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rp: extra information Blackberry Falls: Zombies Lore Thread

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Blackberry Falls: Zombies Lore Thread

This roleplay is a non-canon version of one of my other roleplays; Blackberry Falls. It has been a year since the beginning of the end, with this roleplay set in 2020. Your characters will find themselves stuck in a post-apocalyptic world. They saw their comfortable and safe lives shattered before their eyes, only to be plunged into a world of confusion and danger. 

It all started innocent enough. One night, as your characters were watching the news, an innocuous news report came into the studio. A mere hour before that report, a meteor had come down and struck the country of Ashaea, in its lush and abundant countryside causing minor damage. For a little while, people excitedly spoke about it, as it wasn’t often that such occurrences happened. But soon enough, like with everything, it faded from the minds of people and they no longer thought about it. However weeks later, strange reports begun to spill in about a strange new flu that was spreading quickly throughout the country. At first, people would begin getting flu like symptoms with a fever, cough, headaches and chills. A couple of days later after the first symptoms started to manifest themselves, victims started losing their minds, becoming aggressive and even biting others. After a couple of days of this state, the victim died. Or seems to. A week after the first reports of this strange flu started coming in, more reports came through claiming that the dead were walking again. 

Absolute chaos resulted across the entire country, with panic-stricken people trying to flee. The UFF completely closed off their borders and would shoot anyone on sight, making their country inaccessible and a certain death trap for those trying to seek shelter there. The government tried to rally together, to save as many of their citizens as they could, as the wave of dead kept growing. But their efforts were in vain, as they found themselves completely overwhelmed by hordes of the deceased. This is the world that your characters find themselves in, and this will be the story of their attempts to either escape Ashaea or to forge a new life for themselves in this wasteland.

More detail about the disease, the spread and events leading up to the roleplay have been deliberately left out because it is the task of your characters to uncover the story if they so wish to. The more your characters travel, and the more they explore, the more of the true story will be uncovered.

Relevant links:

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Roleplay Locations

This post outlines the locations within the roleplay, as well as the routes that are available to characters which are indicated in the map below. Characters cannot diverge from the routes that are on the map.


City and towns:

  • Blackberry Falls
  • Hermitage
  • Tiloga
  • Ryntur
  • Luthulla
  • Kalath
  • Darvere
  • Leria
  • Vortase
  • Taiom
  • Delwore
  • Havenborough

Locations of Interest

  • Science lab
  • Blackberry Falls General Hospital
  • Ashaea Military Base
  • Bunker 1
  • Bunker 2
  • Bunker 3
  • Bunker 4
  • Survivor Hut Near Blackberry Falls Zoo
  • Evacuation point A
  • Evacuation point B
  • Evacuation point C
  • Evacuation point D

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This post outlines the types of zombies that characters will likely to come across while within this roleplay. These will be enemies of any character, and will attack them. A character can attract attention to themselves, by either being seen by line of sight, or by creating enough noise for zombies to hear. If your character comes to their attention, the zombies will approach them and attack. It is very possible that your character may indeed become infected with the virus that has caused the zombie outbreak, so your characters must be careful when engaging with them. The more your character engages with zombies, the more likely they are to get injured, receive a life threatening injury or become infected.

When a character attracts the attention of zombies, the number of zombies that appear will be rolled for by the Game Master, or the Admins using a d20 die, so that the outcome is from 1-20. The number that appears will be the number of zombies that will appear during the encounter to attack your character(s). However, if the die lands on 20, then it will trigger a horde. The number of zombies that will appear during the horde will be dependant on the location that the event is triggered;

  • Countryside/woods (Generally non-populated areas): 20-25
  • Countryside populated areas (Farms) and roads: 23-30
  • Towns: 50-80
  • Blackberry Falls City: 100-200

The infection

This lore post will only contain bare bone information about the virus, as much more detail will only be available within the actual roleplay, if characters come across them. The information provided below is enough so that your characters can accurately display the symptoms that the disease caused, or reference it within others such as family members.

Disease name: Necrosis Virus (Or N-virus for short)
Incubation period: Two days.
Infection method: There are two main ways that this infection spread. The first is through bodily fluids. The main source of this is in the saliva, as zombies like to bite their victims which introduces the saliva straight to their victims blood stream. But exposure to infected blood, mucus, urine and cum can also cause infection. The other method is through tactile, through the zombies scratching deep enough to draw blood however the infection chance is much lower than that of a bite.
Symptoms: On average, a couple of days after the initial infections, flu-like symptoms begin to appear with fever, cough, weariness, aches in the bones, headache and chills. Five days after infection, they begin to start losing their faculties. They start to become aggressive towards others, and attempt to bite people. It is at this point when they start becoming infectious to others. A week after infection, the victim displays all the signs of death. No heartbeat, no brain activity and complete lack of movement. However, roughly a day after this death state occurs, they reanimate as a full blown zombie with no mind of its own.

If your character has been bitten, or scratched by a zombie, then the Game Master, or an Admin will roll a die out of ten, to determine if your character has been infected. Five and under means that your character is not infected, but six and over means that your character becomes infected. Infection through tactile means that your character has a buff that decreases your characters chances of becoming infected, while being bitten or exposed to the bodily fluids will give a buff that increases the chances of infection. The rate of the infection may be different in some people, than others. If a character becomes infected, then the Gamer Master or Admins will roll out of ten to determine the rate of infection, with ‘5’ being average. Below five, would slow down the infection allowing them to perhaps buy more time with ‘1’ being twice as slow. But over five means that the infection would occur very quickly, with ‘10’ being twice as fast. 

All is not lost for characters, though. As long as they are able to consume Necrotacin before their faculties begin to degrade (Day five) then they will be able to fight off the infection. However they can become infected again. Once they have gone past the point of day five infection, then they have no hope of a cure.

Types of Zombies

This section of the post deals with the actual types of zombies. Some are missing images though, as we were unable to locate any. So you’re going to have to use your imagination with them. When a person has recently turned into a zombie, they are referred to as a ‘Scavenger’ zombie. They are the fastest of their type but are less aggressive, and less persistent in the pursuit in their prey. As they decay, they become slower in their speed but far more aggressive, and will pursue a target for days. These are known as the ‘Ravener’ zombies and are the most infectious of the lot. At the time of the roleplay, the Ravener zombies are rarer.



Rarity: Very common.
Speed: Slow.
Aggression: Average.
Description: The slowest and more stupid of the zombies, however they are the most abundant that characters will encounter. They are rather easy to fool, and tend to move at a more slumbering pace than their counterparts making them very easy to outrun and outmaneuver. They do not move faster than a shambling walk, and never run. They are the hardest of hearing, so they are slow to react to noise created by the players. However what they lack in smarts, and hearing they make up for in numbers. They tend to overwhelm their victims by surrounding them on all sides, or backing them up against a wall, clawing and biting at them. They will work together to mindlessly pull their victim apart, even when they’re still alive. Unless a character is making a lot of noise with guns, powered tools, cars or shouting, they tend to only notice characters through sight. 



Rarity: Common
Speed: Average
Aggression: Average
Description: The Neko is another common type of zombie that is likely to be encountered by characters. They are slightly faster than the human zombies, but they still cannot break into a run. Again, they are easy to outrun and outmaneuver by the characters. But their hearing is a lot sharper than that of the human zombies, and thus they are more easily attracted by noise which in turn, can attract the human zombies. Due to how common they are, they have the same tactic of overwhelming their prey and attacking them at the same time, to tear them apart. 


Rarity: Common
Speed: Average
Aggression: Average
Description: In terms of speed and maneuverability, they are much the same as Neko’s. They also have the same heightened sense of hearing which will allow them to hear a lot more than a human zombie. The Kitsune, however, is shier than their Neko counterpart. They often tend to hide in places, such as cupboards, cars or under houses so that they are out of sight. Due to how common they are, this makes them quite dangerous, as they are hard to notice and when they become aware of a characters presence, they will start moving towards them. 

Fox Anthro

Rarity: Uncommon
Speed: Fast
Aggression: Skittish, but aggressive when close. 
Description: The Fox anthro tends to prefer to eat animal meat than human meat. When it notices a character, it will often move away to avoid a confrontation. However if a character comes near, then it will turn extremely aggressive and attack. Due to their speed, this makes them hard to run away from, and it makes them difficult to fight against. It is best for characters to avoid them.

Wolf Anthro


Rarity: Uncommon
Speed: Very fast
Aggression: Very aggressive
Description: The Wolf Anthro is arguably the most dangerous type for a character to encounter. Not only do they have hearing more sensitive than the Neko’s and Kitsunes, but they also have a sensitive sense of smell which they use to hunt their prey. They also hunt in packs, the members working together. This means that they can widen their range to include a wider area in which to hunt characters down. Due to their extreme speed, and aggression, they are very hard to fight against if one does not have a gun. The most dangerous aspect about them, though, is once they have locked onto a character, they will let out a howl that will attract a horde of zombies to them. This can sometimes spell certain death unless a character was to somehow escape.

Dragon Anthro


Rarity: Rare.
Speed: Very fast.
Aggression: Extremely aggressive, and extremely ravenous even in early stages.
Description: The Dragon anthro zombie is built like a tank, and will require guns to be taken down. Their speed and extreme aggression makes them extremely deadly especially as they can deliver powerful blows using their jaws, claws and tail. While in terms of hearing, they are almost disabled, they have very sharp eyesight which can easily home in on characters. The moment they see a character they will go in for the attack. While they do not have a summoning howl like the wolf anthro does, they usually generate so much noise that it will attract nearby zombies, however the chances of a horde is rather low. One of the saving graces about this type of zombie, is the fact that they also attack other zombie types, and they are usually always a loner. It would be extremely rare to find more than one of them together, unless they were fighting one another. If they spot a character, they will relentlessly hunt them down unless distracted already by hunting other zombies.

Sentient zombies


Rarity: Extremely rare.
Speed: Average walking, and average running.
Aggression: Some are, some are not.
Description: A sentient zombie is an individual that has become infected and even died to become a zombie, however they’ve kept much of their cognitive thinking. The changes for this are extremely rare, but it has happened. Their aggressive is entirely dependant on the individual before their infection, the psychological effect the change would have on them, and their personality. Basically, they are fully sentient and aware of the world around them. It is possible for characters to turn into one of these types of zombies upon infection, but is something to be determined by die roll of the Game Master and Admins. Over time, a sentient zombie can become more feral, especially if they do not consume flesh. This will result in them becoming like any other type of zombie, and they will forever lose their sentience. A sentient zombie is still able to pass on the infection to other characters.

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Stats and Items


Unlike my other roleplays, this one will tag on stats to the characters that can be depleted or fulfilled by the actions with the roleplay. At the beginning of each post, the stats should be posted to show the current status of your character. On your first post with a character, all their their stats will read as completely fulfilled. They range from zero percent, up to one-hundred percent.

There are four stats:

  • Health: This will determine the health of your character. If it reaches zero, then that will result in death for the character.
    • Increasing actions: Common medicine (+10), Uncommon medicine (+30), rare medicine (+60). Tea/Coffee (+5), Vitamins (+5). Health will slowly go up per post if food/hydration is over 80.
    • Decreasing actions: Attacks (dependant on zombie type + kind of injury). Minor injury (-10), medium injury (-30), major injury (-60), life threatening injury (-90)
  • Hunger: This is pretty self-explanatory. If the hunger and thirst are above eighty percent, then the health of a character slowly increases.
    • Increasing actions: Snack (+5) small food item (+20), medium food item (+30) and large food item (+60). 
    • Decreasing actions: Time. Each posts the character is involved in, the hunger will go down by one percent.
  • Hydration (thirst): This is pretty self-explanatory. If the hunger and thirst are above eighty percent, then the health of a character slowly increases.
    • Increasing actions: Water (+30), Soft drink (+20), Tea (+20), Coffee (+10), Hot Chocolate (+10).
    • Decreasing actions: Time. Each posts the character is involved in, the hydration will go down by one percent. Salt Water (-20), Medicine (-20), Alcohol (-30).
  • Sanity: This metre affects the mental health of characters. Some can be more resilient than others, but the world of death and decay will have some kind of effect on them. The lower this stat is, the more mental problems a character is likely to display. This is somewhat discretion, as it largely depends on what the personality of the character is like. 
    • Increasing actions: New member of a group (+60), find a rare item (+30), find uncommon item (+20).
    • Decreasing actions: Zombie attack (-10), get attacked by other humans who steal items (-40), be betrayed by a member of the group (-20), be raped (-30)
  • (Sentient zombies only) Feral: This bar replaces the Sanity bar for sentient zombies. Unlike the four bars above, it starts at zero percent and works its way upwards. When it reached one hundred percent, then the character will turn into a feral zombie. 
    • Decreases: Eating flesh (-20)
    • Increases: Not eating. Goes up by one percent per post.

State changes regarding sexual side stories:

Unlike with the main thread, the stats of your character will not go down per post. Instead, there is a set stat change that will be incurred on your character, thus they should not engage in sex unless they have stable stats. The state changes are as follows:

  • Hunger: -20 points
  • Thirst: -30 points
  • Sanity: +20 points for consensual sex. -30 for non-consensual sex (rape)

If your characters are too loud during sex, then that will trigger a zombie encounter that will be rolled for by the Game Master, or Admin of the roleplay. 


Within this roleplay there are certain items that characters are able to find and loot within the roleplay that has some kind of effect on your character, from feeding them to allowing them to defend themselves from any zombie attackers. This post contains a list of items within this ‘game’. We’ve tried to keep it as simple as possible, to avoid making it too confusing. The list is open to expansion, so it you have any suggestions, please send them to the owner of the club, or any of the admins. 

Starter Items.

When a Character starts in the roleplay, they have four item slots. The Game Master, or one of the Admins, will use a die to decide what items your character receives. It is down to complete chance and they cannot be changed. This is per Character, not per Roleplayer. Some items also have different values associated to them, like the baked beans item. Some characters might only get a single meals worth. Another may get four meals worth. You are able to sacrifice one of your item slots if you wish to give your character a specific item such a a unique weapon. But you are only allowed to trade in a single item slot, so pick carefully. You are also allowed to give up an item slot, or all if you wish to challenge yourself by giving your character almost nothing to work with in the beginning. The items are down below, along with the chance of receiving them:

  1. Weapon.
    1. None - 25%
    2. Small knife - 15%
    3. Baseball bat - 15%
    4. Machete - 10%
    5. Crowbar - 10%
    6. Hunting Dagger - 10%
    7. Woodcutter axe - 10%
    8. Gun (Pistol) + bullets - 5%
  2. Food item (All but the Mac and Cheese are small food items)
    1. Can of baked beans - 20%
    2. Can of Spam - 15%
    3. Can of soup - 20%
    4. Box of cereal - 10%l
    5. Box of crackers - 15%
    6. Instant noodles - 15%
    7. Instant Mac and Cheese - 5%
  3. Medicine (All common medicines)
    1. None - 25%
    2. Half a box of paracetamol (8 tablets) (4 doses) - 20%
    3. Full box of paracetamol (16 tablets) (8 doses) - 10%
    4. One full bandage - 20%
    5. Vitamins - 20%
    6. Half a bottle of Tylenol - 5%
  4. Random.
    1. Map - 20%
    2. Clothes in addition to set they’re wearing (One top, one leg cover, one set of shoes) - 15%
    3. Clothes in addition to set they’re wearing (One top, one leg cover) - 20%
    4. Blanket - 10%
    5. Compass - 10%
    6. Rope - 10%
    7. Flint and Steel - 5%
    8. AA batteries - 10%

Along with the starter items, one of the Admins of the club will roll a die out of a hundred to give your character a starting amount of cash. This will be done for each character, unless you decide that you wish to skip it and start with no money.

Common items

  • Medicines:
    • Box of Paracetamol
    • Box of Ibuprofen
    • Box of Aspirin
    • Bandage
    • Box of plasters (10 plasters)
    • Disinfectant
    • Cotton buds.
    • Flu/cold medicine.
    • Vitamins
    • Healing creams
    • Tylenol
  • Food and drink
    • Cans of food such as soup, baked beans, spaghetti, fruits etc. (Small food)
    • Tinned meat, pies, fish, etc. (Medium food)
    • Boxes of crackers (Small food)
    • Crisps/chips (Snack)
    • Cereal (Small food)
    • Instant Noodles (Small food)
    • Pot Noodles (Small food)
    • Coffee powder (Drink)
    • Tea bags (Drink)
    • Hot chocolate (Drink)
    • Chocolate (Snack)
    • Dry pasta and rice  (Medium food) (Large if with something else + Hunger score of other food)
    • Jams/Jelly (Small food)
    • Bottle of water (Drink)
    • Alcohol drinks (Wines, spirits, Beer, Ciders, etc)
    • Juices (Drink)
    • Soft drinks (Drink)
    • Some dry food ingredients such as flour, sugar, yeast, salt, pepper, other herbs.
    • Biscuits (Snack)
    • Cookies (Snack)
    • Oatcakes (Snack)
    • Flatbreads (Snack)
    • Sweets (Snack)
    • Dried fruits (Snack)
    • Small ‘homemade’ snack (Snack)
    • Small ‘homemade’ meal (Small food)
  • Weapons
    • Small knife
    • Baseball bat
    • Crowbar
    • Axe
    • Hunting dagger
  • Misc
    • Maps
    • Blanket
    • Clothes
    • Gloves
    • Rope
    • Compass
    • Duct tape
    • Non-powered Repair tools (wrenches, screwdrivers, saws)
    • Matches
    • Scissors

Uncommon items.

  • Medicines (Can only be found in Pharmacies and Hospitals, although Necrotacin can also be found in evacuation centres)
    • Antibiotics (Penicillin, Amoxicillin, Necrotacin among others)
    • Seizure medication
    • Antidepressants
    • Allergy and Hayfever medicine
    • Diarrhoea relief
    • First aid kit.
    • Splint
    • Bottle of Insulin
    • Needles
    • Box of Co-Codamol
    • Basically most forms of prescription medication.
  • Food and drink (Most found in Supermarkets and other food shops. Rarely in homes)
    • Box of instant Mac and Cheese (medium food)
    • Packets of dry pasta meals (medium food)
    • MREs (Large food. Can be found in military bases, and evacuation centres)
    • Box of cake mix (medium food)
    • Box of Cereal bars (Each bar is Snack)
    • Peanut butter (Small food)
    • Medium ‘homemade’ meal (medium food)
  • Weapons
    • Pistol (various): Found in homes, usually in a locked safe, or in gun shops.
    • Rifles (various): Found in homes, usually in a locked safe, or in gun shops.
    • Shotgun (various): Found in homes, usually in a locked safe, or in gun shops.
    • Machete: Found in homes, and weapon shops.
    • Taser: Found in weapon shops and Police stations
    • Baton: Police Stations
    • Riot shield: Police Station
    • Fireman's axe: Fire station
  • Misc
    • Sleeping bag: Usually found in residential houses, and certain camping shops.
    • Sewing kit
    • Power Tools (drills)
    • Tent
    • Pots/pans/bowls/plates and other such items.
    • Functioning torch (Will require 2 AA batteries to work)
    • Batteries (Of all types)
    • Binoculars
    • Cans of gasoline

Rare items.

  • Medicines
    • Defibrillator.
    • IV bag (Intact)
    • Blood bag (Intact)
    • Casts
    • Doctors bag.
  • Food and drink
    • Preserved Ready Meal (Large meal)
    • Frozen food (Large meal)
    • Large ‘homemade’ meal (Large meal)
  • Weapons (Only found in military bases)
    • Grenade
    • Flash bangs
    • Claymore
    • Armour which can protect against bites and scratches
    • MK192 + bullets
    • Light Machine guns + bullets
    • Sniper Rifles + bullets
    • Rocket launchers + ammo
    • Mortars + ammo
    • Chainsaw (Also counts as tool, requires gasoline)
  • Misc
    • Working campers stove (Requires gasoline)
    • Functioning Tablet (Requires power)
    • Functioning Phone (Requires power)
    • Functioning Laptop (Requires power)
Edited by Neptune
Added information regarding stat changes during side stories.

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      Sexual Orientation: Lance is pansexual. If it has a pulse and a mouth, ass or pussy, he will fuck it if it interests him. He is currently very interested in one of the other raiders that he works with.
      Turn ons:
      Rape: Lance loves to take his victims by force, often restraining their legs and arms before gagging them before having his way with them. His favorite way of doing this is with groups of victims instead of individual ones. Unprotected Sex: Due to the lack of friction when using a condom compared to the friction of raw sex. He also loves to defile his victims with his cum, making them take it and wallow in their grief of being soiled. Sadism: Lance enjoys inflicting pain on others, often being extremely rough with his partners and using “toys” that are known to inflict harm on others. He enjoys using a dog choker on his victims and giving gentle tugs with a leash, just barely enough to draw blood with the dull edges of the inward pointing spikes. Oral: Lance with almost always start off a sex session with making his partner go down on him. He enjoys the maneuverability of the tongue and feeling his partner gagging on him when he forces himself down their throat. Turn offs:
      Scat/Golden Showers/Vomit: Lance isn’t to keen on having his victims or any willing partners defecating themselves or vomiting while in sexual intercourse with him due to the horrible smell it brings and how disgusting it looks Receiving Pain: Lance hates feeling pain at all, as it causes him anger and he will punish whoever has caused him pain if he has the chance to. Being Dominated: Lance enjoys being the one in charge, and will never let his partner take control of his actions. He only lets the higher-ups control him because he knows of the consequences of if he disobeys. Penis Length: 10½”
      Breast Size: N/A
      Sensitivity: Lance has normal sexual sensitivity for a human male
      STD History: None
      Awards/Commendations: N/A
      Criminal Record: Lance has been charged before on multiple counts of battery, aggravated assault, and assault with a deadly weapon
      Medical Record: Lance has before been treated for bullet wounds, stab wounds, and blunt force trauma wounds.
      Bio: Before the apocalypse, Lance was a veteran army private who had been released from the force due to assaulting and seriously injuring a fellow team member after being told that he was “a little bitch who can’t take care of himself”. He spent a few months in jail before being released and since then getting in trouble with anyone that has cared to piss him off.
      Lance was picked up by raiders from The Kings almost directly after the apocalypse and he was almost made into a sex slave when he assaulted his captors and was then approached by Tobias King, who offered a position as expedition leader in exchange for his freedom from slavery.
    • Neptune
      By Neptune
      Welcome to the land of the Dead; Ashaea. A once thriving and bustling country that was leading the world in innovation and technology. Now now it lies as a wasteland, its cities and towns in ruins. Its streets swarm with the hordes of the dead, who relentlessly hunt down anyone that survives to either eat them, or recruit them to their growing army of undead. This is the world that your characters have found themselves in, and it will be tough for them to survive. They will be constantly hunted, and there is always the chance that when they wake up in the morning, it will be in their last day. Every day will be a struggle to survive. Can they escape the hordes, and make it to safety? Or can they build themselves a safe shelter? Your actions as a roleplayer will determine if your characters survive this harsh and unforgiving land. Be mindful of your decisions, and be mindful of the actions you take for your characters.
      Be warned! This roleplay can result in permanent character death.
      Skill level: Expert due to the rules, but roleplayer skill can be Advanced level. I am quite new to this kind of roleplay so mistakes are bound to be made, and improvements to be had. Please give me constructive feedback!
      Relevant links:
      Lore Thread Rules Character ID The Bunker (OoC) Joining this roleplay.
      In order to join this roleplay, you must have a Character ID that is complete. Read the rules. It is very important that you read the rules before participating in this roleplay.
    • Aura
      By Aura
      As expressed on the homepage, Black City is a sort of hybrid between public and private roleplay. Which type of roleplay it leans more toward depends solely on the user's individual preferences. For some users, private messaging may be used exclusively for sharing and secrets, while other users might prefer to act out entire side stories in ecchitexts. Ideally, players will be able to switch back and forth between public and private roleplay in order to show two sides of their characters. The way said character behaves in public and the way they behave behind closed doors where the secrets are in play. In this thread, I will be explaining the general process of how roleplay will work within this club. Note, while doing private roleplay involving a blackmailer or onlooker, that character may just send recordings or photos to a member of Ghost to be documented and held against a victim or an onlooker (who decided to turn victim from their player's decision).
      When you first begin, you will have to create your character profile in the Citizen Database. There, you will specify your character's role: Onlooker, Victim, or Blackmailer. For all roles, you will either jump into the main thread and begin roleplaying, or introduce yourself in the OoC thread to discuss your plans with other users! You may want to head to the OoC thread before starting your character profile so that you can get an idea of what type of character you want to play!
      Roleplaying as an Onlooker
      Onlookers serve the purpose as a sort of control variable. They are supposed to live their lives with freedom from such horrors as blackmail. Of course, they'll find themselves in any number of conflicts, but ultimately they won't have the constant threat of their secrets being exposed. If you are nervous about committing to a victim or blackmailer role, this may be the easiest place to start as you can easily transition into one or the other based on your preferences. An Onlooker doesn't necessarily have to have a dark secret, but that doesn't necessarily mean that they won't. Onlooker's secrets will be kept in Ghost's databases just like victims, although they cannot be purchased by blackmailers. Often, these characters will be interacting with victims and reacting to their odd behavior as blackmailers give them commands in secret. Maybe they'll be turned on by sudden flirtatious attitudes or maybe they'll be horrified by something the victim is made to do. They might find themselves in a position where another character confesses a secret to them, or where they develop their own secret with someone they think they can trust. These situations among many others just might lead to a change in role~
      Roleplaying as a Victim
      Victims will be forced to accept commands from blackmailers who know their deepest darkest secrets. These secrets will either be confessed directly to a member of Ghost, volunteered by another character who may have found out, or uncovered through roleplay. In order to play a victim, that character must have at least one dark secret in the Ghost's database that hasn't been publicly revealed. However, a character does not have to be publicly labeled as a victim in order to be blackmailed. If a character has no unrevealed dark secrets, they can no longer be blackmailed and will become an onlooker or a blackmailer unless another secret is either confessed or brought up. All secrets within the Ghost's databases are secured. Only members of Ghost and ED Staff will have access to them.
      If a blackmailer is being too forceful or demanding and making you feel uncomfortable out of character, please send that blackmailer a private message, and/or post a complaint in the OoC thread explaining your problem. If necessary, staff will take action. That said, please keep in mind the implications of accepting the role of victim. If you have agreed to let somebody blackmail you, and that somebody makes a command for you that fits with your roleplayer preferences, the best we can do is request that they rewrite their command. Please make sure to keep your RP preferences updated, or to openly discuss your limits with your roleplaying partners, to prevent this situation from happening.
      Roleplaying as a Blackmailer
      Blackmailers will be invited by a member of Ghost to purchase secrets about any character labeled as a Victim. It will be suspicious for a blackmailer to request too much information at once, so each blackmailer may only purchase one secret at a time and must wait anywhere from 1 day to 1 month depending on severity before purchasing another. As such, it is imperative that the user discuss ahead of time if it would be okay to blackmail another user's character. However, secrets may also be discovered in ways outside of purchasing them from Ghost. For example, they may be retrieved through private conversation with the character or they maybe be created through clever use of commands, such as forcing a character to take a nude selfie. Secrets obtained in such ways can be kept between just the two characters, or they can be sold to Ghost in exchange for secret involving another character.
      No character may be blackmailed without consent by their player. Any attempts to do so will be considered non-canon unless said otherwise by the victim. These characters are blackmailers in roleplay only.
      As the central focus of this roleplay, it is important to establish how blackmail will be handled. It's really quite simple. Once a Blackmailer has learned a secret about a specific character, and that character's owner has given permission, that character may be blackmailed in any number of ways. It is ultimately up to the blackmailer to decide what exactly that means, but generally, this will involve either sending messages to the character (through ecchitext or ecchichat) in order to issue commands to that character to affect their behavior during whatever is going on, or having your blackmailer character physically meet with their victim in order to issue a more physical command.
      A blackmail command may look something like this:
      Of course, the actual contents of the message depends on what your blackmailer character is like and how much information you're willing to volunteer. The victim will receive this message through ecchitext or ecchichat. In their next post for that character, that player would have their character check their phone at some point to read the message. The victim would then have to make the decision to respond to the message in any way they see fit. They don't necessarily have to play along with the command, but if they choose not to, it is up to the blackmailer whether they want to reveal the secret, or continue to press the character into obeying. 
      When it comes to commands requiring "photographic evidence," it is enough to simply roleplay the character snapping a photo and sending it to their blackmailer. Although, if you want to go the extra mile and seek out an actual reference photo of your character naked, it would be more than appreciated!
    • Aura
      By Aura
      With a roleplay about blackmail, it's only natural that secrets are going to play a big, recurring role. For that reason, it is critically important that you keep your characters' secrets hidden behind lock and key. Secrets should never be listed in the character's public profile. Not even the character's bio. Instead, secrets will be sent directly to a member of Ghost through ecchitexts. In order for a character to be publically labeled as a victim, they must have at least one secret on record in the Ghost's databases. Keep in mind, your character can still be blackmailed as an onlooker, but your secret will have to be discovered by other means as Ghost can only sell information it knows.
      In order to submit a secret for a victim, you will send an ecchitext to a member of Ghost using the following template:
      Secret: Summary of the character's secret, try to avoid referencing other secrets your character may have.
      Potential Consequences: What would happen if this secret got out? Why would this character allow him/herself to be blackmailed over it?
      Severity: X/5. How badly would this character try to protect their secret?
      People who know:  Who knows about this secret? Try to list each character in a bulleted list in the following format:
      userA - Victim A userB - Onlooker C [Anonymous Characters] Please try to list each secret you'd like to submit separately. We may modify your submission if we decide it should be split into multiple secrets.
      As a blackmailer, your job will be to actively seek out these secrets. The easiest way to do this is to send an ecchitext to a member of Ghost requesting information on a specific character. Remember to make note of which character is requesting the information so that we may keep track of what characters know what secrets. We will tell you how many secrets that character has on file and send the secret to you. 
      You may only request one secret at a time and will have to wait an amount of time before requesting another, depending on the severity of the secret.
      1/5: 1 Day
      2/5: 2 Days
      3/5: 1 Week
      4/5: 2 Weeks
      5/5: 1 Month
      It is important that you discuss with the owner of a victim first whether or not they would be okay with your character blackmailing there's. We may have leniency on this rule if the owner of a victim character goes inactive, gets banned, terminates their account, etc. 
      It is implied that all blackmailer characters know the phone numbers and other contact info of their target victim from Ghost.
      Note: As alluded to earlier, you do not have to purchase a secret directly from Ghost. You can press for secrets through direct interactions with the character, you can trick that character into doing something that you can blackmail them over, you can even completely bluff your knowledge of a secret. Any devious way you can think to manipulate another character into doing your bidding is on the table, so long as you continue to respect that user's preferences, of course.
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