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Characters for Etheria


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Character profiles are listed here. Please follow the template shown below, though you may add other information you find relevant for your character(s). If you need help or inspiration, you may ask me any time for such.

A few rules for character creation:

  • No god characters
  • This is a western medieval themed fantasy setting, so nothing that diverts too much from that, such as samurais
  • Must have reference image (embedded image)
  • Skills needs to be somewhat tangible and hopefully mildly defined. You cannot simply have "magic" as a skill, for instance
  • No hybrid characters
  • No character are arbitrarily old. So really old characters may maximum be around 110 and thus extremely old, no matter which race.

Name:
Age:
Race:
Personality:
Background:
Skills (up to 3):

 

Edited by JennyDK
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Name: Sylvus Bundergrad


Age: 33


Race: Human


Personality: Flirtatious, Lustful, but also Kind and Empathetic


Background: There are many facets in the world of magic. Some can wield fire as one would a sword or whip. Others can summon ice out of the very air. There are even those who ccx an addled the mind and manipulate your very thoughts. Sylvus had none of these talents.

Sylvus did however come to understand magic as a sort of language of the natural world. And through inscriptions and incantations had come to learn that magic can be honed and tuned much like a blacksmith with iron or steel. This firm understanding had led him to become one of the most notable enchanters and alchemists in the kingdom.

Most days you will find Sylvus at his shop providing any number of enchanted and alchemical goods to satisfy a wide variety of needs! Potion of Ice Breath, Blade of fire, ring of mind! Yes suddenly all those magical abilities were not only readily available... but for sale! He also has a wide variety of items that require a certain level of discretion. Potion of pleasure, ring of everhard, and numerous others... who said magic was only for adventurers?


Skills: Alchemy, and Magical Item Enchantment

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Name: Sakura Tsubasa

Age: 26

Species: Tiefling

Personality: Sakura is a kind person who is cheerful in bubbly. She always tries to look towards the positive rather than dwelling on negative aspects. She loves nature and adores plants and animals and the natural landscape. Seeing destruction of nature makes Sakura  upset.

 

Backstory: Sakura's Parents originally came from the east fleeing a war in their home kingdom and they settled down nearby. Her father became a decent merchant, not super well known but also not completely unknown. He was able to provide for his family. Sakura after she was born it was noted that she had affinity for magic and her training started at a young age. Because of her love for nature she trained in the druidic arts. Now she is a skilled druid that lives in a cottage in the forest just outside the city so she can be with nature but close enough to make use of the cities supply chains.

 

Skills:

1: Nature Magic:  Sakura has proficiency in nature based magics such as Nature Sense, Plant Control, Plant Growth, and Animal Speak.

2: Potion Making: Sakura has learned how to brew potions and natural based supplements and compounds.

3: Simple Woodcrafting: Sakura has a small amount of wood crafting skills. She uses this skill to make staves and to make other trinkets and charms or for minor repairs.

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Name: Della

Age: 25

Race: Human

Personality: Reckless

Della looks a better fighter than she is: brave but reckless, rushing in where others fear to tread she has a mesmerizing but ineffective fighting style with sword and axe. Innocent and naive, she is easily led and prone to hero-worship.

Skills: Dance-fighting

Backstory:

Della embarked on her quest against the counsel of her parents, friends and teachers, thinking their warnings of the dangers of the wider world just fairy tales, and their advice that her fighting skills are not yet ready to be silly nonsense. She seeks adventure and is ready to embrace it with both arms - and legs probably.

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Name: Gurel Grelys.
Age:    22.
Race:   Human.
Personality:  Quite relaxed and easy-going most of the time. Very jovial in the right company. But if the occasion calls for it, can be fairly serious and withdrawn.
Background: Works as a jack-of-all-trades. Mostly deals in espionage and theft. Keeps his ears and eyes open for new fun work. Often does just one big heist or job and then lives off from it for ages. Has no particular allegiance or political agendas (doesn't mind working as a spy for both of two rivaling sides, for example, if they're both paying).
Skills:

  1. Able to become immaterial for a while, becoming invisible energy that's able to walk unseen through walls. The world becomes gray and muffled when he sees it in the immaterial form. (Powers affecting for example souls, minds and spirits can detect and affect him in the form.)
  2. Able to see, hear and smell extraordinarily well. Has very sharp senses. Capable of hearing conversations quite the distance away. And track people based on scent.
  3. Telekinetic Magic. Able to move things with his mind, including himself. Able to essentially pull and push himself to simulate flight. Can't keep exerting the power endlessly without getting tired or passing out. But if he's feeling normal, he can lift even men up and slam them down onto the ground and run off.
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Name:
Nishka Swiftfoot
Age: 20
Race: Ratfolk
Personality: Curious, loves to explore new places, very open minded, fairly innocent and unknowing about the big world outside
Background: Nishka was born into a large family that lived in a secluded village within the swamps. Very curious from early on, exploring every nook and cranny of the swamplands as early as possible in her life and has grown very knowledgeable about it. She often spend her free time with the local shaman and whilst not fully capable of her doing what he did, she discovered other magical talents, particularly in the ways of the voodoo priestess. Over time, her powers in such areas grew along with her ability to commune with spirits, that it became her profession. However,  her wanderlust pushes her to want to venture much farther than the edge of the swamps
Skills: 1) Expert voodoo magic 2) Commune with spirits 3) Healing magic and mixtures

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Name: Damien Kresnik (His surname is fake)


Age: 23


Race: Human


Personality: Damien claims he doesn't like people, and around those he doesn't know well enough, he's cold and distrustful of them.  His older, kinder personality has been hidden away behind a wall, replaced by one where he considers most someone he can't put faith in.  When it comes to a fight, however, he's almost like a different person.  He's cruel and savage, but also wastes no time making sure his target is eliminated.  Coming from a place where physical altercations were common, he has little issues with violence and believes that sometimes, it's the best solution to a problem.  He usually keeps his thoughts and strategies to himself.  Boats are his ultimate weakness, and he will refuse to get on one, commonly calling them "wooden death traps."  He also hates cold places, usually having to dress up in multiple layers to avoid freezing to death.  Due to a....complication that had happened during his training, Damien's taste buds were greatly altered.  While he can still taste meat and fish, all other food tastes as bland as nothing to him, a fact that bothers him, especially when he does his own cooking.


Background: At a time, Damien lived in a small town in an area outside of Etheria.  His life was fairly standard, but where he came from, physical conflict was far more common, and adventurers were a common breed.  His own father was a retired adventurer, who has retired because of his mother, who didn't hide how much she despised Damien.  When he was around 10, she left one day to join up with the local church, and neither Damien or his dad ever saw her again.  Since (in his own words) his dad was no good for anything but fighting and killing things, Damien had to take up the duties of cooking, which he hated at first but eventually started to improve in it.  While things were fine after that, everything fell apart when he turned 18.  His dad, a known hero in his home village, died in a conflict, and the people were quick to blame him for it solely because, unlike the rest of them, his affinity with magic was abysmal.  Only one person stood up for him, a woman who came along at just the right time when the conflict was happening and put a stop to it.  This woman eventually became Damien's teacher, and she taught him how to use a power that was similar, but different from magic in order to help him gain a fighting chance.

 

Thanks to his teacher's recommendation, Damien began to work as an adventurer, and after about a year on the job, formed a party with three other people.  The group worked together and grew close on a number of jobs, some fairly tame and others incredibly life threatening.  They had even fought together in a tournament and gotten the runner up spot.  However, eventually, during a job, Damien was left for dead in a dangerous fight and betrayed by his allies.  While he did manage to barely make it out alive, the betrayal stroked a fire in him.  A fire for revenge.  At the time, however, he instead sought new lands in order to grow stronger, eventually wandering into Etheria.


Skills (up to 3): 1. Lightning Based Techniques. Damien can turn his latent magical power into electricity that he can channel into his weapon or cover his body with in order to use an electric powered smash attack, or just charge the enemy with his own body.  Due to the nature of this power, he can't wear metal armor or else he'd electrocute himself to death.  On top of that, while his attacks carry a level of destructive force, he expels so much power using one technique that after using that one technique, he's left exhausted and can't use another one without restoring his energy.  He typically saves this as a last resort or as a finishing move.  His lightning power is difficult to keep under full control, as lightning is wild and free, which leads to him keeping his distance from allies in a fight to prevent getting them caught in the crossfire.  Channeling power into his sword does cause it to eventually break, forcing him to get his weapon regularly repaired/replaced.

2. Cooking.  Damien had to learn to cook for himself and his dad, and over time, he had gotten pretty good at it.  At a time, he could've abandoned the path of adventurer and became a chef instead, but chose the path of adventurer.

3. Inability to use magical items.  Due to his bad magical affinity, Damien is incapable of using magical items or items that require one use magic to activate them.  Normally, they just fail to work, but there have been times where results were...explosive, to say the least, and not in his favor.  He can drink potions just fine, but rings and other such items won't work for him...or break, explode, or some other manner of bad thing.

Edited by NyxAvatar69
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Name:
Molly "Megaton" Clunkz
Age: 23
Race: Goblin
Personality: Mostly focused on having fun or making coin, loves EXPLOSIONS. Shit at focusing on anything too long, beyond her crafting or setting up bombs
Background: The gobbo sapper has always been a wild child, even among her tribe. She was way too hyper and all over the place, until she found a proper outlet for her need for action and such - making bombs. She started off with minor stuff, like minor fireworks and over time became very proficient and good at her craft. Of course, newer and bigger and better stuff still requires some experimentation and research, but she loves to do these as well. Finding very little to do in her village, she moved to the capital city where she is hired for various jobs, mostly demolitions of stuff and sometimes for other jobs
Skills: 1) Explosives expert 2) Explosives crafting 3) Very nimble and fast

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Name: Abel Chillswell


Age: 23


Race: Elf


Personality: Abel is an outlier even among most of the forest elves he lived around growing up. Though born into a family with a caring and studious older brother, Abel turned out to be the problem child with far too much energy and not much to spend it on. He considers himself one of the most party-minded elves among his people, quick to join in celebrations and festivities or else try to organize them to put smiles on the faces of the masses. Growing up did little to make him grow out of his behaviors, but it did give him more of a sense of responsibility... To the point his aspirations were to become a hero to the world (or at least his people) in some way. Eventually when his dreams and mischief became too much for those around him to handle, they bade him to venture out into the world to seek out trouble and correct it, tricking him into going out onto an adventure just to get him out of their hair. Now on his own, he can be as free as he wants, cause all the mischief, mingle with all the girls, and finally save all of the people... Once he starts to actually find trouble, anyway.


Background: Unless one wants to talk about his history of hijinx and silliness, his tale starts best following his arrival to the Capital City. Living on one's own had many perks as it had its downsides: Namely a place to call his own, that he could interact with at his leisure... But it also meant he was solely responsible for it and had no one to cook meals or pay rent. With what gold coins he had and what little he could make with taking on odd jobs, he has snagged a cozy little hoke in the Lower-Class Districts. Far from the sort to be picky, he enjoys the cozy and quaint little home, making his next mission to slowly personalize it... As well as get to know the locals. His receptions may be mixed from others, but despite his proclivity for ice magic, his disposition remains as sunny as the brightest of days. He's garnered some infamy among locals as something of a party animal, often seen in places where the most fun can be observed happening, as well as for bouts of mischief such as organizing snowball fights for children using his magic and pelting one another or even other passerbys. Despite these habits, there are those who see his heart is in the right place when he takes a mission from the Adventurer's Guild and Job Boards, no matter how mundane. Everyone's legend has to start somewhere, right?


Skills (up to 3): Expert use of Ice Magics (wide range of application of ice magic, from practical to personal use), Foraging Skills (able to find useful flora and fauna with relative ease), and Magical Analysis  (can detect when latent magic lingers in a location or object and, potentially, can trace its origins)

Edited by Gardsorm
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spacer.pngName: Jacob 

Age: 20

Species: Human

Personality: A rather kind gentleman. He is very strong willed and loves to help others when possible. He is in-tuned with the ways of chivalry and knighthood. 
 

Background: He doesn’t have much of one but he was born and bred into becoming a skilled warrior, He lost his parents at a young age but he barely knew them so he doesn’t really care much. He is able to love but it depends on who it is. 
 

Skills: 1) Very skilled in hand to hand combat along with any bladed weapon. 2) Inhumanly strong due to collect his enemies souls he has slain. 3) Able to cast elemental magic like Lightning, Fire, etc.

Edited by DarkGhost954
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  • 4 weeks later...

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Name: Fenrag von Svarturwald


Age: 29


Race: Human


Personality: (ISFJ type) Introverted, but confident social guardian. Likes to explore, and spend time away from big cities, preferably spending carefree time in forests and nature. Has an interest in learning more history of the world, and how new ecosystems function, as well as how they can coexist with rising civilization.


Background: Born in a small druid clan inhabiting the forest, Fen grew up amongst the forest. Learning the ways of the druids, he grew strong in nature magic.

Also learning to take the form of animals, he learned the ways and habits of the wolves by living amoungst them for periods of times.


Skills:

1) Nature magic (druid spells)

2) Wild Shape - Can shape-shift into certain forest creatures, including a black dire wolf, and a giant red-tailed Hawk (just big enough to carry a person).

3) Healing magic (druid based healing)

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Name:Heix

Age:17

Race:Fariy

Personality: Fun loving, loves to pull pranks but still a very caring person.

Background:Heix was born differently from his parents, with a darker connection to magic then the rest of his kind. Branded a Dark Fairy and abandoned at a young age, Heix learned to take care of himself and grew his magic. He found his way into the City of Karthel, looking for fun and a job.


Skills (up to 3): Elemental Magic:Can wield a dark fire, that he can shape and shoot.

Illusion Magic:Can create shadows to hide in and blind people.

Conjuration Magic: Can make five different bodies that he can posses. 

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  • 2 weeks later...

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Name: Wilhelm Ironfang
Age: 55
Race: werewolf
Personality: gentlemanly, patient, rugged, sometime joking and if a bit lustful and amorous to a certain degree.
Background: A former court mage and former adventurer, after finally retiring he became an high class noble of sort and decided to live his life in his home he acquired during his days as a adventurer and would have live by himself if weren't for the constant nagging of his former party, making him finally go him looking to hire some maids. 
Skills (up to 3):

a very skilled Evocation magic user, a extremely strong & fast close martial art/combat fighter, and a skilled business man.

Edited by Blitz69
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Names: Tatiana and Lux
Ages: 21 and 23
Race: Demons
Personality: Helpful, cheery, sweet and eager to learn and discover new things and experiences
Background: Rather young and inexperienced demons who thought to travel to the human realm in order to discover the many fascets of it and study what wonders and experiences it holds for them and others. Currently have been hired to live and work as maids within the mansion of a middle aged noble.
Skills: 1) Novice level ice magic 2) Telepathy 3) Dimension door (demon realm) and 1) Novice healing magic 2) Auspex (discern nature and mood of people through their auras) 3) Celerity (insane speed)

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  • 3 weeks later...

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Name: Pruszia Tolvaj
Age: 25
Race: Goblin
Personality: She has a bright bubbly personality that enjoys helping others, which with her naïve and innocent views on life gets her into all sorts of chaotic incidents due to her panache for stealing things to help those in need.
Background: Pruszia grew up a small village and was quickly known in her humble hometown to be the go to person when something went missing as she was constantly blamed for things being lost or stolen. She left her small village traveling the countryside becoming wanted for misunderstanding of items being taken and given to those in need, while throughout her escapades she has honed her craft in thieving. During her travels, she had discovered her talent in illusion magic after acquiring an old tome on illusions during one of her nightly raids of a wizard's tower, which started her path down apprenticeship in magic due to a strange calling to the tome.
Skills (up to 3):  Novice Skill in Illusion-Magic - able to bend light to craft images in the air that others can see or bend light to hide herself from others. Adept Lockpicking - able to use a set of tools to unlock doors or chest, Charm-Speak - able to eloquently speak either diplomatically or lie in such a way to attempt to get herself out of trouble only (doesn't always work as people can sense her true intentions or read her body language with enough skill)

Edited by DrMender
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  • 1 month later...

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Name: Ekōh the 7th Fang

Age: Early 30s

Race: Goliath

Personality:

Ekōh is one to follow his urges and instincts and usually, that has others see him as barbaric if not downright savage by those with an aristocratic or high born person. He is not one to be ashamed of his tactics when it comes to combat.

However, he lacks many social skills and needs to be followed around so does not cause too much trouble. Usually found stuffing his face with food, harassing women that catch his eye, or wandering around. Despite these negative traits, he can be caring to those he considers comrades willing to put himself in harm's way if it means protecting them.

Background:

Born from a Goliath mother and an absent human father. Ekōh was raised in the harsh wilderness taught to fend for himself being instilled that he would need to take care of himself fast. He was not fully aware of what that meant until age ten when he was told to go out alone and survive for a month. It was a struggle, but he managed to accomplish this though coming back to his home found it vacated; only a few items remained, and a large battle-ax with the inscription of the seventh fang upon the handle.

Taking that as his last name before wandering. Learning what he could from adventures, scholars, and reluctant bards gave him a basic understanding of the common vocabulary of the everyman.

In his twenties, he took a quest blindly taking it due to the high reward and contracted lycanthropy from the very thing he was meant to hunt. While it did little to alter his way of life it has made staying in villages difficult at certain times of the month.

Skills:

Cursed by Lycanthropy 

One with this ability could psychically assume the form of a wolf, often via the power of the full moon. In addition, one could psychically assume the anthropomorphic form of a wolf (a werewolf), often via the power of the full moon. Furthermore, one could perhaps psychically assume traits of a wolf, at will. One could also psychically assume a form that combines traits from various breeds of the wolf, at will. One could even transmit this supernatural ability by a bite, a scratch, or the like, at will.

Goliath Lineage

At the highest mountain peaks — far above the slopes where trees grow and where the air is thin and the frigid winds howl — dwell the reclusive goliaths. Few folks can claim to have seen a goliath, and fewer still can claim friendship with them. Goliaths wander a bleak realm of rock, wind, and cold. Their bodies look as if they are carved from mountain stone and give them great physical power and durability.

Animal Imitation

 Due to growing up in the mountains, Ekōh has adopted their habits and started incorporating them into his fighting styles. As a result, both his hand-to-hand combat style and use of weaponry are very reminiscent of animals and beasts. Warriors that have encountered this unnatural fighting style usually state that it resembles that of various beasts due to how his attacks come from an extremely low angle while also being very ferocious and utilizing other unorthodox movements, thus making him very unpredictable and vicious.

Edited by LeSane
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  • 1 month later...

Normal appearance 

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Older appearance

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Name: Thoth (Thau•off)
Age: Nineteen (Usually) Older form (30's)
Race: Aasimir 
Personality:

Like most aasimar, Thoth grew up cautious around others and misunderstood, though never to the hateful extent many of the fiendish bloodlines. Even he was raised by understanding parents, he could not escape the strange looks given towards him, the curiosity wishing to experiment upon him, or even the fearful wanting to get rid of him that his abilities seemed to provoke.

Thoth isn't very trusting of most people causing him to lead a rather precarious lifestyle. It leads him to deal with unsavory people who he knows will not want to keep long-standing ties with others which is just fine with him.

Background: 

Not much is known about Thoth in Etheria, which is a blessing and a curse at the same time. His family was nomadic and lived in deserts and oases for months before moving on. When another caravan heading for Etheria crossed paths with his tribe, the young man took the opportunity and snuck into one of the wagons. It was here that he found a particular scroll he was able to read, but had to perform a ritual with it to make it work.

Skills:

Protector Aasimar

Since Thoth is aaasimar he is tasked by the greater powers of good to protect the weak and innocent of the Realms (Though he doesn't want to do it).  Given a divine missive, along with guidance, to smite evil in defense of those unable to fight independently.

As a protector, aasimar, still young, a fail-safe was made, causing his older self to manifest and act on his behalf. It can only happen once per day when Thoth channels his inner light to envelope himself. It only lasts for a minute.

Eldritch Fire magic

There isn't a difference between normal fire magic and Eldrich fire magic when things like damage, heat, and utility. The only actual differences are the color as it's light green in hue and that it cannot be out through magical means besides blessing the flames, which turn them into a blue and can sometimes be used for healing.

Sweet talker

The young man is very good when it comes to persuading someone into seeing his side of things, Even though he should be using his silver tongue for the good of all people, Thoth usually capitalize in getting rooms, equipment, and supplies for himself.

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Name:  Fietra Silverclaw

Age:  22

Race:  Catfolk (Ranger)

Personality:  Thoughtful, Serious, Loyal, and a bit Naive.  He can be a bit on the lazy side when there's nothing pressing to do.

Background:  Fietra comes from a long line of priests, soldiers, and sages.  He's equally comfortable in both the wilderness and the city, as a result of both a childhood fascination with "what's over the next hill" and "how does this work again".   Fietra also has a fondness for gold, mead (not ale!), and an equal interest in females; the latter of which has gotten him into trouble up to his tail on at least one occasion.

Skills (up to 3):  Master Tracker: he can find people/things lost in the woods and generally find his way around without getting lost himself.    Weapons Master:  He's proficient with both bow and sword.

Edited by hunter
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Name: Balik "The Boomer" Gasgonov
Age: 34
Race: Goliath
Personality: Chaotic good Idiot. Happy and always pushing for friendship. Doesn't mind throwing down, but will likely offering you a drink afterwards.
Background: Balik was born of the Gasgonov clan. A goliath tribe that knew the usual traits of their race one upping each other would turn into an issue. As a result, elders long ago decided to make it a rule that the tribe would settle disputes with official bouts. This was even how the next elder would be decided.

From a young age Balik was trained by his brewer father to box, unknowing that his father was one of the runner ups in many of the old elder bouts, and that his father had been previously trained by monks from a far off land. This led to Balik having an extremely harsh training, but he simply loved it. Loved the burn, loved the pain, and loved growth. This led to him soon becaming one of the favored to win the elder bout when he came of age, as well gaining the nick name and fighting title of "The Boomer".

However something horrible caused him to lose out on that dream. His wife had been killed. He saw his best friend rushing out of his home. When he entered, he saw his wife slaughtered, and found his son hiding. The whole scene filled him with such immense rage. But even the elders could not properly set his friend to trial, as their was no concrete evidence for who did it.

When the match came, six goliaths were set for this match. One was Balik, and one was his friend. When he fight with his friend came, he was drivin to murderous rage. The only rule in the bouts, being that you cannot willingly kill your opponent, was broken by Balik. He lost his chance and was banished from his tribe, and was forced to leave his son behind.

He carries one item with him from those days. His sons old book of nursery rhymes. Well, that and a soft spot for children


Skills:

1. Unparalleled hand to hand combat skill. Drunken brawler style, just like his father.

2. Enhanced speed. He is able to run along walls and water, so long as he doesn't stop moving. Though this makes him prone to heavy damage if tripped.

3. Brewing: Just like his dad, Balik learned to make booze. From simple gut rot, to his own wine, "Gasgonov Hearth and Home".

 

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Edited by LardMcLovin
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  • 3 weeks later...

Name: Gerdo Muvlavich

Age: 65

Race: Dwarven

Personality: Bubbly, jolly, pervert

Background: Gerdo was originally like every other dwarf. Hardy, stubborn, money pincher. Until one day during his underground excavation he found upon something strange. A creature of old within the deep rocks, panting, near death. Gerdo would then be beckoned by this creature within his mind. Drink the blood so the beast could be saved, and he, with great power. At first this was a no no to the Dwarven taboo. What would his ancestors think! But then he was given a brief example of the power... eventually he caved and accepted the blood of the ancient beast. He did indeed get what he wanted, power, but also a lust for more. A lust for life, of women, gold! And not to be stuffed within the mountain! Gerdo knew this must have been effects of the beast within but what could he do?... so he ventured out, now to the surface world. Learning to live life as not only did he gain a lust for more, he was also taught the freedom thinking of beast and nature. A Dwarf yes... but a happy dwarf connected to the elements.

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Description

Height: 4'7 when Dwarven. 8'2 when in being.

Body: rotund and jolly as a dwarf. Hard and muscled as Being.

Skills (up to 3): 

Regeneration (mild to cuts and scrapes. Fatal injury is still fatal. Keep the mages away!)

Transformation of the being (body morphs into a humanoid form of an old being. Physical abilities go up.) X2 a day. A third is possible but leave him vulnerable the next day.

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  • 1 month later...

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Name: Mallory Elysion
Age: 20
Race: Scylla
Personality: 
Background:
Skills (up to 3):
Water to land - Mallory can change from his Scylla form into a more human form capable of walking and functioning the same as any other land walking species. 

Water wielder

Song of the sea - Mallory grew up around many ocean races and learn various talents. One of which was using singing to cast spells. While his singing voice does not have the same effect as a siren he can alter his actual voice to have a somewhat hypnotic effect so he can be very persuasive without the use of chemicals or violence. Mallory has often used this skill to obtain information that he can sell on. Unlike some of the sirens he grew up with - he has never used it to commit violent crimes against anyone. 

 

Edited by Starcry
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  • 1 month later...

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Name: Serenity
Age: 19
Race: Human


Personality: She is often cautious and sassy due to her lacking trust in most people. However, she tends to provide help and support when she knows there will be no harm done to her in the process.  This is especially the case when she knows she will be benefiting from helping.


Background: Raised in a modest environment, but she never really got a taste of her own freedom and independence and so, she decided to explore the world further. It came with a lot of issues like making allies and later realizing how little they cared for her and how they were just opportunistic, leading to her trust issues. Despite that, she continued to adventure as she enjoyed the thrill.


Skills (up to 3): 1) Exceptionally good at being stealthy and unassuming.

2) She is very flexible and has good reflexes 

3) Knows her way around light magic - can create light and shape it but cannot produce anything bigger than her size
 

Edited by Ruri
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Name: Kris
Age: 18
Race: Human 
Personality: Stoic, Outspoken, Friendly but has a passively intimidating face, loves choclate
Background: In this version Kris grew in Etheria along with his Dreemur family. In this version however Kris is a chimera, meaning that his original mother that died in birth was supposed to give birth to two twins but because upon conception his would be twin sister died, his soul got transferred into Kris's body giving him a chimera soul, his biological mother. died from the conception, an unfortunate medical issue of medieval times, his biological father got quite distraught over the passing and due to it sent Kris to a shelter only to be claimed by the dreemur family later.

Despite the depressing conception Kris grew up pretty well among the dreemur family, due to being part his tween sister he would often prefer more androgynes clothing and would see themself as a girl and a boy, that didn't concern much the people surrounding him but one issue he did have was the way he stood out from his family, he hated the fact he couldn't cast magic and that he didn't share horns or a furry body, usually wearing a red band with horns in his younger days to try to fit in but ultimately it didn't matter.

in his teens he would study the art of the sword and would find himself quite excelling at it, relative to others he was also very flexible so basically he was meant to wield the sword, quickly gaining the status of a strong warrior
Skills (up to 3):

1. sword fighting

2. Agility

3. Two souls(his body is inhabited by two people, if Kris is rendered unconscious Chara would take hold, being much more aggressive and merciless, besides that he also tends to regain stamina very quickly after battle and isn't completely unaware of his surroundings in sleep)

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