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Neptune

Blackberry Falls: Zombies Lore Thread

This roleplay is a non-canon version of one of my other roleplays; Blackberry Falls. It has been a year since the beginning of the end, with this roleplay set in 2020. Your characters will find themselves stuck in a post-apocalyptic world. They saw their comfortable and safe lives shattered before their eyes, only to be plunged into a world of confusion and danger. 

It all started innocent enough. One night, as your characters were watching the news, an innocuous news report came into the studio. A mere hour before that report, a meteor had come down and struck the country of Ashaea, in its lush and abundant countryside causing minor damage. For a little while, people excitedly spoke about it, as it wasn’t often that such occurrences happened. But soon enough, like with everything, it faded from the minds of people and they no longer thought about it. However weeks later, strange reports begun to spill in about a strange new flu that was spreading quickly throughout the country. At first, people would begin getting flu like symptoms with a fever, cough, headaches and chills. A couple of days later after the first symptoms started to manifest themselves, victims started losing their minds, becoming aggressive and even biting others. After a couple of days of this state, the victim died. Or seems to. A week after the first reports of this strange flu started coming in, more reports came through claiming that the dead were walking again. 

Absolute chaos resulted across the entire country, with panic-stricken people trying to flee. The UFF completely closed off their borders and would shoot anyone on sight, making their country inaccessible and a certain death trap for those trying to seek shelter there. The government tried to rally together, to save as many of their citizens as they could, as the wave of dead kept growing. But their efforts were in vain, as they found themselves completely overwhelmed by hordes of the deceased. This is the world that your characters find themselves in, and this will be the story of their attempts to either escape Ashaea or to forge a new life for themselves in this wasteland.

More detail about the disease, the spread and events leading up to the roleplay have been deliberately left out because it is the task of your characters to uncover the story if they so wish to. The more your characters travel, and the more they explore, the more of the true story will be uncovered.

Relevant links:

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Neptune

Roleplay Locations

This post outlines the locations within the roleplay, as well as the routes that are available to characters which are indicated in the map below. Characters cannot diverge from the routes that are on the map.

{MAP}

City and towns:

  • Blackberry Falls
  • Hermitage
  • Tiloga
  • Ryntur
  • Luthulla
  • Kalath
  • Darvere
  • Leria
  • Vortase
  • Taiom
  • Delwore
  • Havenborough

Locations of Interest

  • Science lab
  • Blackberry Falls General Hospital
  • Ashaea Military Base
  • Bunker 1
  • Bunker 2
  • Bunker 3
  • Bunker 4
  • Survivor Hut Near Blackberry Falls Zoo
  • Evacuation point A
  • Evacuation point B
  • Evacuation point C
  • Evacuation point D

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Neptune

Zombies

This post outlines the types of zombies that characters will likely to come across while within this roleplay. These will be enemies of any character, and will attack them. A character can attract attention to themselves, by either being seen by line of sight, or by creating enough noise for zombies to hear. If your character comes to their attention, the zombies will approach them and attack. It is very possible that your character may indeed become infected with the virus that has caused the zombie outbreak, so your characters must be careful when engaging with them. The more your character engages with zombies, the more likely they are to get injured, receive a life threatening injury or become infected.

When a character attracts the attention of zombies, the number of zombies that appear will be rolled for by the Game Master, or the Admins using a d20 die, so that the outcome is from 1-20. The number that appears will be the number of zombies that will appear during the encounter to attack your character(s). However, if the die lands on 20, then it will trigger a horde. The number of zombies that will appear during the horde will be dependant on the location that the event is triggered;

  • Countryside/woods (Generally non-populated areas): 20-25
  • Countryside populated areas (Farms) and roads: 23-30
  • Towns: 50-80
  • Blackberry Falls City: 100-200

The infection

This lore post will only contain bare bone information about the virus, as much more detail will only be available within the actual roleplay, if characters come across them. The information provided below is enough so that your characters can accurately display the symptoms that the disease caused, or reference it within others such as family members.

Disease name: Necrosis Virus (Or N-virus for short)
Incubation period: Two days.
Infection method: There are two main ways that this infection spread. The first is through bodily fluids. The main source of this is in the saliva, as zombies like to bite their victims which introduces the saliva straight to their victims blood stream. But exposure to infected blood, mucus, urine and cum can also cause infection. The other method is through tactile, through the zombies scratching deep enough to draw blood however the infection chance is much lower than that of a bite.
Symptoms: On average, a couple of days after the initial infections, flu-like symptoms begin to appear with fever, cough, weariness, aches in the bones, headache and chills. Five days after infection, they begin to start losing their faculties. They start to become aggressive towards others, and attempt to bite people. It is at this point when they start becoming infectious to others. A week after infection, the victim displays all the signs of death. No heartbeat, no brain activity and complete lack of movement. However, roughly a day after this death state occurs, they reanimate as a full blown zombie with no mind of its own.

If your character has been bitten, or scratched by a zombie, then the Game Master, or an Admin will roll a die out of ten, to determine if your character has been infected. Five and under means that your character is not infected, but six and over means that your character becomes infected. Infection through tactile means that your character has a buff that decreases your characters chances of becoming infected, while being bitten or exposed to the bodily fluids will give a buff that increases the chances of infection. The rate of the infection may be different in some people, than others. If a character becomes infected, then the Gamer Master or Admins will roll out of ten to determine the rate of infection, with ‘5’ being average. Below five, would slow down the infection allowing them to perhaps buy more time with ‘1’ being twice as slow. But over five means that the infection would occur very quickly, with ‘10’ being twice as fast. 

All is not lost for characters, though. As long as they are able to consume Necrotacin before their faculties begin to degrade (Day five) then they will be able to fight off the infection. However they can become infected again. Once they have gone past the point of day five infection, then they have no hope of a cure.

Types of Zombies

This section of the post deals with the actual types of zombies. Some are missing images though, as we were unable to locate any. So you’re going to have to use your imagination with them. When a person has recently turned into a zombie, they are referred to as a ‘Scavenger’ zombie. They are the fastest of their type but are less aggressive, and less persistent in the pursuit in their prey. As they decay, they become slower in their speed but far more aggressive, and will pursue a target for days. These are known as the ‘Ravener’ zombies and are the most infectious of the lot. At the time of the roleplay, the Ravener zombies are rarer.

Human

Undead_Zombie_Concept_Art_01_Lucas_Graciano.jpg

Rarity: Very common.
Speed: Slow.
Aggression: Average.
Description: The slowest and more stupid of the zombies, however they are the most abundant that characters will encounter. They are rather easy to fool, and tend to move at a more slumbering pace than their counterparts making them very easy to outrun and outmaneuver. They do not move faster than a shambling walk, and never run. They are the hardest of hearing, so they are slow to react to noise created by the players. However what they lack in smarts, and hearing they make up for in numbers. They tend to overwhelm their victims by surrounding them on all sides, or backing them up against a wall, clawing and biting at them. They will work together to mindlessly pull their victim apart, even when they’re still alive. Unless a character is making a lot of noise with guns, powered tools, cars or shouting, they tend to only notice characters through sight. 

Neko

7aadd9fd0b2820a806725173e08fa4ae.jpg

Rarity: Common
Speed: Average
Aggression: Average
Description: The Neko is another common type of zombie that is likely to be encountered by characters. They are slightly faster than the human zombies, but they still cannot break into a run. Again, they are easy to outrun and outmaneuver by the characters. But their hearing is a lot sharper than that of the human zombies, and thus they are more easily attracted by noise which in turn, can attract the human zombies. Due to how common they are, they have the same tactic of overwhelming their prey and attacking them at the same time, to tear them apart. 

Kitsune

Rarity: Common
Speed: Average
Aggression: Average
Description: In terms of speed and maneuverability, they are much the same as Neko’s. They also have the same heightened sense of hearing which will allow them to hear a lot more than a human zombie. The Kitsune, however, is shier than their Neko counterpart. They often tend to hide in places, such as cupboards, cars or under houses so that they are out of sight. Due to how common they are, this makes them quite dangerous, as they are hard to notice and when they become aware of a characters presence, they will start moving towards them. 

Fox Anthro

Rarity: Uncommon
Speed: Fast
Aggression: Skittish, but aggressive when close. 
Description: The Fox anthro tends to prefer to eat animal meat than human meat. When it notices a character, it will often move away to avoid a confrontation. However if a character comes near, then it will turn extremely aggressive and attack. Due to their speed, this makes them hard to run away from, and it makes them difficult to fight against. It is best for characters to avoid them.

Wolf Anthro

zombie_wolf_by_e_pon-d9gj3e0.png

Rarity: Uncommon
Speed: Very fast
Aggression: Very aggressive
Description: The Wolf Anthro is arguably the most dangerous type for a character to encounter. Not only do they have hearing more sensitive than the Neko’s and Kitsunes, but they also have a sensitive sense of smell which they use to hunt their prey. They also hunt in packs, the members working together. This means that they can widen their range to include a wider area in which to hunt characters down. Due to their extreme speed, and aggression, they are very hard to fight against if one does not have a gun. The most dangerous aspect about them, though, is once they have locked onto a character, they will let out a howl that will attract a horde of zombies to them. This can sometimes spell certain death unless a character was to somehow escape.

Dragon Anthro

zombie_dragon_by_chunlo-d7rtot1.jpg

Rarity: Rare.
Speed: Very fast.
Aggression: Extremely aggressive, and extremely ravenous even in early stages.
Description: The Dragon anthro zombie is built like a tank, and will require guns to be taken down. Their speed and extreme aggression makes them extremely deadly especially as they can deliver powerful blows using their jaws, claws and tail. While in terms of hearing, they are almost disabled, they have very sharp eyesight which can easily home in on characters. The moment they see a character they will go in for the attack. While they do not have a summoning howl like the wolf anthro does, they usually generate so much noise that it will attract nearby zombies, however the chances of a horde is rather low. One of the saving graces about this type of zombie, is the fact that they also attack other zombie types, and they are usually always a loner. It would be extremely rare to find more than one of them together, unless they were fighting one another. If they spot a character, they will relentlessly hunt them down unless distracted already by hunting other zombies.

Sentient zombies

Call.of.Duty.full.980079.jpg

Rarity: Extremely rare.
Speed: Average walking, and average running.
Aggression: Some are, some are not.
Description: A sentient zombie is an individual that has become infected and even died to become a zombie, however they’ve kept much of their cognitive thinking. The changes for this are extremely rare, but it has happened. Their aggressive is entirely dependant on the individual before their infection, the psychological effect the change would have on them, and their personality. Basically, they are fully sentient and aware of the world around them. It is possible for characters to turn into one of these types of zombies upon infection, but is something to be determined by die roll of the Game Master and Admins. Over time, a sentient zombie can become more feral, especially if they do not consume flesh. This will result in them becoming like any other type of zombie, and they will forever lose their sentience. A sentient zombie is still able to pass on the infection to other characters.

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Stats and Items

Stats.

Unlike my other roleplays, this one will tag on stats to the characters that can be depleted or fulfilled by the actions with the roleplay. At the beginning of each post, the stats should be posted to show the current status of your character. On your first post with a character, all their their stats will read as completely fulfilled. They range from zero percent, up to one-hundred percent.

There are four stats:

  • Health: This will determine the health of your character. If it reaches zero, then that will result in death for the character.
    • Increasing actions: Common medicine (+10), Uncommon medicine (+30), rare medicine (+60). Tea/Coffee (+5), Vitamins (+5). Health will slowly go up per post if food/hydration is over 80.
    • Decreasing actions: Attacks (dependant on zombie type + kind of injury). Minor injury (-10), medium injury (-30), major injury (-60), life threatening injury (-90)
  • Hunger: This is pretty self-explanatory. If the hunger and thirst are above eighty percent, then the health of a character slowly increases.
    • Increasing actions: Snack (+5) small food item (+20), medium food item (+30) and large food item (+60). 
    • Decreasing actions: Time. Each posts the character is involved in, the hunger will go down by one percent.
  • Hydration (thirst): This is pretty self-explanatory. If the hunger and thirst are above eighty percent, then the health of a character slowly increases.
    • Increasing actions: Water (+30), Soft drink (+20), Tea (+20), Coffee (+10), Hot Chocolate (+10).
    • Decreasing actions: Time. Each posts the character is involved in, the hydration will go down by one percent. Salt Water (-20), Medicine (-20), Alcohol (-30).
  • Sanity: This metre affects the mental health of characters. Some can be more resilient than others, but the world of death and decay will have some kind of effect on them. The lower this stat is, the more mental problems a character is likely to display. This is somewhat discretion, as it largely depends on what the personality of the character is like. 
    • Increasing actions: New member of a group (+60), find a rare item (+30), find uncommon item (+20).
    • Decreasing actions: Zombie attack (-10), get attacked by other humans who steal items (-40), be betrayed by a member of the group (-20)
  • (Sentient zombies only) Feral: This bar replaces the Sanity bar for sentient zombies. Unlike the four bars above, it starts at zero percent and works its way upwards. When it reached one hundred percent, then the character will turn into a feral zombie. 
    • Decreases: Eating flesh (-20)
    • Increases: Not eating. Goes up by one percent per post.

Items.

Within this roleplay there are certain items that characters are able to find and loot within the roleplay that has some kind of effect on your character, from feeding them to allowing them to defend themselves from any zombie attackers. This post contains a list of items within this ‘game’. We’ve tried to keep it as simple as possible, to avoid making it too confusing. The list is open to expansion, so it you have any suggestions, please send them to the owner of the club, or any of the admins. 

Starter Items.

When a Character starts in the roleplay, they have four item slots. The Game Master, or one of the Admins, will use a die to decide what items your character receives. It is down to complete chance and they cannot be changed. This is per Character, not per Roleplayer. Some items also have different values associated to them, like the baked beans item. Some characters might only get a single meals worth. Another may get four meals worth. You are able to sacrifice one of your item slots if you wish to give your character a specific item such a a unique weapon. But you are only allowed to trade in a single item slot, so pick carefully. You are also allowed to give up an item slot, or all if you wish to challenge yourself by giving your character almost nothing to work with in the beginning. The items are down below, along with the chance of receiving them:

  1. Weapon.
    1. None - 25%
    2. Small knife - 15%
    3. Baseball bat - 15%
    4. Machete - 10%
    5. Crowbar - 10%
    6. Hunting Dagger - 10%
    7. Woodcutter axe - 10%
    8. Gun (Pistol) + bullets - 5%
  2. Food item (All but the Mac and Cheese are small food items)
    1. Can of baked beans - 20%
    2. Can of Spam - 15%
    3. Can of soup - 20%
    4. Box of cereal - 10%l
    5. Box of crackers - 15%
    6. Instant noodles - 15%
    7. Instant Mac and Cheese - 5%
  3. Medicine (All common medicines)
    1. None - 25%
    2. Half a box of paracetamol (8 tablets) (4 doses) - 20%
    3. Full box of paracetamol (16 tablets) (8 doses) - 10%
    4. One full bandage - 20%
    5. Vitamins - 20%
    6. Half a bottle of Tylenol - 5%
  4. Random.
    1. Map - 20%
    2. Clothes in addition to set they’re wearing (One top, one leg cover, one set of shoes) - 15%
    3. Clothes in addition to set they’re wearing (One top, one leg cover) - 20%
    4. Blanket - 10%
    5. Compass - 10%
    6. Rope - 10%
    7. Flint and Steel - 5%
    8. AA batteries - 10%

Along with the starter items, one of the Admins of the club will roll a die out of a hundred to give your character a starting amount of cash. This will be done for each character, unless you decide that you wish to skip it and start with no money.

Common items

  • Medicines:
    • Box of Paracetamol
    • Box of Ibuprofen
    • Box of Aspirin
    • Bandage
    • Box of plasters (10 plasters)
    • Disinfectant
    • Cotton buds.
    • Flu/cold medicine.
    • Vitamins
    • Healing creams
    • Tylenol
  • Food and drink
    • Cans of food such as soup, baked beans, spaghetti, fruits etc. (Small food)
    • Tinned meat, pies, fish, etc. (Medium food)
    • Boxes of crackers (Small food)
    • Crisps/chips (Snack)
    • Cereal (Small food)
    • Instant Noodles (Small food)
    • Pot Noodles (Small food)
    • Coffee powder (Drink)
    • Tea bags (Drink)
    • Hot chocolate (Drink)
    • Chocolate (Snack)
    • Dry pasta and rice  (Medium food) (Large if with something else + Hunger score of other food)
    • Jams/Jelly (Small food)
    • Bottle of water (Drink)
    • Alcohol drinks (Wines, spirits, Beer, Ciders, etc)
    • Juices (Drink)
    • Soft drinks (Drink)
    • Some dry food ingredients such as flour, sugar, yeast, salt, pepper, other herbs.
    • Biscuits (Snack)
    • Cookies (Snack)
    • Oatcakes (Snack)
    • Flatbreads (Snack)
    • Sweets (Snack)
    • Dried fruits (Snack)
    • Small ‘homemade’ snack (Snack)
    • Small ‘homemade’ meal (Small food)
  • Weapons
    • Small knife
    • Baseball bat
    • Crowbar
    • Axe
    • Hunting dagger
  • Misc
    • Maps
    • Blanket
    • Clothes
    • Gloves
    • Rope
    • Compass
    • Duct tape
    • Non-powered Repair tools (wrenches, screwdrivers, saws)
    • Matches
    • Scissors

Uncommon items.

  • Medicines (Can only be found in Pharmacies and Hospitals, although Necrotacin can also be found in evacuation centres)
    • Antibiotics (Penicillin, Amoxicillin, Necrotacin among others)
    • Seizure medication
    • Antidepressants
    • Allergy and Hayfever medicine
    • Diarrhoea relief
    • First aid kit.
    • Splint
    • Bottle of Insulin
    • Needles
    • Box of Co-Codamol
    • Basically most forms of prescription medication.
  • Food and drink (Most found in Supermarkets and other food shops. Rarely in homes)
    • Box of instant Mac and Cheese (medium food)
    • Packets of dry pasta meals (medium food)
    • MREs (Large food. Can be found in military bases, and evacuation centres)
    • Box of cake mix (medium food)
    • Box of Cereal bars (Each bar is Snack)
    • Peanut butter (Small food)
    • Medium ‘homemade’ meal (medium food)
  • Weapons
    • Pistol (various): Found in homes, usually in a locked safe, or in gun shops.
    • Rifles (various): Found in homes, usually in a locked safe, or in gun shops.
    • Shotgun (various): Found in homes, usually in a locked safe, or in gun shops.
    • Machete: Found in homes, and weapon shops.
    • Taser: Found in weapon shops and Police stations
    • Baton: Police Stations
    • Riot shield: Police Station
    • Fireman's axe: Fire station
  • Misc
    • Sleeping bag: Usually found in residential houses, and certain camping shops.
    • Sewing kit
    • Power Tools (drills)
    • Tent
    • Pots/pans/bowls/plates and other such items.
    • Functioning torch (Will require 2 AA batteries to work)
    • Batteries (Of all types)
    • Binoculars
    • Cans of gasoline

Rare items.

  • Medicines
    • Defibrillator.
    • IV bag (Intact)
    • Blood bag (Intact)
    • Casts
    • Doctors bag.
  • Food and drink
    • Preserved Ready Meal (Large meal)
    • Frozen food (Large meal)
    • Large ‘homemade’ meal (Large meal)
  • Weapons (Only found in military bases)
    • Grenade
    • Flash bangs
    • Claymore
    • Armour which can protect against bites and scratches
    • MK192 + bullets
    • Light Machine guns + bullets
    • Sniper Rifles + bullets
    • Rocket launchers + ammo
    • Mortars + ammo
    • Chainsaw (Also counts as tool, requires gasoline)
  • Misc
    • Working campers stove (Requires gasoline)
    • Functioning Tablet (Requires power)
    • Functioning Phone (Requires power)
    • Functioning Laptop (Requires power)

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      userA - Victim A userB - Onlooker C [Anonymous Characters] Please try to list each secret you'd like to submit separately. We may modify your submission if we decide it should be split into multiple secrets.
      ------------------
      As a blackmailer, your job will be to actively seek out these secrets. The easiest way to do this is to send an ecchitext to a member of Ghost requesting information on a specific character. Remember to make note of which character is requesting the information so that we may keep track of what characters know what secrets. We will tell you how many secrets that character has on file and send the secret to you. 
      You may only request one secret at a time and will have to wait an amount of time before requesting another, depending on the severity of the secret.
      1/5: 1 Day
      2/5: 2 Days
      3/5: 1 Week
      4/5: 2 Weeks
      5/5: 1 Month
      It is important that you discuss with the owner of a victim first whether or not they would be okay with your character blackmailing there's. We may have leniency on this rule if the owner of a victim character goes inactive, gets banned, terminates their account, etc. 
      It is implied that all blackmailer characters know the phone numbers and other contact info of their target victim from Ghost.
      Note: As alluded to earlier, you do not have to purchase a secret directly from Ghost. You can press for secrets through direct interactions with the character, you can trick that character into doing something that you can blackmail them over, you can even completely bluff your knowledge of a secret. Any devious way you can think to manipulate another character into doing your bidding is on the table, so long as you continue to respect that user's preferences, of course.
    • Neptune
      By Neptune
      Character Identity Information
      Name: Kane Hunter
      Age: 25
      Date of Birth: 15th April, 1995
      Gender: Male.
      Religion: Atheist.
      Species: Human
      Origin: Blackberry Falls, Ashaea.
      Nationality: Ashaean. 
      Physical Appearance
      Height: 185.4cm (6.1”)
      Weight: 69.6kg (11st 6lbs)
      Eye Colour: Blue
      Hair Colour: Black
      Physical Description: Kane is taller than average for his species and gender but only by a couple of inches. He has a slender body build with very little fat on him due to only being able to eat enough to keep him alive. He does have a good amount of muscle on him, on his arms, chest and legs including a six pack in his stomach. He keeps his black hair at a medium length and rather messily styled as if he had just gotten out of bed. He has deep blue eyes that are set at a slight angle, with a well formed nose and well shaped lips. He has a slender jawline, that does give him a slightly feminine look although it would be hard to mistake him for a women. All it does is give him a pretty boy appearance. He tends to wear dark clothing, usually a dark pair of trousers or top. He has some relaxing clothes that he tends to wear in his room however he has clothes that he wears outside of his room, including around the base. A set of black combat trousers that fit well and held up with a worn black belt. He has a tight fitting T-shirt with a tactical vest on top of it. He wears heavy combat boots that are laced up tightly as well as fingerless gloves that give his hands some protection. On his belt he has a couple of pouches where he keeps things like wire cutters, wires, and pliers along with a gun holster for his pistol. He also has another pouch that is tied onto his left thigh where he also keeps supplies. On the lower half of his left leg he also has a small knife holster. Around his chest and back, is a holster where he keeps his short sword in which he uses in melee combat.
      Personality, Traits and Abilities
      General Overview: Kane is a rather quiet and introverted man who prefers his own company than that of others. He can find the presence of others trying, but he will put up with it if he has to but he will find any excuse to go off to be alone with his thoughts. He is a hard worker, and can happily involve himself in his work as it brings him a sense of peace. When he works, he tends to want to work alone but will happily work as part of a team. Despite being a part of The King’s raider gang, he isn’t as ruthless or nasty and does actually have a sense of empathy. However, in trying to keep himself in ‘disguise’ he will shoot people to kill, or rape someone. In his opinion, his life is far more important than that of a stranger and in this world, and he can’t afford to risk his own life for a stranger who might not even give him a seconds thought. That said, with the sex slaves that are kept by Tobias, he is considerate of them and is never rough unless they want him to be, or if he is drunk. He can also be the brooding, pensive type, given to bouts of silence as he becomes involved in his thoughts to the exclusion of all others. 
      Strengths, Skills and Abilities: 
      Marksman: He is good with a handheld weapon such as a pistol. While not the most skilled at shooting a gun, he is reasonably good and is able to hit his target most of the time.  Physical strength: While not as strong as most men in the gang, he still has a good amount of physical strength which he can use to his advantage in combat and moving objects around.  Electrical Engineering: Kane has qualifications in electrical engineering, thus he is able to build and repair electronics. He can also find good electronic scrap which he can use to his advantage. He is also quite good at using a computer which is why he is trusted with Tobias’s computer.  Basic first aid: While no medic by any stretch of the imagination, Kane knows some basic first aid that can home in useful.  Weaknesses:
      He is mortal, like most people in this wasteland. He can die from injury or disease, and is vulnerable to the N-virus.  Combat: While good with his sword, he isn't too good with hand to hand combat. He can fall prey to someone with better fighting skills and superior strength.  Ambitions (Hopes/Dreams): To one day escape The Kings and get to safety.
      Hobbies and Interests: Playing with electronics and building new toys with them. He also likes programming on the computer in his lab and playing any of the games in his selection. His work is his passion.
      Personal Sexual Information
      Sexual Orientation: Bisexual, with a preference for females.
      Turn ons:
      Unprotected sex. Being the one on top. He likes to dominate his partners.  If his partner is agreeable, then he likes to fuck rough and deep. He also likes tying his partner up and fucking them senseless.  Submissive partners, both male and female. Crossdressing male, especially if they are a trap. If female, he likes sexy clothing and has a weakness for thigh highs.  Turn offs: 
      Being dominated Being forced Being subjected to pain Gore, Vore, Scat and golden showers Penis Length: 10”
      Breast Size: N/A
      Sensitivity: Average
      Additional Sexual Information: He has a typical human like cock, which is quick thick especially around the base. He also has a reasonably quick recovery time. 
      STD History: Clean, thus far.
      Extra Information 
      Father: James Hunter (Deceased)
      Mother: Lillian Hunter (Deceased)
      Siblings: Olivia Hunter (Deceased)
      Children: Lily Hunter (Deceased)
      Pet: None
      Additional information: He smokes and tends to drink a lot. He also takes other drugs on occasion although nothing serious like heroin or meth.
      History
      Awards/Commendations: Masters in Electrical Engineering.
      Criminal Record: Clean before the outbreak. After… well, it's a lawless land.
      Medical Record: Quite good. Not even been infected with the N-Virus. Diagnosed at the age of four with mild autism.
      Bio: Kane was born and raised in Blackberry Falls City in the suburbs. His father was a software engineer and his mother a lecturer at Thorndown University for English. As such he had a very easy childhood, with plenty of food and toys. He had a young sister, Olivia, who was a couple of years younger than he was. The two would sometimes fight, but they loved each other a lot and would always make up afterwards. From a young age, Kane was fascinated with electronics and would always pull things apart to look into them. This did cause him to get into trouble with his parents a lot, especially when he pulled things apart like their current family computer. One of Kane’s difficulties when growing up was that he was never good at being able to articulate himself. He couldn’t communicate properly with his family, and when they missed what he was trying to say, he would become frustrated and angry, often leading to a massive tantrum. His parents took him to a child doctor, who after examining him for a while, came to the conclusion that he was mildly autistic. This allowed them to help Kane to better speak for himself, and for his family to practice better patience and understanding with him which improved things tremendously at home.
      Kane started elementary school, but due to his introverted nature he didn’t make many friends and he was often picked on while at school. Not that he cared. He just bent his head down and did his work without giving them the attention that they were craving, even when they became physical. The few friends that he did have, didn’t like to see him bullied but Kane always shrugged it off. He genuinely didn’t care, and would openly call his bullies to their face, cowards and pathetic people. If they tried to get him into trouble for it, he would shrug and say that they were trying to intimidate him and he thought it was cowardly. Kane also told the teacher that she shouldn’t be bothering him with it since, if she had been doing her job properly in the first place, none of this would ever of happened. He had a bit of a nasty habit of telling people the truth even if it hurt. And it got him in trouble with the Principle, who was a lot more understanding than his teacher.
      After that incident, his bullies realised how fruitless it was to even bother bullying him and Kane was left alone to his own devices. He worked well through elementary and middle school, before moving onto Mercury High School. It was at this school that he was really able to start getting engrossed in his passion; Electrical Engineering. Before this point, he had been taught by his father about software engineering and computer programming, which he did on a regular basis on his computer at home. But at school he was able to take a dedicated course in electronics which he absolutely loved. He didn’t pay attention much to the sneaking of students to and from the Saint Arc High School, until one of his friends dragged him on such an adventure. It was on this incident that he first lost his virginity. He couldn’t remember her name, but he did remember that she had blonde hair and blue eyes and smelt like roses. His friend had encouraged him to let the girl fuck him, so he did. He had her over some boxes inside of a janitor's closet. It was unprotected as well, and he loved the feeling of the flesh on flesh contact. From that incident, he frequently went with his friends to fuck the girls from Saint Arc. He was also taught from this young age by his father how to handle and fire a gun, as his father felt that the more Kane knew about guns the less likely he was to injure himself or someone else with one.
      Once Kane finished high school at the age of eighteen, he immediately went on to Thorndown University to do a degree in Electrical Engineering, which ultimately finished when he was twenty one. He left University and immediately secured a job with a company that was designing and creating a new kind of solar panel that would be more efficient and far more durable and cheaper than current designs. It was at this company that he met a woman by the name of Jane Williams whom he immediately fell head over heels in love with. The feelings were mutual, and the two started dating and having sex. At the age of twenty two, Jane gave birth to a beautiful baby girl, Lily, whom Kane absolutely adored. His parents were thrilled that they had a Granddaughter, and lavished their love in her. Kane thought that everything was going perfectly, and he didn’t want anything to change.
      However, then the meteor struck. Like most people, he didn’t pay it much attention. He had watched the news report from his suburban home with his girlfriend. Other than thinking of it as mildly interesting, he didn’t really comment on it and neither did his girlfriend. But then the illness began to spread and Kane began to get mildly concerned. Then, all hell broke loose. As Kane was in Blackberry Falls City, he knew that the dock was the quickest route off of the island. He took his girlfriend and tried to get there, but the army hampered their progress, forcing them to take a longer route which frustrated and angered Kane. While he and his small family were waiting to get past a checkpoint, a horde of zombies attacked the entire group. His girlfriend, who had Lily on her lap, was torn screaming from the car and Kane was helpless to watch the two of them be torn apart and eaten by the mindless horde. He tried to use his gun to kill the attacking zombies, but he was too late. Jane and Lily were dead, and he was forced to flee back into the city. He spent several months trying to survive on his own, grieving for his lost family. He tried to visit his parents home, only to find the corpses of his parents and little sister, meaning that he had no family left in the world.
      It was then that Tobias stumbled upon him, along with a group of his raiders. Things were tense at first, but when Kane mentioned that he was an electrical engineer, Tobias offered him a place in his gang. In exchange for food, water and safety, Kane would take care of all of their electrical needs. As Kane was struggling to survive by himself, he agreed and was taken by the gang back to their base. He helped set up the electrical circuits, and the power generation plants that they had on site to power not only their spotlights, but their entertainment systems. He was also able to fix Tobias up a computer for him to use which got him a position of being a ‘special’. It wasn’t all fantastic for Kane, though. He hated Tobias’s demands and learnt very early on that to refuse Tobias meant pain. He usually kept out of the man's way and usually used sex slaves a means of putting a shield between himself and the leader of the raider gang so for the most part, he’s escaped that method of payment. But he hopes to be able to get out of this raider gang and to leave Ashaea for good.
    • Neptune
      By Neptune
      The Kings is a large Raider Gang that operates in the post apocalyptic world of Ashaea. They have a base located at Kalath, which allows them access to most of Ashaea. If one has heard of them, then they know that this is a gang to be wary of. They will kill indiscriminately and will completely strip a location of supplies. They will raid loot from characters, and will happily kidnap and rape their victims. If a victim is lucky, they may be made into a sex slave, or forced to become part of the gang. The gang is highly organised and well armed, almost militarily so, thus they are highly dangerous. For characters who want no part in their sick games, it is best to avoid them as they are as dangerous as the zombies that haunt their streets. 
      The Base

      The base itself is surrounded by a makeshift wall, with guard towers that ring around it. With this, they have been able to starve off all attacks from zombies, although they have yet to encounter a dragon. This makeshift wall is made from huge metal cargo containers, wired fencing, barbed wire and various pieces of scrap metal. Ringing around the wall is metal spikes, that are used for zombies to impale themselves on to damage them and make it easier to take them out. It is a designed fortress, that will be almost impossible for other survivors to scale without the proper planning and equipment. The walls are always guarded by gang members, who are always keeping an eye out on not only zombies but also other survivors that they could either kill or capture for making into slaves, either sexual or labour. 
      Inside, there is a large area where labour slaves toil away growing crops and tending cattle to feed the gang members. These slaves are under constant guard by the gang members, who will not hesitate to beat anyone that steps out of line. The lives of these slaves are hard, as they work all day long and only receive a single meal in a day. They are housed in some small makeshift houses, where they sleep on mattresses on the floor. Their only means for toilet relief is a filthy latrine which they have to clean out themselves, often using it for fertiliser in the fields to increase crop yields. They get only the most basic of medical care, and aren’t allowed to take days off sick. The thought of revolt has never crossed their mind, as they only have access to pitchforks and shovels while the people looking over them are armed with guns.
      The gang members themselves live in either the ruins of houses that are encompassed in the camp, or in houses that they have had slaves build for them. They have access to the medical facilities on sight, and the medicine loot that they have on hand. They also have access to the guns, food and water that they have in stock as they are the soldiers of the gang and thus must be kept relatively healthy and satisfied. There is even an entertainment lounge where gang members can watch videos, play games such as pool and drink alcohol from the bar. 
      The centre of the encampment is dubbed ‘The Palace’ and it is where Tobias King, the leader of The Kings, lives. He lives in absolute comfort and has his every whim satisfied. It is an old office building that is twenty stories high. He lives at the very top, taking up several floors while ‘special’ members are allowed to live in the lower levels of the office such as special sex slaves or well liked members of the gang. He has a large bedroom, that contains a large bed and a wide variety of clothes. Due to the kind of loot that his gang has collected over the past year, he has rooms with his own television, entertainment centre and a working computer. He also has a room completely dedicated to growing cannabis for his own personal consumption. Basically, he lives quite a luxurious life for someone who lives in the apocalypse.
      The encampment has their own on-site power generation as well, as they have looted solar panels and gasoline from various sources which allows them to have electricity. This ensures that their spotlights can always be running at night, and their entertainment systems are always functioning. They also have a large storage shed that is filled with the loot that they have managed to collect, including guns, ammo, clothes, miscellaneous items, food and water. It is always heavily guarded and slaves can only enter if they are being escorted.
      If any slave, or gang member starts displaying the symptoms of the N-virus then they are likely to be shot on sight. The supply of Necrotacin that they have on site is reserved only for Tobias and his ‘specials’ and the gang will not take chances with infected people in having zombies within the confines of their bases. 
      Area’s controlled
      The Kings control a good amount of Kalath, but not all of it. While the gang itself is not something that survivors would want to encounter, the zombie population count in the town is relatively low thanks to them. They control several office buildings, and a number of houses but outside of their encampment these are not policed heavily. Outside of town, though, they control a water treatment plant which they defend vigorously. It is this that supplies their encampment with clean water which gives them an enormous amount of power within the region, as they control the biggest source of not only clean water but decent food as well. It also helps them that, due to their numbers and the amount of items that they have been able to look, they have several working vehicles which they use to go on expeditions to reach various destinations quickly. 
      The Raider gang can often be seen in all areas of Ashaea, including Blackberry Falls although the closer to Blackberry Falls they get, the larger their scouting gangs will be due to the higher numbers of zombies. For survivors the gang can be a blessing and a curse. If caught, survivors will soon regret it. However the gang tends to clear out zombies as they go, which can reduce the dangerous conditions for survivors in lootable areas.
    • Neptune
      By Neptune
      This is an image of Tobias King, the leader of The Kings. He is a ruthless dictator that rules with an iron fist.
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