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This is the thread where you can post your character if you wish.

A quick template:

[Image reference] OR physical description:
Name:
Race:
Personality:
Residence (if any):
Background:
Factions (if any):

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Name: Martin Fischer (Half NPC and half PC).
Race: Human.
Personality: Usually very friendly and likes to joke, but gets very quiet whenever the subject of raiders is brought up. Has a strong sense of moral and is very religious, but without forcing it on others.
Residence: Verdina city.
Background: Martin has a checkered background. At a very early age he began to get involved with nearby raider groups. They would teach him all of their cruel ways, how to shoot and indeed everything a raider would need to be skilled within, something with more success than other talents.

He spent his days like that, doing horrible deeds and killing many people, even at a young age (15+). At this point he has had no regrets at all and took great pleasure in having his way and doing stuff that would normally have caused severe punishment if this was a society of law and order.

Of course, this all had to change some day and somehow. That moment came once Martin was put in charge of murdering a whole congregation of worshippers of some faith. At first he did fine with dealing with the adults. Then he proceeded to go for the older people and finally the barricaded room  with children. The door easily give in to his mighty boot. He even shot the minister without hesitation. The thing that really made something inside of him come to his senses, was the many, many hurdled up, crying and frightened children. This was just...wrong, he thought to himself and suddenly it snapped in him, but in a good way.
While it was indeed extremely difficult at first to do this, he eventually decided to adopt ALL of the children and even picked up the books the church was using, becoming religious as he read through them.
He now lives in Verdina where he runs a larger general store, most of the profits going to make sure these kids grow up with better futures.

Factions (if any): Traders guild of Verdina.

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Name: Victor Baumann.
Rank: Captain
Age: 25
Home: Litchenstad castle
Personality: Comes off as stern, serious and very dedicated. Does he a soft side though?
Extra: Owner of Hole.

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Name: Test subject Omega-19 or "Hole"

Race: Human test subject (Mutant)
Personality: Submissive
Background: Hole has liven all her young life in Lichenstad, as an slave/test subject. She knowns nothing more, that to please her masters. Her mother was slave breeder before her, as was her mother before her. She knows that she has siblings but she has never seen any of them. Something she knows, is that her genetic make up was modified by the master Scientists and not all slaves have been modified. It gives her somehting to be proud of, compared to rest of the slave women in the castle, but it also makes rest of the slaves keep their distance to her.
Factions : Litchenstad (Created and owned by them)

Items carried: Collar made from pure silver, wrist cuffs made from pure silver, silver chains, pre-war french maid outfit

Spoiler

MODE: Pulpy

Race: Test Subject (Mutant)

Attributes: Accuracy 1, Communications 4, Constitution 5 (Stamina focus), Dexterity 3, Fighting 1, Intelligence 2, Perception 2, Strength 1, Willpower 0. 

Talents: Radiation levels (-2), Regeneration (2 HP/round, lasts CON rounds when activated, 1 use / day)

Drawbacks (Mutant): Extensive hair growth on scalp, No body hair anywhere on body, except scalp.

Hitpoints: 25

Defence: 13

Toughness: 5

Speed: 13

Experience: 1500 (2000)

 

Edited by MIroque
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Name: Sergeant Rage Richtofen


Race:human

age :46


Personality: Rage personality is straight forward and dose what his caption says and if anyone dose not follow 

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Steel Petal

Human
Personality: Confident, charming and unflappable.
Background: Steel Petal was born in the ruins outside the castle and has spent a fair portion of his life slipping into beds and into scrapes - often doing both at the same time. He is a capable individual and is more than happy to let his unconventional looks distract and encourage people to underestimate him. He has collect a fair amount of knowledge about the ruins and wasteland in his years roving from place to place just a step or two ahead of angry spouses, spurned lovers and jealous exes.

Spoiler

Attributes: Accuracy 3, Communications 1 (Leadership), Constitution 2 Dexterity 4, Fighting 3, Intelligence 1, Perception 2 (Seeing), Strength 1, Willpower 2. 

Talents: Attractive

Hit points: 21 of 22

Defense: 14

Toughness: 2

Speed: 14

XP: 1,150

Gear:

  • Katana, 300 nero
  • 9mm w/ 6 clips, 220 nero
  • Leather armor, 80 nero
  • Heavy duty Healthstick, 40 nero
  • First Aid kit, 50 nero
  • Lighter and 5 cans of food, 10 nero
  • 2 razors
  • Towel
  • Roll of toilet paper
Spoiler

Die rolls. Used 3rd set

  • 19:27, Today: All the Trouble in The World rolled 14,7,13 using 3d6,3d6,3d6 ((4,6,4,4,2,1,5,4,4)).
  • 19:26, Today: All the Trouble in The World rolled 4,14,5 using 3d6,3d6,3d6 ((1,1,2,5,3,6,2,1,2)).
  • 19:22, Today: All the Trouble in The World rolled 7,12,15 using 3d6,3d6,3d6 ((2,3,2,4,3,5,3,6,6))

2nd set

  • 23:34, Today: All the Trouble in The World rolled 8,9,8 using 3d6,3d6,3d6 ((1,4,3,2,2,5,1,1,6)).
  • 23:38, Today: All the Trouble in The World rolled 12,9,4 using 3d6,3d6,3d6 ((1,5,6,6,2,1,1,1,2)).
  • 23:38, Today: All the Trouble in The World rolled 12,10,7 using 3d6,3d6,3d6 ((5,2,5,3,6,1,2,3,2)).

3rd set

  • 23:41, Today: All the Trouble in The World rolled 9,9,14 using 3d6,3d6,3d6 ((4,2,3,3,5,1,6,3,5)).
  • 23:42, Today: All the Trouble in The World rolled 16,9,13 using 3d6,3d6,3d6 ((4,6,6,5,2,2,6,4,3)).
  • 23:43, Today: All the Trouble in The World rolled 12,16,15 using 3d6,3d6,3d6 ((2,5,5,4,6,6,4,5,6)).

Background rolls:

  • 02:52, Today: All the Trouble in The World rolled 7 using 2d6 ((3,4)).
  • 02:54, Today: All the Trouble in The World rolled 5 using 2d6 ((3,2)).

 

 

Edited by WritesNaughtyStories
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Name: Nishka XR-9
Race: Mutant
Personality: Shy, cautious, curious
Residence: [UNDISCLOSED LOCATION]
Background: Lab experiment
Factions: [CONFIDENTIAL]

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Name: Velvet "Nine"
Race: Experimental Rabbit Human Hybrid
Personality: flirty, friendly, open
Residence: Lab Liebhertz
Background: velvet subject no "nine" is not entirely sure what her life was like before Mr. Bessemer picked her up... she only has blurry memories of red lights, darkness, coldness, and out of focus bodies.... but those thoughts are bad thoughts, every now and then Mr. Bessemer has me take a shot to keep those thoughts away! and the rest of the time he takes me with him on his trips! im not really sure why though? but he makes sure im happy and warm, so when he asks me to i keep him warm at night! though i keep thinking about those memories... somethings wrong... but every things so great that i should just stop worrying about it!.. right?..

Spoiler

Attributes: Accuracy 3, Communications 1 , Constitution 4 (stamina) , Dexterity 2, Fighting 1, Intelligence 1, Perception 2 , Strength 1, Willpower 0(Temp-4).

Talents: Mutation-regeneration

Hit points: 24

Defense: 12

Toughness: 4

Speed: 12

Gear: none-opted out

 

large.bunbun.jpg.95ca067212460891a6ff64dee44d57ee.jpg

Edited by DreamsnThings
Character rework/stats added
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Name: Caspar Seyfried 

Race: Mindjacker

Age: 20

Appearance: He is tall  with what might be described as as scholarly build.  He has a mop of blonde hair and bright blue eyes with an intelligent gaze.

Personality: Kind, Helpful, Curious, and a bit of a know it all.

Background: Being a shapeshifter born in Lichtenstad is very dangerous his default appearance was formed based on the ideals that were projected onto his subconscious as a baby to help keep him safe. He was a talented and hard working student for most of his life. Then he learned the truth about himself, and since he already felt that the experiments going on were frequently horrible. He focused his wits on getting out, despite knowing so little of the outside, and he succeeded.


 

Spoiler

HP 16, Defense 12, Speed 12, Toughness ,1 Armor 1, Penalty 0, 

Accuracy 2, Communication 2, Constitution 1, Dexterity 2, Fighting 0, Intelligence 4, Perception 3, Strength 0, Willpower 3 

Ability Focuses:

Intelligence: Electronics and Security
Willpower: Self Discipline 

Talent Mind Control (Novice):
Read Surface Thoughts 
To successfully activate it, you must use a major
action and you and your opponent (unless the victim is willing) roll Willpower (Self-discipline)
against each other.
Shapeshifting: Every couple of months they are able to change their appearance in any way they
wish (within their body mass) and this takes 24 hours worth of concentration

Treats Radiation levels as one higher and cannot receive body mutations.

 

Spoiler

Inventory

Geiger counter 80n
Low quality rad suit  leather padding 150n
Revolver and 18 bullets 150n
Canned food: 10 Unlabeled 20n
Purified Water: 3 Pitchers 30n
Tool Kit 75n
Fork, Knife, Spoon, Can opener, 8
Pots, and pans 6n
Tent 10n
Lighter 4n
Map 10n
Pitcher and bottle of impure water 4n
Soda 3n 
First aid kit 50n
toilet paper
Flashlight (low quality) 50n
Cheap wine 5n
Sleeping Bag 9n

 

800 exp and 36 nero.

 

 

Edited by Solomon
Adding Stats and Inventory
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  • 2 weeks later...

 

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Name:Thiðrek (Thidrek)

Race: ubermensch

Personality: A big brother type, likes to protect people, generally nice until he looses his temper

Residence (if any): none

Background:

I woke up in a tank, in a underground facility, that was on emergency power, my name was the only clue as to who I am. as I moved through the facility I came across a strange mutant devoid of thought who attacked me I was reluctant at first but, survival instincts kicked in and before I knew it he lay dead on the floor, on the desk was a file with a title matching the name on my tank, when I finally made it to the exit of the facility, the door locks took forever to free the door and that took even longer to move, only to emerge out into this wasteland.

Factions (if any):none

Edited by SymbioteSliver
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Appearance:  large_xeno.jpg.a1c6af555571a82ca4b35c0a5
Name: Model No. X-3N-0 (Goes by Xeno, Xenosha)
Race: Android (stage 3, limbs are clearly robotic, small implants along the side of her head)
Personality: Spiteful, cold, confident. Xenosha can come off as a bit of a mean bossy bitch a lot of the time, but she is undoubtedly a very keen survivalist.
Residence: None, travels a lot & doesn't see much of a point in taking up permanent residence somewhere since she doesn't need to sleep.
Background: Built by a group of Soviet loyalists, the X-3N series was initially designed with hopes of a covert army that would restore the former USSR to power. However, prototype 0 broke free of initial programming & has since been wandering the wastes upgrading herself & well, murdering organic life. X-3N-0 seems to have a developed a certain disdain for ordinary humans, particularly those with military background, regarding them as lesser beings & blaming humanity for the current state of the world. When she's not hellbent on killing humans she deems unworthy, she's often seen trying to liberate the less fortunate ones.
Factions: Has some loose connections with the Cartel, seems to run errands for them in exchange for new parts.

Spoiler

Stats:
HP: 21
Accuracy: 2
Communication: 1
Constitution: 1
Dexterity: 3
Fighting: 1
Intelligence: 2
Perception: 3
Strength: 2
Willpower: 1

Ability Focuses:
Accuracy (long arms)
Perception (searching)
Intelligence (tinkering)

Talent:
Hacking

Equipment:
Powerfist  (Built into right arm)
SMG (3 spare clips of ammo)
Knife (Hidden in left arm compartment)
Kevlar Vest
10 nero

 

Edited by Shibari_Succubus
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  • 3 weeks later...

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Name: Hart 

Race: Ubermensch

Personality: a little slow, quiet, but great with animals. Survivalist by nature

Residence: N/A

Background: Hart was dubbed that name for his constitution and strength as a nickname, with the rest of his memories being an essential haze from that point. Hart could remember that he enjoyed animals and it was an easy way to try and befriend the giant man until eventually after "waking" from his mental control what the forces actually did with animals. That had spun him from a massive rage to kill and destroy until his escape, the scars on his face markings from the feat.

From that point he had become an outsider, traveling place to place never staying too long, the time outside given him the ability to have self control over his mental state and find what he could on the outside world. Brief memories of lush filled forests, clean water, from a time he was never sure if it was even real to begin with.

His abilities in combat are decent at best, guns he can fire, blades he can swing. His real talent came in his fists and his grappling, able to strike a foe with clear precision or to hold someone bent backwards. 

Faction: N/A

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Name: Kallan Thawne
Race: Human
Personality: Calm, and short for words mostly. He doesn't try to converse with people unless he feels like he can trust them. He typically holds a mean face, though it could be more of a facade.
Residence (if any): N/A
Background: Kallan grew up with his parents who were always moving from area to area, taking up odd jobs to gain more currency. It wasn't until he was around ten years old that they showed him how to properly clean, and use a gun. The boy took that information to heart, and through the years of his life continued to practice with each firearm he came across. At around sixteen years old, he was out with his parents resting for the night. Their sleep was interrupted by a group of raiders, in which his parents would be tied up and snatched from their camp. Fortunately, Kallan, was sleeping some ways away from them, as he'd been looking through their remaining supplies at the time. Once he woke, and took notice of the ravaged campsite, he retrieved his carbine, and a few throwing knifes that were left over at the camp, and went on a search for his lost family.

Three years have passed since then, and Kallan is now Nineteen years old. He has mostly lost hope in ever finding the group that took his family from him, so he just wanders around nowadays.
Factions (if any): N/A
 

Spoiler

HP 21, Defense: 12, Toughness: 11

Accuracy: 3, Communication 1(+1 with benefit), Constitution 1, Dexterity 2, Fighting 0, Intelligence 2, Perception 2, Strength 0, Willpower 0.

Ability Focus: Intelligence (Engineering), Perception (Seeing)

Talents: Attractive.

Treats Radiation as one tier lower

Background benefit: Perception (seeing), +1 to Dex

Equipment: Carbine(3 extra clips), Two throwing knives. Kevlar vest, Pure water bottle(3),  Canned food(3), Tent, Sleeping bag, First aid kit, Tool kit, Lighter, compass, 53 Nero

 

Edited by OneUp
Equipment Correction
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  • 2 months later...

Klara Bech.jpg

Name: Klara Bech

Race: Human

Personality: Klara is quite a shy and withdrawn person, preferring the company of those that she is familiar with. It can take a little to draw her out of her shell, but when someone gets to know her she is quite friendly and kind to those she likes. To those she doesn’t like, she can be stand-off-ish and can close up and not talk much to them, and only providing short concise answers. When it comes to danger, she isn’t particularly brave and tends to prefer to hide behind cover or attack from afar to cause as little damage to herself as possible. She will always prefer to avoid conflict where possible. When it comes to technology, she is passionate and eager, sometimes displaying a rather childish enthusiasm at times especially when encountering something she knows is rare, or something she doesn’t know much about. She loves taking things apart and fixing things up. 

Residence: She has a home in her origin settlement, Kortsel.

Background: Klara has lived in Kortsel for her entire life with her parents and four siblings. She is the youngest, with three older brothers and an older sister. She has had a basic education, and knows how to read and write. She spent most of her time scavenging and tinkering with tech that she can get her hands on. However, overtime the settlements water filtration system began failing and despite the numerous fixes over the years, new parts were needed or it was going to fail outright. As they have no parts in the settlement itself, Klara has volunteered to head out to get what is so desperately needed. 

Factions: None

Spoiler

Attributes

  • Accuracy: 1
  • Communication: 0
  • Constitution: 1
  • Dexterity: 2
  • Fighting: 0
  • Intelligence: 2
  • Perception: 2
  • Strength: -1
  • Willpower: 2

 

Ability Focuses:

  • Intelligence (Engineering)
  • Intelligence (Computers)

 

Talents: Theory and Practice

HP: 21

Armour: 1

Defence: 12

Toughness: 1

Speed: 12

XP: 450

Spoiler

Items:

Leather armour (1 armour)

Dagger (dmg: 1d6+1)

9mm Pistol (+3 free clip) (dmg: 1d6, SS, 10 round clips, 20 years, major action)

2 clips 

Gas mask 

Tent 

Tool Kit 

8 bottles of pure water 

10 canned food 

1 canned food (with label)

Sleeping bag 

Binoculars 

Pots and pans 

2 First Aid Kit

1 small heathstick

Nero: 141

 

Edited by Neptune
Added XP
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Fallout_d20_Super_Mutant_by_Tensen01.jpg
Name: Bruno
Race: Übermensch
Personality: Loves to laugh, very witty, tries not to take life too seriously.
Residence: He has a home in the settlement, Kortsel.
Background: He has no memories of his past after regaining his mind from the mindcontrol and brainwashing of Litchenstad. Soon after, unarmed and all, he was attacked by a small group of Vultures, but was saved by one of the families from Kortsel

Kill count: 3

Edited by JennyDK
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Name: Mike Baker known has Thatcher

Age: 56 

Sex: male 

Race: human

Personality: Angry, is short to have a temper, but he wont flat out disrespect you. And never disrespect this man and his tea and crumpets  

Residence (if any):

Background: Mike baker has always had a hard life to start off with his family grew up around the U.k border of the england channel in the ruins of Brighton (I have no idea what it called in the group). His family was never a rich family. He always had to scavenge for any and everything at a very young age. It made him really good at sneaking around but he was never good with tech or he always thought that they were the cause of everything that bad happened in the world .And at the early age he found Tea and this thing called crumpets and fell in love with it and always went looking for it when he can. He has seen a lot of good people lost in this cold cruel world to make him so bitter like seeing his dad being off in front of him and seeing that really made him harden up inside.

Factions (if any):

 

Attributes

Accuracy: 1

Communication: 2

Constitution: 3

Dexterity: 1

Fighting: 3

Intelligence: 1

Perception: 1

Strength: 1

Willpower: 1

 

Ability Focuses:

Communication (Leadership)

 

Talents: Theory and practice

HP: 23

Armour: 4

Defence: 11

Toughness: 3

Speed: 11

XP: 0

 

Items:

Kevlar vest

Knife

9mm Pistol (+3 free clips)

Gas mask

Sleeping bag

Canned food (x10)

Bottled pure water (x4)

Nero: 301

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large.1550aa5d7165ff10309484293251.jpg.460c3520e2cfecf539fd4a532665c0ff.jpg

Without Mask

large.Mugen.(Samurai.Champloo)_full.1121454.jpg.16269b944c21542b8e0e37b03c8016b0.jpg

Name: Riley "Rat" Attenborough 

Bio: Mellow but irritable, womanizing, misanthrope who lives his life scavenging. born in the United States he travels the world after his parents died. He never settles in one area siting that he can remain stagnant when he's dead. Would survive off of his intelligence, living like a rat. This never bothered him, in his mind it kept him humble, sticking your neck out and making your self noticed really only invites trouble in a world like this. He dose not have anything against against people of other races, he him self a practitioner of moral relativism in the sense that his morals are relative to his situation ,he believes that everyone has to do what they can to survive in a world like this.


Attributes

Accuracy: 2

Communication: 0

Constitution: 1

Dexterity: 2

Fighting: 2

Intelligence: 4

Perception: 2

Strength: 1

Willpower: 1

 

Ability Focuses:

Intelligence

 

Talents: Attractiveness

HP: 21

Defence: 11

Toughness: 7

Speed: 7

XP: 0

 

Items:
 

Sawed off Shotgun(3 clip)damage:3d 6+6

Revolver (3 clip)damage: 26

Knife

brass knuckles

Gas mask

Tent

Canned food (x5)

Pure Water Pitcher ( 2)

Spirits (2)

Nero: 10

 

Edited by Cash Money Chad
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  • 3 weeks later...

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Name: Ava Cockburn
Race: Human
Personality: Ava has an adventurous spirit and thus never likes to remain in the same place for long. She is quite feisty, and doesn’t back down from a challenge. With those she likes, she is quite flirtatious and willing to be friends with benefits with others as she is not currently looking for a more permanent relationship unless the right person comes along. 
Residence: None. She is a nomad.
Background: Ava originally hails from Scotland, but has been travelling for a couple of years as wanderlust took hold of her and she felt the need to go out and explore rather than stay home, and live a boring life as a farmer. She plans to return one day, when she is ready to settle and have a family. She left home when she was sixteen, and has been on the road for four years.
Factions: None

Spoiler

Attributes
Accuracy: 3
Communication: 4
Constitution: 1
Dexterity: 2
Fighting: 1
Intelligence: 1
Perception: 2
Strength: 0
Willpower: 1

Ability Focuses:

  • Communication (leadership)
  • Perception (seeing)

Talents: Attractive
HP: 21
Armour: 2
Defence: 12
Toughness: 1
Speed: 12
XP: 0

Spoiler

Reinforced leather armour
Hunting Rifle (3 free mags)
2 additional mags 
Combat knife
Gas Mask
First aid kit
5 canned food 
4 water
Sleeping bag
Tent
Pots and pans
Lighter
Compass
Nero: 83

 

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Name: Seamus Cowden Sledge 

Race: human 

Personality: Sledge is easy going and unpretentious and does have a hot temper even though he can control it just don’t get him drunk 

Residence: He has a small home John o’ Groats 

Background: Cowden was born John o’ Groats Scotaland april 2 he was always a rowdy boy when he was younger heck when he was 12 he tried to ski off the roof of an old building breaking both of his ankles. He was always strong willed and very strong when he was young too he got a hold of his fist sledge hammer when he was 13 and started to carry it around and breaking in walls doors to find stuff for his friends and family the big gentle giant always helped someone in need but he made short work of any who would hurt his friends and love ones. He went out traveling to find a new maybe a travel companion who knows 

Factions: none

 

Attributes

Accuracy: 1

Communication: 0

Constitution: 3

Dexterity: 1

Fighting: 4

Intelligence: 2

Perception: 1

Strength: 3

Willpower: 1

 

Ability Focuses:

Communication (leadership)

 

Talents: Attractive

HP: 22

Armour: 4 (Ballistics firearms)

Defence: 11

Toughness: 3

Speed: 11

XP: 0

 

Items

Kevlar vest

Sledgehammer

Gas mask

5 canned food

4 bottles of pure water

Binoculars

Tent

Sleeping bag

First aid kit

Tool kit

Lighter

Nero: 82

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large.cea6a97bd9dff6e640573bcc2a52cfe6.j
Name: Britta Lügerfeldt
Race: Mutant
Personality: Very reserved and mostly speaks to her partner. Very cautious and curious. Loves to rummage through old buildings. Aims to redeem herself.
Residence: Verdina
Background: Led a life among Vultures before, but met her partner among some slaves taken by her group. Despite being on opposites sides, they grew closer and intimate. Eventually Britta killed her teammates and let the slaves free. Moved to Verdina with her partner.
Extra: Married to Axel Gunther

Edited by JennyDK
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21b4019aa63d2e2d021ec8c0cb37f207.jpg

Name: Axel Gunther
Race: Mindjacker
Personality: Axel can be a rather quiet and introspective individual, speaking only when he needs to. He is able to remain calm even in stressful situations, allowing him to have a clear enough mind to think of a solution to a problem. Despite his quiet nature, he is a very kind and compassionate man who will do all he can to heal those in need, no matter who they are or where they come from. He can be quite private, preferring to only reveal his past and innermost thoughts to those that he is close to. For those that he is not close to, he will either avoid the question, or ignore it all together. 
Residence: Verdina
Background: Axel was born into the Aqua Vitae, and raised with their values in mind. He learned healing from his father, who was a Doctor. On a mission to help those in need, he was captured and enslaved by the Vultures which is where he met his partner. The two grew extremely close, starting an intimate relationship with one another. He fell head over heels in love with her and when she freed him and the other slaves, he moved to Verdina with her. 
Factions: None. 

Spoiler

 

Attributes
Accuracy: 2
Communication: 2
Constitution: 1
Dexterity: 1
Fighting: 0
Intelligence: 5
Perception: 2
Strength: 1
Willpower: 4

Shapeshifting: Every couple of months they are able to change their appearance in any way they wish (within their body mass) and this takes 24 hours worth of concentration.

Ability Focuses:
Communication (deception)

Talents: Mind control
HP: 16
Armour: 2
Defence: 11
Toughness: 1
Speed: 11
XP: 0

 

 

Spoiler

 

Items

  • Reinforced Leather armour
  • 9mm Pistol (3 clips)
  • Compass
  • Maps
  • Sleeping bag
  • Flashlight
  • Gasmask
  • First Aid Kit x 4
  • Canned food x 20 
  • Impure water x 20
  • Nero: 103

 

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Geralf stands at a staggering 6' 9" with a muscular body builder frame under his reinforced plate armor along with a longsword hanging across his back. Under the hood and the gas mask on his face, he has a jagged scar that runs over his left eye and down his left side of his face. He has a neatly shaved and trimmed blonde hair in a crew cut style with a pair of steel grey eyes that have a perceptive glint to them. 

Name: Geralf Furnhame
Race: Übermensch
Personality: He is extremely dimwitted when it comes to socializing and communicating with other as he tends to allow his fists to do most of the talking for him when required. He has a short temper when discussing his past life and hates Litchenstad with a unholy passion, while out of combat he is for the most part a gentle giant and straight forward in his actions.
Residence (if any): Unknown
Background: Geralf was drafted into the Litchenstad super soldier program for the next series of Übermensch where he was indoctrinated into their frame of mind set to follow orders without question. Although he was considered a failure do to his short fuse and low willpower when it came to his anger and the lack of control over his anger that would prevent him from following orders in total compliance if pushed too far. He was sent out on a recovery mission for an escaped experiment that was important to Litchenstad and ordered to bring the experiment without fail, which during his confrontation with the target he was forced to face the mental conditioning and actions that had been implanted in his mind by Litchenstad that sent him into a fit of rage so powerful it caused him to snap out of the conditioning. He now finds himself traveling the wastelands as the experiment fled his presence during his fit of destruction.
Factions (if any): Unknown

Spoiler

Drive - Penitence

Accuracy 3, Communication 0, Constitution 2

Dexterity 1, Fighting 3, Intelligence -1

Perception 2, Strength 4, Willpower 2

Health 32

Speed 10

Defense 11

Toughness 4

Armor 5, Penalty -4

Ability Focus - Strength(Might) & Heavy Blades Talent - Two Handed Weapon Style

Equipment:

Reinforced Plate Armour (400 nero) Longsword 3d6 (150 nero) 5 bottles pure water (5 nero each) 13 Cans of Food (2 nero each) Binoculars (20 nero) Sleeping bag (9 nero) Gas Mask (70 nero)

 

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  • 3 weeks later...

• Name: Julie
• Age: 20
• Hight: 5ft 3in
• Weight: 130
• Race: Human
• Locations: City Ruins
• Faction: Aqua Vitae

Background: Julie was born in the City Ruins and was left there by her parents at a young age. She was never sure what happened to them, but it caused her to have trust issues. found it hard to survive ever since she was young. To survive she avoids people unless she needs something. She wanders from place to place, she because she is not sure where she belongs. She often submits to those more powerful or just runs from them. She isn’t shy to use her body to get what she wants, no matter what race her target is. She won’t fight unless she absolutely has to or she is certain to win.


• HP: 21
• Defense: 12
• Toughness: 1
 
• Accuracy: 1
• Communication: 2
• Constitution: 1
• Dexterity: 2
• Fighting: 0
• Intelligence: 2
• Perception: 1
• Strength: 2
• Willpower: -1
• Primary abilities: Communication, intelligence, perception and accuracy.


• Starting HP: 22
• Human benefits: +1 communication
• Ability focus: Communication
• Talent: Attractive
• Radiation Tolerance: low radiation
 
Background benefits:
• 3-4: Ability focus: Dexterity (sleight of hand)
• 9: Ability focus: Intelligence (medicine)
  
• Armor: Kevlar Vest
• Weapons: 4 Daggers (1d6+1), powerfists (2d6+3), Crowbar (1d6+1), Axe (2d6)
• Equipment: Binoculars, Compass, bedroll, 6 canned food

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Edited by SilverGirl20
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  • 1 month later...

Name: May
Age: 20
Hight: 5ft
Weight: 110
Race: Human
Locations:
Faction: Litchenstad

Background: May usually stayed in the human settlement she was born in. It wasnt big or prosperous but it was home. After getting forced out by radiation, she was attacked. She took a blow to the head which made her forget everything. When she woke up she had no clue who she was or where she was. Her only option was to either starve or push forward. She chose to keep moving.

HP: 23
Defense: 13
Toughness: 2
 
Accuracy: 1
Communication: 1 +1
Constitution: 2
Dexterity: 2 +1
Fighting: 3
Intelligence: 1
Perception: 2
Strength: 3
Willpower: 1
Primary abilities: Communication, intelligence, perception and accuracy.

Starting HP: 23
Ability focus: Communication and Dexterity
Talent: Attract
Radiation Tolerance: low radiation
 
Human benefits:
• +1 communication
• Ability focus: Communication (leadership)
• Talent: Attractive, Mindcontrol or Theory and practice
• -Treat radiation levels as one tier lower (i.e. treat "low radiation" as none)

Background benefits:
• 3-4: Ability focus: Dexterity (sleight of hand)
• 7-8: +1 to Dexterity
  
Armor: Kelvar vest
Weapons: 4 daggers (1d6+1), Fire Axe (2d6), baseball bat (1d6+3)
Equipment: Binoculars, compas, lighter, sleeping bag
Other: 10 canned food, 10 pure water bottles, first aid kit

large.Screenshot_20201115-190252_Pinterest.jpg.33fd0be6738ebb926789bee322b3140f.jpg

Edited by SilverGirl20
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  • 4 weeks later...

Jade Lyon.jpg

Name: Jade Lyon
Race: Mutant
Personality: Jade has many personality flaws. She is impulsive, willful and often has self destructive moments where she will indulge in drugs and copious amounts of drinking. However there are some redeeming qualities about her. Once her loyalty has been gained, it is absolute. She will fight for you, and do everything she can to protect you. She will help those that she cares about and will stick up for them. She does have a bit of an anger problem, where she finds it hard to keep in check. Thus she will sometimes lash out at others, causing them harm, if they piss her off.
Residence: None permanent. She is quite nomadic.
Background: Jade doesn’t like to talk about her early childhood. The only thing she is open with is that she has been with The Cartel since she was a teenage girl, and she is absolutely loyal to them.
Factions: The Cartel.

Spoiler

Attributes
Accuracy: 4
Communication: 1
Constitution: 3
Dexterity: 2
Fighting: 1
Intelligence: 1
Perception: 3
Strength: 1
Willpower: 1

Ability Focuses:
Perception (hearing)
Dexterity (sleight of hand)

Talents: Physical mutations (eyes change a different colour dependant on her mood)
HP: 22
Armour: 3
Defence: 12
Toughness: 13
Speed: 12
XP: 0

Spoiler

Leather armour with steel plates
Revolver (3 free mags)
4 mags 
Dagger 
Tent
Sleeping bag
Lighter
Pots and pans
Cutlery and service
Flashlight
Binoculars
Canned food (20)
Impure water (5)
Nero: 94

 

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