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Setting up the game


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1. The Big Picture.

  We'll  a  simple  overview  of  the  history  we  want  to  play.  If  you were  looking  in  a  history  book,  this  would  be  the  one  line  that  summarizes what  happens,  but  leaves  out  all  the  details.  It  should  be  no  more  than  a single sentence.

An ancient empire rises and falls.

Cavemen at the dawn of time found the first civilization.

Mankind  leaves  the  sick  Earth  behind  and  spreads  out  to the stars.

We need to pick something big.  We want a lot of time and space to work with. Don’t  worry  if  the  idea  seems  too  simple  or  uninteresting. That’s  normal  at this  stage.  Fleshing  out  the  interesting  details  is  what  the  rest  of  the  game is all about.

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2. Bookend History

Your  history  will  be  divided  into  periods.  Each  Period  is  a  very  large  chunk of time, probably decades or centuries. Describe  how  your  history  begins  and  ends.  These  are  your  starting  and ending  Periods,  the  bookends  of  your  history.  You’ll  add  more  Periods  later on, but everything will be between these points. 1)  Agree  on  a  short  description  for  each  Period,  just  a few  sentences  or  a  paragraph  at  most,  painting  a  clear picture of what happens during that time. 2)  Decide  whether  each  description  is  Light  or  Dark, whether  what  happens  during  that  Period  is  generally happy  or  tragic.  This  is  the  tone  of  each  Period.  The Tone of the starting and ending Period do not have to match. You  can  describe  either  Period  first,  as  you  prefer.  Sometimes  it’s  easier  to pick Light or Dark for each Period, then see what ideas emerge. Our  concept  is  “mankind  leaves  the  sick  Earth  behind and  spreads  out  into  the  stars.”  We  decide  to  have  a  Light starting Period and a Dark ending Period. Start  Period  (Light):  Earth  is  in  sad  shape,  but  mankind unites  to  face  the  challenge  and  make  a  new  life  among the stars. It’s not easy, but it’s a time of hope and unity. End  Period  (Dark):  Humanity  is  scattered  across  a  myriad of  star  systems with no central connection or core identity. Isolated and alone, humanity fades into stagnation. 

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Start: The Great Grandson of The First Cloud King dies at the end of a terrible war and the Empire crumbles.

End: The Congress of Stars is named the capital of the Republic of the Midnight Sky

Does this work for light.

And this for dark?

Edited by WritesNaughtyStories
Dark/Light
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Do we want to use highlight colors for Dark and Light?

Let's make both light. The war that ended the Clod King's Empire was viscous, unnecessary and the Great Grandson started it for selfish reasons. The end of the dynasty was a boon.

Edited by WritesNaughtyStories
Typos
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Sounds good.

Moving on to Pallette.

 

  Now we take turns picking things that are guaranteed to be allowed in the game or forbidden from appearing. 

Let's go with @WritesNaughtyStories, myself, @Bruhlord, and @JennyDK as the order.

If you hate (or love) vampires or a specific trope now's the time to put it in the ingredients list.

Everyone must pick at least one thing. After picking one you may pass when your turn comes up again. When someone passes we finish that round and then are done with this step.

Edited by Youko Kurama
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On a mechanical note, I think we're going to need a "Current Time Line" at the top of the history thread. When we add things we'll have to say where they fit in the history and @Youko Kurama will have to copy the new information in.

That way there's a place where the whole history can be seen and players can decide where they want to add things.

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