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  1. Neptune

    Lucius Sheridan

    From the album: Neptune's Characters

    Character Identity Information Name: Lucius Sheridan Age: 20 Gender: Male Religion: Catholic Species: Human Origin: Lathulla, Craethiel Kingdom Nationality: Craetharian Occupation: Adventurers Rank/Title: Noble, Lord heir Physical Appearance Height: 180cm (5’11”) Weight: 62.5kg (9st 12lbs) Eye Colour: Blue Hair Colour: Blond Physical Description: Lucius is quite a tall man for this era, standing almost six feet tall. He has the lithe frame of a fighter, with a broad muscular chest going into muscular arms that show that he is quite physically strong. He has a trim waist going into long, lithe and muscular legs. So overall he has a strong and healthy body shape that indicates his skill as a fighter. His blond hair is quite long, going down to his waist. He has some that curls around his face, cut shorter than the rest. The rest is usually tied back with a red bow and spills down his back. His hair has an incredible amount of volume and thus it can often seem to be wild and all over the place. He has quite a handsome face, with a slender jawline and well shaped lips. He has a nose that fits well with his face, as well as sharp and an intense blue eye. His left eye, however, is covered by a patch to hide it from view. He tends to dress in quite a rich manner, with expensive materials. He likes to make himself look very presentable and is somewhat vain when it comes to his appearance. He also has a set of armour that was created by Daedrin, in Selil. It was very expensive, and the metal is darker than a standard steel armour. That is because it is a steel alloy with another metal called Glaedian, a rare exotic metal which strengthens the steel. Lucius has a necklace that hangs around his neck at all times. The main part of the ornament if shaped like a dragons head, with what appears to be a red glowing triangular point underneath it. It appears to be a dragon's scale, and he values it greatly as it was a gift from his mother. Personality, Traits and Abilities General Overview: At first glance, Lucius comes across as a serious and proper young man. He has a golden tongue, and is flawlessly polite in front of the correct company, including his parents. However behind closed doors and in front of the right people, such as his sister, he is less proper and polite. He sometimes swears just for the pleasure it gives him. He often dislikes the kinds of expectations and responsibilities levelled on him by his father, and sometimes chafes at his restrictions, sometimes leading to rebellious behaviour that can cause headaches for his father. He is very adventurous, and loves going and seeing new places. He takes every opportunity to do so, and he has a desire to travel from one end of Craethiel to the other. He faces challenges head on, and does not become stressed easily when faced with a new situation. He is quite a confident young man, easily looking others in the eye, and never letting failures bring him down. When he sets himself a goal, he can sometimes forge himself ahead with a single mindedness that tends to exclude everything, and everyone around him. Thus he has workaholic tendencies, and it is not uncommon for him to spend several days in his lab, not sleeping or eating, when working on a particular project. He is quite observant, often noticing things that others do not. This is more of a developed trait due to his training as a tracker and hunter. He needs to be able to observe the smallest of details in order to hunt someone or something down. Strengths, Skills and Abilities: Physical strength: Lucius is very strong, and is far stronger than the average human male. While it may pale compared to creatures of magic, it is enough to serve him very well. Lucius has been taught from a young age to be able to fight, and thus he has been given numerous lessons to give him the following combat skills. Swordsmanship: He has been trained from the age of four how to handle a sword and how to fight with one. He has been taught to use a variety of swords from two handed longswords to one handed short swords. He is also proficient in the use of daggers. Archery: He has known how to use a bow and arrow since age of six. He has spent long hours practicing, and can shoot the arrow off of someone’s head at thirty paces. He can also fire arrows with quite a bit of accuracy from a moving horse. Hand to hand combat: When weapons are unavailable, he utilises his fists and feet. He is quite good in a hand to hand combat situation. His natural physical strength greatly helps him. Tracking and Hunting: From a young age, Lucius has been taught how to track things, from hunting game to humans. He can track someone days after they have passed through an area, by looking for signs that they have passed through such as footprints or damage to foliage. He is quite skilled and thus few can cover their tracks enough from him. Science (Chemistry): In his spare time, Lucius sometimes like to pursue scientific goals. His particular area of interest and expertise is Chemistry. He knows how to do a variety of things with chemicals, including create primitive explosive devices although he doesn’t tend to carry them around as they’re usually quite unstable. Weaknesses: Lucius is still human at the end of the day and he can be killed in a variety of ways such as being stabbed in a way that damages major organs. The human body has numerous weak points that can be exploited. If he encounters a fighter of superior skill, he can be overwhelmed by them and be at their mercy. Due to the fact that he has no left eye, he has a blindspot on his left side that can be exploited. He also doesn’t know any kind of magic, thus he is weak to magical attacks. He also has a bit of a weakness for good booze and beautiful women. Ambitions (Hopes/Dreams): To go on adventures all over Craethiel. Hobbies and Interests: He loves hunting, as he loves the challenge of tracking animals and then being able to successfully hunt them. His main hobby and love is his science, and will spend hours locked within his lab doing experiments that do sometimes, literally, blow up in his face. He also loves stargazing, and will spend hours glued to his telescope (very primitive compared to modern machines), charting the stars. He also quite enjoys music, and knows how to play the violin. Personal Sexual Information Sexual Orientation: Heterosexual Turn ons: Unprotected sex Being dominant during sex Being rough. He loves pinning his partner down and fucking them roughly. This often involves hair pulling, choking, nails digging into flesh and spanking among other things. Oral, mainly receiving although he does like to give it to women. Having multiple partners, and being able to fuck them all deep and hard Having sex with someone he doesn’t love, or even know. He loves the illusion of intimacy. Turn offs: Being in extreme pain The thought of being fucked Scat, and watersports Gore and Vore Penis Length: 11” Breast Size: N/A Sensitivity: Average Additional Sexual Information: His neck can be a little sensitive at times, meaning that if someone were to kiss or even give a love bite, it can cause his cock to become hard. He also likes having his back scratched. Even though it can be painful and pain is a turn off, the pain induced by a female scratching his back during sex causes an increase in his lust, thus encouraging him to fuck them harder and faster. STD History: Clean Extra Information Father: Edward Sheridan Mother: Mary Sheridan Siblings: Ciara Sheridan Grandparents: Franklin and Lauren Sheridan on his father's side. George and Jayne Willow on his mother's side. Children: None Grand-children: None House: He loves on his parents estate, out the outskirts of Lathulla. It is a large mansion with extensive grounds that he will one day inherit. It is called the Sheridan Manor. Pet: A white stallion by the name of Aeris. He has raised this horse since he was a foal, and he is fifteen hands at the shoulder. Additional information: He has a sword, that he calls Draden, which roughly translates to Dragon’s Tooth, as the colour of the blade matching the scale on his necklace. The blade was made by Daedrin, in Selil, much like his armour and is infused with the metal Mangenarr, which gives the blade its unique red colour. History Awards/Commendations: None Criminal Record: Clean Medical Record: He lost his eye in a skirmish. Luckily he survived the wound, but lost his eyesight in his left eye. Bio: Lucius was born with a silver spoon in his mouth. His parents were quite rich as his father was the Lord of Lathulla, but they tended to give over his care to a nanny rather than look after him themselves, thus he didn’t form a very close relationship with them when he was a young boy. All he knew of them was that they were distant authority figures that expected him to study hard and to get all of the questions right. He was given a teacher that taught him how to read and write, and drilled manners into him. When he was two years old, his younger sister Ciara came along. He instantly loved her, and would spend his free time playing with her, when he was allowed his free time. However due to the different expectations laid down on them, they were forced to spend most of their time with their respective tutors. He was taught swordsmanship from a young age, and would be made to spend hours practicing to help bring up his skill with his blade as well as to train his body. As he grew older, this extended into archery, when he was finally strong enough to be able to draw a bowstring. They attempted to teach him how to use a crossbow, and while he accepted the lessons, he much preferred the bow. While it wasn’t as powerful as a crossbow, it was far more maneuverable with a greater rate of fire. His parents also hired a local hunter to teach him the skills needed to track and hunt game, a skill that he can also put to use with people as well. His adventurous streak caused many headaches for his parents, as he would often wander off out of the estate, often taking Ciara with him as she thirsted for adventure as much as he did. Sometimes it would be to the surrounding wilderness, despite the dangers, but it was often to the town of Lathulla. He liked meeting new people, and learning new things about them. He especially loved meeting the sailors from the ships, who often told him about distant towns, cities and countries. He loved to learn as much as he could, and he became well known in the taverns as the questioning young man. His father often tried to confine him to the estate, but failed as much with Lucius as he did with Ciara. His mother was not so upset with them, as she seemed to understand their desire for adventure. A desire that she, as she once admitted to Lucius, once shared in her youth. But she had traded her adventures away to marry their father, to settle down and start a family. When he was sixteen, a band of robbers broke into their estate home with the intention of stealing their valuables. Lucius refused to be cowed by them, and fought back fiercely, using all the lessons from his youth. He killed most of them, however the last bandit was able to stab him in his left eye before his death. Lucius almost died from the wound, but his mother never gave up and called in healers from all over to tend to him. He recovered from the wound, but he has lost his left eye and thus has a blind spot on his left side. This incident did little to hamper his adventurous tendencies, and he is even worse than ever. He argued long and hard with his father, as he wanted to go out and see the world, while Edward wanted to keep his children nice and safe within the estate. Eventually, he won the argument, mainly because he argued that they clearly were not safe on account of the bandits, and their father finally gave permission for him to go on adventures. He is determined to take Ciara with him.
  2. From the album: Neptune's Characters

    Character Identity Information Name: Lord Alistair Blackwood. He also has another name; Xenoth. Age: 27 Date of Birth: 29th September 1173AD Gender: Male Religion: He has no religion, but poses as a Roman Catholic. Species: Originally, he was a simple human however he has been taken over by a spirit who has now taken complete possession of him. Origin: Selil, Craethiel Kingdom. Nationality: Craetharian. Occupation: Business Empire owner. He develops and trades in war weaponry, as well as several other business ventures such as food, and mining materials. Rank/Title: Lord Physical Appearance Height: 6’2” Weight: 70.6kg Eye Colour: Gold Hair Colour: Blonde Physical Description: Xenoth’s physical appearance is greatly deceptive. His human form is quite tall, and is quite slender. He is well toned, with a decent amount of muscle mass on him although he looks weaker than he actually is. His blonde hair is very light, almost to the point of being white. It is cut short, only going down to his neck and clinging to his head tightly. He has some hair framing his face, as well as some hair that comes down over his forehead and between his eyes. His eyes are as golden as the sun that shines down upon Craethiel, and filled with malice and contempt for everyone and everything around him. He has a slender jawline with a rather pointed chin that give him a somewhat pretty-boy appearance. He tends to wear either smart formal, or smart casual clothes and he will always carry himself tall and authoritatively. He is also often seen wearing a set of black armour, with red decoration. He has a secondary form which appears to be some kind of demon, however it is actually his natural spiritual form in a physical manifestation. He stands at ten feet tall, towering over any mortal. Unlike his more human form, he is absolutely huge in terms of muscles with a very heavy set chest and bulging muscles on his arms and legs. The nails of both his hands and his feet are long and claw-like. His skin is a purple-blue in colour in colour, showing off his well defined muscles. Generally, his body is rather humanoid in shape however emerging from his back are three sets of wings. The top set are made from black feathers and are the largest, allowing for supported flight. The bottom set, however, are more bat-like in appearance with thin ‘fingers’ with black membrane between each one. The middle set are a mix of the two, beginning as feathered wings which grow into more bat-like ones. His face is humanoid in design, although his features are twisted, with cruelness etched into every line. His eyes glow a deep, menacing red that radiate hate. He has two horns that emerge from the side of his head before curving up in two majestic and sharp points. His hair is snow white in colour, in stark contrast with his complexion. His has natural plated armour on the skin of his arms, legs and the side of his torso. He seemed to have a strange kind of crystal that is embedded in his chest which looks almost like a tree with a central trunk and branches coming off of it. Personality, Traits and Abilities General Overview: Xenoth is a cruel and ruthless individual. He completely lacks any form of empathy towards other people as he cares for one person, and one person only. Himself. He is very self-centered and selfish, only doing things for other people if it benefits him in the end. Otherwise he will refuse to do it, and not kindly either. He laughs at the misfortune of others, and will torment and taunt them for his own amusement. Xenroth likes to be in control of a situation, and if he feels that he has lost it, then he will become exceptionally angry and far more cruel and ruthless than what is normal for him. He feels that the people around him exist for the sole purpose of pleasing him, and he will take what he wants from them without thinking of the effect it has on them. He does not respond well to threats, and will quickly show you why it is a bad idea to threaten him. Strengths, Skills and Abilities: Change form: Xenoth has two forms. His human one, and one that resembles a demon. He becomes taller, stronger, faster and a lot more deadly. Superhuman strength: He is at least ten times as strong as a human, and thus he can move objects that a human would not possibly be able to. People are often extremely surprised by how strong he is due to his slender body. Superhuman senses: All of his senses are more sensitive than a humans, although not by much. Telekinesis: He is able to telekinetically move things with his mind, that are a maximum of twice his weight. He imagines them as extra ‘hands’ which he can use to manipulate the environment around him. Telepathy: He is able to communicate with his mind by creating a bridge between his mind and the mind of his target. He can implant his own thoughts into their mind, allowing him to talk to them without saying anything out loud. He can also read the surface of their mind with ease but it does require some effort to dig deeper into their mind to get more information. Illusions: Xenoth is very skilled at creating convincing illusions that one cannot tell the difference between reality or not. He uses this on his victims to force them to see what he wants them to see. To manipulate what they perceive and to generally mess with their mind. He uses this to twist his victims into believing what he wants them to believe, as well as to make his victims suffer. Dream Manipulation: This is part of his illusion manipulation, which he can use when the target is asleep. He can manipulate their dreams, to either give them the best dream they have ever had in their life or give them the worst nightmare of their life. He often uses this ability to cause his victims to fixate on him, to make their affection bond to him… or to give them such terrible nightmares that they no longer sleep at night. Fast healing: Due to the supernatural nature of his possession, it has given him the ability of fast healing. Weaknesses: Change form: He can only do this for a limited amount of time due to the energy requirements. At most, he can only spend a few hours in his second form. Superhuman strength: He could accidentally break something, or harm someone without intending to. Due to his personality, he would only lament the former and only if it was his property in the first place. But he can do unintended damage. Superhuman senses: As there is much of an increase, he has similar weaknesses regarding his senses as humans do. Telekinesis: Trying to lift objects beyond his ability will greatly strain his mind and could even cause brain damage if overused too much. This can result in headaches, strokes, unconsciousness and perhaps even death. Telepathy: Similar to his telekinesis, if he uses it too much he will strain his mind with similar consequences. Illusions: He needs to maintain his concentration in order to maintain this illusion. If it is broken, then the illusion drops and the target will be able to see the real world again. A person may be able to find small flaws within the illusion which they could use to identify it as such, however Xenoth is extremely skilled so it would be hard for them to do so. A strong telepath would be able to resist, or outright stop the illusion from working on them. Dream Manipulation: This only works on individuals that are asleep. It doesn’t require as much concentration as his illusions, as the dream eye is unfocused regardless, but he still needs to concentrate enough to be able to manipulate the dreams. The dreams also do no physical harm to the target, although repeated nightmares may have a psychological effect on them. Fast healing: This takes up a lot of energy, and if he has been badly injured he will need to eat a lot of food to be able to make up for the shortfall. Ambitions (Hopes/Dreams): He is trying to find the perfect host that is well able to handle the power of his spiritual form. Hobbies and Interests: When he is not running his business empire, or entertaining himself with his slaves, he can often be found in the King's Court, interacting with the King or the other Lords and Ladies. His only genuine hobby is playing the piano. It is something he really enjoys. Personal Sexual Information Sexual Orientation: Pansexual Turn ons: Inflicting pain on others. He likes to make others suffer, finding it not only amusing but also sexually satisfying. Being extremely rough with his sex. He does not have a gentle switch. He will beat his partners, cut them, choke them, pull their hair among other things. Dominating others. He will never submit to someone else. He loves having control and dominance over others. Unprotected sex. He does not pull out, either. Being involved in orgies, gang bangs, threesomes, etc. Basically having multiple people in a single sex session. Turn offs: Submitting to others, as well as taking it. Experiencing pain himself. Penis Length: 16” in length, 5” in circumference. In his demon form it can grow up to forty-three inches in length. Breast Size: N/A Sensitivity: Average Additional Sexual Information: Xenoth will refuse to submit, to anyone. He will always play the dominant roll. His human dick, despite the monstrous size, is a normal human cock in appearance. His demonic-like one is not. It had a pointed tip to the mushroom head, as well as a spine that runs along the underside of his cock with several hard protrusions. He also has ribs that curve up around his cock, with nubs running between them. He also has a series of very thick veins. STD History: Clean. Extra Information House: He has a large luxurious manor in the city of Selil which is situated in the richer part of the capital city, near the King's Palace. He also has his own private estates outside of Selil which is guarded by his own private guard. Pet: He doesn’t keep animal pets. Additional information: He smokes tobacco quite often, and he also takes various drugs. History Awards/Commendations: None Criminal Record: Thus far he has kept if quite clean. Medical Record: The body he is inhabiting is quite healthy. Bio: His host, Alistair Blackwood, was born into a rich and wealthy family who were part of Selil’s Elite Class. His father was a businessman, who worked with the King and his General to produce fine weapons for the King’s army. As such, his wealth only increased as time went on, as there was always need for weapons to be supplied to not only the army but the general population. So Alistair was raised in a very well-off environment and attended a private school with the best education that Craethiel had to offer. To his father’s delight, Alistair showed a lot of promise when he was a young child when it came to business. His father began to introduce him to the family business and taught him everything that he knew. Alistair was the second oldest son out of five children. His older brother had no interest in the business, and was much more interested in being enlisted in the King’s army so Alistair became his father’s progedy. By the time Alistair was eighteen, he was working full time within the business, working for his father. Unfortunately, his father met a rather undesirable end when he was attacked by bandits one day while travelling and brutally murdered and any money and possessions he had on him, stolen. Despite his grief at his father’s passing, Alistair took over the business and continued in his father’s name. He expanded it, moving into the field of food so that he could provide cheaper food to the army. He also cut the price it took to manufacture his weapons by moving into the mining business and sourcing his own materials for his weapons and selling any surplus. By the time he was twenty-two, he was given the full title of Lord by the King and welcomed into his court due to the hard work that he had done for the Kingdom. Unfortunately for Alistair, this caused him some unwanted attention by Xenoth, a malevolent spirit that was searching for a perfect host that would allow him to have fun with the mortals that amused him. One night, while Alistair was pleasantly asleep, Xenoth took possession of his body and took complete control. The process was painful for both of them, but Xenoth successfully suppressed Alistair’s consciousness and was able to hide it away in the furthest corner of his mind to gradually fade away into nothingness. Unfortunately, it had the result of turning Alistair’s blue eyes gold with slits for pupils. At first, Xenoth wasn’t sure what to do about this, but it wasn’t long before he noticed that one of his servants was acting strange as if she was afraid of him. She would keep conversation to a minimum and always eyed him with suspicion, as if she knew what he really was. He realised that this could be turned into an opportunity, and he quickly convinced his guard as well as the King that his eye change was the result of this servant who had been operating as a secret witch, who had done some kind of spell which had resulted in said change. Due to how people viewed witches at the time, and this was the word of a Lord over that of a Servant, the guard quickly put her on trail and found her guilty before burning her at the stake, which allowed Xenoth to completely secure his position. Since then, he has been pretending to be Lord Alistair Blackwood, using his position of wealth and power to do what he wants and using his business as a front as he also secretly sells military weapons to bandits and thieves that are able to pay the price for them. He also has a group of spies that spy on his competition companies and sell the information on shipments to these bands so that they can attack and loot them at will. As such, some of the bandit groups are very loyal to him as he is a good source of money for them.
  3. From the album: Neptune's Characters

    Character Identity Information Name: Talivana. Age: 2,500 years Gender: Female. Species: Eldyrannth. Origin: Therarr Mountain’s, the Eldyrannth City of Vorserend. Nationality: Eldyrannthian Occupation: Eldyr High Guard Specs Ops. Rank/Title: Eldyrannthian Crown Princess Physical Appearance Height: 6ft4. Weight: 154lbs. Eye Colour: Gold. Hair Colour: Pitch black, slightly curly and to the waist sometimes tied up at the neck with a golden hair tie. Physical Description: Human form: Slender yet has the body of a fighter with toned muscles. She has a full and curvy figure with D-cup breasts, flat stomach and lush thighs on her long legs. She is very beautiful looking- delicate and exotic looking, almost cat like with a graceful looking angled face. Her eyes are slightly angled with a nose and mouth that are proportional to the rest of her face. She has pointed ears which are large enough to reach the top of her head, with a few bone spikes along the rim of the ear. On her arms are gold gauntlets that go up to her elbow. They cover the back of the hands and cover her fingertips. Embedded in the gauntlets are the coloured crystals. Dragon form: Western style dragon that is white with gold eyes, gold claws, spikes, gold tail fins and wing membrane. Ageing and size: Every 100 years, Eldyrannth’s have a growth spurt of, on average, two metres. The wingspan is, on average, four times the length of the body. So as she is 2,500 years old, she is 50metres in length and has 200metre wingspan. (For some prospective, that's half a football field as the length of the body and two football fields long for the wings. She is slightly smaller than the Boeing 747-8 Intercontinental Jumbo Jet, with a wingspan almost 3x the wingspan of the Boeing 747-8 Intercontinental aircraft) Personality, Traits and Abilities General Overview: When people treat her with respect, then she will be kind and friendly to them and give them respect in return. She doesn't like it when people lie to her and will be very cold to those who do, even to the point of shunning them from her presence. She can hold a grudge for a long time, however, if the person who had done her wrong apologises and means it, then she can forgive and forget, depending on the circumstances. Since the murder of her entire race, Talivana has become less self assertive due to the crippling blow that she suffered that day. She hates being alone, and finds the silence of her mind overwhelming and sometimes scary. Talivana tries to hide her fears from everyone, only suffering in private. She now cannot stand to be in a crowded place, finding the noise disturbing to her, as it only serves to remind her that she will no longer be within the group mind of her species. Since the incident, nightmares plague her sleep so often she has a short fused temper from not being able to sleep well but she always tries to keep herself in check to avoid taking it out on anyone. Strengths, Skills and Abilities: Strengths: She is much stronger than a human, so she can easily overpower them. In her dragon form, she can easily overpower a number of enemies at once or she can easily flee. She can heal a lot faster than other races and she has access to the crystals that give her unique abilities which cannot be directly duplicated by others. Turn into a dragon: She is 50metres in length and has 200metre wingspan. (For some prospective, that's half a football field as the length of the body and two football fields long for the wings. She is slightly smaller than the Boeing 747-8 Intercontinental Jumbo Jet, with a wingspan almost 3x the wingspan of the Boeing 747-8 Intercontinental aircraft). In this form, she can breathe fire, fly and use her claws for lethal attacks. Her tail, with the shark like fin, can be used as a rudder to steer in both aquatic and aerial situations and is extremely powerful. Crystals [For more information, consult the Extra Info]: The coloured crystals that she has are as follows: Grey: This allows her the telepathically link to the crystals that she uses on her gauntlets. Gold: This crystal allows Talivana to help control the crystals she uses and to put in set pre-programs. Yellow: Increase speed and agility and able to do Air attacks. Decrease in physical strength. Weakness to Fire based attacks. Spectrum colours in irregular veins: Draw energy from other sources and then be able to transfer that energy into the user. Black with white veins running though it: Used to manipulate the metal on the gauntlets. She has two, one on the back of each hand, imbedded into the metal of the gauntlets. Black: Defence. Repels magic and also physical attacks. Orange: Holds a large amount of energy. She has one on each gauntlet. Pink: Knowledge store where Eldyrannth’s can telepathically store knowledge for later use. Hand to Hand combat: She can fight hand to hand and in tight quarters, she is very athletic, however, she is not good at long range fighting. This can be used in conjunction with hand held weapons like daggers. Telepathy: As a naturally Hive mind race, Talivana is an extremely powerful telepath. She can handle the weight of tens of thousands of active minds. She can also communicate with people not of her species, but rarely opens her mind to them for fear of the damage it could do to them. She can also bridge a non-telepathic mind into the mind of another (Either telepathic or not). Telekinesis: She is able to move objects that are as much as ten times her weight. She has to concentrate very hard otherwise she will not be able to do it, or at least not very well. It is so precise that she could rupture a vein or artery inside someone's brain. However she has never used this ability due to the moral and ethical ramifications. Sorcery: Talivana is an extremely powerful Sorceress, even among the Eldyrannth. She has huge reserves of exotic energy to fuel spells, and can accomplish things that others would have no hope in doing. She also learnt from her mother, who drew upon the Royal vault of knowledge to give Talivana a wide range of spells to utilise. Fly high and tolerate low oxygen levels: Due to her one way breathing system (Like a bird), she is able to fly higher than other winged creatures as she is able to tolerate lower oxygen environments as she is able to extract oxygen more efficiently then beings with a two way breathing system (Like a human) Scales: Her scales are as hard as diamond. You would need a lot of energy to break through the scales. The scales are done small and in such a way that allows her to move. The scales themselves are not flexible. These are pigmented. Skeleton and Super-Human strength: Strengthened skeletal structure that has a high tensile strength and yet is nearly 20% lighter than a mammalian skeleton. In human form she can lift about 4 times her weight and in her dragon form she can lift twice her weight. Ichor and healing: When she bleeds the scab forms a resin looking covering over the wound (like a tree). This is to protect the wound from infection. She can heal in nearly a fraction of the time of a human and this includes broken bones. The Inchor in her blood is broken down to Chor (What she uses for the fire. See extra info for more detail) and stem cells. When in a battle and breathing fire a lot, her body goes into overdrive to produce more Chor. This in turn produces more stem cells for healing, and thus heals slightly faster. However this puts a huge tax on the bodies resources. Fire: Her body breaks down Inchor into stem cells and Chor. The stem cells go off to heal while the Chor reacts further to produce the flammable Gas of Chor. This is stored in a gland at the edge of the lungs, with tubes going up the throat to the top of the mouth. There is a small spark producer here, that ignites the gas to produce the flame. Inchor can he spat out alongside the gas, creating lethal napalm effect. The vapour from the liquid is also a heavy irritant and any unprotected eyes can be affected. This is why when producing flame the Eldyrannth closes their third eye lid which they have in both forms. The third eyelid is used in both aquatic and aerial activities. They can also spit out Inchor without igniting it to put a waterproof layer in something. However this is highly flammable. Stomach Acid: Their heart contains a left aortic valve so they can, willingly, redirect blood flow to essential organs like the brain. Also they can redirect it to the stomach increasing their stomach acidity so they can digest bone. When they produce too much they will sometimes throw it up. As they can do this on command they can use their own digestive juices as a defensive option. Senses: She have very keen eyesight and have advanced night vision. She has sensitive hearing and they have a sensitive sense of smell. Not only this, they can use their tongues like a snake and further distinguish scents from each other. They can do this on land as well as in water making them deadly hunters of all environments. Flexibility: She is very flexible and can climb trees easily, which she very much does enjoy doing. Weaknesses: Dragon Form: The under-belly is her weak spot as it is not made from the same material that the rest of the scales are made of, it is more softer and more hide like to allow easier breathing without hindering her performance. If she were to be struck at the right place (in between the rib bones and into the heart) it would mean instant death. Or a slow, painful one if the Inchor glands were struck as the Inchor is essentially their immune system. She cannot remain in this form for very long periods of time as she becomes more animalistic the more time she spends in this form. When flying, she is using up her energy and working her muscles. She must fly often to keep her endurance up so that she is able to fly for extended periods of time, and even then she needs to stop to prevent passing out or straining her muscles. Her wings may become damaged which will impede her ability to fly. If they are damaged severely enough, she will not be able to fly and will have to wait for the membrane to re-grow before she can fly once again. Cold (In dragon form)/Hot(In humanoid form): She slows down in colder weather, but also suffer when it becomes too hot. This is due in part of her cold blood as she does require the sun to regulate her temperature and if she is too cold, she tends to slow down. In hot weather, she becomes sluggish as she gets to hot and must cool herself down some way as she does not sweat like other humanoids. If she does not cool down, it could potentially be life threatening. Inchor and the Crystals: In return for the large amount of power gained from using the powers, over time, the crystals power turns the Inchor into crystal itself from the exotic radiation that the crystals give off every time they are used. As Inchor is a constant presence in the blood, this essentially crystallises the blood. In the later stages of this illness, as the blood thickens and the crystals scratch them from the inside out, it can become very painful. If death does not occur soon, the victim can ask another to end their life to end the suffering. The more the Eldyrannth uses their crystals, the quicker the blood turns to crystal. They are also more susceptible to infections the further down the illness they are. Most hope that they die of a virus then the crystallisation of their blood. Stomach Acid: This can burn their throat and leave it raw and irritated for a few hours or even longer making it painful to eat or drink. Combat: She is not a good long range fighter, so she is vulnerable to an attack from far off. Crystals: In order to use the crystals, she will need energy to do so. The more she uses them, the more energy she uses up. If she exhausts herself, she can pass out and leave her open to attack. Or she will lose so much energy that she no longer has enough to keep her heart beating and die. Telepathy: The Eldyrannth are a race that has a natural, telepathic, hive mind. This means that Talivana is an extremely powerful telepath and can hear a thousand voices at once. With people not of her species, she will not open her mind to them unless they gave her express permission. Her mind can overwhelm other races, and they can become lost in her mind easily. Telekinesis: If she tries to move more then she can handle, she can use up a lot of energy and pass out, even strain her mind. To be able to use telekinesis if she concentrates and if someone distracts her, she can lose what grip she had. Also, she may accidentally trigger it when she is angry and cause the person she is angry at fly away from her. Her telekinesis can be so precise that she can use it to crush veins and arteries inside someone else's mind. This can be taxing on her, but she never likes using this ability anyway. Sorcery: If she does a spell that far exceeds her energy pool, then she could completely drain herself of exotic energy which would ultimately lead to her death as Eldyrannth are, by nature, Exotic Beings and require Exotic Energy in order to live. So she must be careful to the spells she uses, so that she does not over-tax herself. Fire: She only has a limited amount of Inchor at one time and must wait for her body to produce more. Ambitions (Hopes/Dreams): To get revenge for the death of her race. Hobbies and Interests: Training and studying are her main hobbies, however she does like to ride Aelda from time to time. She loves being in her dragon form and flying high in the sky and feeling the wind brush against her body. She also has a great love of painting, and it has been a hobby of hers since she was a young child. Sexual Orientation: Heterosexual Personal Sexual Information Turn ons: Having unprotected sex Making love with someone she loves deeply When she's in the mood, she likes to be fucked hard and rough Being touched in certain places, as she loves the feeling of strong hands moving across her body Turn offs: Being controlled Being abused, or someone being violent towards her Scat and golden showers Gore and Vore Penis Length: N/A Breast Size: D-cup Sensitivity: Average Additional Sexual Information: When Talivana is having sex with someone she loves deeply, she may draw back the metal covering her fingers. When her fingers are exposed, it allows her to stick to almost any surface. When getting very intimate with her partner, she will either interlock her hands with her partners, or hold onto their face. This would need to be done while facing towards each other. STD History: Clean Extra Information Father: Kayrin Eldyrannth. Deep purple eyes. Deceased. Adoptive Father: King Temaelrin Eldyrannth. Black eyes. Mother: Queen Jyavana Eldyrannth. Golden eyes. Deceased. Children: To be filled in. Adoptive children: Kaylarvana Eldyrannth. Blue eyes. Siblings: Princess Lyravana, Golden eyes. Talivana also has a brother that she does not speak about; Crown Prince Talrin Eldyrannth, Black eyes. Banished and dishonoured. Grandparents: Queen Kaliavana and King Xharin House: She used to have a small home on the edge of the Eldyrannth city. It is now destroyed and she has no permanent home. Pet: She does not have a pet, but she does have an Aelda horse, called Aena which means ‘Swift One’. He is 23 hands high and a snow white in colour. He is very muscular and he has a lot of stamina. He is very tame, and extremely patient. He loves running, however, and will take any chance to do so. History Awards/Commendations: None. Criminal Record: Clean, as far as she is aware. Medical Record: Her medical history has been quite healthy throughout most of her life. She is currently at Stage II of Inchor Crystallisation. Bio: Talivana was born to her mother, along with her twin brother Talrin. To the absolute horror of their mother, the two of them emerged at the same time, clinging to each other as they refused to go one after another. They were as close as Eldyrannth twins could be. One of the things immediately noticed about the newborn twins, were that they were sporting two hearts, unlike usual Eldyrannth. When they were extremely young, they had many tests done on them but other than the hearts, the Doctors were unable to find anything unusual apart from some strange brain readings but they were unable to pinpoint to the source. The twins were very healthy, active and intelligent. The two were extremely close when they were children, with them rarely being in a separate room from one another. The two were usually holding hands, and would often act as one person. There were problems in the family, though, and one point of major contention between Talivana and her brother. Their father was completely absent, and only came back every few years. And even when he was there, he usually only spent time with Talivana. Talrin grew to resent his father, but Talivana could never really understand the depths of his resentment towards their father. She had always loved Kayrin, even if she rarely saw him. As Talrin started growing older his behaviour began getting worse and he would often have autistic fits with both his mother and sister. When they were four, another man stepped into their family unit; Temaelrin Eldyrannth. He became their adoptive father, and took Talrin under his wing. As Temaelrin was a very vigilant and present father, Talrin’s behaviour began to improve and things became more peaceful around the home, where he was concerned. Talivana didn’t entirely approve of her mother bringing another man to her bed, behind her father’s back but it wasn’t really any of her business. She quite loved her adoptive father, and didn’t want to drive him away so kept her options to herself. She was just glad that her brother was better for it. As the twins grew a little older, they began to spend some time apart from one another as they diverged into separate interests. Talivana took more of an interest in the fight against the Daedra while Talrin had more of a scientific turn of mind. He loved doing little experiments and would read numerous scrolls on a large number of subjects, seemingly absorbing every scrap of information he could. While neither of them liked being away from one another, they occasionally had to, but would become distressed after a time. One day, when Talivana was twenty years of age, she had gone for a small walk in the mountains while Talrin was having some lessons with their adoptive father. As Talivana moved about, she smelt flowers and watched animals that scampered about such as rabbits and birds. However as the time round towards evening, with the sun setting over the mountains leaving her in darkness, she realised that she was lost. She had no idea how to get back home. She wondered among the mountains for a while, scared, lost and feeling very alone. As she wondered, she had the feeling that she wasn't alone; like as if she was being followed by a hunting animal that saw her as their prey. This only made Talivana even more scared, and she wanted nothing more than to run and hide from the monster stalking her steps, but the more logical part of her mind told her that, that would be a bad idea as it would result in her being even more lost. After several hours, she was tired and feeling that she would never be able to get back home. She collapsed down next to a tree, and curling up as she cried. Her sobs filled the quiet forest around her, and she felt as if the monsters were circling around her, watching her with hostile eyes. When she was sure that she was going to die, she felt a warm, comforting hand on her shoulder. She jumped slightly, before looking up to see a tall, cloaked figure. She couldn't see his face, due to how dark it was, and the fact that he was wearing a hood that covered his face in shadows. She couldn't even see the outline of his face. And yet, his presence comforted her and she felt that she knew him. “Come on, let's get you home Talivana.” The man said, and he had a distinct masculine voice. Deep, enchanting and he spoke with a definite Eldyrannthian aristocratic accent. He reached out, putting two gloved hands on either side of her head for a moment, before he pulled his hands away. He then picked her up and began to carry her through the mountains. Talivana finally felt safe, as if those monsters could no longer get her while she was being guarded by this strange man who she knew would never let those monsters near her. She dozed against his shoulder as he took her back home, and it wasn't long before she could see the soft glow of the city lights. The man took her as far as the city limits, before he put her gently down, before kneeling down before her, “Be more careful next time, Talivana.” He told her, his tone gentle with love. He leaned forward, kissing her on the forehead gently. Talivana wrapped her arms around him, hugging him tight, “Thank you!” She said, smiling happily. The man chuckled softly, before he gently pulled away from the hug. He placed a hand on the top of her head, “Stay safe, Talivana.” He said, before he turned and walked off back into the night. Talivana tried to see where he went, but he seemed to melt into the darkness. After a few moments she turned and ran home, to be greeted by her relieved parents. Talrin immediately ran to her, holding onto her tightly as if he was never going to let go again. Talivana didn't mind. In fact she clung to him just as tightly. The twins continued to grow, and develop together. Despite their different interests and career paths, the two twins were still extremely close. Before their telepathy began to develop, their minds were interwoven to the point where sometimes they forgot who was who. Talrin continued spending time reading and doing experiments while Talivana spent her time learning what she could from those in the Eldyr High Guard. She would spend her day watching as Eldyr High Guard soldiers trained with their weapons and battle techniques. Her interest did not go unnoticed, and a couple of Eldyrannth, Lyrerin and Xallavana, took her under their wing and started training her from an exceptionally young age. At the end of each day, she would return home and spend hours with Talrin, talking about what they had both done in the day as they exchanged information with one another. When Talivana was forty years of age, her telepathic and telekinetic abilities were beginning to develop. Her telepathic training went very well, especially when training with Talrin as the two worked incredibly well together. Together, they were able to do things that neither of them could do alone. For her telekinetic training, Lyrerin decided to take it on. He would take her to a grassy field where he would give her a smooth, black pebble, “Focus your mind on the pebble, and try to cause it to raise above your palm and hover there.” He instructed. The young Eldyrannth looked at the pebble, thinking that the task that he asked was easy as she had already done some unconscious telekinesis that seemed to work fine. However, those times were often fuelled with emotion and she did it without putting much thought into it. This was the first time that she was consciously trying, and it was not as easy as she had foolishly thought. At first, the pebble merely trembled in her hand which caused her to become frustrated until she screamed out, “MOVE!” The pebble fired from her hand to slam into a small tree that was nearby. The pebble not only fired out of the other side of the tree, but it caused the young sapling to explode into splinters that flew all over the clearing. Talivana stared at the tree in shock, before she then felt really bad for destroying the life of a young tree like that. She felt a hand on her shoulder and she looked up at Lyrerin, who smiled kindly at her as she felt that he understood, “Don't worry, Talivana. I once embedded a coin in my mother's wall.” He assured her, which made Talivana's anger melt away. She looked at the tree, regretting the damage that she had done. “Don't worry, young Talivana. You've made a mistake, but you've now got to fix it. Why don't we plant a tree to replace it?” Lyrerin offered, which made Talivana smile. They then spent a few hours replanting the tree that Talivana had destroyed. Once it was safely in, Talivana resumed her training, determined not to lose her temper like that again. Throughout her childhood, not only was Talivana close to her twin brother, but she was also very close to her father, Kayrin. He often took her out to a small waterfall that fed into a small lake when he came to visit. They would sit, laugh and play with each other. They would also frequently swim together. Talivana treasured these precious moments with her father, as they made her incredibly happy. When with her father here, they could both forget about the War, and be themselves. As father and daughter. When Talivana and Talrin were a hundred-and-sixty-six, they both achieved their full maturity. Talivana entered her first heat, which drove her almost wild with the urge to breed. She was going to try and grit her teeth through it, however her adoptive father convinced her to breed with him. It was how she came to give birth to her firstborn son, Taliaelrin. At this point, she was living in the military barracks, as she was still in training underneath Lyrerin and Xallavana, and it was not long before she applied to become part of the Eldyr High Guard. As much as she loved her son, she couldn’t care for him the way she felt she should, and so allowed her mother to care for him in his early years. By this point, her mother had droves of children to look after, and was delighted to be able to look after her grandson. Talivana visited him as often as she could, but knew that one of the ways she could care for him was learning how to protect him. She was granted her gauntlets, and weapons which she began to train in earnest. At this point in their lives, Talivana and Talrin spent more time apart from one another, especially as she was heavily involved in her training and he was heavily involved in his research as he was doing medical research. She was quite proud of what he was able to accomplish, especially when he was able to browbeat the medical community into giving him a medical license simply because all of their patients were going to Talrin, as he was the better doctor. Talivana's main training was on her fighting ability as well as her use with the crystals. She gained mastery of the basic crystals after several hundred years and started work on mastering the crystal that allowed her to manipulate air. As time went by, she noticed that Talrin was becoming more and more distant from her. She tried to ask him what he was up to, but he refused to answer to her. He spent a lot of time with a young Eldyrannth, five years younger than they were, called Lusravana. All Talrin was willing to say was that they were doing Scientific Research. Lusravana was the twin sister of a friend of Talivana's friend, Zhalrin. She found herself more in his company as the two of them were in the Eldyr High Guard. By the time Talivana was eight-hundred, both herself and Zhalrin were accepted as Spec-Op agents. The two of them were given specialised training in infiltration with the less advanced races, and how to effectively clear out a Daedric threat as well as how to send them back to their own realm through their dimensional lock. Both Talivana and Zhalrin made an excellent team, and often moved about Craethiel taking care of Daedric threats that surfaced from time to time. They also had the job of observing the local people, to see how they were progressing as a society. Humans were still deep within the Dark Ages by this point, however the Keza's, Mako's, Coda's and Zeta's were more progressive than humans. Not long after they had turned eight-hundred it was discovered that her brother was doing Daedra research and collaborating with them. He was stripped of his gauntlets and banished, along with his partner, Lusravana. While Talivana outwardly showed anger towards her twin brother, inside she was hurt deeply. She felt betrayed by him, and that was almost more than she could bear. It was more painful than any physical wound she had ever suffered. To try and forget her misery, she dived herself into her work. At the beginning of the year 1200, Vorserend fell, destroyed. Now, Talivana is alone, and seeking revenge on those who have done this.
  4. Neptune

    Rayvenne

    From the album: Neptune's Characters

    Character Identity Information Name: Rayvenne Date of birth: 6th June 1094AD Gender: Female Religion: None. She is of the opinion that the God’s abandoned her long ago. Species: Human. Origin: She originates from a small village on the other side of the Dynz Desert in the lost Kingdom of Craethiel. Nationality: She has no nationality. Nor does she feel any loyalty to any particular country. Occupation: Monster Hunter and free-lancer. Physical Appearance Height: 5ft 1 Weight: 100lbs Eye Colour: Black Hair Colour: Black Physical Description: Rayvenne is a small human female, with the toned and fit body of a fighter. Despite being so small (Average height when she originally born), her body is in proportion with itself with long, toned legs, curvy thighs, C-cup breasts, flat toned stomach and slender arms. She has long black hair that reaches down to her arse, straight and usually loose or tied in a low ponytail with a length of leather. She has black, glittering eyes which are slightly angled with full, thick eyelashes. The bridge of her nose curves slightly, giving her nose a slight flick. Sitting below her nose is a set of full lips. Her chin is small and she has a slender jawline. Her outfit is purely functional and not designed to be in anyway fashionable. Generally, the clothes that she wears is black in colour due to its stealth capabilities. She wears a skin tight t-shirt however hidden beneath it she has special armoured plates designed to protect her from injury. These plates are designed and produced by Keza Corp and are comparable to human military-level kevlar bullet-proof jackets. However it’s smaller and is much more easily hidden by the cloth of her T-shirt. Over that, she wears a tight black leather full-arm jacket that stops at her belt, showing off her hourglass figure quite easily. It has pockets on the side, as well as on the chest which are sealed with zips. She has a thick belt, with a back ouch attacked which is usually filled with spare ammo and other such objects. On her right hip she has a gun holster that usually has a gun present in it. On her other hip she usually has a sharp dagger that looks quite well worn. On her back, she usually has a silver plated sword. Her legs are covered by tight leather trousers which has more of the special plating hidden underneath to protect her legs from injury. On her feet she has heavy New Rock style boots that have steel caps. There is something that she will very, very rarely talking about, let alone let anyone see. However there is a small device that is embedded into her chest, between her breasts. It is diamond in shape, made from an unknown but smooth black material. In the centre of it, is a small crystal that is white in colour, which occasionally pulses. On each of the straight edges of the strange device, a claw emerges from it, digging into her flesh with a strong grip that will not relent. Personality, Traits and Abilities General Overview: When you first meet Rayvenne, she is extremely withdrawn, and private. She will not easily offer information about herself, especially her past. She does not have many friends, and she will not easily allow someone to call her their friend. She always prefers to work alone, not accepting help or advice from others easily. While she might listen to them, she might not take their advice on board. She keeps information about herself zealously guarded, and thus it is a sign of great trust if she shares personal information about herself. Likewise, she will never ask someone anything personal, unless they trust her just as much as she would be trusting them. She will also very rarely attend public events, even if she is specifically invited. She loathes being around so many people and she hates having to be polite about it, too. She would much rather go off and do her own thing. Due to the fact that she has problems with trusting others, she is very evasive. She doesn’t tend to let her opinions known, even when asked, she doesn’t tend to show her true emotions, she avoids questions especially if they are personal in nature, and she doesn’t tend to hold a conversation with people. She is quite anti-social, in that she completely rejects existing authority figures. She feels that society is not worth her efforts to become a part of it, and only concerns herself with her own self and those close to her. She is also rather disdainful of tradition and societal rules. When someone is able to get past her rather tough exterior personality, she is very honest with others. She will never tell a lie, as she knows that lies will always be found out eventually. She finds lying to be a pointless waste of time. She might hide the entire truth, but she would never lie. In tie with that, she is very honourable. She has a strong sense of personal honour. While she does not play by the rules of society, she plays by her own rules. She would never exploit someone, harm someone or take something that isn’t hers. She will always defend the weak and she will always own up to her mistakes. She also has a strong sense of Justice, and won’t stand by and watch as someone is being violated in some manner (Like mugged, raped, robbed, etc.). She is a patient person, never rushing to complete a task and taking her own time with it. She will wait for hours on end, without talking or moving, until the correct time occurs. This ties in very well with her occupation, which can involve a lot of waiting around. This is partly due to how disciplined she is. She keeps her emotions firmly in check, to the point where no one can easily tell what she is feeling at any given point. When she sets herself a task, she does not waver easily from it. She also always strives to improve her skills, to make herself better and stronger. She does not easily cave into others, as she is remarkably strong-willed. Despite her anti-social behaviour, and unwillingness to be very open, she is rather perceptive when it comes to others and she can often make connections that others miss. Although she usually keeps such observations to herself, unless it’s needed. She can quickly assess a problem and come up with a solution for it on the fly. With those that don’t know her very well, she can be seen as very callous. She will say things in a very honest, blunt manner without thinking about the feelings that she would be hurting thus when dealing with people she is very tactless. She does not show her emotions to others easily, and she does not trust easily so she would never communicate her emotions. As such, she will never cry at a funeral, or express remorse for killing someone especially through defense. She relies solely on herself, and does not ask of anything from others or accept help. She often tries to keep people at arms reach, to prevent getting close to them but sometimes persistence does pay off with her. She is very reluctant to impart information, especially about herself. She is also reluctant about imparting her feelings and thoughts. She is deeply cynical, and does not easily trust the words, or even actions, of others. As such, she will always provide evidence to a claim that she makes. She is never surprised when she sees people committing atrocities. She always expects others to break their promises or backstab her in some way. She also expects people to try and take advantage of her in some way thus she is very suspicious of people. Sometimes she will think that someone being nice to her, has a hidden agenda. She will not commit to anything unless she knows all of the details. She will usually be very pessimistic, and usually focusing on the negative in things, and expecting the worst possible outcome. While people would find this irritating, such thinking has saved her life before as she always plans for the worst outcome. She is very alert, always looking for changes and danger, so that she can come up of means to deal with the situation. Rayvenne is very adventurous. She does not stay in one location for long, unless she has a long term mission to complete. She often travels from one end of the world to the other. She takes a lot of risks, especially where her occupation is concerned. If she remains in one place for too long, she becomes bored and gets the itch to move on. Thus it’s possible for people to not see her for years. She is quite confident, and always treats everyone around her equally. She doesn’t pay much attention to the opinions of others in regards to her, whether that be positive or negative. She meets challenges head on, and doesn’t back down easily. This ties in with her being courageous, and thus not backing down from danger or situations where her very life is at risk. When doing a task, she can become very focused and will not stray very easily. It’s almost impossible to divert her from what has her attention. She will strive to figure things out and to learn more. With her emotional control, she usually has a very clear, level head in various situations including new ones. Rayvenne is quite resourceful, and is able to adapt to new situations and making do with what she has been given. She’s not very wasteful; if she can make use of it, she will keep it. Strengths, Skills and Abilities: Due to the artefact that has fused with her, Rayvenne has been granted numerous abilities and enhancements. These ensure that she is able to keep her ground with the numerous monsters that she encounters. Enhanced Eyesight: Her eyesight is far more powerful than that of an average human. This allows her to be able to see further, and to see details that other humans would miss such as imperfections in a surface. She also has good night vision, which allows for her to be able to navigate around in the dark with ease. Enhanced Smell: Again, her sense of smell is enhanced far greater than that of a human, almost wolf-like. This allows her to track targets through scent alone, even several days after they have passed through. This means that she can smell things that might not even be there, such as blood and other such fluids. She can also smell when someone is sick, injured, pregnant, or even fertile. Enhanced Hearing: She has a much more advanced hearing than a human’s. She can hear tones that are both higher and lower than the human hearing range. She can also hear things from a distance away from her as well as things that are so quiet they go unnoticed by humans. This allows for her to be able to track targets easily, and keep an eye on her own sound-print and prevent herself from being loud enough to alert her enemies to her presence. Enhanced Touch: Rayvenne has a lot more sensitive sense of touch than a human. She can feel the imperfections in an otherwise smooth looking surface, like fractures in metal. She is hypersensitive to both hot and cold, and can accurately tell the temperature of something by touching it. Her enhanced sense of touch also means that she is very sensitive to the touch of others, which is one reason she doesn’t like being touched. She is more sensitive to both pain, and pleasure. Enhanced Taste: She has a sense of taste that is superior to that of a human. Even bland foods can be tasteful to her, allowing her to be able to eat food that nutritionally good, but too bland for other humans to enjoy eating. She can also taste things that others cannot, such as foreign substances and even poisons. Enhanced Stamina: Her stamina is much more than that of an average human, allowing her to be able to continue moving and being active for much longer before she is in need of a rest. She can run all day long with only breaks to eat. She can even remain awake for a few days before she is in dire need of sleep. Enhanced Speed: Rayvenne has speed that far outstrips a human’s, on par with some supernatural creatures such as werewolves and vampires. This allows her to surprise her opponents and to strike before they have a chance to counter-attack. Along with her extreme stamina, she can easily out-run many opponents. Enhanced Reflexes: While it can take humans a few seconds to react to a situation, Rayvenne will react in a fraction of the time, allowing her to respond to danger much faster and to get into the fighting frame of mind to defend herself. This has saved her life many times, and has also allowed her to escape without severe injury. Enhanced Endurance: Despite her sensitivity to things such as heat, cold and pain, she has a remarkable endurance when it comes to them. Often time, an injury that would cripple a human, would be almost nothing to her. She can remain in environments that humans would find uncomfortable, such as a desert or arctic region, without severe effects although there is still a limit to her endurance. Increased Strength: She is stronger than the average human male, allowing her to move objects that humans could not. This also allows her to be able to block attacks that would otherwise cause her to stumble. It also helps in the resistance to injury, as she can tense the muscle to prevent the injury from being worse than it could be. She can also jump higher and further than an average human, allowing her to take routes where humans would be unable to follow her. Accelerated Healing: Rayvenne is able to recover from injuries much faster than a human would, and is able to recover from wounds that would otherwise kill a human. For example, small cuts will be gone overnight, whereas a broken bone will take a week to repair itself, instead of several weeks. Not only does she have a high endurance for pain, but the artefact forces her body to release pain-killing hormones when she is injured, accounting for some of her endurance towards it. She is also resistant to disease, toxins, and poisons. She isn’t immune to everything, but she can resist most things, including STDs. Her immune system is artificially boosted through the artefact, which creates its own cells that fight against such things. They attack all foreign bodies within her body. They are also used in the healing process, helping to speed up the separation of natural cells, and helping to stitch a wound close. If she is very close to death, the artefact begins to expand and encompass her entire body to put her into a protective cocoon while it heals her body. Once she has been healed, the artefact returns to normal. Extended Life Span: Thus far, Rayvenne has almost reached the age of a thousand and she has yet to physically age. This is due to the fact that the artefact has greatly extended her Life Span, and preventing her body was shutting down through overuse. She is unsure as to how much her life has been expanded by but it appears as if it is quite expanded. Combat: Rayvenne has had many years of combat experience. She is most skilled with swords, and it is her preferred way of fighting, although she is quite skilled with a gun. Due to her increase speed and strength, she can hit a lot faster than a human, and can move her weapons a lot faster, making her more than a match for some of the most seasoned human swordsmen. Her vision also makes the use of guns far easier for her, and makes her accuracy far beyond what a human is able to accomplish. For a battle that she knows is coming, she always plans ahead, and always plans for the worst. If a battle comes on suddenly, she is able to think quickly on her feet to come up with a plan to overcome her opponents. Her enhancements make her a tough opponent to fight against as her stamina and endurance will allow her to outlast many opponents. She usually has one silver sword strapped to her back, a gun on her right hip, and a dagger on her left hip. Magic: Due to the time that she spent with a witch, she has learnt a few rudimentary spells. None of them are particularly powerful, however they do give her an edge in a fight. She knows a simple fire spell, that allows her to summon forth small fires, as well as a force spell that allows her to push things away from her. Alchemy: She has some skill with alchemy, and is able to produce various potions for healing, increased stamina, increased strength, increased speed and an energy boosting potion that can revive someone from even the worst battle weariness. These potions are not fit for human consumption. Survival Skills: Rayvenne knows how to take care of herself out in the Wilderness. She knows how to quickly make a camp, find water and produce food for herself. Rayvenne know many medical herbs, and has a decent knowledge of edible plants. She can defend herself against most dangers, so she has no real problems when travelling about. Weaknesses: Despite the advantages that the artefact grants Rayvenne, there are downsides to the artefact and the changes it has made to her. Enhanced Eyesight: Despite how enhanced her eyesight is, there is still a limit to its range. She also cannot see through objects, so targets can hide themselves behind cover to escape her gaze. With how sensitive her eyesight is, a sudden bright source of light would rend her temporarily blind, which can cause temporary disorientation. Several seconds in which someone can take advantage and strike. Enhanced Smell: Due to how sensitive her sense of smell is, she can not only smell things she wants, but also things she really doesn’t want to such as the stench of death, disease and filth. Sometimes she finds these smells overwhelming and can sometimes cause her to become sick. Enhanced Hearing: Loud noises can impair her hearing and make her temporarily deaf. Due to the fact that she has a hearing range beyond that of a human, she can hear sounds that they cannot and come of them, especially the high pitched ones, cause her a distressing headache. Enhanced Touch: If someone is able to breach her pain barrier, she is very susceptible to pain as well as pleasure. Both of which can be used against her, especially pleasure as she does not have the same tolerance towards it as she does pain. Enhanced Taste: Rayvenne doesn’t like unpleasant tastes, and will often vomit if she encounters it. An unpleasant enough, or strong enough, taste can cover up the taste of anything like poisons, meaning that she would not taste the poison and thus be vulnerable to its effects. Enhanced Stamina: If she runs all day, she will need a good night’s sleep to recover from such a run. If she continues doing this for a prolonged period of time, it will take her a little longer to recover each time until it comes to the point where she would need several days to recover. If she remains awake for several days, then it’s not unheard of for her to sleep for an entire day. Enhanced Speed: Her speed can be slowed down in numerous ways, such as fighting on uneven, or marshy ground. Wounds in the correct places would also slow her down and leave her vulnerable to attack. Tiredness can also be another factor in slowing her down. Enhanced Reflexes: Like with the speed, there are numerous ways to slow down her reflexes. Wounds and tiredness are the easiest ways to slow her down and leave her vulnerable to attack. Enhanced Endurance: Her endurance does have its limits, and she can still suffer from the effects of being exposed to the environment, if it is harsh enough or she is exposed for too long. This can leave her in a weakened state. Increased Strength: Tiredness can have an effect on her strength, as she does not have the energy to be able to keep up with her strength. This also affects her speed and jumping distance. Accelerated Healing: As her healing needs for her to be at peak health, if she is weakened, in ill-health or malnourished, then her healing will slow down. A serious wound can take a while to heal, leaving her in a vulnerable state. Even though she is resistant to disease, she can still become ill to something serious that could still kill her. Also, even though she is resistant to poisons and toxins, she can still be affected if a large enough dose is administered. Extended Life Span: Even though she has lived for almost a thousand years, or so, she is convinced that if she lives for too long, she will go insane. Combat: She can fall prey to someone with superior fighting skills, who uses magic or abilities that far outstrip her own. She will not give in easily, though, and will continue to fight even if heavily injured. She is also vulnerable to long range attacks such as guns, which not even her speed and reflexes would allow her to dodge. Magic: Her simple spells take up energy which can be draining after a while. If she does not have the energy, she cannot use her magic. Alchemy: If she lacks the ingredients needed, she cannot make anything. Her potions only have a limited use rate, and she can only carry a few on her at all time. Ambitions (Hopes/Dreams): Currently she doesn’t have any real dreams to aim towards. She is content moving about to move about Craethiel and earn her money through the slaying of monsters. Hobbies and Interests: Rayvenne spends most of her time travelling about the world. She doesn’t remain still long enough to really pick up a hobby. Her only interest in life is her work, and travelling to see new sights and to see new places due to her adventurous nature. She will happily talk about the finer points of swordsmanship, and she does like to read on new subjects. She always enjoys having something new in which to read. Sexual Orientation: Heterosexual. Personal Sexual Information Turn ons: Making love with someone she has a deep emotional bond with. Giving her lover pleasure and making them feel good. Having rough sex which is intended to relieve urges from both partners. Being close to her love; being touched often. No strings attached sex where neither she, nor her partner expect anything to result form their union. Turn offs: Scat, Necrophilia, water sports, Gore and Vore. Being degraded and humiliated. Her partners being violent. Penis Length: N/A Breast Size: C-cup Sensitivity: Due to the artefact that has fused itself with her, she is very sensitive to the touch, and very sensitive to pleasure. Additional Sexual Information: It is very hard to get the trust from Rayvenne in order to be in a relationship with her, she will have NSA sex with people. Also, due to the artefact, she cannot have children as it has made her sterile. STD History: Clean. Extra Information Father: Unknown Mother: Unknown Siblings: Unknown Grandparents: Unknown House: She does not own a home. She travels far too frequently to settle down anywhere or to make the effort of having a home. She only stays in a place long enough to do contracts before she is moving on again. Car: None. She tends to rent them due to the fact that she moves about the world so much. Pet: A Familiar Raven, called Raeghan. He used to be a familiar to a witch Rayvenne once knew. When the witch died, Raeghan decided to remain with Rayvenne. He is slightly larger than a normal raven, and his eyes are a blood red in colour. He is as intelligent as a human, and is even able to speak. He’s a good philosopher and he likes to read literature. He likes to debates a vast array of subjects, including morals and ethics. He often likes to take a devil’s advocate position in debates to make a conversation interesting. Additional information: None, for the moment. History Awards/Commendations: None. Criminal Record: Clean. Medical Record: She has lost her first child in a miscarriage. Bio: Rayvenne was born into a small, poor village, called Vennerr. It is located beyond the Dynz Desert, and consists of primitive wooden houses surrounded by fields of crops. Rayvenne didn’t know who her father was. At the beginning there was only her mother and even then she doesn’t remember much of her, other then the sound of her voice singing a soft lullaby. However, her mother died while she was very young, leaving her as an orphan. The village made sure that she was fed, clothed, and allowed her to use their barn as somewhere to sleep. In return, they also expected her to watch their cows, to prevent them from straying. It was not a hard job, and it allowed Rayvenne plenty of time to pretend that she was some great warrior in a distant land. When she was seven, one of the villagers decided to take her into their home. He allowed her to sleep in her own room, made sure that she was fed and clean. He expected her to help him with his little scientific experiments. But otherwise, he left her alone. He rarely talked to her, if at all and he never showed her any form of affection. Sometimes he would use her to test his experiments, which sometimes resulted in her being hurt or sick. But she was stubborn, and continued to live there as it was certainly more interesting than watching cows. As she grew older, and began to mature, she began to notice the men in the village. In particular, she saw a handsome young man called Beag. She wanted to attract him, so that she could marry him and bare him a lot of children. However her position of being a poor orphan did not grant her a very high position on the social hierarchy and thus he never saw her as a potential wife. She tried as best as she could to attract his attention, even going so far as to allow him to use her for sex. But he was still not interested. She had no inheritance, and thus was nothing more than someone for him to get his urges out. It was not long until she discovered that she was pregnant with his child. Thinking that it would get Beag’s attention, she informed him that she was carrying his child. She expected him to promise her hand in marriage, however that was not what happened. He called her a number of names that boiled down to her being a slut and whore. He did not believe that he was the father of her child and tossed her out onto the street where everyone could hear them. Humiliated and shamed, she retreated back to the old man that had taken her in and cried for days. There was no way she could get rid of the child, as they lacked safe techniques to abort a pregnancy. She and her child were doomed to the lives of paupers. There was a lot of talk around the village about her, mainly rumours and some indignation that she had tried to trick Beag into marriage. People would glare at her in passing, and some would outwardly spit at her. Thus she spent most of her time inside, where her caretaker was playing with a strange triangular artefact that he had bought off of a travelling trader. One day, he approached her and asked her to help him with an experiment. Knowing that she couldn’t really refuse as she needed his kindness, she agreed. He got her to lie down on a table and open up the front of her dress. He then put the artefact down onto her skin, causing it to latch into her skin. Immediately she was assaulted by intense pain all over her body which caused her to scream out. Her caretaker tied her down to the table, gagging her to quieten her screams as this pain continued on for six days, and six nights and she was aware of each passing moment. When the pain finally died away, she collapsed and slipped into unconsciousness. When she woke up, she found herself in her own bed. She noticed immediately, that things were different. Her senses had been enhanced, and the world looked slightly different around her. Getting up, she sought her caretaker who seemed delighted that she had woken up. He did a number of tests, muttering to himself as he did so. But then he retreated to his lab again and poured over his work, leaving her to her own devices. Rayvenne discovered numerous things about that strange artefact. For one thing, she could heal faster, and she was a lot stronger than she used to be. Thinking that these new abilities would allow her to help her villagers and hopefully Beag’s attention, she began to help around the village. However the villagers grew scared of her strength and prowess. So scared that one day, they decided to gather and ambush her, with Beag leading the charge. They caught her by surprise, violently beating her up and screaming at her that she was sent by the devil and that she was demonic scum. She broke free of them, fleeing the village with them in pursuit although they fell back after a time. But the damage had already been done. She had been chased out of her childhood home and, despite the faster healing she now had, she had also lost the baby. She grieved for days, trying to remove the artefact, however nothing she did was working. It could not be removed. This caused her even more anger and grief. She was forced to continue living with it on and any attempts to end her life were stalled as well. Sometimes she would encounter other villages, and hoped that they would take her in and allow her to live there, but every time her abilities showed themselves they would chase her out with curses and screams. Her mind reeling with grief and pain, she began to travel blindly, stumbling into the Dynz Desert. She hoped that the extreme environment that few could cross, would allow her to meet some kind of end. But that didn’t happen. The artefact forced her to continue living as she moved across the blistering expanse of the desert. Time meant little to her. The days came and passed, and she only slept every so often. She passed the barrier into the Kingdom of Craethiel without knowing it. Finally, near the edge of the desert she collapsed, thinking that she was close to death. However, it was not to be. The artefact enclosed her within a protective cocoon and began to heal her body. When she emerged, she was unsure how much time had passed but one thing she was immediately aware of was that she was no longer in the desert. She was in some kind of home that was filled with many plants, and pots of strange bubbling liquids. Feeling confused, she tried to figure out where she was but she did not recognise anything around her. There was no visible way that she could leave this room, either. She was trapped here. So she explored every inch of the room that she was in, but could find nothing to aid her escape. Just as she was considering punching a hole through the wall, a wall of ivy suddenly shifted and a small figure came into the room. Rayvenne demanded to know who she was, and where she was, when the woman grinned toothily at her, “My name is Maede. I’m a witch.” Was all the introduction she was given. The witch proceeded to feed her, and began talking up a storm about how she had found a strange cocoon in the desert and had brought it back. She mentioned that she had heard about the artefact before, but she didn’t know its name. The most she knew about it, was that it was some kind of way for a distant King to have a strong army but for one reason or another he was unable to use it in large scale. But one thing she told Rayvenne, was that it could not be removed from its host, meaning that Rayvenne was resigned to keeping it. She would have to adjust to a new kind of life. Maede offered to give her some teaching in the arts of magic and alchemy which Rayvenne decided to take up. Maede also gave her new clothes to replace the tattered rags of her previous dress. Rayvenne stayed for some time, getting to know Maede and her familiar, Raeghan. During that time, she had also found swords that Maede had hidden away as she no longer needed them. The witch told Rayvenne that she could keep them if she wished as she had no need for them. And thus Rayvenne began to train in the use of these swords, with Raeghan telling her how to use them as he seemed to know how to. He claimed to have watched numerous Master Swordsmen, and thus was able to pass down the methods onto Rayvenne. She wasn’t going to complain; he was good teacher that gave praise and criticism where it’s needed. It was also during this time that Rayvenne learnt how to read, as no one in her village could do so. She loved reading, and read her way through Maede’s entire library with had subjects ranging from the seasons to the monsters that inhabit the world. She was fascinated, and she began to realise what she wanted to do. She wanted to travel the land and earn her money by slaying monsters. Time passed quickly for Rayvenne, and she remained with Maede until she was roughly sixty-six years old. Then disaster struck as the witches home was attacked by some group of bandits. They destroyed the small home, and succeeded in killing Maede. Rayvenne tried to defend the only friend she had ever had in her life, but the wounds Maede had suffered were too much to heal. Enraged, she slew the attackers and dumped their bodies in a hole in the ground. She returned back to the home and buried Maede and left a grave in respect for her former friend and teacher. She then gathered up as many supplies as she could and took one of the horses that the bandits had left behind. Raeghan, now without his mistress, decided to tag along. Rayvenne headed deeper into Craethiel, taking odd jobs in various villages and towns, ridding them of various monsters. She began to garner a reputation as a strong warrior, and was often met with a mixture of fear and awe from people. Not many people wanted to make friends with her, and she hated the way they either cowered away from her, or fawned at her feet. She continued to move about the Kingdom, slaying beasts and monsters from all over, including taking some contracts for the human King himself to deal with monsters that troubled his people. When she was eighty, she encountered a Duke within the Castle at Selil. He spoke in a charming manner, and didn’t seem to treat her with the same distance as others. She found herself quickly becoming friends with him, and would do some extra jobs for him. This went on for a few years, until she began to notice some rather disturbing things. Sometimes the ‘bandits’ that she was asked to get rid of, were small communities that lived in tents. There were children there, as well as some farm animals. They never looked like raiders. At first, she tried to deny it, but as she began looking deeper into the situation, she found that he was using her to get rid of human settlers so that he could utilise the land for his own selfish gains. She felt very cruelly tricked, and confronted the man in front of the King, resulting in the Duke getting arrested. Afterwards, she had some assassins that were sent after her, but she managed to keep them off of her tail until they eventually stopped. She vowed to never let someone take advantage of her like that again, and was always wary and suspicious of those that seemed to be friendly towards her. Her reputation in the Craethiel continued to develop, marking her as a cold, aloof, but strong person that should not be crossed. While the events that happened in Craethiel can’t be spoken about at length (On account of not yet been roleplayed) Rayvenne was involved in world-changing events that occurred as she met up with the survivors of Vorserend and participated in the Battle of Devlyn’s Keep. But afterwards, she continued her work much in the same way, but kept in contact with Talivana and her family. She then began to travel the world, going from one corner to the next to be hired for her services to eradicate problem monsters and pests. As the world grew more modern, the need for her services have become less so she has done other odd-jobs and hired herself out as a mercenary. She has watched the world grow from medieval times into the technology era. In the year of twenty-ten before the defences of the Promiscuous Palace were properly in place, she stumbled upon Diomedes tracking rumours of strange monsters hidden within the Palace. Since then she has become his friend, and he has hired her numerous times to do jobs for him and to act as his representative within the UFF and Ashaea, as Talivana granted her not only visitor visas to the UFF as she refused citizenship, but also permission to go to the Palace to visit Diomedes.
  5. Neptune

    Rayvenne

    From the album: Neptune's Characters

    Character Identity Information Name: Rayvenne Age: 106 Gender: Female Religion: None. She is of the opinion that the God’s abandoned her long ago. Species: Human. Origin: She originates from a small village on the other side of the Dynz Desert. Nationality: She has no nationality. Nor does she feel any loyalty to any particular Kingdom. Occupation: Monster Hunter. Rank/Title: None. Physical Appearance Height: 5ft 1 Weight: 100lbs Eye Colour: Black Hair Colour: Black Physical Description: Rayvenne is a small human female, with the toned and fit body of a fighter. Despite being so small (Average height when she originally born), her body is in proportion with itself with long, toned legs, curvy thighs, C-cup breasts, flat toned stomach and slender arms. She has long black hair that reaches down to her arse, straight and usually loose or tied in a low ponytail with a length of leather. She has black, glittering eyes which are slightly angled with full, thick eyelashes. The bridge of her nose curves slightly, giving her nose a slight flick. Sitting below her nose is a set of full lips. Her chin is small and she has a slender jawline. When most people see her, she is usually wearing her armour. Her trousers are made from a black leather, with shin guards that cover the front of her shin. She also have several overlapping plates of metal that is tied around her thighs to protect them from injury. She wears leather boots, that allow her to be able to move in a semi-stealthy fashion. She has a heavy metal chestpiece that covers her breasts and rib cage, as well as her shoulder and upper arm. The part on her upper arm is fashioned to resemble a beast of some description that has red eyes. Her lower arm is covered by gauntlets that has three spikes that run backwards that not only protect her arm from harm, but can be used in a melee fashion. She also wears metal gloves that are fashioned into claws. Her stomach is protected by chainmail that does down to just over the top of her leather trousers, tucked underneath a thick leather belt that has some pouches on where she carries some equipment. Tied onto this belt through a metal loop is a red piece of cloth, that runs down to the knee. She has a steel sword on her left hip, and a sharp dagger on the other. Stuck on her back is a silver sword. There is something that she will very, very rarely talking about, let alone let anyone see. However there is a small device that is embedded into her chest, between her breasts. It is diamond in shape, made from an unknown but smooth black material. In the centre of it, is a small crystal that is white in colour, which occasionally pulses. On each of the straight edges of the strange device, a claw emerges from it, digging into her flesh with a strong grip that will not relent. Personality, Traits and Abilities General Overview: When you first meet Rayvenne, she is extremely withdrawn, and private. She will not easily offer information about herself, especially her past. She does not have many friends, and she will not easily allow someone to call her their friend. She always prefers to work alone, not accepting help or advice from others easily. While she might listen to them, she might not take their advice on board. She keeps information about herself zealously guarded, and thus it is a sign of great trust if she shares personal information about herself. Likewise, she will never ask someone anything personal, unless they trust her just as much as she would be trusting them. She will also very rarely attend public events, even if she is specifically invited. She loathes being around so many people and she hates having to be polite about it, too. She would much rather go off and do her own thing. Due to the fact that she has problems with trusting others, she is very evasive. She doesn’t tend to let her opinions known, even when asked, she doesn’t tend to show her true emotions, she avoids questions especially if they are personal in nature, and she doesn’t tend to hold a conversation with people. She is quite anti-social, in that she completely rejects existing authority figures. She feels that society is not worth her efforts to become a part of it, and only concerns herself with her own self and those close to her. She is also rather disdainful of tradition and societal rules. When someone is able to get past her rather tough exterior personality, she is very honest with others. She will never tell a lie, as she knows that lies will always be found out eventually. She finds lying to be a pointless waste of time. She might hide the entire truth, but she would never lie. In tie with that, she is very honourable. She has a strong sense of personal honour. While she does not play by the rules of society, she plays by her own rules. She would never exploit someone, harm someone or take something that isn’t hers. She will always defend the weak and she will always own up to her mistakes. She also has a strong sense of Justice, and won’t stand by and watch as someone is being violated in some manner (Like mugged, raped, robbed, etc.). She is a patient person, never rushing to complete a task and taking her own time with it. She will wait for hours on end, without talking or moving, until the correct time occurs. This ties in very well with her occupation, which can involve a lot of waiting around. This is partly due to how disciplined she is. She keeps her emotions firmly in check, to the point where no one can easily tell what she is feeling at any given point. When she sets herself a task, she does not waver easily from it. She also always strives to improve her skills, to make herself better and stronger. She does not easily cave into others, as she is remarkably strong-willed. Despite her anti-social behaviour, and unwillingness to be very open, she is rather perceptive when it comes to others and she can often make connections that others miss. Although she usually keeps such observations to herself, unless it’s needed. She can quickly assess a problem and come up with a solution for it on the fly. With those that don’t know her very well, she can be seen as very callous. She will say things in a very honest, blunt manner without thinking about the feelings that she would be hurting thus when dealing with people she is very tactless. She does not show her emotions to others easily, and she does not trust easily so she would never communicate her emotions. As such, she will never cry at a funeral, or express remorse for killing someone especially through defense. She relies solely on herself, and does not ask of anything from others or accept help. She often tries to keep people at arms reach, to prevent getting close to them but sometimes persistance does pay off with her. She is very reluctant to impart information, especially about herself. She is also reluctant about imparting her feelings and thoughts. She is deeply cynical, and does not easily trust the words, or even actions, of others. As such, she will always provide evidence to a claim that she makes. She is never surprised when she sees people committing atrocities. She always expects others to break their promises or backstab her in some way. She also expects people to try and take advantage of her in some way thus she is very suspicious of people. Sometimes she will think that someone being nice to her, has a hidden agenda. She will not commit to anything unless she knows all of the details. She will usually be very pessimistic, and usually focusing on the negative in things, and expecting the worst possible outcome. While people would find this irritating, such thinking has saved her life before as she always plans for the worst outcome. She is very alert, always looking for changes and danger, so that she can come up of means to deal with the situation. Rayvenne is very adventurous. She does not stay in one location for long, unless she has a long term mission to complete. She often travels from one end of the Kingdom to the other. She takes a lot of risks, especially where her occupation is concerned. If she remains in one place for too long, she becomes bored and gets the itch to move on. Thus it’s possible for people to not see her for years. She is quite confident, and always treats everyone around her equally. She doesn’t pay much attention to the opinions of others in regards to her, whether that be positive or negative. She meets challenges head on, and doesn’t back down easily. This ties in with her being courageous, and thus not backing down from danger or situations where her very life is at risk. When doing a task, she can become very focused and will not stray very easily. It’s almost impossible to divert her from what has her attention. She will strive to figure things out and to learn more. With her emotional control, she usually has a very clear, level head in various situations including new ones. Rayvenne is quite resourceful, and is able to adapt to new situations and making do with what she has been given. She’s not very wasteful; if she can make use of it, she will keep it. Strengths, Skills and Abilities: Due to the artefact that has fused with her, Rayvenne has been granted numerous abilities and enhancements. These ensure that she is able to keep her ground with the numerous monsters that she encounters. Enhanced Eyesight: Her eyesight is far more powerful than that of an average human. This allows her to be able to see further, and to see details that other humans would miss such as imperfections in a surface. She also has good night vision, which allows for her to be able to navigate around in the dark with ease. Enhanced Smell: Again, her sense of smell is enhanced far greater than that of a human, almost wolf-like. This allows her to track targets through scent alone, even several days after they have passed through. This means that she can smell things that might not even be there, such as blood and other such fluids. She can also smell when someone is sick, injured, pregnant, or even fertile. Enhanced Hearing: She has a much more advanced hearing than a human’s. She can hear tones that are both higher and lower than the human hearing range. She can also hear things from a distance away from her as well as things that are so quiet they go unnoticed by humans. This allows for her to be able to track targets easily, and keep an eye on her own sound-print and prevent herself from being loud enough to alert her enemies to her presence. Enhanced Touch: Rayvenne has a lot more sensitive sense of touch than a human. She can feel the imperfections in an otherwise smooth looking surface, like fractures in metal. She is hypersensitive to both hot and cold, and can accurately tell the temperature of something by touching it. Her enhanced sense of touch also means that she is very sensitive to the touch of others, which is one reason she doesn’t like being touched. She is more sensitive to both pain, and pleasure. Enhanced Taste: She has a sense of taste that is superior to that of a human. Even bland foods can be tasteful to her, allowing her to be able to eat food that nutritionally good, but too bland for other humans to enjoy eating. She can also taste things that others cannot, such as foreign substances and even poisons. Enhanced Stamina: Her stamina is much more than that of an average human, allowing her to be able to continue moving and being active for much longer before she is in need of a rest. She can run all day long with only breaks to eat. She can even remain awake for a few days before she is in dire need of sleep. Enhanced Speed: Rayvenne has speed that far outstrips a human’s, on par with some supernatural creatures such as werewolves and vampires. This allows her to surprise her opponents and to strike before they have a chance to counter-attack. Along with her extreme stamina, she can easily out-run many opponents. Enhanced Reflexes: While it can take humans a few seconds to react to a situation, Rayvenne will react in a fraction of the time, allowing her to respond to danger much faster and to get into the fighting frame of mind to defend herself. This has saved her life many times, and has also allowed her to escape without severe injury. Enhanced Endurance: Despite her sensitivity to things such as heat, cold and pain, she has a remarkable endurance when it comes to them. Often time, an injury that would cripple a human, would be almost nothing to her. She can remain in environments that humans would find uncomfortable, such as a desert or arctic region, without severe effects although there is still a limit to her endurance. Increased Strength: She is stronger than the average human male, allowing her to move objects that humans could not. This also allows her to be able to block attacks that would otherwise cause her to stumble. It also helps in the resistance to injury, as she can tense the muscle to prevent the injury from being worse than it could be. She can also jump higher and further than an average human, allowing her to take routes where humans would be unable to follow her. Accelerated Healing: Rayvenne is able to recover from injuries much faster than a human would, and is able to recover from wounds that would otherwise kill a human. For example, small cuts will be gone overnight, whereas a broken bone will take a week to repair itself, instead of several weeks. Not only does she have a high endurance for pain, but the artefact forces her body to release pain-killing hormones when she is injured, accounting for some of her endurance towards it. She is also resistant to disease, toxins, and poisons. She isn’t immune to everything, but she can resist most things, including STDs. Her immune system is artificially boosted through the artefact, which creates its own cells that fight against such things. They attack all foreign bodies within her body. They are also used in the healing process, helping to speed up the separation of natural cells, and helping to stitch a wound close. If she is very close to death, the artefact begins to expand and encompass her entire body to put her into a protective cocoon while it heals her body. Once she has been healed, the artefact returns to normal. Extended Life Span: Despite the fact that she is over a hundred years old, she has yet to age. This is due to the fact that the artefact has greatly extended her Life Span, and preventing her body was shutting down through overuse. She is unsure as to how much her life has been expanded by. Combat: Rayvenne has had many years of combat experience. She is most skilled with swords, and it is her preferred way of fighting, although sometimes she will rely on a bow. Due to her increase speed and strength, she can hit a lot faster than a human, and can move her weapons a lot faster, making her more than a match for some of the most seasoned human swordsmen. For a battle that she knows is coming, she always plans ahead, and always plans for the worst. If a battle comes on suddenly, she is able to think quickly on her feet to come up with a plan to overcome her opponents. Her enhancements make her a tough opponent to fight against as her stamina and endurance will allow her to outlast many opponents. She usually has one silver sword strapped to her back, a steel one strapped to her left hip, a dagger on her right hip, and a bow slung across her back as well. Magic: Due to the time that she spent with a witch, she has learnt a few rudimentary spells. None of them are particularly powerful, however they do give her an edge in a fight. She knows a simple fire spell, that allows her to summon forth small fires, as well as a force spell that allows her to push things away from her. Alchemy: She has some skill with alchemy, and is able to produce various potions for healing, increased stamina, increased strength, increased speed and an energy boosting potion that can revive someone from even the worst battle weariness. Survival Skills: Rayvenne knows how to take care of herself out in the Wilderness. She knows how to quickly make a camp, find water and produce food for herself. Rayvenne know many medical herbs, and has a decent knowledge of edible plants. She can defend herself against most dangers, so she has no real problems when travelling about. Weaknesses: Despite the advantages that the artefact grants Rayvenne, there are downsides to the artefact and the changes it has made to her. Enhanced Eyesight: Despite how enhanced her eyesight is, there is still a limit to its range. She also cannot see through objects, so targets can hide themselves behind cover to escape her gaze. With how sensitive her eyesight is, a sudden bright source of light would rend her temporarily blind, which can cause temporary disorientation. Several seconds in which someone can take advantage and strike. Enhanced Smell: Due to how sensitive her sense of smell is, she can not only smell things she wants, but also things she really doesn’t want to such as the stench of death, disease and filth. Sometimes she finds these smells overwhelming and can sometimes cause her to become sick. Enhanced Hearing: Loud noises can impair her hearing and make her temporarily deaf. Due to the fact that she has a hearing range beyond that of a human, she can hear sounds that they cannot and come of them, especially the high pitched ones, cause her a distressing headache. Enhanced Touch: If someone is able to breach her pain barrier, she is very susceptible to pain as well as pleasure. Both of which can be used against her, especially pleasure as she does not have the same tolerance towards it as she does pain. Enhanced Taste: Rayvenne doesn’t like unpleasant tastes, and will often vomit if she encounters it. An unpleasant enough, or strong enough, taste can cover up the taste of anything like poisons, meaning that she would not taste the poison and thus be vulnerable to its effects. Enhanced Stamina: If she runs all day, she will need a good night’s sleep to recover from such a run. If she continues doing this for a prolonged period of time, it will take her a little longer to recover each time until it comes to the point where she would need several days to recover. If she remains awake for several days, then it’s not unheard of for her to sleep for an entire day. Enhanced Speed: Her speed can be slowed down in numerous ways, such as fighting on uneven, or marshy ground. Wounds in the correct places would also slow her down and leave her vulnerable to attack. Tiredness can also be another factor in slowing her down. Enhanced Reflexes: Like with the speed, there are numerous ways to slow down her reflexes. Wounds and tiredness are the easiest ways to slow her down and leave her vulnerable to attack. Enhanced Endurance: Her endurance does have its limits, and she can still suffer from the effects of being exposed to the environment, if it is harsh enough or she is exposed for too long. This can leave her in a weakened state. Increased Strength: Tiredness can have an effect on her strength, as she does not have the energy to be able to keep up with her strength. This also affects her speed and jumping distance. Accelerated Healing: As her healing needs for her to be at peak health, if she is weakened, in ill-health or malnourished, then her healing will slow down. A serious wound can take a while to heal, leaving her in a vulnerable state. Even though she is resistant to disease, she can still become ill to something serious that could still kill her. Also, even though she is resistant to poisons and toxins, she can still be affected if a large enough dose is administered. Extended Life Span: Even though she has only lived for a hundred years, or so, she is convinced that if she lives for too long, she will go insane. Combat: She can fall prey to someone with superior fighting skills, who uses magic or abilities that far outstrip her own. She will not give in easily, though, and will continue to fight even if heavily injured. She is also vulnerable to long range attacks such as arrows, but her speed and reflexes might be able to overcome this although it would be difficult with a group of archers. Magic: Her simple spells take up energy which can be draining after a while. If she does not have the energy, she cannot use her magic. Alchemy: If she lacks the ingredients needed, she cannot make anything. Her potions only have a limited use rate, and she can only carry a few on her at all time. Ambitions (Hopes/Dreams): Currently she doesn’t have any real dreams to aim towards. She is content moving about to move about Craethiel and earn her money through the slaying of monsters. Hobbies and Interests: Rayvenne spends most of her time travelling about Craethiel. She doesn’t remain still long enough to really pick up a hobby. Her only interest in life is her work, and travelling to see new sights and to see new places due to her adventurous nature. She will happily talk about the finer points of swordsmanship, and she does like to read on new subjects. She always enjoys having something new in which to read. Sexual Orientation: Heterosexual. Personal Sexual Information Turn ons: Making love with someone she has a deep emotional bond with. Giving her lover pleasure and making them feel good. Having rough sex which is intended to relieve urges from both partners. Being close to her love; being touched often. Turn offs: Scat, Necrophilia, water sports, Gore and Vore. Being degraded and humiliated. Her partners being violent. Penis Length: N/A Breast Size: C-cup Sensitivity: Due to the artefact that has fused itself with her, she is very sensitive to the touch, and very sensitive to pleasure. Additional Sexual Information: Rayvenne is not a promiscuous individual, and will not have sex with someone she doesn’t trust or love. She is also monogamous, thus she will not be pleased if her partner cheats on her. At that point, she quickly ends the relationship, and leaves. She has had her heart broken too many times to be comfortable with a partner that wants lots of sexual partners. Thus it is very hard to get into her knickers. Also, due to the artefact, she cannot have children as it has made her sterile. STD History: Clean. Extra Information Father: Unknown Mother: Unknown Siblings: Unknown Grandparents: Unknown House: She does not own a home. She travels far too frequently to settle down anywhere or to make the effort of having a home. She only stays in a place long enough to do contracts before she is moving on again. Pet: A Familiar Raven, called Raeghan. He used to be a familiar to a witch Rayvenne once knew. When the witch died, Raeghan decided to remain with Rayvenne. He is slightly larger than a normal raven, and his eyes are a blood red in colour. He is as intelligent as a human, and is even able to speak. He’s a good philosopher and he likes to read literature. He likes to debates a vast array of subjects, including morals and ethics. He often likes to take a devil’s advocate position in debates to make a conversation interesting. She also has a large black stallion, called Maedoc. He is well muscled and his hair is sleek. He’s a good running, with good stamina. He can gallop for a few hours before needing to slow down or rest. He is somewhat placid, however when he is involved in a fight he can become very aggressive and protective of Rayvenne. Additional information: None, for the moment. History Awards/Commendations: None. Criminal Record: Clean. Medical Record: She has lost her first child in a miscarriage. Bio: Rayvenne was born into a small, poor village, called Vennerr. It is located beyond the Dynz Desert, and consists of primitive wooden houses surrounded by fields of crops. Rayvenne didn’t know who her father was. At the beginning there was only her mother and even then she doesn’t remember much of her, other then the sound of her voice singing a soft lullaby. However, her mother died while she was very young, leaving her as an orphan. The village made sure that she was fed, clothed, and allowed her to use their barn as somewhere to sleep. In return, they also expected her to watch their cows, to prevent them from straying. It was not a hard job, and it allowed Rayvenne plenty of time to pretend that she was some great warrior in a distant land. When she was seven, one of the villagers decided to take her into their home. He allowed her to sleep in her own room, made sure that she was fed and clean. He expected her to help him with his little scientific experiments. But otherwise, he left her alone. He rarely talked to her, if at all and he never showed her any form of affection. Sometimes he would use her to test his experiments, which sometimes resulted in her being hurt or sick. But she was stubborn, and continued to live there as it was certainly more interesting than watching cows. As she grew older, and began to mature, she began to notice the men in the village. In particular, she saw a handsome young man called Beag. She wanted to attract him, so that she could marry him and bare him a lot of children. However her position of being a poor orphan did not grant her a very high position on the social hierarchy and thus he never saw her as a potential wife. She tried as best as she could to attract his attention, even going so far as to allow him to use her for sex. But he was still not interested. She had no inheritance, and thus was nothing more than someone for him to get his urges out. It was not long until she discovered that she was pregnant with his child. Thinking that it would get Beag’s attention, she informed him that she was carrying his child. She expected him to promise her hand in marriage, however that was not what happened. He called her a number of names that boiled down to her being a slut and whore. He did not believe that he was the father of her child and tossed her out onto the street where everyone could hear them. Humiliated and shamed, she retreated back to the old man that had taken her in and cried for days. There was no way she could get rid of the child, as they lacked safe techniques to abort a pregnancy. She and her child were doomed to the lives of paupers. There was a lot of talk around the village about her, mainly rumours and some indignation that she had tried to trick Beag into marriage. People would glare at her in passing, and some would outwardly spit at her. Thus she spent most of her time inside, where her caretaker was playing with a strange triangular artefact that he had bought off of a travelling trader. One day, he approached her and asked her to help him with an experiment. Knowing that she couldn’t really refuse as she needed his kindness, she agreed. He got her to lie down on a table and open up the front of her dress. He then put the artefact down onto her skin, causing it to latch into her skin. Immediately she was assaulted by intense pain all over her body which caused her to scream out. Her caretaker tied her down to the table, gagging her to quieten her screams as this pain continued on for six days, and six nights and she was aware of each passing moment. When the pain finally died away, she collapsed and slipped into unconsciousness. When she woke up, she found herself in her own bed. She noticed immediately, that things were different. Her senses had been enhanced, and the world looked slightly different around her. Getting up, she sought her caretaker who seemed delighted that she had woken up. He did a number of tests, muttering to himself as he did so. But then he retreated to his lab again and poured over his work, leaving her to her own devices. Rayvenne discovered numerous things about that strange artefact. For one thing, she could heal faster, and she was a lot stronger than she used to be. Thinking that these new abilities would allow her to help her villagers and hopefully Beag’s attention, she began to help around the village. However the villagers grew scared of her strength and prowess. So scared that one day, they decided to gather and ambush her, with Beag leading the charge. They caught her by surprise, violently beating her up and screaming at her that she was sent by the devil and that she was demonic scum. She broke free of them, fleeing the village with them in pursuit although they fell back after a time. But the damage had already been done. She had been chased out of her childhood home and, despite the faster healing she now had, she had also lost the baby. She grieved for days, trying to remove the artefact, however nothing she did was working. It could not be removed. This caused her even more anger and grief. She was forced to continue living with it on and any attempts to end her life were stalled as well. Sometimes she would encounter other villages, and hoped that they would take her in and allow her to live there, but every time her abilities showed themselves they would chase her out with curses and screams. Her mind reeling with grief and pain, she began to travel blindly, stumbling into the Dynz Desert. She hoped that the extreme environment that few could cross, would allow her to meet some kind of end. But that didn’t happen. The artefact forced her to continue living as she moved across the blistering expanse of the desert. Time meant little to her. The days came and passed, and she only slept every so often. She passed the barrier into the Kingdom of Craethiel without knowing it. Finally, near the edge of the desert she collapsed, thinking that she was close to death. However, it was not to be. The artefact enclosed her within a protective cocoon and began to heal her body. When she emerged, she was unsure how much time had passed but one thing she was immediately aware of was that she was no longer in the desert. She was in some kind of home that was filled with many plants, and pots of strange bubbling liquids. Feeling confused, she tried to figure out where she was but she did not recognise anything around her. There was no visible way that she could leave this room, either. She was trapped here. So she explored every inch of the room that she was in, but could find nothing to aid her escape. Just as she was considering punching a hole through the wall, a wall of ivy suddenly shifted and a small figure came into the room. Rayvenne demanded to know who she was, and where she was, when the woman grinned toothily at her, “My name is Maede. I’m a witch.” Was all the introduction she was given. The witch proceeded to feed her, and began talking up a storm about how she had found a strange cocoon in the desert and had brought it back. She mentioned that she had heard about the artefact before, but she didn’t know its name. The most she knew about it, was that it was some kind of way for a distant King to have a strong army but for one reason or another he was unable to use it in large scale. But one thing she told Rayvenne, was that it could not be removed from its host, meaning that Rayvenne was resigned to keeping it. She would have to adjust to a new kind of life. Maede offered to give her some teaching in the arts of magic and alchemy which Rayvenne decided to take up. Maede also gave her new clothes to replace the tattered rags of her previous dress. Rayvenne stayed for some time, getting to know Maede and her familiar, Raeghan. During that time, she had also found swords that Maede had hidden away as she no longer needed them. The witch told Rayvenne that she could keep them if she wished as she had no need for them. And thus Rayvenne began to train in the use of these swords, with Raeghan telling her how to use them as he seemed to know how to. He claimed to have watched numerous Master Swordsmen, and thus was able to pass down the methods onto Rayvenne. She wasn’t going to complain; he was good teacher that gave praise and criticism where it’s needed. It was also during this time that Rayvenne learnt how to read, as no one in her village could do so. She loved reading, and read her way through Maede’s entire library with had subjects ranging from the seasons to the monsters that inhabit the world. She was fascinated, and she began to realise what she wanted to do. She wanted to travel the land and earn her money by slaying monsters. Time passed quickly for Rayvenne, and she remained with Maede until she was roughly sixty-six years old. Then disaster struck as the witches home was attacked by some group of bandits. They destroyed the small home, and succeeded in killing Maede. Rayvenne tried to defend the only friend she had ever had in her life, but the wounds Maede had suffered were too much to heal. Enraged, she slew the attackers and dumped their bodies in a hole in the ground. She returned back to the home and buried Maede and left a grave in respect for her former friend and teacher. She then gathered up as many supplies as she could and took one of the horses that the bandits had left behind. Raeghan, now without his mistress, decided to tag along. Rayvenne headed deeper into Craethiel, taking odd jobs in various villages and towns, ridding them of various monsters. She began to garner a reputation as a strong warrior, and was often met with a mixture of fear and awe from people. Not many people wanted to make friends with her, and she hated the way they either cowered away from her, or fawned at her feet. She continued to move about the Kingdom, slaying beasts and monsters from all over, including taking some contracts for the human King himself to deal with monsters that troubled his people. When she was eighty, she encountered a Duke within the Castle at Selil. He spoke in a charming manner, and didn’t seem to treat her with the same distance as others. She found herself quickly becoming friends with him, and would do some extra jobs for him. This went on for a few years, until she began to notice some rather disturbing things. Sometimes the ‘bandits’ that she was asked to get rid of, were small communities that lived in tents. There were children there, as well as some farm animals. They never looked like raiders. At first, she tried to deny it, but as she began looking deeper into the situation, she found that he was using her to get rid of human settlers so that he could utilise the land for his own selfish gains. She felt very cruelly tricked, and confronted the man in front of the King, resulting in the Duke getting arrested. Afterwards, she had some assassins that were sent after her, but she managed to keep them off of her tail until they eventually stopped. She vowed to never let someone take advantage of her like that again, and was always wary and suspicious of those that seemed to be friendly towards her. Her reputation in the Craethiel continued to develop, marking her as a cold, aloof, but strong person that should not be crossed.
  6. From the album: NPCs

    George V Taraezenar, who rules the Kingdom of Craethiel.
  7. Neptune

    Diomedes 1

    From the album: Character Images

    This is the image that represents my Daedric character; Diomedes.
  8. Neptune

    Diomedes 3

    From the album: Character Images

    This is an image that represents my Daedric character, Diomedes.
  9. Neptune

    Diomedes 2

    From the album: Character Images

    This is an image that represents my Daedric character, Diomedes.
  10. Neptune

    Rayvenne

    From the album: Character Images

    Rayvenne is a human, with a painful past and an unusual artefact attached to her that grants her a number of abilities that allow her to be able to stand up against the monsters that inhabit Craethiel.
  11. Neptune

    Talivana armour.

    From the album: Character Images

    This is the armour that Talivana usually wears when travelling around the Craethiel Kingdom.
  12. Neptune

    Alvina's mother, Silvina.

    From the album: Character Images

    Silvina is a Minor character of Alvina, being her mother. She's a proud woman, who cares deeply for her daughter and has ran a business alone since her husband died.
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