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Warning: This Side Story will contain scenes of a graphic nature. This includes, but is not limited to, extreme violence and gore. If you find either of these themes distasteful, then please do not read. This thread will not contain any sex; it is an adventure thread. Participants: Daedrin and Izanagi Description: After Izanagi found a mysterious sword in the forest, he approached Deadrin to have it repaired however lacked the funds required to repair the sword. So the two came to an agreement that if Izanagi went into the Rosayia Forest and got his hands on Kraerhil, a rare exotic metal used in sword making, Daedrin would pay him for however much he retrieved. After some discussion, Daedrin agreed to accompany him on this quest as well to be a guide through the forest as well as to get their hands on more. -x-x-x-x-x-x-x- Once Izanagi joined him, Daedrin gave him a nod to show his approval before he turned back towards the forest. It seemed a little too quiet for his tastes, and he already had a gut feeling that they were going to encounter something very soon. But then he had inherited his Fathers tendency to get into trouble. He snorted a little in amusement at that though, the sound soft enough not to be overheard by Izanagi. Daegrin stirred a little restlessly, and Daedrin stroked his neck gently, “Daegrin senses that there’s something nearby. Let’s move, and keep an eye out.” Daedrin said in warning as he kicked Daegrin’s flanks lightly causing the Aelda to move forwards slightly, heading along the river. Daedrin pulled out his sword, not wanting to be caught completely off guard. He could cut their travel time down by cutting through the forest, but it was rather dangerous due to the fact that the more dangerous monsters lived deeper inside the forest. He didn’t fear being lost, as his sense of direction was as good as any Eldyrannth, allowing him to navigate the forest with ease without being caught in never-ending circles. Daedrin cast an eye up at the sun, seeing that it was the mid-afternoon so they had at least a few hours of travelling time left in the day before they even considered settling down for the night. His eyes returned to the forest, watching it carefully as he strained his ears for anything. In the end, he wasn’t able to see or hear anything. But he could smell something with his sharp nose. He opened his mouth slightly, inhaling sharply before snapping his mouth shut as he resisted the urge to evacuate the contents of his stomach. The stench of rotting flesh pervaded the air, getting stronger by the moment. Daegrin stirred again, snorting in a challenging manner. Daedrin looked over at Izanagi, “We have company. There are ghouls nearby…” He said, before casting his mind out around them, careful to avoid going close to Izanagi’s just in case the man could sense the touch of telepathy. He could sense at least five of the bastards that were homing in on their direction. He pulled his mind back, shifting the grip on his sword to be more comfortable. There was a sudden growl from the bushes as something leapt out towards Daedrin. The figure was completely naked, and was so emaciated that it would have been mistaken for a reanimated skeleton if it wasn’t for the rotting pieces of flesh that clung to its body. Its hands, although human-like, looked like claws with filthy black fingernails. Its cheeks were gaunt, as its eye sockets were sunken into its face as the eyes gave them a gormless look that was filled with an insatiable hunger. Its jaw was hanging low, only attached by a few thin threads of flesh, as its tongue dangled from its mouth. As it flew through the air, Daegrin jumped to the side as Daedrin swung his blade in an arch. The silver blade easily sunk through the flesh of its neck, chopping its head off. The body tumbled to the ground as the head sailed further through the air before rolling into some bushes. The remaining four ghouls appeared, snarling at the two of them. Daedrin glanced at Izanagi before returning his gaze to the rotting creatures. Two of them completely ignored him and leapt towards Izanagi, leaving Daedrin dealing with the remaining two. One of them leapt forwards, but Daegrin danced out of the way before twisting around and kicking out with his powerful hint-quarters. Daedrin could hear the snapping of bones as the ghoul was kicked back at its companion, knocking them both to the ground. Daegrin turned around just as the two scrambled to their feet and lunged again. Daedrin brought down his sword, the sharp blade slicing down through its skull and into what remained on its brain causing it to become limp and drop to the floor, dead. Unfortunately, his blade seemed content to remain lodged within its skull despite how hard he tugged it. The third creature leapt up towards him, intending on pushing him out of his saddle. Daedrin tugged at his sword more, but it refused to move. He turned his head towards the creature, intending on using telekinesis to deflect it however Daegrin reared up with an angry whinny. He lashed out with his front legs, knocking the ghoul down onto the floor. Before it could even get up, Daegrin brought his polished hooves down and began to stamp the monster into the ground until it lay lifeless beneath him, as if the Aelda took the danger it posed as a personal affront. This gave Daedrin enough time to pull his foot from his stirrup and use the strength of his leg to push the ghoul off of his sword. He then turned in his saddle to see how Izanagi was fairing.
ArdillaVerde93 posted a topic in Video GamesGame: Tekken Tag Tournament 2. Platform: PS3, WiiU, XBox 360. *SPOILER ALERT!!!!!!!!!! THIS IS NOT A TEST!! AN IMPORTANT MESSAGE WILL FOLLOW!! XD* Ah, Namco. Where would gaming be without you? Sure, you didn't come up with Pokemon, Halo(I'm not implying I play Halo, because I don't. It doesn't appeal to me.), or Guitar Hero, but you brought us such games as Galaga, Pac-Man,... Hell; arcades would've sucked without Namco. Not to mention, the upcoming new Super Smash Bros. game is being partly developed by Namco. So, today, I'm here to talk about their flagship fighting game franchise, Tekken. More specifically, the awesomeness that is Tekken Tag Tournament 2. By the way, I feel I should mention that I have the PS3 version, so your experience may vary. You may have noticed that I didn't list the price, which I did in my previous reviews. That's because, as a retail game, the price depends on the store. I got my copy(new, for reasons I'll explain soon.) at GameStop for less than $20, so it shouldn't break the bank. If you have a choice, don't buy a used copy. Shell out an extra few bucks for a new copy; otherwise, you may be in for some sticker shock. In order to play the game online, you need an online pass. There's a code on the back of the instruction manual, which can be entered and redeemed for the pass. Without it, you'll have to pay $10 for the pass. Anyway, I'm rambling; on to the game! As the name implies, Tekken Tag Tournament 2 is the sequel to Tekken Tag Tournament. Tekken Tag Tournament was released in 1999 as a launch title for the then-new PS2. You're probably familiar with the term "long-awaited sequel." Well, try 13 years! Apparently, Namco releases Tekken Tag Tournament games after every 3 main series games; the first one came out after Tekken 3, and the second one came out after Tekken 6. Tekken Tag Tournament 2, like it's predecessor, is a non-canonical spin-off, with a simple idea: take all of the Tekken characters, and put them all in 1 game! Simple, but effective. Tekken Tag Tournament 2 includes 16 characters from Tekken 1, 4 characters from Tekken 2, 13 characters from Tekken 3, 6 characters from Tekken 4, 6 characters from Tekken 5, and 7 characters from Tekken 6. There's also Unknown, from the first Tekken Tag Tournament, and newcomers Slim Bob and Sebastian. Here's a breakdown. Remember the spoiler alert? Well,... that. The list is in the format of character/ethnicity/fighting style. Alex/Unknown/Unique(shares a moveset with Roger Jr.). Alisa Bosconovitch/Russian(she's an android, made by a Russian.)/Unique. Ancient Ogre(Ogre in previous games.)/Unknown/Unique. Angel/Unknown/Kazama Style(plus flight and lasers.). Anna Williams/Irish/Aikido. Armor King/Mexican/Wrestling. Asuka Kazama/Japanese/Kazama Style. Baek Doo San/Korean/Taekwondo. Bruce Irvin/African-American/Kickboxing. Bryan Fury/American/Kickboxing. Christie Montiero/Brazilian/Capoeira(shares a moveset with Eddy Gordo and Tiger Jackson.). Combot/NA/Customizable. Craig Marduk/African-American/Vale Tudo. Devil Jin/Unknown/Kazama Style(plus flight and lasers.) Eddy Gordo/Brazilian/Capoeira(shares a moveset with Christie Montiero and Tiger Jackson.). Eleonor Klissen(Leo.)/German/Bajiquan. Emile de Rochefort(Lili.)/French/Savate and street fighting. Feng Wei/Chinese/Kenpo. Forest Law/American/Jeet Kune Do. Ganryu/Japanese/Sumo Wrestling. Gepetto Bosconovitch(Dr. Bosconovitch.)/Russian/Unique. Heihachi Mishima/Japanese/Mishima Style. Hwoarang/Korean/Taekwondo. Jack-6/Unknown/Power fighting and guns. Jinpachi Mishima/Japanese/Mishima Style(plus otherworldly powers.) Julia Chang(Jaycee.)/Native American/Lucha Libre. Jun Kazama/Japanese/Kazama Style. Kazuya Mishima and Devil Kazuya/Japanese/Mishima Style(plus flight and lasers.) King/Mexican/Wrestling. Kuma/Unknown/Unique(shares a moveset with Panda.). Kunimitsu/Unknown/Ninjitsu. Lars Alexandersson/Swedish/Karate. Lee Chaolan/Unknown/Mishima Style. Lei Wulong/Unknown/Mixed styles, predominately 5 Form Kung Fu and Drunken Fist. Ling Xiaoyu/Chinese/Mixed Chinese styles, predominately Hakke-Sho and Hikka-Ken. Marshall Law/American/Jeet Kune Do. Michelle Chang/Native American/Mixed. Miharu Hirano/Chinese/Mixed(shares a moveset with Ling Xiaoyu.). Mokujin/Unknown/Random(copies a random character's moveset each match.) Nina Williams/Irish/Aikido. Ogre(True Ogre in previous games.)/Unknown/Mixed(plus otherworldly powers.) Panda/Chinese/Unique(shares a moveset with Kuma.). Paul Phoenix/American/Judo. Prototype Jack/Unknown/Unique. Robert Richards(Bob and Slim Bob.)/American/Freestyle Karate. Roger Jr./Australian/Unique(shares a moveset with Alex.). Sebastian/French/Savate and street fighting(shares a moveset with Emile de Rochefort.). Sergei Dragunov/Russian/Sambo. Steve Fox/British/Boxing. Tiger Jackson/Unknown/Capoeira(shares a moveset with Christie Montiero and Eddy Gordo.) Unknown/Unknown/Unique(Jun Kazama's moveset plus otherworldly powers.). All the fighting game stereotypes are here. You have your Bruce Lee knockoffs(Forest and Marshall.), your little girls who don't look like they can fight their way out of a paper bag(Xiaoyu, Miharu, and Lili.), your joke characters(the list goes on.), and your magical beings(Jinpachi, Unknown, Angel, Devil Kazuya, and Devil Jin.). That's not necessarily a bad thing, though. With so many characters(albeit some with matching movesets.), and so many moves(some characters have more moves by themselves than the entire roster of Street Fighter IV combined.), this game provides plenty of variety. Speaking of moves, Combot is a special character. Combot debuted in Tekken 4, as a Mokujin knockoff. In Tekken Tag Tournament 2, however, through a separate storyline, which I won't spoil, it's possible to customize Combot's moveset with moves from other characters! Every character in the large roster can be customized(some more than others; you can't do shit with Unknown and Tiger, besides changing their special effects, which are cosmetic, anyway. You can also change the picture that appears before a match if you're using them.), and thoroughly so. Want a ninja with a maid's outfit? You can do that(base character was Kunimitsu.)! Want Fluttershy? You can do that(base character was Michelle Chang.)! I even made Tripp(base character was Steve Fox.)! I love games that have things you can customize, so, naturally, I enjoyed, and still enjoy, this feature. However, character customization is nothing new. Enter Tekken Tunes, a feature that allows you to customize the soundtrack! With Tekken Tunes, you can replace the soundtrack with songs from your hard drive! The possibilities for this are endless! How would you like to be greeted on the main menu by Welcome To The Jungle by Guns N Roses? What about beating the shit out of some poor soul in a Winter wonderland, to the tune of Christmas Don't Be Late by Alvin And The Chipmunks? You can do those things, and more! As with the character customization, I greatly enjoy this feature. Of course, what most people think of when they think of Tekken is people getting laid out by the fists of fury of one of many possible assailants. Well, don't worry; there's no shortage of that! The main draw of Tekken Tag Tournament 2 is that you can use 2 characters at once. That means you have 2 movesets to work with! Plus, depending on what characters you choose, you may be able to use special Tag Throws! Teams that can use these special Tag Throws usually consist of characters that are somehow related, either by friendship(Xiaoyu and Miharu.), blood(Jin and Jun Kazama.), mentoring(Baek and Hwoarang.), or some other way. The game doesn't tell you how to do these throws, so you have to guess. However, I'll tell you some. Lili's Rafflesia throw -> tag out to Leo. Lei's Dragon Falls throw -> tag out to Feng. Feng's Avalanche throw -> tag out to Lei. Raven's Undertaker throw -> tag out to Kunimitsu. Anyone with the Stonehead throw -> tag out to anyone with the Stonehead throw. Hwoarang/Baek's Human Cannonball throw -> tag out to Hwoarang/Baek. Kuma/Panda's Bear Hug throw -> tag out to Kuma/Panda. Christie/Eddy/Tiger's Rodeo Spin throw -> tag out to Christie/Eddy/Tiger. Armor King's Hades Bomb throw -> tag out to King. Michelle's Death Valley Bomb throw -> tag out to Jaycee. Jaycee's Backdrop throw -> tag out to Michelle. There are plenty more for curious players to discover. By the way, the graphics are beautiful, especially during the cutscenes. The sound is great, and, for the most part, customizable. Now, last but not least, let's talk about DLC. DLC for this game really only appeals to the Tekken faithful; you can buy music and cutscene packs from the previous Tekken games. I consider this to be a waste of money, since you can see the cutscenes online, and you can download the soundtracks for free online, if you know where to go. Oh, well; for a game this great, I can't hold that against it. I give Tekken Tag Tournament 2 a 3.85 out of 5. It's a wonderful game, and it'll definitely keep you occupied for hours, but having to use a pass to get online is ridiculous.