could be considered a boss-level encounter.
In the following sections, we will go into more detail about characters, skills and the namesake of our project, "Alters"!
Character Identity Information
Name: Dean Anderson, however he will introduce himself as “Blade” He will only tell people he trusts, his real name.
Date of Birth: 26th September 1980
Origin: Blackberry Falls, Ashaea
Height: 193cm (6’4”)
Weight: 76.2kg (12st)
Eye Colour: Grey
Hair Colour: Black
Physical Description: He is quite tall, with an athletic frame. His torso is quite muscular, with muscles across his chest and his arms, showing that he has considerably strength. He has a slim waist that go into long, lithe legs. So physically, he is very fit and healthy looking. He has pale skin, with a slight hint of a fading tan. His hair is cut short, and is quite close to the scalp. He has well shaped eyes and a strong looking nose with well shaped lips beneath them. However he has a scar on his right cheek that extends from the corner to his lip, to the lobe of his ear, with a branch that goes down to his jaw, close to his throat. He always wears clothes that cover up most of his body, with long black trousers with fashioned shin guards and steel cap boots. He wears a form fitting shirt, with a jacket over that, with a lot of buckles. Over that, he wears a leather coat, with a secondary layer on the top half of the torso. He wears black gloves, along with makeshift metal guard on his lower arm. He has a piece of leather wrapped around his neck to protect it. To hide the scar from sight, he wears a mask on his lower face, and a tattered hat. His clothes are intended to help protect him from a wide range of injuries, including zombie bites.
Personality, Traits and Abilities
General Overview: Dean is the quiet and withdrawn type. He doesn’t tend to talk that much, except for those that he feels close to, or respects. While he seems quite emotionless, and even apathetic at times, he is a deeply compassionate, kind and caring man. He shows his care towards his loved ones by protecting and providing for them. He would willingly sacrifice what he has if it means his loved ones are comfortable and able to survive. Thus he is highly protective of those with him, especially those he cares about. He will not hesitate to throw himself in harm's way for them even if it costs him his life.
He is quite introspective, sometimes spending hours at a time silently pondering things on a vast range of subjects, and thus he may sometimes come out with a philosophical comment or statement. He quite introverted, and is uncomfortable in large groups especially for a prolonged period of time. He will often need to spend some time to himself to centre himself and to calm down after extended social interaction. He is quite resourceful, and tends to make use of anything that he gets his hands on. He also tends to use things until they literally fall apart, as he will fix them up as best as he can when they break down.
Strengths, Skills and Abilities: Dean is a trained marksman, and is able to easily pick up a variety of guns and use them quite proficiently. He also has hand to hand combat skills, allowing him to take down his opponents without the use of any weapons. He can also use numerous melee weapons such as knives, baseball bats, etc. He has tracking skills honed from hunting, as well as basic survival skills that allows him to be able to live off of the land. Physically, he is quite strong, stronger than the average human male. Due to his quiet and withdrawn nature, he is quite good at sneaking around and avoiding detection.
Weaknesses: He is mortal, like most humans. He can be killed in any number of ways, and there are numerous weaknesses in human physiology that can be exploited. His seeming emotionless and apathetic attitude towards most people, tends to prevent him from making friends or having people that would watch his back in a crisis.
Ambitions (Hopes/Dreams): To get off Ashaea island
Hobbies and Interests: Before the apocalypse, he used to love woodcarving. In his old house, he had a workshop in his garage where he had the means to do all kinds of wood carving. Nowadays, he’s lucky to find a nice to do carving with a little bit of scrap wood. He also used to go hunting with his friends in the woods, setting up camp and hunting deer and other wildlife.
Personal Sexual Information
Sexual Orientation: Bi-sexual
Making love with someone he cares deeply about Being in a close, intimate relationship with someone Pleasuring someone, and having his partner showing that they feel good Giving and receiving oral sex Turn offs:
Being in pain Gore Vore Necrophilia Scat Golden showers Penis Length: 9” and fairly thick
Breast Size: N/A
Additional Sexual Information: When having sex, he prefers to be the more dominant partner. His cock shape is what one would expect from a human.
STD History: Clean
Spouse: Danielle Anderson (Deceased)
Father: Liam Anderson (Deceased)
Mother: Amy Anderson (Deceased)
Siblings: James Anderson (Deceased) and Olivia Carter (Deceased)
Grandparents: Fred Anderson and Lily Anderson on his father’s side. Elliot Layer and Jane Layer on his mother’s side.
Children: Peter Anderson (Decreased, 10 years old) and Rebecca Anderson (Missing, 8 years old)
Additional information: He used to be a smoker before the apocalypse, but cigarettes can be hard to come by these days.
Criminal Record: Clean
Medical Record: He has been healthy for most of his life. He had a broken arm when he was younger and had been shot when he was older. He also has recently recovered from several injuries prior to this roleplay.
Bio: Dean was originally born in Blackberry Falls, in Ashaea. His parents lived in the suburbs, both with a good job that paid well enough to allow them to live in the main city. He was the oldest of three children, growing up in a middle-class house. He was a good child, not getting into trouble at school or authority figures. He did well at school, getting above average grades but he was no genius. He was quite into sports and other athletic activities. He especially loved running, and later in life he would go running in various places, even in the forests and mountains away from any meaningful civilisation.
He cared for his younger siblings and was always close to them, bar the typical arguments between siblings. He helped them at school, looking out for them and making sure that they weren’t getting bullied and were staying ahead in their grades. He had one or two good friends, but were never really that popular and he had his fair share of problems at school with other students and the usual kind of drama one may find in such places. He graduated from school with good grades, and went on to enter the Police Academy. He had wanted to become a police officer since he was young, as he had always admired them and he wanted to help people.
However, when he graduated and started work, he discovered that the job of a policeman was not as glamorous as he once thought but he never regretted signing on. Despite the gruesome cases that came along, he really enjoyed helping the community and protecting them from harm. When he was twenty five, he met his wife to be, Danielle. She was introduced to him by one of his work colleagues, as she was the sister of one of Dean’s friends. The two quickly became friends and began dating when he was twenty six. They became married when he was twenty-eight and they settled in Delwore, where he joined the local police department.
When he was thirty, the two celebrated the birth of their first child, Peter. They absolutely loved him, and lavished him with love. Two years later, their daughter Rebecca was born and Dean absolutely adored her. While raising the two with his wife, he continued working and getting promotions, although he refused a desk job as he liked working on the streets. Unfortunately, this caused him to be on a call about a domestic incident. It had come in as a simple loud argument with potential physical violence. He attended the call however he was met with an armed suspect who shot him in the stomach in a surprise quickdraw. Dean managed to kill the suspect before he could get in a second shot, but he spent some time in the hospital before being released and was able to get back to his work.
When the apocalypse happened, he was one of the first responders to have to deal with this situation. He was having to help quarantine people but it wasn’t long before they were overwhelmed and had to back down. The lines broke and they eventually had to flee. Dean returned home to try and find his family, but found Danielle and Peter dead, killed by zombies. Rebecca was hiding in her room, locked in the wardrobe. She was terrified, and cried when she saw him. He grabbed her and fled from the house, but ended up trapped in Delwore due to the chaos created. He was not able to safely get out of Delwore. His first priority was keeping Rebecca safe.
But he wasn’t able to. Two months before the start of his roleplay, he and his daughter were ambushed by a raiding gang, stealing all of their supplies and severely beating Dean. They kidnapped Rebecca, leaving Dean for dead. He had numerous cuts and bruises that took a while to heal up, including broken ribs. They cut up his face, giving him the scar that he has now, when they tortured him for even trying to protect Rebecca from them. He has only just managed to scrape together some basic supplies and he has every intention of trying to find his young daughter.