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  1. Alex Flinn

    images (1)

    From the album: My small spot of refrances

    My little neko boi, this character can be female if desired
  2. onearmeddruid

    Klara Helden

    From the album: my rp characters

    she was once in a tavern minding her own business before she got herself into a bar fight after being hit in the head she fell with a daze the sounds of men fighting all around her. when the fightin stop still in her dazed state she stated " thank good sir if it may please you i will swear an oath to help you" she raised her hand and a man took it but not in a way she thought his hands were bigger and was shaken like a warrior when she looked up she saw not a man but a dwarf with red hair and blue eyes he had accepted her oath and decreed she must help him find the mightiest of fights and adventures till he either falls or retires. the ddwarf said he was kaldimir and wore plate that allowed him to be agile carrying a large war axe ever since then these two had been inseparable to the dismay of the magus.
  3. onearmeddruid

    Sonja petronov

    From the album: my rp characters

    She was born in 1951, in Hungary to a Russian mother and Hungarian Father, who met during the second world war, her father an Officer of the Hungarian army, and her mother a red army sniper. In hopes to helping her in life they chose to use her mother's maiden name Petronov. times were good until the Hungarian Revolution started. Cries for freedom reigned the street and the young mind of the five year old girl was accustomed to tanks, soldiers, and blood. This was merely the beginning of her mind failing her. Pro-communist soldiers, against orders, burned her family home after they figured out her Father's past. This broke the small child, her mind shattered to an extent, somewhat insane, she often kept to herself while under her uncle's care after her parents deaths. Now at age 18, the year is 1969 and she is now a mercenary for hire, typically as a medic for random wars and such. The woman acts like a child with a morbid curiosity, sometimes willing to experiment on others should she be in her darker personality
  4. Neptune

    Aimi of the Nine (1)

    From the album: Neptune's Characters

    Link to second image here: https://ecchidreams.com/gallery/image/19618-aimi-of-the-nine-2/ Federal Council of Citizen Records (FCCR) ACTIVE RECORD Name: Aimi Coda’zotoxi (Officially: Aimi of the Nine, Coda’zotoxi) Date of Birth: 9th September 2022 Gender: Female Religion: The Order of the ExoSinian Eldyr Species: Coda’zotoxi Origin/Nationality: Xantal City, UFF, Earth, Solae (Solar) System, Milkyway Galaxy. Occupation: Ambassador’s assistant. Faction: Federal Grand Council - Federal Council of Ambassadors. EPSIFleet Uniform Colour: Purple Rank: Ambassador Attaché (Assistant) Physical Appearance Height: 4ft9 Weight: 94lbs Eye Colour: Blue Hair Colour: Brown Physical Description: Aimi looks younger than she is due to her youthful looking face and the fact that she is so tiny, indicating that she is neatomy. She is quite slender, with a very small amount of fat on her body. She likes to keep her muscles well toned without being too much. Her legs and arms have a good amount of fat and toned muscle that enhances her figure. Her stomach is completely flat, with a well curved waist. She has wide hips to go along with her bust, giving her a very prominent hourglass figure. Like most Coda’s, she has digigrade physiology which allowed her to be able to move around easily on all fours as well as upright on two legs. Her fur is primarily a light orange in colour, with whiter fur covering her muzzle, lower face, front of the neck and down her torso and between her legs to the base of her tail. Her arms have darker fur that go up at least two thirds of the way up the limb. It starts off as a lighter brown, which fades into a darker brown. Her fingers, and the toes are white in colour. She has has a little bit of brown fur on the top of her muzzle. The pads of her feet are a light blue in colour. Her tail is quite long, fluffy and soft. It alternates between a lighter and darker brown which ends in a white tip. No matter what Aimi is wearing, there is usually a small blue bow in her hair. Personality, Traits and Abilities General Overview: Aimi can only really be described as being very kind, and incredibly patient. She can sit there and listen to someone rant hard for several solid hours without showing any trace of annoyance or irritation. As such she is a very good listener for those who want to get something out in the open. She always keeps conversations quiet, if other people asked her to, unless it went against her morals such as someone confiding in her that they raped and murdered a young child. Due to her rather quiet and self-effacing nature, people rarely notices her when she sits in on a meeting. She will sit quietly while she watches and listens carefully. While she has a very youthful and sweet appearances, it would not be a good idea to underestimate. Behind the sweet smile is a very cunning young woman, who can be very sly although she would never use this to cause harm to someone. But she can make people seriously underestimate her, and be able to hand over information they wouldn’t have otherwise given. Like most Coda’s, she meditates once a week for two hours, which allows her to get a better control of her emotions and thoughts. Thus she can keep calm in situations where others would panic, or become angry. Strengths, Skills and Abilities: Aimi is very observant, and even when she appears to be sitting quietly preoccupied with a task, she keeps her attention on her surroundings. She could even be sitting near some people talking, and while appearing to do something she can overhear the conversation and remember it for later. She also tries to think a few steps ahead of her opponents, such as doing an agreement with another species. She always tries to predict what they are going to ask for, or demand. If she can accurately predict what they are going to say, or do, then she can take steps to counter them if needs be. While Aimi is non-aggressive and peaceful, she will defend herself if needs be. She would attempt to warn them off, telling them to leave her alone, but as a last resort she will defend herself. And she knows how to do so due to the fact that she is like her father, able to channel the other Coda castes including the War Caste who are famous for their adaptably warfare. Thus when she enters an attack mode, she almost seemed to become a different person that can easily kick someone’s arse. Aimi is quite agile, especially thanks to her height and might be able to get the upper hand on a taller, stronger opponent. Weaknesses: As a mortal she can be killed in any manner of ways. While nanites can help her recover from most wounds, they do have their limits. An opponent that is stronger and better at fighting than her can easily win against her. Due to her peaceful nature, she prefers to avoid fighting with people. Not only that, but due to the fact that she is a Coda’zotoxi, she requires frequent meditation, otherwise she will not function properly as it causes a chemical and hormone in balance in her brain. It also prevents her brain from performing maintenance on itself, thus not meditating for a long time is similar to lack of sleep for humans. She is also a furred Epsian who usually speaking cannot stand to be in high-temperature environments, and the heat dissipation of her clothes is something she's come to rely on as it makes her feel comfortable in hot and humid environment (IE: The environments of certain aliens, and Zeta'muluri). Note on EPSI Federation Nanites: Nanites do not make a person invincible, but it does make her immune to ageing. Epsian medical technology to the point where one can no longer die of old age (Immortality of Age), but that doesn't stop a person from being killed too quickly that the nanites can't respond quick enough. Ambitions (Hopes/Dreams): To help her Father be an Ambassador for the EPSI Federation and to create peace. Hobbies and Interests: When not working, Aimi likes to spend her time doing studies of anything she fancies. One day it could be ancient Earth History, the next it could be reading theories on Blackholes. She has a very wide reading taste and will not judge a book by what others have said about it. She prefers making her own opinion, even one that is quite universally hated. She also looks forward to the times that she meditates and enjoys that activity as it helps her feel more balanced and more like herself. She also loves having sex a lot. Personal Sexual Information Sexual Orientation: Alieapansexual, which means she will have sex of any gender, of any species. Turn ons: Having unprotected sex, especially if it results in pregnancy. Making love, to those she loves and those she doesn’t. Quick, lust-filled quickie sessions. Being fucked by an animalistic Mako or Coda. She just loves it when they become beastial, pin her down and fuck her really hard and fast. While she isn’t really that much of a submissive person, she will definitely submit to a Mako and Coda in bed. It’s even more of a turn on when they are doing it with the very intention to breed. When being dominated like this, she loves being spanked, called a breeding bitch, clawed at, bitten, growled at, pinned down and forced to take their cock and their nails digging into her hips. Dressing up and doing roleplay, such as pretending to be a schoolgirl. Being tied up and fucked hard. Multiple partners, gangbangs and swinger parties. Turn offs: Gore, Vore and Necrophilia. Scat. Having sex with someone underaged. Her partner(s) being too violent and forcing her to do something she really doesn’t want to do. Someone lying and deceiving in order to get into her knickers. Penis Length: N/A Breast Size: D-Cup Sensitivity: Average Additional Sexual Information: Like all Coda females, she has the special rings inside of her vagina that, when a male Coda fucks her, it makes it feel that his cock is vibrating inside of her. These rings also allow her to take cocks that are much bigger than the avera Coda cock. STD History: Clean. Extra Information Spouse: Axel Coda’zotoxi Father: Axel Coda’zotoxi Mother: Zoe Coda’zotoxi (Deceased) Siblings: She has many half siblings, but no fully related siblings. She was quite close to her older half sister, Phaedraar. Grandparents: Her grandparents are Maureen and Jeremy Coda’zotoxi Place of Residence: Andromeda Station Diplomatic Ambassadors Quarters 99-9 Pet: None. History Awards/Commendations: None Criminal Record: Clean Medical Record: She has been healthy her entire life due to Epsian nanites that help her body heal damage done, as well as helping her immune system fight diseases. She has them set on the lowest setting, so she will get common illnesses like colds and flus. Bio: Aimi was born to her parents in 2022, and she is the only child that her mother has had with her husband, Axel. All of her other children have been with other men, so the siblings that Aimi grew up with were never her full blood siblings. However she never knew her mother personally, as she had died shortly after she was born leaving her in the care of her biological father, Axel. She had always felt close to her father, and idolised him from a young age, standing in awe of his work as an ambassador. he would always question him closely to get as much detail as she could on everything that he was involved with. Despite not personally knowing her mother, Axel made sure that she knew about her. From what Phaedraar had told her, there had been some problems between her parents, but Aimi only understood when she was older. She was raised with all of her other half siblings that Axel dedicated himself to raising in Zoe’s honour after she had died. Phaedraar, despite being a sister, was almost like a mother to her despite only being twelve years old when Aimi was born. As such, she admires Phaedraar as much as she does her father. Aimi did very well at school, and was often top of the class which was no mean feat for a UFFian child as they were dedicated when it came to their education. When she left school she immediately took a further education course in diplomatics as she wanted to follow the footsteps of her father. Due to her very kind, calm and patient personality she was very good at listening to all sides of the discussion and helping to translate for the other side in a way that they would understand. Her teachers commented that she might also be a good lawyer, however she already had her heart set on being a diplomat, especially with the problems they were having on Earth at the time with the Tau’ri (humans). When the first set of UFF colonists were set up to leave earth, she left with the other UFFian’s in the large colony ships that took them to their new home in the Epsus Galaxy, Xantal’lar. (Entire EPSI Federation Content Snipped) Towards the end of Xantallec War II (Xantallec being Xenovityr'raian for Homeworld, in the context of war, in where the people of that planet are fighting each other) in the Epsian Year 4166, the Order of the ExoSinian Eldyr warped into the system and started destroying Keza Corp forces (Who had been oppressing the Epsians for a very long time under a Corporate Dystopia) these forces were then attacked by by the United Families Federation (Not to be confused with the United Federation of Families) who then proceeded to bombard a Coda'zotoxian City from orbit which saw several million lives lost. To Aimi, everything had just been thrown into chaos. Riots started happening across the planet, and civilians who had previously been docile and complacent had armed themselves and started rebelling against their oppressors, and lawlessness set in. On the day of Victory and Liberation; the EPSI Federation Government was in complete collapse, and ruin, the homeworld of Xantal'lar burned, and the sky was thick with the smoke of fires in every city and population. Pockets of fighting were happening everywhere, and all laws ceased as the Police were either helping the people, or fighting against them and losing. The end result was the rebirthing of a new EPSI Federation with the Order merging to become a part of it, and bringing in a new religion that was peacefully adopted, as a new deal was given to all survivors who were still at each other's throats about all that had happened. Each country (Memberstate) was given a free deal by the Order's God's. Each one would be given their own star system, where only their kind would exist, and be sent back in time by two hundred years so long as they promised to never interfere with the events surrounding this planet, and that they would all be allowed back as soon as they were called upon. All out of each other's way whilst the federal state rebuilt itself and healed from the wounds with technology they had developed, and to all try again to form a federation that they want to be apart of. This is unanimously accepted by all memberstates, however individual people either refused to move from what they saw as their home, or didn't want to be a part of any memberstate, and wanted to be a part of the Federal state. Her father was one such person, and Aimi stood by his side as she wanted to follow her father's footsteps. Thus she was with her father when he spoke to these Order Gods, and they explained that while they had the souls of divines, they themselves were not Gods. At least not yet. While Aimi was skeptical, she was willing to listen. Their proof of their word absolutely gobsmacked her, as they showed that Zoe was alive and well. A little different, but the same person. They had saved her from a death that was too soon, and they did it without trying to weave a web of lies. For the first time in her life, she got to actually know her mother and saw why her father loved her. She was kind, and sweet. She finally had a complete family, although she respected her mother and father’s space with one another so that they could talk about what they needed. After the two had divorced, she had moved in with her father to help him with what came after the divorce. The two easily become involved with one another, sexually and romantically speaking. She had loved her father for most of her life, but had never spoken of her feelings because she knew that he was still grieving for her mother, and didn’t want to overstep her bounds. But now that Axel had reached the closure that he needed, Aimi was free to explore a new relationship with her father. Like her father had come to the decision to worship these Divines, Aimi herself read the book and decided to worship them herself, as she wanted to grow and improve herself. When she heard that her father was going to be the ambassador to the Andromeda One station, she requested to be his attaché and assistant, which he accepted. The two spoke about it, and came to an agreement after a while to become husband and wife, so they married in an Order ceremony and went to the Andromeda to become ambassadors there. The station wasn't even properly open to the public when they turned up and spoke to the station commander, however the station commander let them pick their own quarters and accepted their application, as well as processed the EPSI Federation paperwork granting approval. She has been there ever since under the Federal Grand Council - Federal Council of Ambassadors.
  5. Actually, I don't wanna pick through anything. I love any kind. As long there is no adult babies, scat, vore, gore, watersports and. .. anything that seems disgusting for me of course. Just no offense for the people who like them but, just no. C'move to my pm's and we can discuss. Naomi has a short pink bob, fair-peachy skin, 4'9" height, 2-3 inches of meat and thick. Womanly, ready for fucking thick .<3
  6. I am looking for someone who is up for more light hearted stories that aren't terribly narrative intensive but more about fun and exciting sexual events. I have been really craving something where my character gets dominated whether it be by a male or female. Could be master/pet kind of thing or just a more dominating figure to them. I have been roleplaying for ten years now and I am online pretty often. If you want to use discord even then I am down to move there, just let me know and I will give you my info. Let me know what ideas you have through a private message!
  7. Neptune

    Ruby Hunt

    From the album: Neptune's Characters

    Character Identity Information Name: Ruby Hunt Age/Date of Birth: 18 Gender: Female Species: Human Origin: Mega City Two. Nationality: Altechian. Occupation: Unemployed. GAME + Genre: Third Person Shooter Physical Appearance Height: 180cm (5’11) Weight: 66kg (145.5lbs) Eye Colour: Blue Hair Colour: Blonde Physical Description: Ruby is quite tall for a human female, reaching almost six feet in height. She has a very mature body with F-cup breasts, and wide hips that gives her an hourglass body. Her waist is slim, her stomach toned and flat. She has good sized thighs that lead into long legs with well shaped feet. Ruby has little muscle on her, giving her slender arms and legs. Her hands have long, dainty fingers and she keeps her nails well manicured. She has long blonde hair that is straight, and does down to her hips. She usually leaves it free, but sometimes will style it if she feels like it. She has a tattoo on the left side of her stomach, but it is unclear as to what it says as the writing is hard to read and she doesn’t reveal to anyone what it is, either. She has a pretty face with a smooth jawline and high cheekbones. Her blue eyes are angled with long eyelashes. She has a well shaped nose with a small flick on the end, and full luscious lips. She is usually seen wearing expensive clothing and quite often has expensive looking jewelry on her. One of her favourite outfits in skin-tight light blue jeans that are artfully torn in places such as the front of her thighs. A small white tank top that really only covers her breasts, and shows off her flat and toned stomach. Over that, she tends to wear a beige coloured fur coat that comes down to her hips and has long sleeves. She will either wear high heels, or boots of some description. Personality, Traits and Abilities General Overview: Ruby is quite a flighty individual, who doesn’t take life very seriously. She’s quite confident, and doesn’t let much get her down, even in the face of adversity. She strives to keep pushing forwards, never giving up and will always finish what she set out to do. She doesn’t back down from challenges and will tackle them head on. She’s quite adventurous, always looking for something new and fun to do. She is quite the thrill seeker, always seeking things out that will give her a rush of adrenaline, even if those activities are quite dangerous such as cage fighting, riding in speeding cars or doing illegal activities. She is addicted to the thrill that it brings to her and if something begins to bore her, she moves onto the next thing. She has a tendency to hang around with the wrong crowd, but she knows how to defend herself and she doesn’t let anyone intimidate her, no matter who they are. She can be quite shrewd when she wants to be, especially if she has to out-think a strong opponent. Ruby can be quite sassy when she wants to be, even if that ends up pissing people off. Strengths, Skills and Abilities: As does everyone within the city, Ruby possesses the Arm Computer, however hers has the Hero OS that allows her to access the special abilities of her Game and Genre. In battle, she tends to fight with a twin pair of Desert Eagle like guns. One is gold in colour, while the other is silver. She calls them Leon and Zoe, after her brother and best friend. She is also quite athletic, and does gymnastics often to keep herself in top fighting condition. Ability One - Hells Fire: The bullets that she fires at her opponents are able to set them alight for five seconds. This causes burning damage along with the physical damage of the bullet. This ability can be activated for ten seconds at a time but requires a thirty second cool down. Ability Two - Quickfire: A move that temporarily increases her overall speed, and rate of fire. For five seconds, she can move and fire at twice her normal speed, allowing her to gain an edge on her opponents. Requires a thirty second cool down before it can be used again. Finishing Move: Ruby jumps high in the air, and using her twin guns she spins around at a furious rate as she rains down gunfire upon her opponents, dealing a lot of damage in a short period of time. Weaknesses: Due to her love for using guns, she is a long range fighter and thus is weaker to short range attacks. Especially as she cannot bring the guns close to her body due to the kickback of the powerful weapons. Her guns cannot stop other long range attacks, either, so she can become injured that way. She is also still mortal, so if she runs out of health, she will die. Ambitions (Hopes/Dreams): Due to her rather flighty nature, she doesn’t think too much about the future. She has no real ambitions and has no real intention on settling down anytime soon. Hobbies and Interests: She likes to spend time with her friends, hanging out and partying. As she doesn’t take life seriously, she doesn’t like being locked up studying or working. She is always looking for a fun time, and doesn’t think too much on the consequences. She also loves to attend secret, underground cage fights as she loves watching strong men fighting each other. She’s even been known to get into the cage herself to fight other women. Personal Sexual Information Sexual Orientation: Pansexual, with a strong preference towards men. Turn ons: Unprotected Sex Having sex with a strong, dominating man who takes control and fucks her hard. Rough, hard sex. Especially if it’s quite animalistic. Being touched physically by her partner, such as hands moving across her body. She loves the feeling of being close with another body. Having sex for physical gratification. Having sex with complete strangers, even if she doesn’t know their name. Displays of strength, such as someone being in a cage fight and winning or a man with nice big muscles. Giving and receiving oral. Sex in a public place. Multiple partners, orgies and gangbangs. Turn offs: Being forced to be monogamous. She gets too bored with a single person. Too much pain during sex. She can take some things like hair pulling and scratching, but she doesn’t like slapping, punching or cutting. Breast Size: F-Cup Sensitivity: Sensitive. Additional Sexual Information: She takes contraceptives to avoid pregnancy. Her breasts are quite sensitive and she has a few erogenous zones that she likes being played with. This includes the sides of her neck, her ear lobe, her navel and her inner thigh. STD History: Clean Extra Information Father: James Hunt Mother: Olivia Hunt Siblings: Leon Hunt (15) Grandparents: She has never met her grandparents. Children: None. Grand-children: N/A House: She lives with her father, James Hunt, in a two bedroom flat. Her parents are divorced, and her brother lives with her mother. His flat has an open plan kitchen and living room, with the kitchen island separating the two areas of the room. In the living room area, there is a sliding door to the balcony that has a couple of seats and a table where people can sit and talk. There is a small hallway when someone enters the property. On the left is the door into the kitchen- living room. On the right is a small cupboard where coats and shoes are kept, as well as the electric metre and the boiler. The next door along is the smaller of the two bedrooms which is Ruby’s. Her room has a double bed that takes up most of the room, and cabinet that contains a chest of drawers and a wardrobe in one. She has a small dresser that has a mirror, with the dresser table covered in various items like make up and combs. The next door to hers is the bathroom with a toilet, sink, a bathtub and an actual shower as well. The door at the very end of the hallway leads into the Master Bedroom which is her father's. It has a double bed, a wardrobe and a chest of drawers. Car: None. Pet: None. Additional information: Ruby smokes cigarettes and will sometimes consume recreational drugs. History Awards/Commendations: None. Criminal Record: Clean. Thus far she hasn’t been caught for anything. Medical Record: She has had a broken arm, and numerous cuts and bruises due to the fights she has gotten into, but overall she is quite healthy. Bio: Her parents weren’t the richest of people but they were reasonably well off. They were working class individuals, both of them working full time in order to earn enough to live in a small three bedroom house. Ruby was always an adventurous child, always seeking to get away from her parents and to explore the world around her. It caused many headaches for her parents, but no punishments seemed to hinder this behavior. When she was three years old, her younger brother, Leon, was born. She quite liked her little brother, and enjoyed playing with him. Her parents thought it might help curb her exploring behavior but in anything, it made it worse as she took her little brother with her, teaching him how fun it was to rile up their parents. Thus, it was with some relief that they started sending her to school. While she wasn’t a bad student, she wasn’t exactly good either. She always stepped on the line of misbehavior and always gave the innocent act. When she was eight years old, her parents divorced each other and she was made to live with her mother. She always tried to ask why that was the case, but her mother always refused to answer her questions. Even though she absolutely adored her father, she wasn’t allowed to see him except for a few hours every other week. This caused her to act out against her mother in anger, as she couldn’t understand why she wasn’t allowed to spend time with her father and her mother would always shout at her for being insistent. Thus she began to act out even more at school, breaking the rules, never doing work, and making friends with the wrong people such as Zoe, who was her best friend and the one that always dared her to even more daring heights. Her mother always tried to get her to keep studying and get good grades, but Ruby laughed in her face everytime and said that she would do that, as long as she got to see her father more often. This, of course, her mother refused to allow. This rebellious attitude continued well into her teens and she had a very frosty relationship with her mother. The two didn’t get along well, and if they were in the same room as each other, they would eventually fall into an argument. Ruby started hanging out with her friends for long periods of time, often getting drunk and doing illegal activities, and not returning until the late hours of the night. Of which her mother would yell at her and she wouldn’t listen. Even if her mother tried to ground her, due to her long working hours she wasn’t able to enforce her punishments. Ruby lost her virginity at the age of thirteen to one of her friends. There was no romance between them, they had gotten drunk and decided to fuck each other. She was not in a relationship with her friend, and felt no guilt when she started to sleep around with anyone that took her fancy, always seeking those that thrilled her. When she was fourteen, she and her friends were invited by one of their older friends to witness a cage fight. Ruby fell in love with it, and attended any and every fight that she could, as she found it exciting and thrilling. She even got into the cage herself, with other women. She has won more fights than she has lost. At the age of sixteen, she lost her best friend Zoe in a car accident. The driver had been one of their older friends, and they had been drinking a lot. They had a head-on collision with an oncoming car, and Zoe died on the scene. Ruby was absolutely crushed by the loss of her friend, but even though she missed her friend, she was determined to move on. When she was eighteen, she immediately contacted her father and begged to come and live with him, to which he accepted. As she was now legally an adult, her mother couldn’t stop her from packing up her things and moving into her father’s place. She asked him to explain why they were divorced and he explained that he was involved in some illegal activities and her mother found out and divorced him, not allowing him to see his children very often. This enraged Ruby, as her father was still a good man that treated his family well. He didn’t beat, or abuse them in any way. She loved her father, whereas her relationship with her mother was almost non-existent by now. Ruby has kept a very close relationship with her brother, Leon. While he wasn’t as rebellious as she was, he very much loves and admires her. She has since been living with her father for three months, and she has enjoyed it far more than she had at her mothers, as her father never scolded her for spending time with her friends or going out late. Mainly because, while her father was a criminal, he was not a hypocrite. It was obvious that Ruby inherited her adventurous and rebellious spirit from her father and he couldn’t fault her for it.
  8. Neptune

    Talivana Eldyrannth

    From the album: Neptune's Characters

    Character Identity Information Name: Talivana Eldyrannth Age: 3315 Gender: Female Species: Eldyrannth Origin/Nationality: She originates from the lost city of Vorserend, which was destroyed in 1200 AD (Human Calender), located in the Craethiel Kingdom. She is now a UFF citizen. Occupation: Prime Minister of the United Federation of Families (UFF). Physical Appearance Height: 6’4”, or 195cm Weight: 154lbs, or 69.85Kg Eye Colour: Gold Hair Colour: Pitch black, slightly curly and to the waist. It is sometimes tied up at the neck with a golden hair tie. Physical Description: Human form: Talivana is slender, yet she has the body of a fighter with toned muscles. She has a full and curvy figure with D-cup breasts, flat stomach and lush thighs on her long legs. She is very beautiful looking- delicate and exotic, almost cat like with a graceful looking angled face. Her eyes are slightly angled with a nose that has a small flick at the end, and full mouth that are proportional to the rest of her face. She has pointed ears which are large enough to reach the top of her head, with a few bone spikes along the lower rim of the ear. On her arms are gold gauntlets that go up to her elbow. They cover the back of the hands and cover her fingertips. Embedded in the gauntlets are various coloured crystals. Eldyr form: Just like all Eldyrannth, she also has a dragon form, commonly referred to as their Eldyr form. This looks like a western type dragon, with four legs and two wings. Her entire body is covered with hard scales that glitter whenever light reflects off of them making it appear as if she is covered with gems. Her Eldyr form is quite muscular, and looks to be extremely powerful in the sense of physical strength. The horns that emerge from the top of her head curve backwards in a great arch with a slight flick upwards towards the end. The two horns are long and very sharp. Her scales are a snow white in colour but her horns, claws, wing membrane, and spikes are golden, the same colour as her eyes. From the nose to the tip of her tail, she is 66 metres in length. From tip to tip, her wings are 264 metres (she is slightly smaller than the Boeing 747-8 Intercontinental Jumbo Jet, with a wingspan almost 3x the wingspan of the Boeing 747-8 Intercontinental aircraft). Personality, Traits and Abilities General Overview: Talivana is a rather calm person, rarely allowing her emotions to get the better of her. She will rarely raise her voice, or use a hostile tone even when someone is being aggressive towards her. She will always think before speaking and will always strive to keep situations calm, especially if there is the potential for an explosion of emotion, or violence. She is rather centred, as she knows her own limits well, and knows her purpose in life which is to help drive the UFF forward. She is very content with how her life is at the moment as she has the job that allows her to help the UFF, and she has a loving family. She isn’t very materialistic in nature, thus she never strives to surround herself with material wealth as it means little to her. She does not derive happiness from it, and instead gets her happiness from helping others and making them happy. Talivana is very disciplined; never allowing her emotions or impulses to control her. She is not easily distracted from whatever task she is doing and will rarely allow herself to be pulled away unless it is something a lot more urgent. She has a very strong sense of duty to those she considers her people (The UFF) and will refuse to give up in this task. This duty is very deeply ingrained in her from her earliest childhood, thus she will not accept it when someone attempts to make her forget it. Talivana is rather independent, and self reliant. She is comfortable with her own company, and doesn’t feel the need to have people around her all the time. Before she makes up mind about something, or someone, she prefers to have all the information presented to her. She is very honest, with both herself and others. She will never lie to someone, although she may decline to answer or not reveal everything. She does not like it when people are dishonest with her and will make it very well known if someone is. Talivana will own up to any mistakes that she has done, and apologise for them but she will thank someone for being honest especially in a difficult situation. Talivana is very friendly, and will usually greet people warmly and will often invite them into her home. She always sets aside time for her friends to come and talk to her, about any problem. She will patiently sit and listen to them, and offer any advice if she feels that it might help them. She is always polite, and she rarely swears or raises her voice. Talivana is also quite kind and gentle with those she cares about. If they are in need, she will not hesitate to offer her help for example if they are sick, she will help nurse them back to health. As stated before, she will rarely raise her voice, and usually speaks in a calm, gentle tone. She is also quite generous, and will give freely to those that have less than herself especially in terms of help, time, or even money. People often think of her as unselfish, she she will never take from others and will always offer things to people first. If there is a situation where a load of food is being shared between her and others, she will always allow others to take first. Along with her independent nature, Talivana is quite confident. She will take criticism well, and will not become upset if she has something that she clearly needs to improve upon. She thinks of none as her inferiors, and none as her superiors. She treats everyone around her as equals. She is not afraid to face unknown situations. She does not allow others to intimidate her, no matter their power, stature or wealth. If she lacks education in a certain area, then she will do her best to make up for it. She is never afraid to try something new, within reason. Talivana is also very courteous towards others. She treats others with kindness, and she always has good manners towards others and treats everyone with respect. She is rarely rude, and will apologise if she seems to be, especially due to some of the communication problems she has with other people. Talivana is also very diplomatic, listening to all sides of a situation and being able to help guide them towards an agreeable solution. She always speaks in a tactful manner in these situations, and always tries to avoid it becoming too emotional and possibly aggressive. While she is very honest, she always tries to put it across in a way that is kind and tactful. Talivana is a very honourable person, along with her strong sense of duty. She is extremely loyal to the UFF, and will even die if it meant protecting the people. She will never lie to anyone, and will be completely open with her intentions, and her reasons behind them. She will never hide anything from the people especially if it affects their lives. She will always help those less fortunate than herself, offering a helping hand even if the person doesn’t ask for it. That said, if they refuse she will respect their need for distance. If she makes a promise, she will never break it, thus she makes her promises carefully and she will always keeps to them. She accepts full responsibility for her actions, even when things go wrong. She will own up to it. Talivana is also quite humble, and will never boast or use her status or superior knowledge to look down on others. She will always give credit where it is due, and will not accept people trying to foister credit onto her that she did not earn. She is also very patient with others, making her a good listener as she can patiently sit there for hours. Talivana never rushes things, and tends to take her time especially if she wants to do a good job of things. She can remain calm even under strain or a large amount of pressure, as she knows that becoming excited will only cause more harm than good. Due to her age, many consider Talivana to be wise and mature, as she has many years of experience to draw upon and that time has allowed her to become an introspective thinker. She has realised her faults and has strived towards improving upon them. She tends to see the world as it really is, without the comfort of a false lense that would prevent her from seeing what is really going on. Instead of rushing into things, Talivana prefers to think her way through it before taking action. She always takes a chance to learn something knew, and to expand her knowledge as she is of the opinion that no matter how old you get, you never stop learning. She can set aside all emotions to look at a situation in an objective manner, as emotions can sometimes lead to disastrous results. Even though at times she seems like a serious and sombre person, she does know how to laugh and, more importantly, she feels, and she can laugh at herself. Talivana is very hospitable, and will not hesitate to welcome someone into her home and offer them food and drink. She doesn’t mind various people coming over to visit, no matter what the reason is. Her home usually has numerous people at any given time, even when she isn’t there. As long as they respect her home, and the people that do live there, she doesn’t mind them visiting and doesn’t mind them eating her food. Sometimes Talivana may appear a little vain. She does not like to have a messy appearance, and does not like going out if she looks anything less than good. Similarly, she does not like to have a messy home and will always take time out of her schedule to make sure that it’s tidy. Talivana is a very tolerant person, and will accept the beliefs and ideas of other people, even when they oppose her own. Due to her studious nature, and her natural curiosity, she will seek to try and understand opposing opinions to try and understand where they are coming from. She might sometimes debate with others, but she will never try and force someone to change their mind or opinions. That said, the one thing she does not tolerate in regards to ideas and beliefs, is those ideas and beliefs being forced upon her even when she disagrees with them. She will resist very strongly. Talivana is very supportive of close friends and family. As stated with other personality traits, she is an attentive listener and gathers all of the facts before deciding on a course of action, or deciding on what advise. She will sometimes call someone out of the blue just to see how they’re doing and to just talk to them. She does a lot of charity work, often offering to take part and helping raise money. She is very kind and compassionate with those that are close to her but she will give tough love where it is needed, if it helps them in the long run. Talivana has lived a long life that has been filled with war, grief and hardship. As a result, she has become courageous in the face of hardship. She will face them head on, and will strive to go about improving the situation. She will always do what is right, even if it isn’t the easiest thing to do. If others remain silent on an issue that she feels needs to be addressed, she will not hesitate to speak up and out about it to make others aware of the problem. She is very resilient in the face of problems and hardships, and will not allow her failures to dissuade her. She will persist until she has overcome any hurdles. One of the most known about traits with Talivana, is the fact that she is merciful. She has shown forgiveness for things that most people could never do, for example she forgave Devlyn after he had killed her people and destroyed the only Eldyrannth City, essentially wiping them from Earth History. She will give out justice, but she is able to do so with compassion. She would rather someone learn from their mistakes, than to just give out justice as she feels that everyone deserves a chance to be able to better themselves and improve. She will always help those in need, and would prefer to help raise people instead of tearing them down. Talivana has a very strong sense of justice, and will not tolerate someone violating the rights of another person. If she witnesses a violation then she will speak out about it although she would gather as much information on the situation before doing so, as it could be more complicated than it seems. She doesn’t like including feelings, or emotions, in a court of law. In her eyes, the only thing acceptable is the Truth, and nothing but the Truth. With her sense of justice, she will never actively seek to harm others, or to restrict their rights. She wants people to be as free as possible, without infringing upon others. If she feels that justice if not being met, then she will speak out. For example if the Police aren’t doing their jobs and people are hurt as a result. That said, Talivana is very discreet. If someone discloses private information to her, she will not tell others unless express permission is granted. She deeply respects the privacy of others and will never seek to disturb it. She will not ask personal questions unless she needs to or she is told it is alright to. Even though her telepathic abilities would allow her to sense the emotions of others, she usually cannot use it due to how dangerous it is for the person she would be reading from. However, she is empathetic in nature; easily understanding and relating to the emotions of others. She can understand their pain and their happiness. She can sometimes sense when someone is not being genuine with their emotions and trying to cover up their real ones. Talivana is also a very nurturing person, especially when it comes to children. She desires to see them grow and mature into good, stable adults. This goes hand in hand with many of her other character traits such as being empathetic and supportive. She will help anyone that needs it, whether it’s children that need a new home or adults that want to try and improve themselves. Talivana holds herself as a very proper and professional person. She will always speak in a controlled manner, keeping her emotions in check. She will always speak with proper grammar, making her sound almost posh, no matter the language. Her home, and her appearance are very tidy, as she cannot stand to have her home, or her appearance, being a huge mess. She takes her responsibilities very seriously and will not allow herself to fail at them. Not only does she take her job seriously, but she also gets involved with the community around her. She always offers a hand to help anyone within her neighbourhood if they need it. She is usually very well dressed and does not tend to wear anything too revealing. The most she would go is to wear a dress but even then most of the obvious features are covered up. People sometimes tend to think of her as sophisticated, as she is very well read from subjects all over the world. She speaks multiple languages and her clothes are always very proper and professional. Some observe her as being very ‘polished’ as she will always sit in a graceful manner, and being careful not to allow her clothes to become unmanageable. Talivana is a sensible person that always puts her responsibilities and duties above herself. She will always look at all the possible options before coming to a final decision. She always puts aside emotion in order to deal with a situation in an objective manner. Often she replies on common sense, or practicality, to help her arrive to a decision. She never overindulges, such as drinking or eating too much, as she knows that it would have a negative effect on her which she honestly doesn’t want to deal with. Another of her very notable traits is that she can put aside all of her personal feelings, beliefs and bias in order to reach an objective decision, or opinion. She rarely jumps to conclusions and prefers to have as much information as she can, especially if it is objective facts. Her emotional control of herself really helps in these situations as she can easily hold it back and decide on a course of action without the emotions influencing her. Talivana can be very perceptive, noticing new details about people such as a new hairstyle or colour, or a change in clothes style. She can read people well, often being able to gauge their mood as well which allows her to be able to deal with them in a manner that is the most friendly and diplomatic. She can get a lot of information from just a small period of observation which she can use to her advantage especially with interactions with others. Sometimes she might see something that others do not, so sometimes she might come out with something that sounds outrageous but later becomes true. One of the things that people find most surprising about Talivana is the fact that she is quite creative and imaginative in the artistic sense. She has a love for art, especially paintings although she doesn’t seem to be impressed with ‘modern’ art. She loves to immerse herself in art, especially when she is feeling creative. Sometimes the urge to paint will hit her out of nowhere, and little can curb that urge. She can come up with some creative and imaginative solutions to problems that people might not expect. She can always picture in her mind the art that she wants to create and she is able to paint it without aid from sketches or other pictures. Talivana can be quite optimistic at times, seeing things in the best possible light such as thinking of the best possible negotiation deal and striving towards it. It helps that she is not easily dissuaded by failure; in fact she sees failure as a chance to try and again and improve. When Talivana sets herself a goal, she will persist towards it in an almost single-minded fashion even if she knows that there will be setbacks in the future. That said, she isn’t so driven that she will refuse to listen to the advice of others. If she is doing something wrong, she would much prefer to know about it. With failures and setbacks, she will persist on finding a way around it so that she can continue on towards her goal. She never gives up, unless it’s for a good reason such as she is doing more harm, than good. Talivana is also adaptable. She is able to think quickly on her feet and adapt herself to new situations. She has no fear of facing the unknown and is always prepared to think quickly. Talivana is an intelligent woman, who is naturally curious and inquisitive. She loves to learn new things, and will go out of her way to do so. She relies on logic, reasoning and objective evidence. She likes to have intelligent conversations with people, on a wide range of topics. She especially loves talking about something she doesn’t know so that she can have the chance to learn something new. As an Eldyrannth, she is extremely good at being able to process information; far better than other Earth species. Especially if there are other Eldyrannth around that can spread the workload. When Talivana gets into a project, or task, she becomes extremely focused. It is hard to distract her from the work at hand and even harder to pull her away from what she is doing. If she can, she will always plan ahead, and plan for contingencies just in case anything goes wrong. When it comes to her work as the Prime Minister, she is very industrious. Even when she is outside of office hours, she will always accept calls in regards to it, and will always make herself available to people. She works extremely hard at her job, and is extremely dedicating, even to the point of forgetting to eat when she is extremely busy. As mentioned before, Talivana loves to learn, and she is quite studious in regards to it. She always loves to learn something new, and will strive to learn as much as she can about it. She loves to engage in open debates, especially with those with an opposing opinion. She absolutely loves reading, and will read her way through various books in an attempt to understand and learn more. When given information, Talivana can be analytical; she prefers the hard raw numbers to shift through and analyse. This is made easier for her, due to the processing abilities of her Eldyrannth brain. When she encounters new ideas and theories, she will not take them onboard unless she has conclusive proof. She is a big believer in the motto of many UFFians ‘Trust, but Verify’. Talivana is a very organised individual. She always plans in advance, and tries to prepare for every eventuality and always looks at the smallest of details and will draw up lists to ensure that everything is done in a timely, organised manner. She always keeps the places that she occupies neat and tidy, so that she can easily find everything again. When dealing with her work, she prefers to make quick, decisions, that have no delay and begin things moving quickly although she will not allow for a poorly organised decision to go through but she prefers things being done as quickly as possible. Due to the emotional control Talivana has over herself, many people mistake her for having little to no emotions. Nothing could be further from the truth. She is very deeply emotional, and passionate. In fact sometimes her emotions are so profound that people cannot even begin to understand their complexity. When she is involved in a project, she focuses in an almost single-minded intensity and will persist at it until she has completed it. Talivana is a pensive person; sometimes being lost in thought or thinking deeply about something. She values the opinions of others, even if she doesn’t agree with them, and seeks to understand why they think that way. She always thinks her way through something, whether it’s an idea, or action, and always second-thinks herself to try and look at it from all angles. Strengths, Skills and Abilities: Strengths: In terms of physical strength, she is several times stronger than an average human male which means that she can easily overcome them. Her reaction times are faster, and she can move quicker on her feet so it would be extremely difficult for a human to gain an advantage over her. Eyesight: Her eyes are extremely powerful and and can see for miles in any given direction. If she was to be sitting on an aeroplane, she can easily see a mouse moving about the grass. Thus there is not much that she misses. She can also see in a much broader colour range than humans can as she has six types of colour receptor cells within her eyes. Multi-liqual: Talivana can speak several languages fluently including; Epsian, Eldyrannthian, English, French, German and Russian. Turn into an Eldyr dragon: She is 66 metres [216.6ft] in length and has 264metre [886.1ft] wingspan. In this form, she can breathe fire, fly and use her claws for lethal attacks. Her tail, with the shark like fin, can be used as a rudder to steer in both aquatic and aerial situations and is extremely powerful. Crystals [For more information, consult the Extra Info]: The coloured crystals that she has are as follows: White: This crystal vastly improves the telekinetic abilities of the user when energy is supplied to it, allowing them to lift objects that they normally wouldn’t be able to move. While this crystal is in use, there is a marked decrease in their physical strength as well as stamina. Grey: This crystal vastly improves the telepathic ability of the user when energy is supplied to it. When used along with a control crystal, it would allow them to interface on a telepathic level with their crystals, allowing them to interact with their technology on a telepathic level. While this crystal is in use to enhance the telepathic ability, there is a marked decrease in their physical strength as well as stamina. Pink: When attached to a gauntlet, it acts as a portable storage device, allowing them to carry around data from one place to the other. Has no other function other than that. Can be linked to a control crystal to allow for information transfer or to use as programming storage. Gold: Arguably one of the most important crystal attached to the gauntlets. When integrated with a Grey crystal, it allows the gauntlet user greater control over their crystals. It allows them to channel energy more efficiently and to program their crystals to do certain functions like programming their Red crystals to allow them to create fire tornados. It also allows for greater customisation on their abilities. Orange: This is a common crystal used by gauntlet that can be used to store extra energy that they can use to prolong the use of other crystals. They can transfer energy from an outside source, or in their free time use their own energy to feed into it to store for another time as they can recover the lost energy. Spectrum colours in irregular veins: This type if crystal is usually crushed into a fine powder and laid in special wires inside of the gauntlet, allowing for easier energy transfer as well as much more efficient energy transfer. Black: When connected to other crystals to change its properties, this crystal can be used to put up a defensive shield around the user, and anyone they want. The more energy they pour into the crystal, the larger the shield. This can be used to defend against a wide variety of attacks. Black with white veins: This crystal is seen on every gauntlet. It allows them to change the metal encasing their fingers so that they can touch surfaces with their fingertips. The fingers are completely covered due to the nano-scale hairs that cover them, allowing them to stick to surfaces. Light purple: When energy is channelled through this crystal, it allow them to create a beam of focused energy, or a less focus blast of energy. This allows them to attack enemies and injure them severely. Deep Keza Blue: When this crystal is used in the gauntlets, it allows the user to scan the surrounding area. There is a limit to this, as the more area they scan, the more energy it uses. This crystal can be integrated with other crystal to scan for specific things. For example, it can be integrated with the Healing crystal to scan wounds and do a body scan to determine the severity of injuries. Azure: Allows the user to create a pulse of energy that is strong enough to push people away, but not enough to harm them severely unless they fell into something. When integrated with other crystals, the type of pulse can be altered such as being able to create a pulse of fire, or even an electromagnetic pulse. Dark grey: The primary use of these crystals in gauntlets is to open up a rift between their dimension and the dimension of Hell. With this they can send Daedra back to their own dimension. Brown: This crystal allows for the manipulation of the element ‘Earth’. Yellow: This crystal allows for the manipulation of the element ‘Air’. Red: This crystal allows for the manipulation of the element ‘Fire’. This crystal in particular can be used in combination with other elemental crystals, even ones that most would think of as incompatible such as Water. This is because it isn’t really manipulation of fire, but of heat. This can give the illusion of controlling fire, however the effects are a lot more wide spread and an Eldyrannth can take heat away as well as put it into an environment. Eldyrannth have been known to use both red and blue crystals to use the element of ice, which is a perfect example of the way that the crystals can be combined. Blue: This crystal allows for the manipulation of the element ‘Water’. Hand to Hand combat: She can fight hand to hand and in tight quarters, she is very athletic, however, she is not good at long range fighting. This can be used in conjunction with hand held weapons like daggers. Telepathy: As a naturally Hive mind race, Talivana is an extremely powerful telepath. She can handle the weight of tens of thousands of active minds. She can also communicate with people not of her species, but rarely opens her mind to them for fear of the damage it could do to them. She can also bridge a non-telepathic mind into the mind of another (Either telepathic or not). With her being a Royal Eldyrannth, she has more enhanced telepathic abilities than other Eldyrannth. Telekinesis: She is able to move objects that are as much as ten times her weight. She has to concentrate very hard otherwise she will not be able to do it, or at least not very well. It is so precise that she could rupture a vein or artery inside someone's brain. However she has never used this ability due to the moral and ethical ramifications. Fly high and tolerate low oxygen levels: Due to her one way breathing system (Like a bird), she is able to fly higher than other winged creatures as she is able to tolerate lower oxygen environments as she is able to extract oxygen more efficiently than beings with a two way breathing system (Like a human). Scales: Her scales are as hard as diamond. You would need a lot of energy to break through the scales. The scales are small and layered in such a way that allows her to move. The scales themselves are not flexible. These are pigmented. Skeleton and Super-Human strength: Strengthened skeletal structure that has a high tensile strength and yet is nearly 20% lighter than a mammalian skeleton. In human form she can lift about 4 times her weight and in her dragon form she can lift twice her weight. Ichor and healing: When she bleeds the scab forms a resin looking covering over the wound (like a tree). This is to protect the wound from infection. She can heal in nearly a fraction of the time of a human and this includes broken bones. The Inchor in her blood is broken down to Chor (What she uses for the fire. See extra info for more detail) and stem cells. When in a battle and breathing fire a lot, her body goes into overdrive to produce more Chor. This in turn produces more stem cells for healing, and thus heals slightly faster. However this puts a huge tax on the bodies resources. Fire: Her body breaks down Inchor into stem cells and Chor. The stem cells go off to heal while the Chor reacts further to produce the flammable Gas of Chor. This is stored in a gland at the edge of the lungs, with tubes going up the throat to the top of the mouth. There is a small spark producer here, that ignites the gas to produce the flame. Inchor can he spat out alongside the gas, creating lethal napalm effect. The vapour from the liquid is also a heavy irritant and any unprotected eyes can be affected. This is why when producing flame the Eldyrannth closes their third eyelid which they have in both forms. The third eyelid is used in both aquatic and aerial activities. They can also spit out Inchor without igniting it to put a waterproof layer in something. However this is highly flammable. Stomach Acid: Their heart contains a left aortic valve so they can, willingly, redirect blood flow to essential organs like the brain. Also they can redirect it to the stomach increasing their stomach acidity so they can digest bone. When they produce too much they will sometimes throw it up. As they can do this on command they can use their own digestive juices as a defensive option. Senses: She have very keen eyesight and have advanced night vision. She has sensitive hearing and they have a sensitive sense of smell. Not only this, they can use their tongues like a snake and further distinguish scents from each other. They can do this on land as well as in water making them deadly hunters of all environments. Flexibility: She is very flexible and can climb trees easily, which she very much does enjoy doing. Weaknesses: Dragon Form: The under-belly is her weak spot as it is not made from the same material that the rest of the scales are made of. It is more softer and more hide like to allow easier breathing without hindering her performance. If she were to be struck at the right place (in between the rib bones and into the heart) it would mean instant death. Or a slow, painful one if the Inchor glands were struck as the Inchor is essentially their immune system. She cannot remain in this form for very long periods of time as she becomes more animalistic the more time she spends in this form. Flying: When flying, she is using up her energy and working her muscles. She must fly often to keep her endurance up so that she is able to fly for extended periods of time, and even then she needs to stop to prevent passing out or straining her muscles. Her wings may become damaged which will impede her ability to fly. If they are damaged severely enough, she will not be able to fly and will have to wait for the membrane to re-grow before she can fly once again. Cold (In dragon form)/Hot(In humanoid form): She slows down in colder weather, but also suffer when it becomes too hot. This is due in part of her cold blood as she does require the sun to regulate her temperature and if she is too cold, she tends to slow down. In hot weather, she becomes sluggish as she gets to hot and must cool herself down some way as she does not sweat like other humanoids. If she does not cool down, it could potentially be life threatening. Inchor and the Crystals: In return for the large amount of power gained from using the powers, over time, the crystals power turns the Inchor into crystal itself from the exotic radiation that the crystals give off every time they are used. As Inchor is a constant presence in the blood, this essentially crystallises the blood. In the later stages of this illness, as the blood thickens and the crystals scratch them from the inside out, it can become very painful. If death does not occur soon, the victim can ask another to end their life to end the suffering. The more the Eldyrannth uses their crystals, the quicker the blood turns to crystal. They are also more susceptible to infections the further down the illness they are. Most hope that they die of a virus then the crystallisation of their blood. Stomach Acid: This can burn their throat and leave it raw and irritated for a few hours or even longer making it painful to eat or drink. Combat: She is not a good long range fighter, so she is vulnerable to an attack from far off. Crystals: In order to use the crystals, she will need energy to do so. The more she uses them, the more energy she uses up. If she exhausts herself, she can pass out and leave her open to attack. Or she will lose so much energy that she no longer has enough to keep her heart beating and die. Telepathy: The Eldyrannth are a race that has a natural, telepathic, hive mind. This means that Talivana is an extremely powerful telepath and can hear a thousand voices at once. With people not of her species, she will not open her mind to them unless they gave her express permission. Her mind can overwhelm other races, and they can become lost in her mind easily. Telekinesis: If she tries to move more then she can handle, she can use up a lot of energy and pass out, even strain her mind. To be able to use telekinesis if she concentrates and if someone distracts her, she can lose what grip she had. Also, she may accidentally trigger it when she is angry and cause the person she is angry at fly away from her. Her telekinesis can be so precise that she can use it to crush veins and arteries inside someone else's mind. This can be taxing on her due to the fine control, but she never likes using this ability anyway. Fire: She only has a limited amount of Inchor at one time and must wait for her body to produce more. Ambitions (Hopes/Dreams): To lead the UFF into the next Golden Age. Hobbies and Interests: In her spare time, she likes to spend time with her family and friends. She also loves to spend her time in study, and learning new things so she might often spend some time on the Internet or reading books to learn as much as she can in the time that she has. One of her favourite hobbies is painting. Her style is a realistic style, painting people, objects and landscapes with as much accuracy as possible. She isn’t one to like abstract, or modern art, so trying to get her to compliment some will be a fruitless endeavour. Sexual Orientation: Bi-sexual (Males and Kays only). Personal Sexual Information Turn ons: Having unprotected sex, especially if it results in pregnancy. Having loving, romantic sex with someone she loves. Having sex with a stranger. Hard, almost animalistic sex especially with a Mako or Zeta. Having sex with an Eldyrannth in their Eldyr form, in both her Tarunoid and Eldyr form. She especially loves being chased. Turn offs: Gore and Vore. Scat and golden showers. Her partners being violent or controlling. Being degraded and humiliated. Penis Length: N/A Breast Size: D-cup Sensitivity: She has usual Eldyrannth sensitivity. Additional Sexual Information: Like all Eldyrannth females, her breasts and pussy are more sensitive than Tau’ri. As an Eldyrannth, she has the nanohairs on her hands and she will only hold hands if she is being intimate with someone she loves. She doesn’t do it with those she doesn’t. In sex, she’s more of an equal partner and doesn’t submit easily. STD History: Clean. Extra Information Father: Kayrin, a Professor at the Vorserend University. Deep purple eyes. Deceased. Mother: Jyavana, the Queen of the Eldyrannth. Golden eyes. Deceased. Siblings: Lyravana, her older sister, Golden eyes. Presumed Deceased. She also has a twin brother that she refuses to speak about. Grandparents: Zaeravana, ex-Queen of the Eldyrannth. Golden eyes. Deceased. Graerin, Eldyr High Guard Leader. Blue eyes. Deceased. Children: One daughter, Triavana Eldyr'maraki (Talivana and Tripp Keza'maraki). Golden eyes. One male, born 2011, Zairin Eldyr'demeri (Talivana and Zaine Mako'demeri). Rainbow eyes. Grand-children: One male, born in 2011; Dezrin Eldyr'maraki (Triavana and Tripp Keza'maraki). Deep Keza blue eyes. House: Owns a Keza Corp: Housing Estate Agents property on the Unity Estate. Car: None. Pet: None. Additional information: On her desk in the PM office, is a small Crystal tree. The crystal trunk is clear in colour, with gold and white leaves. It is about twelve inches high and looks like a fully grown tree (Think Bonsai tree). She often sings to this tree, songs that usually sound sad, and rarely she will sing something that sounds happy. While she does not sing often, she has a remarkable singing voice but this is not unusual for an Eldyrannth. History Awards/Commendations: None. Criminal Record: Clean. Medical Record: Talivana is in Stage III of Inchor Crystalisation. Stage III is an mildly advanced stage of the Inchor Crystalisation. 16-22% of the Inchor in their blood system has crystalised by this point. Cutting of the blood vessel walls happened often, resulting in internal bleeding. There are still enough stem cells around to heal as these occur. Risk of other complications such as a stroke is between 2-4%. Bio: DOB: 4th January, 1300 BC. (Bio temporarily removed due to Description limitations with IPS)
  9. Neptune

    Zoe Thorn

    From the album: Neptune's Characters

    Character Identity Information Name: Zoe Thorn Age: 16 Date of Birth: 9th September, 2004. Gender: Female. Religion: None. Species: Technically Taru’zenari. But looks human. Origin: Havenborough, Ashaea. Nationality: Ashaean. Physical Appearance Height: 149.9cm (4’10) Weight: 40.6kgs (6st 6lbs) Eye Colour: Blue Hair Colour: Black Physical Description: Zoe is very short, standing under five feet tall. While she is quite slender like her brother, she isn’t very muscular and has never been interested in making herself like that. She has very slim arms, with long slender fingers. She has quite large breasts, which go down into a slim waist with a flat, toned stomach. Her hips are shapely, looking like child bearing hips. Unlike her arms, her thighs aren’t very slim, as they are much in proportion with her wide hips. Her thighs slim down towards the knees before going into slender legs with small feet. Her hair is black in colour that she keeps relatively short, with the exception of a single bang that goes down the left side of her face. She has wide, deep blue eyes and a slightly flicked nose, with a well shaped mouth. Like her brother, she prefers to wear dark clothing which helps in the world that she has found herself in. Personality, Traits and Abilities General Overview: Zoe is kind and sweet, with a big heart. She can be a little too trusting at times, but she will always trust her brother over anyone else because she knows that her brother is there to look out for her. She is a bit of a socialite and likes to be in the company of others, especially people she can get along with. She often finds herself feeling quite miserable when left alone, and thus when joined by someone, she expresses an obvious relief. Like her brother, she likes to help people and tends to go out of her way to do so. She isn’t as brave as her brother is, though, and doesn’t like going out foraging. If she does go out, she will always stick by people she trusts. She does tend to panic easily, which is one of the reasons she doesn’t like going out because she knows that if they attacked, she will panic and not be able to do much. She much prefers to run and hide than to stay and fight, which for most zombies is a tactic that works very well. Strengths, Skills and Abilities: Due to her Mako and Eldyrannth ancestry, she is a lot stronger than she appears. She can also run a little faster than a normal human, as well as be more agile. It also gives her a slight increase in stamina compared to a human of her gender, age and height. She also has slightly better hearing, sight and sense of smell. She is quite stealthy, and can move around almost without being heard. She has perfected the skill of remaining completely still in a single spot so that she doesn’t attract any form of attention from either humans or zombies. She is a good cook, so she’s able to make a good meal out of ingredients that her brother is able to scrounge but this isn’t often due to the scarcity of resources. Weaknesses: She is still quite mortal, and thus she can be injured in many ways. She can be dealt a number of injuries that can be fatal. She also is not as skilled in the art of self defense like her brother, opting for a more run and hide tactic when it comes to zombies and people. Ambitions (Hopes/Dreams): To leave Ashaea, with her brother. Hobbies and Interests: Zoe used to be a big singer, and loved singing songs. Nowadays, she rarely even opens her mouth to speak in fear of attracting zombies. Personal Sexual Information Sexual Orientation: Bi-sexual, although at the start of the roleplay, she is a virgin. Turn ons: Due to the fact that she hasn’t really explored the subject of sex, she’s still unsure as to her turn ons. She has had fantasies about being raped, as well as being imprisoned and forced to be a sex slave. But otherwise, she has not had the chance to explore her sexuality. Turn offs: Despite not having done anything with anyone, she knows she isn’t anything like scat, gore and vore. Penis Length: N/A Breast Size: 34DD Sensitivity: Sensitive Additional Sexual Information: Her breasts are quite sensitive, and it can be easy to turn her on by fondling them, especially the nipple. Due to her ancestry, her pussy is a lot more textured than a normal human vagina which can cause more stimulation for a cock inside of her. Not only that, but her Mako ancestry gives her two G-spots inside of her vagina which can be stimulated through vaginal sex. STD History: Clean. Extra Information Father: Jake Thorn Mother: Lydia Thorn Siblings: Wolfe Thorn Pet: N/A History Awards/Commendations: None. Criminal Record: Clean. Medical Record: None. Bio: Zoe was born into her kind and caring family and had, from the start, a loving big brother that was more than willing to take care of her. She loved her older brother and admired him in many ways, thinking that he was the best. Especially after he beat up a bully that, tired of getting no reaction from Wolfe, turned his attentions onto her and started bullying her. Unlike her brother, she was quite popular at school and had a lot of friends that she loved spending time with. She would often go around their houses, had sleepovers and went out to places. From a young age, she loved to sing and would sing along with her favourite songs. Her parents paid for vocal coaching, so that she could get the full use of her naturally stunning voice. As she grew older, and entered puberty, she quickly figured that she wasn’t going to grow much taller than she already was, a fact that really displeased her. She didn’t like being so small, because she always had to look up at people and had to rely on other people to reach tall places for her. But there wasn’t anything she could do about it and she was forced to have to settle with the reality. Despite her sociable nature, Zoe had never had any deep and serious relationships like her brother. She had a few boyfriends, but the relationships never lasted that long and never got past make out sessions. She has never had sex before, and had never felt that her boyfriends were the right ones to take it as she wanted someone special. When Wolfe left for university, she missed him greatly and would message him everyday. It wasn’t the same as him being there, but she knew that he had gone to try and further his dream of becoming a paramedic. She was fourteen when he left, and with him gone she tried to concentrate as much as she could on her singing and school work to deal with the fact that she missed him so much. The meteor fell when she was fifteen, and at school at the time. She watched it drop with other excited students, as the teachers had decided to show the live feed in the main hall so that the students could watch it. But very quickly afterwards, Zoe completely forgot about it as she turned her attention to the fact that her brother was going to come home soon. When the news about the strange flu pandemic sweeping the country came, Zoe only paid it passing attention as she didn’t particularly care at first. She started to care when their mother became sick, just before Wolfe came back home. They were forced to watch as their mother deteriorated and began losing her faculties, forcing them to lock her in the Master bedroom where she later died. Their father attempted to take her and her brother away but they were stopped by the military who were forcing them to go to the nearest evacuation point just outside of town so that they could be processed. However before they could get there they were attacked by a wave of zombies, in which their father was heavily injured. He gave Wolfe his Katana, instructing him to keep Zoe safe and to get her out of here, moments before he died. Zoe keenly felt the loss of both her mother and father, and grieved heavily for them, but she couldn’t remain still. She stuck with her brother, relying on him to keep her safe. But unfortunately, they two have remained trapped within Havenborough for a year until the start of this roleplay.
  10. From the album: Neptune's Characters

    Character Identity Information Name: Yamura Hru’Rakthan Age: 50 Gender: Female Religion: The Texts of Jrackyrhza Species: Dreshza Origin: Unknown. Nationality: Unknown. Occupation: Daedra Worshipper, spy and assassin. Rank/Title: Black-Ops assassin. Physical Appearance Height: 5’11” Weight: 61.5kg Eye Colour: Blue Hair Colour: Blue Physical Description: Yamura is quite a tall women when compared to most females in this day and age, standing almost as tall as men. She is very slender, with a very lithe appearance with long, slim legs. She has a deceptively cute face that is framed by her blue hair, with piercing blue eyes with a well formed nose above luscious lips. Her hair is quite long, going down to just beyond her arse with some caught up with a bow. She wears a range of clothing, from dresses to completely black outfits with form revealing tops and trousers. It is entirely dependant on the situation at hand, and which will be more appropriate. She has a secondary form; her Thunderbird form. She stands ten metres in the shoulder and is twenty-four metres in length from the beak to the tail feathers. Her wingspan is forty-eight metres from wingtip, to wingtip. The feathers are an electric blue colour, and her eyes are a piercing blue much like her humanoid form. Personality, Traits and Abilities General Overview: Yamura is a cold and calculating women. She lacks any form of empathy and compassion, meaning she will never sympathise with anyone nor does she form any kind of last attachment. Even if she has upset someone, she will be truthful with the fact that she does not care that she’s upset them. She is only interested in carrying out her work with Devlyn in the obedience of her Daedric Masters. She has a disdain towards all inhabitants of Craethiel, and is not afraid of letting other people know just how lowly she thinks of them. She can also be quite selfish, and doesn’t tend to share her possessions with others including food and water. Strengths, Skills and Abilities: Thunderbird: She can turn into a large thunderbird, 10 metres at the shoulder and 24 metres in length from beak to the tail feathers. Her wingspan is 48 metres from wingtip to wingtip. In this form she can attack with her powerful beak and talons which can shred enemies apart with ease. She can also summon lightning storms with a single cry. This produces heavy rain, lightning and thunder. She is also able to control where the lightning strikes, so he can strike down an enemy if she so wishes. Not only can she control the lightning around her in the storm, but she can fire lightning bolts out of her mouth which she can direct towards a target, but due to the electric nature of lightning it isn’t that accurate so metal can cause the lightning to be attracted to it instead of the intended target. (She also has this ability in his human form, except she fires it from her hand instead of her mouth). The downside of the storm summoning is that the rain waterlogs her feathers, so it reduces her ability to fly at fast speeds. She is also able to fly at the speed of sound, but she can only do this for a half an hour at a time, unless it is in the storm, then the water filled feathers reduces her sped considerably. As she has limited hearing in this form, enemies can come up behind her without her hearing them. This is also because her eyes are focused on the front and she cannot turn his head 180o. She has eyesight that is twice that of a hawk, but this means that she is long sighted and cannot see objects near her easily, as it is blurred and unfocused. It also presents a problem if there is a lot of movement on the ground that can distract her from the target that she is looking upon, but she has managed to train herself so that this does not happen easily. The feathers on her wings can harden and become razor sharp. She can jerk her wing in the direction of her target and send these razor sharp feathers at her enemy. There is, however, a limit to the amount she has as she does need her feathers to fly. It takes a few days for them to re-grow. Along with being able to fire these razor sharp feathers, she can flap her wings to create a gust of wings that she can use to blow away her enemies with ease. She can also allow the razor sharp feathers to intermingle with the wind to make a deadly gust. Assassin Skills: Yamura has a range of skills which she utilises for her assassination job. This ranges from impressive sneaking skills that allow her to move around silently, to being able to poison someone without them noticing. She is also extremely skilled with a range of weapons, in particular dual wielded sabre swords that she is extremely proficient with. She is also quite good with hand to hand combat. Speed and Agility: She can not only fly at impressive speeds, but she can run faster than a human and can run a full day without the need for rest, showing an impressive stamina as well. Daedric Blessing: She can let out a piercing cry that causes people to freeze in their tracks and to become paralysed. It sends people into a state of shock that leaves them vulnerable to attack. Super Human Strength: She is 3x stronger than a human in her humanoid form. Weaknesses: Assassin Skills: Those with superior fighting abilities can counter any attacks she makes, and gain advantage over her. She always tries to use the element of surprise to her advantage, but that is lost if someone anticipates her actions. Not only that, but there are ways that people can ward against poisons, such as antidotes, noticing that the food they have is spiked, or using some kind of ward or spell to guard against it. Not only that, but when her stealth abilities, someone with a sharp sense of smell, or hearing might be able to detect her presence. Daedric Blessing: In order to keep the paralysed state, she must frequently keep up the cry to keep her enemies in place. Those with very limited hearing, or cannot hear at all are more resistant to this attack. Ambitions (Hopes/Dreams): To carry out the orders of her Daedric Masters to turn the citizens of Craethiel to the worship of Diomedes. Hobbies and Interests: Sex and Daedra Worships are her main pastimes. But she also loves being able to practice with her swordsmanship, especially on live opponents. Personal Sexual Information Sexual Orientation: Pansexual, although she has a marked preference for men. Turn ons: Unprotected sex, although she will avoid getting pregnant from a non-Dreshza species. Rough, lust-filled sex of which the purpose is to get off and reach climax repeatedly. Basically loveless sex that lacks any sense of intimacy. She doesn’t care about her partners, and only cares for the pleasure she gets. Dominating others, no matter their gender. Multiple partners, especially if they are there to please her. Turn offs: Being dominated by a non-Dreshza. While she likes it rough, she is not a masochist and she does not like being deliberately harmed. Penis Length: N/A Breast Size: C-cup. Sensitivity: Average. Additional Sexual Information: Her vagina is more textured than that of a human, which causes more stimulation on any cock that is inside of her. STD History: Clean as far as she is aware. Extra Information Father: Jyrakna Hru’Rakthan Mother: Kyranack Hru’Rakthan Siblings: She has many siblings however she doesn’t know most of them, and nor does she care to. Grandparents: M’hraktha Hru’Rakthan and Helliasa Hru’Rakthan. Children: Since maturing at the age of 40, she has had a few clutches but the moment they are old enough to be sent off, she gets rid of them. Ultimately, she doesn’t care about them. Grand-children: None. House: She has no home in Craethiel. Pet: None. Additional information: She is a heavy drinker. History Awards/Commendations: None. Criminal Record: Attempted Genocide of the Eldyrannth. Medical Record: She has been healthy her entire life. Bio: She originated from Earth from an island in the Caribbean, spending her fifty years being raised and becoming one of the youngest top level Black-Op assassins within her clan. She has worked hard her entire life to reach this rank and is one of the most devout followers of their religion. Since the age of 40, she has been carrying out missions for the Daedra as well as the other clan. She has travelled around the world, eliminating targets she had been assigned and gathering quite the reputation. She was then approached by Devlyn and Diomedes, charged with a rather unique mission which would get her many rewards if she managed to complete it. Her mission was to go back to Craethiel with Devlyn, eliminate the Eldyrannth species and convert the people of the land to Daedra worship. She wasn’t sure why they would want lowly humans to worship them, but she didn’t think too much into it. She never did when it came to her Daedric Masters. All they needed from her was unquestioning obedience. She agreed, and was sent back in time with Devlyn where she helped him destroy the city and its inhabitants, killing all but Talivana.
  11. Neptune


    From the album: Neptune's Characters

    Character Identity Information Name: Rayvenne Date of birth: 6th June 1094AD Gender: Female Religion: None. She is of the opinion that the God’s abandoned her long ago. Species: Human. Origin: She originates from a small village on the other side of the Dynz Desert in the lost Kingdom of Craethiel. Nationality: She has no nationality. Nor does she feel any loyalty to any particular country. Occupation: Monster Hunter and free-lancer. Physical Appearance Height: 5ft 1 Weight: 100lbs Eye Colour: Black Hair Colour: Black Physical Description: Rayvenne is a small human female, with the toned and fit body of a fighter. Despite being so small (Average height when she originally born), her body is in proportion with itself with long, toned legs, curvy thighs, C-cup breasts, flat toned stomach and slender arms. She has long black hair that reaches down to her arse, straight and usually loose or tied in a low ponytail with a length of leather. She has black, glittering eyes which are slightly angled with full, thick eyelashes. The bridge of her nose curves slightly, giving her nose a slight flick. Sitting below her nose is a set of full lips. Her chin is small and she has a slender jawline. Her outfit is purely functional and not designed to be in anyway fashionable. Generally, the clothes that she wears is black in colour due to its stealth capabilities. She wears a skin tight t-shirt however hidden beneath it she has special armoured plates designed to protect her from injury. These plates are designed and produced by Keza Corp and are comparable to human military-level kevlar bullet-proof jackets. However it’s smaller and is much more easily hidden by the cloth of her T-shirt. Over that, she wears a tight black leather full-arm jacket that stops at her belt, showing off her hourglass figure quite easily. It has pockets on the side, as well as on the chest which are sealed with zips. She has a thick belt, with a back ouch attacked which is usually filled with spare ammo and other such objects. On her right hip she has a gun holster that usually has a gun present in it. On her other hip she usually has a sharp dagger that looks quite well worn. On her back, she usually has a silver plated sword. Her legs are covered by tight leather trousers which has more of the special plating hidden underneath to protect her legs from injury. On her feet she has heavy New Rock style boots that have steel caps. There is something that she will very, very rarely talking about, let alone let anyone see. However there is a small device that is embedded into her chest, between her breasts. It is diamond in shape, made from an unknown but smooth black material. In the centre of it, is a small crystal that is white in colour, which occasionally pulses. On each of the straight edges of the strange device, a claw emerges from it, digging into her flesh with a strong grip that will not relent. Personality, Traits and Abilities General Overview: When you first meet Rayvenne, she is extremely withdrawn, and private. She will not easily offer information about herself, especially her past. She does not have many friends, and she will not easily allow someone to call her their friend. She always prefers to work alone, not accepting help or advice from others easily. While she might listen to them, she might not take their advice on board. She keeps information about herself zealously guarded, and thus it is a sign of great trust if she shares personal information about herself. Likewise, she will never ask someone anything personal, unless they trust her just as much as she would be trusting them. She will also very rarely attend public events, even if she is specifically invited. She loathes being around so many people and she hates having to be polite about it, too. She would much rather go off and do her own thing. Due to the fact that she has problems with trusting others, she is very evasive. She doesn’t tend to let her opinions known, even when asked, she doesn’t tend to show her true emotions, she avoids questions especially if they are personal in nature, and she doesn’t tend to hold a conversation with people. She is quite anti-social, in that she completely rejects existing authority figures. She feels that society is not worth her efforts to become a part of it, and only concerns herself with her own self and those close to her. She is also rather disdainful of tradition and societal rules. When someone is able to get past her rather tough exterior personality, she is very honest with others. She will never tell a lie, as she knows that lies will always be found out eventually. She finds lying to be a pointless waste of time. She might hide the entire truth, but she would never lie. In tie with that, she is very honourable. She has a strong sense of personal honour. While she does not play by the rules of society, she plays by her own rules. She would never exploit someone, harm someone or take something that isn’t hers. She will always defend the weak and she will always own up to her mistakes. She also has a strong sense of Justice, and won’t stand by and watch as someone is being violated in some manner (Like mugged, raped, robbed, etc.). She is a patient person, never rushing to complete a task and taking her own time with it. She will wait for hours on end, without talking or moving, until the correct time occurs. This ties in very well with her occupation, which can involve a lot of waiting around. This is partly due to how disciplined she is. She keeps her emotions firmly in check, to the point where no one can easily tell what she is feeling at any given point. When she sets herself a task, she does not waver easily from it. She also always strives to improve her skills, to make herself better and stronger. She does not easily cave into others, as she is remarkably strong-willed. Despite her anti-social behaviour, and unwillingness to be very open, she is rather perceptive when it comes to others and she can often make connections that others miss. Although she usually keeps such observations to herself, unless it’s needed. She can quickly assess a problem and come up with a solution for it on the fly. With those that don’t know her very well, she can be seen as very callous. She will say things in a very honest, blunt manner without thinking about the feelings that she would be hurting thus when dealing with people she is very tactless. She does not show her emotions to others easily, and she does not trust easily so she would never communicate her emotions. As such, she will never cry at a funeral, or express remorse for killing someone especially through defense. She relies solely on herself, and does not ask of anything from others or accept help. She often tries to keep people at arms reach, to prevent getting close to them but sometimes persistence does pay off with her. She is very reluctant to impart information, especially about herself. She is also reluctant about imparting her feelings and thoughts. She is deeply cynical, and does not easily trust the words, or even actions, of others. As such, she will always provide evidence to a claim that she makes. She is never surprised when she sees people committing atrocities. She always expects others to break their promises or backstab her in some way. She also expects people to try and take advantage of her in some way thus she is very suspicious of people. Sometimes she will think that someone being nice to her, has a hidden agenda. She will not commit to anything unless she knows all of the details. She will usually be very pessimistic, and usually focusing on the negative in things, and expecting the worst possible outcome. While people would find this irritating, such thinking has saved her life before as she always plans for the worst outcome. She is very alert, always looking for changes and danger, so that she can come up of means to deal with the situation. Rayvenne is very adventurous. She does not stay in one location for long, unless she has a long term mission to complete. She often travels from one end of the world to the other. She takes a lot of risks, especially where her occupation is concerned. If she remains in one place for too long, she becomes bored and gets the itch to move on. Thus it’s possible for people to not see her for years. She is quite confident, and always treats everyone around her equally. She doesn’t pay much attention to the opinions of others in regards to her, whether that be positive or negative. She meets challenges head on, and doesn’t back down easily. This ties in with her being courageous, and thus not backing down from danger or situations where her very life is at risk. When doing a task, she can become very focused and will not stray very easily. It’s almost impossible to divert her from what has her attention. She will strive to figure things out and to learn more. With her emotional control, she usually has a very clear, level head in various situations including new ones. Rayvenne is quite resourceful, and is able to adapt to new situations and making do with what she has been given. She’s not very wasteful; if she can make use of it, she will keep it. Strengths, Skills and Abilities: Due to the artefact that has fused with her, Rayvenne has been granted numerous abilities and enhancements. These ensure that she is able to keep her ground with the numerous monsters that she encounters. Enhanced Eyesight: Her eyesight is far more powerful than that of an average human. This allows her to be able to see further, and to see details that other humans would miss such as imperfections in a surface. She also has good night vision, which allows for her to be able to navigate around in the dark with ease. Enhanced Smell: Again, her sense of smell is enhanced far greater than that of a human, almost wolf-like. This allows her to track targets through scent alone, even several days after they have passed through. This means that she can smell things that might not even be there, such as blood and other such fluids. She can also smell when someone is sick, injured, pregnant, or even fertile. Enhanced Hearing: She has a much more advanced hearing than a human’s. She can hear tones that are both higher and lower than the human hearing range. She can also hear things from a distance away from her as well as things that are so quiet they go unnoticed by humans. This allows for her to be able to track targets easily, and keep an eye on her own sound-print and prevent herself from being loud enough to alert her enemies to her presence. Enhanced Touch: Rayvenne has a lot more sensitive sense of touch than a human. She can feel the imperfections in an otherwise smooth looking surface, like fractures in metal. She is hypersensitive to both hot and cold, and can accurately tell the temperature of something by touching it. Her enhanced sense of touch also means that she is very sensitive to the touch of others, which is one reason she doesn’t like being touched. She is more sensitive to both pain, and pleasure. Enhanced Taste: She has a sense of taste that is superior to that of a human. Even bland foods can be tasteful to her, allowing her to be able to eat food that nutritionally good, but too bland for other humans to enjoy eating. She can also taste things that others cannot, such as foreign substances and even poisons. Enhanced Stamina: Her stamina is much more than that of an average human, allowing her to be able to continue moving and being active for much longer before she is in need of a rest. She can run all day long with only breaks to eat. She can even remain awake for a few days before she is in dire need of sleep. Enhanced Speed: Rayvenne has speed that far outstrips a human’s, on par with some supernatural creatures such as werewolves and vampires. This allows her to surprise her opponents and to strike before they have a chance to counter-attack. Along with her extreme stamina, she can easily out-run many opponents. Enhanced Reflexes: While it can take humans a few seconds to react to a situation, Rayvenne will react in a fraction of the time, allowing her to respond to danger much faster and to get into the fighting frame of mind to defend herself. This has saved her life many times, and has also allowed her to escape without severe injury. Enhanced Endurance: Despite her sensitivity to things such as heat, cold and pain, she has a remarkable endurance when it comes to them. Often time, an injury that would cripple a human, would be almost nothing to her. She can remain in environments that humans would find uncomfortable, such as a desert or arctic region, without severe effects although there is still a limit to her endurance. Increased Strength: She is stronger than the average human male, allowing her to move objects that humans could not. This also allows her to be able to block attacks that would otherwise cause her to stumble. It also helps in the resistance to injury, as she can tense the muscle to prevent the injury from being worse than it could be. She can also jump higher and further than an average human, allowing her to take routes where humans would be unable to follow her. Accelerated Healing: Rayvenne is able to recover from injuries much faster than a human would, and is able to recover from wounds that would otherwise kill a human. For example, small cuts will be gone overnight, whereas a broken bone will take a week to repair itself, instead of several weeks. Not only does she have a high endurance for pain, but the artefact forces her body to release pain-killing hormones when she is injured, accounting for some of her endurance towards it. She is also resistant to disease, toxins, and poisons. She isn’t immune to everything, but she can resist most things, including STDs. Her immune system is artificially boosted through the artefact, which creates its own cells that fight against such things. They attack all foreign bodies within her body. They are also used in the healing process, helping to speed up the separation of natural cells, and helping to stitch a wound close. If she is very close to death, the artefact begins to expand and encompass her entire body to put her into a protective cocoon while it heals her body. Once she has been healed, the artefact returns to normal. Extended Life Span: Thus far, Rayvenne has almost reached the age of a thousand and she has yet to physically age. This is due to the fact that the artefact has greatly extended her Life Span, and preventing her body was shutting down through overuse. She is unsure as to how much her life has been expanded by but it appears as if it is quite expanded. Combat: Rayvenne has had many years of combat experience. She is most skilled with swords, and it is her preferred way of fighting, although she is quite skilled with a gun. Due to her increase speed and strength, she can hit a lot faster than a human, and can move her weapons a lot faster, making her more than a match for some of the most seasoned human swordsmen. Her vision also makes the use of guns far easier for her, and makes her accuracy far beyond what a human is able to accomplish. For a battle that she knows is coming, she always plans ahead, and always plans for the worst. If a battle comes on suddenly, she is able to think quickly on her feet to come up with a plan to overcome her opponents. Her enhancements make her a tough opponent to fight against as her stamina and endurance will allow her to outlast many opponents. She usually has one silver sword strapped to her back, a gun on her right hip, and a dagger on her left hip. Magic: Due to the time that she spent with a witch, she has learnt a few rudimentary spells. None of them are particularly powerful, however they do give her an edge in a fight. She knows a simple fire spell, that allows her to summon forth small fires, as well as a force spell that allows her to push things away from her. Alchemy: She has some skill with alchemy, and is able to produce various potions for healing, increased stamina, increased strength, increased speed and an energy boosting potion that can revive someone from even the worst battle weariness. These potions are not fit for human consumption. Survival Skills: Rayvenne knows how to take care of herself out in the Wilderness. She knows how to quickly make a camp, find water and produce food for herself. Rayvenne know many medical herbs, and has a decent knowledge of edible plants. She can defend herself against most dangers, so she has no real problems when travelling about. Weaknesses: Despite the advantages that the artefact grants Rayvenne, there are downsides to the artefact and the changes it has made to her. Enhanced Eyesight: Despite how enhanced her eyesight is, there is still a limit to its range. She also cannot see through objects, so targets can hide themselves behind cover to escape her gaze. With how sensitive her eyesight is, a sudden bright source of light would rend her temporarily blind, which can cause temporary disorientation. Several seconds in which someone can take advantage and strike. Enhanced Smell: Due to how sensitive her sense of smell is, she can not only smell things she wants, but also things she really doesn’t want to such as the stench of death, disease and filth. Sometimes she finds these smells overwhelming and can sometimes cause her to become sick. Enhanced Hearing: Loud noises can impair her hearing and make her temporarily deaf. Due to the fact that she has a hearing range beyond that of a human, she can hear sounds that they cannot and come of them, especially the high pitched ones, cause her a distressing headache. Enhanced Touch: If someone is able to breach her pain barrier, she is very susceptible to pain as well as pleasure. Both of which can be used against her, especially pleasure as she does not have the same tolerance towards it as she does pain. Enhanced Taste: Rayvenne doesn’t like unpleasant tastes, and will often vomit if she encounters it. An unpleasant enough, or strong enough, taste can cover up the taste of anything like poisons, meaning that she would not taste the poison and thus be vulnerable to its effects. Enhanced Stamina: If she runs all day, she will need a good night’s sleep to recover from such a run. If she continues doing this for a prolonged period of time, it will take her a little longer to recover each time until it comes to the point where she would need several days to recover. If she remains awake for several days, then it’s not unheard of for her to sleep for an entire day. Enhanced Speed: Her speed can be slowed down in numerous ways, such as fighting on uneven, or marshy ground. Wounds in the correct places would also slow her down and leave her vulnerable to attack. Tiredness can also be another factor in slowing her down. Enhanced Reflexes: Like with the speed, there are numerous ways to slow down her reflexes. Wounds and tiredness are the easiest ways to slow her down and leave her vulnerable to attack. Enhanced Endurance: Her endurance does have its limits, and she can still suffer from the effects of being exposed to the environment, if it is harsh enough or she is exposed for too long. This can leave her in a weakened state. Increased Strength: Tiredness can have an effect on her strength, as she does not have the energy to be able to keep up with her strength. This also affects her speed and jumping distance. Accelerated Healing: As her healing needs for her to be at peak health, if she is weakened, in ill-health or malnourished, then her healing will slow down. A serious wound can take a while to heal, leaving her in a vulnerable state. Even though she is resistant to disease, she can still become ill to something serious that could still kill her. Also, even though she is resistant to poisons and toxins, she can still be affected if a large enough dose is administered. Extended Life Span: Even though she has lived for almost a thousand years, or so, she is convinced that if she lives for too long, she will go insane. Combat: She can fall prey to someone with superior fighting skills, who uses magic or abilities that far outstrip her own. She will not give in easily, though, and will continue to fight even if heavily injured. She is also vulnerable to long range attacks such as guns, which not even her speed and reflexes would allow her to dodge. Magic: Her simple spells take up energy which can be draining after a while. If she does not have the energy, she cannot use her magic. Alchemy: If she lacks the ingredients needed, she cannot make anything. Her potions only have a limited use rate, and she can only carry a few on her at all time. Ambitions (Hopes/Dreams): Currently she doesn’t have any real dreams to aim towards. She is content moving about to move about Craethiel and earn her money through the slaying of monsters. Hobbies and Interests: Rayvenne spends most of her time travelling about the world. She doesn’t remain still long enough to really pick up a hobby. Her only interest in life is her work, and travelling to see new sights and to see new places due to her adventurous nature. She will happily talk about the finer points of swordsmanship, and she does like to read on new subjects. She always enjoys having something new in which to read. Sexual Orientation: Heterosexual. Personal Sexual Information Turn ons: Making love with someone she has a deep emotional bond with. Giving her lover pleasure and making them feel good. Having rough sex which is intended to relieve urges from both partners. Being close to her love; being touched often. No strings attached sex where neither she, nor her partner expect anything to result form their union. Turn offs: Scat, Necrophilia, water sports, Gore and Vore. Being degraded and humiliated. Her partners being violent. Penis Length: N/A Breast Size: C-cup Sensitivity: Due to the artefact that has fused itself with her, she is very sensitive to the touch, and very sensitive to pleasure. Additional Sexual Information: It is very hard to get the trust from Rayvenne in order to be in a relationship with her, she will have NSA sex with people. Also, due to the artefact, she cannot have children as it has made her sterile. STD History: Clean. Extra Information Father: Unknown Mother: Unknown Siblings: Unknown Grandparents: Unknown House: She does not own a home. She travels far too frequently to settle down anywhere or to make the effort of having a home. She only stays in a place long enough to do contracts before she is moving on again. Car: None. She tends to rent them due to the fact that she moves about the world so much. Pet: A Familiar Raven, called Raeghan. He used to be a familiar to a witch Rayvenne once knew. When the witch died, Raeghan decided to remain with Rayvenne. He is slightly larger than a normal raven, and his eyes are a blood red in colour. He is as intelligent as a human, and is even able to speak. He’s a good philosopher and he likes to read literature. He likes to debates a vast array of subjects, including morals and ethics. He often likes to take a devil’s advocate position in debates to make a conversation interesting. Additional information: None, for the moment. History Awards/Commendations: None. Criminal Record: Clean. Medical Record: She has lost her first child in a miscarriage. Bio: Rayvenne was born into a small, poor village, called Vennerr. It is located beyond the Dynz Desert, and consists of primitive wooden houses surrounded by fields of crops. Rayvenne didn’t know who her father was. At the beginning there was only her mother and even then she doesn’t remember much of her, other then the sound of her voice singing a soft lullaby. However, her mother died while she was very young, leaving her as an orphan. The village made sure that she was fed, clothed, and allowed her to use their barn as somewhere to sleep. In return, they also expected her to watch their cows, to prevent them from straying. It was not a hard job, and it allowed Rayvenne plenty of time to pretend that she was some great warrior in a distant land. When she was seven, one of the villagers decided to take her into their home. He allowed her to sleep in her own room, made sure that she was fed and clean. He expected her to help him with his little scientific experiments. But otherwise, he left her alone. He rarely talked to her, if at all and he never showed her any form of affection. Sometimes he would use her to test his experiments, which sometimes resulted in her being hurt or sick. But she was stubborn, and continued to live there as it was certainly more interesting than watching cows. As she grew older, and began to mature, she began to notice the men in the village. In particular, she saw a handsome young man called Beag. She wanted to attract him, so that she could marry him and bare him a lot of children. However her position of being a poor orphan did not grant her a very high position on the social hierarchy and thus he never saw her as a potential wife. She tried as best as she could to attract his attention, even going so far as to allow him to use her for sex. But he was still not interested. She had no inheritance, and thus was nothing more than someone for him to get his urges out. It was not long until she discovered that she was pregnant with his child. Thinking that it would get Beag’s attention, she informed him that she was carrying his child. She expected him to promise her hand in marriage, however that was not what happened. He called her a number of names that boiled down to her being a slut and whore. He did not believe that he was the father of her child and tossed her out onto the street where everyone could hear them. Humiliated and shamed, she retreated back to the old man that had taken her in and cried for days. There was no way she could get rid of the child, as they lacked safe techniques to abort a pregnancy. She and her child were doomed to the lives of paupers. There was a lot of talk around the village about her, mainly rumours and some indignation that she had tried to trick Beag into marriage. People would glare at her in passing, and some would outwardly spit at her. Thus she spent most of her time inside, where her caretaker was playing with a strange triangular artefact that he had bought off of a travelling trader. One day, he approached her and asked her to help him with an experiment. Knowing that she couldn’t really refuse as she needed his kindness, she agreed. He got her to lie down on a table and open up the front of her dress. He then put the artefact down onto her skin, causing it to latch into her skin. Immediately she was assaulted by intense pain all over her body which caused her to scream out. Her caretaker tied her down to the table, gagging her to quieten her screams as this pain continued on for six days, and six nights and she was aware of each passing moment. When the pain finally died away, she collapsed and slipped into unconsciousness. When she woke up, she found herself in her own bed. She noticed immediately, that things were different. Her senses had been enhanced, and the world looked slightly different around her. Getting up, she sought her caretaker who seemed delighted that she had woken up. He did a number of tests, muttering to himself as he did so. But then he retreated to his lab again and poured over his work, leaving her to her own devices. Rayvenne discovered numerous things about that strange artefact. For one thing, she could heal faster, and she was a lot stronger than she used to be. Thinking that these new abilities would allow her to help her villagers and hopefully Beag’s attention, she began to help around the village. However the villagers grew scared of her strength and prowess. So scared that one day, they decided to gather and ambush her, with Beag leading the charge. They caught her by surprise, violently beating her up and screaming at her that she was sent by the devil and that she was demonic scum. She broke free of them, fleeing the village with them in pursuit although they fell back after a time. But the damage had already been done. She had been chased out of her childhood home and, despite the faster healing she now had, she had also lost the baby. She grieved for days, trying to remove the artefact, however nothing she did was working. It could not be removed. This caused her even more anger and grief. She was forced to continue living with it on and any attempts to end her life were stalled as well. Sometimes she would encounter other villages, and hoped that they would take her in and allow her to live there, but every time her abilities showed themselves they would chase her out with curses and screams. Her mind reeling with grief and pain, she began to travel blindly, stumbling into the Dynz Desert. She hoped that the extreme environment that few could cross, would allow her to meet some kind of end. But that didn’t happen. The artefact forced her to continue living as she moved across the blistering expanse of the desert. Time meant little to her. The days came and passed, and she only slept every so often. She passed the barrier into the Kingdom of Craethiel without knowing it. Finally, near the edge of the desert she collapsed, thinking that she was close to death. However, it was not to be. The artefact enclosed her within a protective cocoon and began to heal her body. When she emerged, she was unsure how much time had passed but one thing she was immediately aware of was that she was no longer in the desert. She was in some kind of home that was filled with many plants, and pots of strange bubbling liquids. Feeling confused, she tried to figure out where she was but she did not recognise anything around her. There was no visible way that she could leave this room, either. She was trapped here. So she explored every inch of the room that she was in, but could find nothing to aid her escape. Just as she was considering punching a hole through the wall, a wall of ivy suddenly shifted and a small figure came into the room. Rayvenne demanded to know who she was, and where she was, when the woman grinned toothily at her, “My name is Maede. I’m a witch.” Was all the introduction she was given. The witch proceeded to feed her, and began talking up a storm about how she had found a strange cocoon in the desert and had brought it back. She mentioned that she had heard about the artefact before, but she didn’t know its name. The most she knew about it, was that it was some kind of way for a distant King to have a strong army but for one reason or another he was unable to use it in large scale. But one thing she told Rayvenne, was that it could not be removed from its host, meaning that Rayvenne was resigned to keeping it. She would have to adjust to a new kind of life. Maede offered to give her some teaching in the arts of magic and alchemy which Rayvenne decided to take up. Maede also gave her new clothes to replace the tattered rags of her previous dress. Rayvenne stayed for some time, getting to know Maede and her familiar, Raeghan. During that time, she had also found swords that Maede had hidden away as she no longer needed them. The witch told Rayvenne that she could keep them if she wished as she had no need for them. And thus Rayvenne began to train in the use of these swords, with Raeghan telling her how to use them as he seemed to know how to. He claimed to have watched numerous Master Swordsmen, and thus was able to pass down the methods onto Rayvenne. She wasn’t going to complain; he was good teacher that gave praise and criticism where it’s needed. It was also during this time that Rayvenne learnt how to read, as no one in her village could do so. She loved reading, and read her way through Maede’s entire library with had subjects ranging from the seasons to the monsters that inhabit the world. She was fascinated, and she began to realise what she wanted to do. She wanted to travel the land and earn her money by slaying monsters. Time passed quickly for Rayvenne, and she remained with Maede until she was roughly sixty-six years old. Then disaster struck as the witches home was attacked by some group of bandits. They destroyed the small home, and succeeded in killing Maede. Rayvenne tried to defend the only friend she had ever had in her life, but the wounds Maede had suffered were too much to heal. Enraged, she slew the attackers and dumped their bodies in a hole in the ground. She returned back to the home and buried Maede and left a grave in respect for her former friend and teacher. She then gathered up as many supplies as she could and took one of the horses that the bandits had left behind. Raeghan, now without his mistress, decided to tag along. Rayvenne headed deeper into Craethiel, taking odd jobs in various villages and towns, ridding them of various monsters. She began to garner a reputation as a strong warrior, and was often met with a mixture of fear and awe from people. Not many people wanted to make friends with her, and she hated the way they either cowered away from her, or fawned at her feet. She continued to move about the Kingdom, slaying beasts and monsters from all over, including taking some contracts for the human King himself to deal with monsters that troubled his people. When she was eighty, she encountered a Duke within the Castle at Selil. He spoke in a charming manner, and didn’t seem to treat her with the same distance as others. She found herself quickly becoming friends with him, and would do some extra jobs for him. This went on for a few years, until she began to notice some rather disturbing things. Sometimes the ‘bandits’ that she was asked to get rid of, were small communities that lived in tents. There were children there, as well as some farm animals. They never looked like raiders. At first, she tried to deny it, but as she began looking deeper into the situation, she found that he was using her to get rid of human settlers so that he could utilise the land for his own selfish gains. She felt very cruelly tricked, and confronted the man in front of the King, resulting in the Duke getting arrested. Afterwards, she had some assassins that were sent after her, but she managed to keep them off of her tail until they eventually stopped. She vowed to never let someone take advantage of her like that again, and was always wary and suspicious of those that seemed to be friendly towards her. Her reputation in the Craethiel continued to develop, marking her as a cold, aloof, but strong person that should not be crossed. While the events that happened in Craethiel can’t be spoken about at length (On account of not yet been roleplayed) Rayvenne was involved in world-changing events that occurred as she met up with the survivors of Vorserend and participated in the Battle of Devlyn’s Keep. But afterwards, she continued her work much in the same way, but kept in contact with Talivana and her family. She then began to travel the world, going from one corner to the next to be hired for her services to eradicate problem monsters and pests. As the world grew more modern, the need for her services have become less so she has done other odd-jobs and hired herself out as a mercenary. She has watched the world grow from medieval times into the technology era. In the year of twenty-ten before the defences of the Promiscuous Palace were properly in place, she stumbled upon Diomedes tracking rumours of strange monsters hidden within the Palace. Since then she has become his friend, and he has hired her numerous times to do jobs for him and to act as his representative within the UFF and Ashaea, as Talivana granted her not only visitor visas to the UFF as she refused citizenship, but also permission to go to the Palace to visit Diomedes.
  12. CuppyPotatoes

    Wyvern Twins

    From the album: A few characters

    The twins are named Servol and Memreos, and like all monster girls they like to 'play.'
  13. From the album: NPCs

    Clair Connor is the current Mayor for the City of Blackberry Falls
  14. I will do anything~ I am fully at your service! Make me useful~ I am looking for a roleplay partner that is male and has no limits like I do~ You scared or wanna play?
  15. Naughtylus

    Dullahan Twins

    From the album: Naughtylus's Characters

    This is an account for those who want to try something with both of my dullahan twins, Sheridan and Sinead. Sure, they are unnatural living corpses that can take off their heads and stalk the night reaping the souls of those about to croak, but if you need a warm lovely lair to stay(with tea and Irish breakfast included), tender psychological support when your character is distressed, and/or even just a good dose of weird-ass dullahan sex(they good at giving head ;P nyuck nyuck), they are the ones for you, guaranteed you'll lose your head for them... Powers and Abilities: * Undead Physiology: as undead, their bodies are corpses held together and moved by their souls, they have no vitals and cannot die from normal injuries, they have a healing factor but it acts slow, just faster than a normal human. Wholly destroying both head and body would kill them(if one remains, it will regenerate the other). * Headless: as dullahans, they can take off their heads, they maintain control of their bodies when doing so, their heads can move by rolling. Also, they can attach their heads to other's bodies, seizing control, or wear other's heads on their bodies like a mask. They can swap heads just fine. * Mark of the Reaper: they can brand a target's soul as their next victim, once the Mark is placed they can track their target anywhere, and no barrier can stop them(doors open, locks unlock etc.), Only gold can block them. The Mark can be nullified by defeating them, or if they choose to dismiss it. * Soul Harvest: as dullahans they reap souls to safely escort them to the Afterlife, by storing them within themselves, they can use stored souls as power source, to get stronger, but they usually don't. * Summon Steed: they can summon hellish steeds for transportation, said steed appears as a large headless horse whose head is a huge floating fire-engulfed horse skull, using glamers it may disguise as a normal horse, or a vehicle (such as a motorcycle). By combining their power, they can summon a Death Coach, a spooky carriage pulled by their steeds, it can be disguised as well(typically as a car). * Black Smoke: the smoke swirling from the ghostly flame covering their neck stumps can solidify into temporary objects, such as clothes or armor. * Faerie Fire Breath: they can spew ghostly fire, it burns things like normal fire yet is cold to the touch. * Gold Weakness: gold repels dullahans, they cannot get close to it and gold weapons burn and stagger them. If they are chasing a target branded by the Mark of the Reaper, they can overcome this by force of will. The Twins can fit in any setting, either modern or ancient, and they can be either dom or sub, they are male and female but if you want they can be two males or two females, or anything in between.
  16. Kevlar

    Saeko Mori

    From the album: Kevlar's Role-Play Characters

    High School Student in her 4th year at Saint Arc High.
  17. Neptune

    Autumn Mako’vitiri (2)

    From the album: Character Images

    Autumn Mako'vitiri is originally from the United Families Federation. She had escaped there with her husband, Fenrir to the EPSI Federation. Due to the law in the UFF that prohibits citizens from having sex outside of marriage, she has only had the one sexual partner. She is considered a traitor in the UFF.
  18. Neptune

    Stacy O’Neill.

    From the album: Character Images

    Stacy O'Neill is a human that originated in the Thorndown Universe, however that one no longer exists. She has no memory of past 16 years of age. When she traveled to Thorndown Island, after being advised to by a friendly stranger, she met the Doctor and now travels with him.
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