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Shangul is the Capital City in Talvania, the centre of the government that rules over the country. It is the centre of business, commerce, government and the military. It is large and sprawling with wide streets to accomidate the horse carriages that are commonly seen moving between the tall stone and wooden buildings. If you're lucky, and stray into the wealthier parts of the city, you may get a glimpse of some of the new wonders such as vehicles.
The City Centre looks impressive and seems to give an image of wealth and elegance. However in the poorer districts, crowded wooden homes are the norms with little food, and poor sanitation. Crime is rife in these areas, and it is unwise to flash your wealth, unless you wish to attract the eyes of criminals.
So those who wish to talk the streets of Shangul, beware. All kinds of dangers lurk within its shadows, and not all of them are obvious.
Extra Information Character ID Out of Character
By Adverse Deactivated
Pokétopia, a wonderland for Pokémon lovers and Pokémon alike! Packed with attractions, hotels, games, rides for thrill seekers, shops, it's own Pokémon center and an unprecedented eleven arenas for battle, there was certainly no other possible place to host the final phase of the GO Festival!
Glowing brilliantly like a beacon after the sun rested behind the horizon, large, Lapras-styled ferries finally dock at the entrance to the utopia after their journey from the mainland harbor in Canalave City, containing the qualifying members of the three competing teams, each of them eager to find out their place in the brackets of the battle competition in the final phase of the three day long challenge...
Out of one, exiting ahead of Team Mystic was their calculating leader, Blanche, who was busy hacking away with one hand on a laptop, fingers working like a spider that couldn't find grip on a surface while the other arm cradled it in front of her. She stared down at the screen with intense focus, but navigated her way out of the enclosed ferry and out to the docks with eerie precision, her stride was long and quick. She walked with purpose as her team, clad in arctic blue shirts with a large, deep blue decal of their symbol emblazoning the chests. They filed out relatively organized and followed after Blanche.
Out of another in the dock beside was Team Instinct, wearing black tees with their symbol decaled in electric yellow. They piled out, highly disorganized, but laughing their asses off about Arceus-knew-what. Spark, their leader, had a toothy grin on his face, his arms draped around the necks of a few trainers as they laughed together and generally looked more like a team than either of the other two.
Finally, was Team Valor, who came nearly exploding out the door, shoving past one another in white shirts, their team symbol a burning red on their chests. Immediatley, they hooped, hollared, shouted "TEAM VALOR RULES" at the closest team they could, which happened to be team instinct, and carried on. After a long, long few moments, Candela, their beautiful, but fierce leader, came trudging out of the ferry, her fingers pinching the bridge of her nose as she followed after her team, not too closely. She had a legendary headache.
Reaching the main entrance to Pokétopia from the docks, Candela glanced up and saw Blanche walking towards her with what she could only describe as fury.
"Candela.", Blanche greeted her comrade.
"Blaaaaanche?", Candela greeted in response, but with skepticism. Blanche always seemed calm but she knew all to well of her silent rage and didn't want to provoke the ice queen.
"You don't seem well. Sea sickness? I have something for that.", Blanche asked, a brow lifted inquisitively.
"No, no, I did fine on the trip itself, just...", Candela began, but glanced over at the gathering teams, Mystic and instincr mingled well but Valor seemed a bit isolated with themselves, but they would let out loud, prideful "WOO"s at any other member that would come anywhere close. Candela looked back at Blanche and gestured with her hand towards the group.
Blanche looked over at the teams and blinked a few times, then, with complete disinterest, shifted her attention back to Candela. "So I was looking into data gathered from from phase one, when... It happened.", She began to explain.
Candela deflated a bit at her friend's apathy, but looked down at the computer screen as Blanche turned it around to show her.
Just then, a chuckling Spark came out of almost nowhere and rested his forearm on Candela's shoulder in a very relaxed manner, then let oh a dragged out sigh as he came down from laugh.
"Spark, what do you make of this?", Candela asked, pointing at the screen as she looked over at Spark.
Spark blinked and looked at the screen, his eyes scanned back and forth, then he stood up straight and put his hands behind his head with a toothy smile. "I don't have any idea what I'm looking at.", He said with the utmost confidence.
"It's... It's...", Blanche started, looking between her clueless teammates, then her expression intensified, "It's the data I've been able to compile and analyze from the time of the anomaly!", she scolded, "I told you I was going to be gathering information so we could send it to the professor!".
"I... Must not have heard you.", Candela said, sheepishly, as her eyes shifted back and forth.
"I definitely didn't hear you!", Spark said, still smiling, twisting his pinky back and forth in his ear, "Didn't we have a few of the participants send some of those to the Prof anyways?".
"Y-Yes, to study the creatures themselves, but that isn't...", Blanche began to stumble over her words and trip up a bit, aggravated and at a loss for words over her cohorts being careless on the verge of what could have been the greatest discovery in their careers, maybe their lifetime. "We don't know anything about them! There's no recorded information, no other documented sightings, nothing has ever been found in ruins depicting these creatures, they're not in the data for the Pokédex for any region...", She began to huff, catching her breath.
"Relax, snowball.", Candela smiled and shook her head, crossing her arms over her very obvious breasts, "We'll contact the professor once we're inside, it's gonna take a little time for the battle brackets to randomize, after all. We'll see what he dug up, upload the data and bam, we can finish up the festival and take it from there.".
"You know what I always say!", Spark winked, "We'll cross that bridge when we get there!".
"We're... We're there.", Blanche responded with a confused, squinted eye, "We're at that bridge. We've gotten to it.".
"Tsk.", Candela tutted, rolling her eyes back as she closed the laptop, then settled her gaze on Blanche again, "Come on, brainiac, let's just enjoy the rest of the festival, we can worry about that research once it's over, alright?", she placed her hands on Blanche's shoulders and spin her around, then shoved her forward a bit.
"Yeah!", Spark said, hanging his arm limply around Blanche's neck as he guided her towards the gate, where the teams were piling in to meet up at Gateway Colosseum, the designated arena for phase three, "Our teams worked real hard, you know? Harder than I've ever worked.".
"I don't doubt that.", Blanche responded, hugging the laptop against her chest as she was lead by the others, following after their teams.
By Adverse Deactivated
By Adverse Deactivated
It's the year 20XX. Humanity stands on the edge of despair coming to a disillusioning realization; we can not advance any futher. As a species, we have peaked technologically. Resources are dwindling as the population continues to rise. Attempts at revitalizing the Earth have failed. In such a hurry to get ahead of everyone else, no one seemed to consider what would happen when we hit that inevitable ceiling and could elevate no further.
War was a distant memory, not because of mutually assured destruction and deterrents, but defense systems had become so incredibly advanced that there wasn't a point in attack. The world was in a record peace time. Computers were so fast and advanced that home entertainment had hit a standstill in development. Cellular devices no longer required satellite, access to internet is provided by the country and is available at all times to the public with strong signal literally anywhere a person could go. As far as luxury is concerned, the Earth had all but become a paradise.
Despite the futility felt globally in terms of ascending the laurels they currently rested upon, research still extensively continued in some fields, particularly that of neurology. As much as we knew about the human brain, we still knew very little about how it really worked and just what it was capable of.
On a pivotal day, while monitoring the signals sent through the brain to the body, researchers succeeded in something thought impossible; artificial simulation of physical sensation by stimulation of the brain with sensors and pulses meant to mimic the activity. At first, they couldn't duplicate the results on their test subject, but on the verge of such an amazing discovery, they pursued it vigorously and without rest.
Finally, they were able to replicate the experiment with success, again, and again, until they adjusted the intensity and range of the sensation. It started with a simple feeling of something light brushing across the wrist of their volunteer until it intensified to replicating the sensation of a massage, it wasn't quite as intense, but the signals sent through the brain telling it that it was happening had the muscles and nerves fooled enough. They'd done it, and they sought to perfect this breakthrough.
Of course, with this revelation that progress could still, in fact, be made, researchers in other fields were energized and movitated to get working in a serious capacity again. The dark cloud of hopelessness and monotony hanging above them was gone, a hole was blown in that ceiling and soon, they elevated once more.
Scientific fields soon flourished, having breakthroughs in stoage space capacity, upload and download speeds, improving the strength of the online access of world around them and even assisting the farming markets in helping them find new ways to grow more crop quickly and safely without the use of genetic altering chemicals. Space exploration was being funded and looked into again, the computer market was booming and along with it, the videogame industry was revitalized.
The leaders of various corporations heading digital design and engineering came together in a think tank, knowing they needed to get in on this booming market with something new, something no one had ever seen before, something that everyone would have access to that would revolutionize technology as well as entertainment. They pooled their resources together, assembling a team of their top engineers, programmers and designers to work on a new product, codenamed Project New World.
For this bold new project, they would need something new that has never been available to the public, and they knew exactly where to look. The leading minds behind the breakthroughs in neuroscience were contacted and offered a ridiculous salary to join the project, have their research funded for life as well as the promise of changing not just the field of neurology, but the entire world. They just had to accept the offer, it was too sweet to pass up, under the condition that they would be able to select their own programming and designing teams to work under the leads chosen by the corporations.
Together, the conglomerate took on a new name - NexTech.
NexTech went dark for several months after the announcement of the partnership, several heads turning in their direction in suspicion, curious as to what it was that the future held after they promised to "Alter the world" with their newest project, which was announced under a code name and then released no updates on it's status. Some blogs and news outlets were passing it off as a publicity stunt, something to get interest in stocks and product of NexTech's parent companies...
Until the Electronics Expo the following year. NexTech had a stage to themselves between game companies revealing their latest software and concepts to the public. Naturally, this drew eyes into the Expo from around the world. The time came for them to take the stage and when the lights turned on, the representative stood with confidence, a neurologist stood at his side. On the stage with them was a plan, but rather large black box that resembled an older PC tower and something covered with a cloth. Near it was also a chair that resembled something from a dentist's office, laid back.
The explanation was given for the amount of time it took for updates on their project. Through their funding and manpower, extensive testing was undergone to perfect the studies started years ago. The cloth was removed from the hidden objects, revealing a VR headset and two handheld control devices. The audience groaned at the concept of another attempt at virtual reality. NexTech's confidence didn't falter, even for a moment, and they called a member of the press to the stage and had the audience decide, to prove they didn't have a plant meant to be pulled into the demonstration.
The journalist was ushered onto the stage and helped back into the seat. The controls were put in their hands, the headset was placed on their head over their eyes and the neurologist had a seat and put on a set of their own. The lights went dark and the enormous screen behind the stage lit up, showing the perspective of the journalist in a plain VR environment. Soon, the neurologist's blank avatar appeared and approched the journalist's, then... Contact. The NexTech representative stood a few feet away from the journalist with his hands behind his back and the journalist didn't understand what was happening at first. He could feel it. He could feel what was happening in the virtual world and the audience immediately started into a buzz. By the end of the demonstration, the amazed journalist was speechless and the audience was on their feet, shouting question after question, but NexTech had no comments and once they cleared the stage, the company went dark for longer months to follow.
After months of anticipation, Project New World was fully announced with product details and a final name...
An online game featuring an all new virtual reality gameplay engine, intuitive gameplay, complete control over a player's character in game with neural synchronization with propriety hardware (No PC required!) and a cloud-based network of servers, allowing nearly endless amounts of memory for optimal gameplay, functionality and the expansion of the in-game world's living environment feature.
The whole world, not just the gaming industry and it's followers, shook with anticipation for this technological marvel, everyone curious about how a virtual experience could possibly adequately simulate reality.
The popularity of streaming gameplay videos had begun to rise again after a long lull in activity or enthusiasm since the technological breakthrough and certain interested parties received a beta testing kit, including prototype versions of the VR headset and controls and proprietary hardware necessary to run the game, allowing professionals to test out their game, live stream and report to the public what they experienced. Beta testers also would receive a special kit to further customise their in-game avatars and abilities.
With something so massive, the beta testers could forgive the minor bugs in certain animations and environments as well as a bit of lag with abilities being activated upon selection. Being able to actually FEEL the in game environment was unbelievable, though the sensation was dulled a bit from how it would really feel. Grass felt soft, water felt cool and wet, they could even taste what their character ate and drank and feel it going down their throats. This, alone, was worth looking into the game, just for the unparalleled experience of immersion into the beautifully designed fantasy world.
The closed beta came to an end and the full release of the game was scheduled for just a few months away. NexTech was prepared, their server in top notch condition, the animations and environments fixed to be seamless, the full living environment program was ready for launch and the neural sync sensors within their VR headset were tested extensively and proven to be absolutely safe for use, even with the optional setting to simulate the pain of your character. It was all an illusion, after all...
The game's pre-order count went into the millions, NexTech offered the hardware necessary to play at a modest price considering the revolutionary technology within at just over the price of a home video game console at launch price, meaning nearly everyone had access to Altered Online if they wanted it. Beta testers, as a thank you for such positive feedback and publication of footage of their experiences within their product, were given final versions of Altered Online by NexTech at no cost.
Altered Online launched with astounding success with tens of millions of players joining at launch and in the days following. The number only grew in the following months and NexTech was on top of the home entertainment market... No, with the experience offered by Altered Online, they were on top of the entire world, their representatives, developers and leaders appearing in magazines, blogs, vlogs, news interviews, talk shows and any other form of media that could get exposure.
Unfortunately, with the spotlight also came attention from less savory parties. The governments of the world saw military application in the technology, seeing a possibility in gaining an edge over other nations if a person could physically traverse an enemy's datascape and tamper with files within, among other applications. Government officials and employees had accounts within the game to learn all they could about it and try to learn how it worked, exploit any part of the system they could to get it to leak informaiton, only to be met with consistent failure.
A few months post launch... It happened. Something amazing. Something inexplicable. Something out of science fiction...
The Living Environment engine was evolving on it's own, it's coding rewriting itself, the in game world shifting, changing and finally, writing programs into itself. Characters appeared in game, monsters and citizens alike, which were not created it coded by the development team. These programs were literally being born of their own volition and NexTech was stunned... And terrified at how intelligent the AI was becoming.
Reports started to come in from players about killing new enemies and not having them respawn later, finding areas not mentioned in any part of the User Manual or in-game maps... NexTech needed to quarantine those parts of the game and respond that they were under maintenance, or were environments planned for an update that leaked into the game somehow.
Then came the effects on players who encountered the wrong sort of enemy. It was very few in number, but enough that NexTech could rule out simple seizures from the VR headset... However, they wrote it off simply as that, claiming no liability as they had a disclaimer before every login session, advising those sensitive to seizures, headaches or other discomforts not to play, or limit game play time. There were four fatalities documented from the seizures induced by an anomaly within their game and NexTech knew they needed to work fast and keep the situation under control and away from the knowledge of the public while they found the source of the anomalies and deleted the coding. Shutting down the game's servers would be too suspicious. Undergoing sudden maintenance would be as well. With unwanted parties already snooping around, NexTech left the game open and the players were unsuspecting of the secrets within the world of Alteria...
Well... Most of them...
Jen’s Pleasure Bar
Bar and Holosuites
Also known as Jen’s, The Pleasure Bar, the Epsian Bar and so on. It is located in main commercial district and fully visible from the embarkation/disembarkation area around the main column. It is a low-risk, low-danger bar that is covered as part of Station Security patrol routes. I falls under the legality of the station, and therefore there isn’t as much illegality being conducted here as there would be in The Wet Holes, below this bar. This is more than just a bar though, it is a certified pleasure centre of the station; and as such there are twelve large holosuites that can be rented out on an hourly basis.
It also contains a private bar for Ambassadors, although some have expressed concerns that the room could be bugged there has been no evidence of this, and Jen’starr has flat out denied it because it would be illegal, and she made a promise to Alexander that this bar would be legit and above board. The holosuites in the ambassidreal room are smaller, but they’re designed for less people (Small groups) and can be hired out for cheaper by ambassadors.
(Mockup - Layout)
The bar is an important social hub of the station. It is frequented by station staff who come here to socialise and have a good time with friends. It is one of the highlighted facilities in the tourist brochure with a high recommendation from even the Station Captain, Alexander. At the furthest reaches of the room there are large windows looking out into space, although they have holographic overlays inserted into the glass; meaning that Jen’starr can in fact change them to whatever she wants - if she wants to make it look like that Earth is right outside; she can and have it simulate daylight as if the sunlight itself was tempered by special glass to prevent it from burning everyone’s eyes out.
From the moment one walks into the room through the open doorless space there is a hexagonal water fountain that quietly spits water up into the air seamlessly (Laminar Flow) and each stream of water changes colour through every colour on the spectrum. It is a very, very large room and has a capacity for two thousand people - maximum. There is a stairwell in the upper corner that takes you up to the Stuffed Holes restaurant, and in front of that is a classical band that play bar music (Holographic).
The bar itself is massive; and behind the counter, on the shelves with the drinks, there is a wall waterfall that flows ice cold water through the semi-hydrophobic bottles that keeps the drinks at a very cool temperature.
This bar is never empty and is open all the time, with staff that work in shifts around the clock, and as such it’s been a source of jobs on the station which helps keep people out of Down Below.
Manager: Jen’starr Epsi’rikixi
Parent Company: Jennaea’s Bar and Restaurants Company
Location: Commerce District - Right outside embarkation/disembarkation and station’s customs, Main Floor, Andromeda One Space Station
Services: Drink and Holoservices
Capacity: 1,000 - 2,000 People
Opening Times: Always
For more information about holographic technology, replicated technology and the power source, please read the Company Topic.