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  1. Howdy! Here's the player lounge, where everyone can talk, share ideas and link up with other players. It might be a good idea to post a greeting that other players can read when they join, but that's your prerogative.
  2. Adverse

    Fact within Fantasy

    Utopia inspired by Battle Royale, Deadman Wonderland and Poppy I've wanted to create a story about a fucked up system for a really long time, but a primary concern of mine was that I felt like it could be taken as me trying to make a statement instead of just creating a work of fiction. With reflection, I've come to the conclusion that I might be making more of a statement than I realize. My B. The idea is a world set in something of a post-post-apocalypse, meaning what was left of humanity came together, thrived and at this point are doing generally pretty fucking well for themselves, until the age-old enemies started to rear their heads again. Religion. Government. Systems created to control and maintain order, to shape humanity and behaviors in the image of those pulling the strings, until a new system is forced into place and such ancient concepts are all but abolished. People begin to live in a living dream world. Utopia. But this isn't meant to be a "fight the man" story. This isn't an anti religion or government story, even though that is centric to the world and plot. This is a story that's meant to be about inevitability, about the universe always seeming to come full circle and about existential dread. About how our consciousness of self makes our mortality our greatest enemy as we can not comprehend oblivion after existence. About the fragility of the human mind. About how there is no inherent good or evil in the grand scheme of things and the moral inhibitions associated with each are fabrications of our own fears of the great unknown. Many of the people in the world of Utopia have had such restraints removed, had their minds freed and as a result, can live in absolute bliss, but there are some who still believe in the old ways, who remember them, maybe. These people are treated as heretics and are punished in absolutely horrific ways, often for the amusement of the unwittingly obedient masses. Serenity's reign must end.
  3. Welcome to the Blackberry Café The Blackberry Café is a place for roleplayers to gather and talk about the Blackberry Falls roleplay. Here we can discuss our characters, and plots that we may want to make or currently have going. If you are new to roleplaying in Blackberry Falls, then this is the perfect place to come and meet your fellow roleplayers and get to know them. You're also welcome to advertise a character that you would wish to roleplay with, but currently have no roleplaying partner for. Just please remember that anything discussed here in the Café cannot be known by your characters inside of the roleplay however, if you with to interact with other roleplayers in a roleplaying formet (Such as RPing yourself in first person), feel free to. Come in, sit down, order a drink as you natter away. Also please note that double posting is allowed here. Please enjoy your stay here in the Café Relevant links: Blackberry Falls Roleplay Extra Information Character ID
  4. The Crooked Saloon This is where most Out of Character discussion involving Black City will take place. Remember, out of character communication is crucial for this roleplay more so than any others. If you are new to Black City, or roleplaying through RP clubs in general, this is the perfect place to get to know some of your fellow roleplayers before jumping right in. If you have a character ready to go but don't know what to do with them, feel free to make a post here as well to find anyone who may be interested in playing with them! Any blackmail relationships and commands must be discussed either here or in private (Ecchitexts, Ecchichat, Discord, etc.) before they are to be accepted as canon. Note: Unprovoked leaking of any characters' secrets is against the rules! Even here! Only a character's owner may decide to leak their character's secrets.
  5. The format to adhere to for creating your character is as follows: Name: Age: Constitution: (How psychologically fragile are you?) Mental Flaws: (Include fears, regrets, etc) Page of Memory: (A summary of your character's life that lead them to this point. Were they born in Silent Hill? Are they in The Order? What did they do to end up in Silent Hill?) Strengths: (Insert image of character) These are to be posted here individually. If any edits are necessary I will point them out. Don't take too many liberties, especially if you decide you want your character to have history with a Canon character.
  6. Originally, the monster of Silent Hill were all fucked up and twisted by Alessa Gillespie and her ridiculous psychic power. Later, it was established that a vast amount of the monsters in Silent Hill are manifested by and represent parts of a visitor's psyche/thoughts/fears/desires. Two people could view one monster and see two different things. This won't be the case in this role play, in most situations, monsters will mostly look the same to everyone and there is a reason for that. Monsters are also tough as shit to kill should the need arise to fight, especially unarmed. Blunt objects are all over, guns and ammo are scarce and the odds are stacked against the damned souls who are unfortunate enough to find themselves locked in that place of torment.
  7. Being a huge fan of Silent Hill and inspired by the impending spooky time, and for some reason trying to get my mind out of a dark place, here's this role play club. Horror has a limited appeal here, it's pretty niche, but I intend to go through with it all anyways. This role play isn't about getting off to gore, though both gore and getting off could be evident, not in the same place necessarily, it's about the thrill of psychological chills and the terror that lies in the confines of humanity's fragile psyche. I've got just a few rules here that I expect everyone to adhere to. - I can keep things secret from you. You can't keep things secret from me. If you have a plot idea then please, share it so we can work it in easy and not interrupt the main plot. - This probably won't be 100% seamless, but I intend to keep things as close to following Canon of the Silent Hill franchise as I possibly can. - This takes place in the universe of the games, not the movies. If you've seen the movies but haven't played the games, at least you'll have a decent idea. - Violence is a huge part of Silent Hill. It is gonna happen. Sexuality is a huge part of most Silent Hill entries, subtle or not. It is gonna happen. It's gonna get sticky one way or another. Just don't get fucking gross. I don't want to elaborate on that unless I absolutely have to. - No one gets out of Silent Hill once they're taken by the purgatory dimensions, unless they fulfill their purpose for being there in the first place. The franchise is not consistent about exactly how that works, but we can figure it out for ourselves. - The idea is to avoid fights as often as possible. We aren't super heroes. We're people who don't know what the shit to do about the monsters in this hellish place. You can defend yourself, win fights, but it won't be easy. You're not going to overpower certain monsters. - Characters need to be able to die. Not saying they will, but the threat needs to be real. Bad choices have consequences.
  8. Now would be a good time to start discussing events. Obviously I have a few in mind, but let's toss around some ideas for things to be happening around the town.
  9. I love Autumn. I love everything surrounding the season. The not warm, not cold breezes. The scents of pumpkin, fire and marshmallow that float through the air. The cheesy horror songs and movie marathons. Most of all, I fucking love Halloween. Naturally, in celebration of the rapidly approaching spooky time, I wanted to do a role play to share the spirit. Initially, based on the best kinds of Halloween movies, I wanted this to be an "Anthology" role play, or, essentially, various smaller, self contained role plays that all happen on the same night, in the same town, with the potential to cross over with one another and intersect stories, whether they be camp or serious, bloody or funny. The idea of characters from separate stories bumping into each other has always had it's draw for me. However, looking at this realistically, the limited market for spooky role plays, the varying imagination scales and attention spans of dreamers would clash and things would fall apart in that sort of format, much to my dismay, so instead it will be one bonkers story with various locations. I wanted everything to be evident, all the Halloween and horror cliches, representation for classic activities, the works, and also pay homage to a lot of my favorite creature features. More to come, but feel free to throw in your two cents.
  10. I'm a simple kinda guy with simple expectations and requirements for anyone who I role play with, especially in groups. - I'll say up front, this role play is gonna be what you make it. Want to have a fun night for your character while others try to survive until sunrise against ghouls and goblins? Great! Wanna get corn syrup everywhere while others are at a friend's Halloween party throwing down candy corn shots? Awesome. Everyone's Halloween is different anyways, if you want to participate in what I or another member orchestrate, have a blast. Wanna do your own thing? Do it. - I don't believe in the term "advanced" or "expert" when it comes to my role plays. I've had wonderful partners who has some longer responses, some shorter responses but were a joy to play with. I, myself, love detail and I'm guilty of writing the occasional novel in a role play when my imagination runs wild, but I don't want post length to intimidate anyone. In all my years role playing, "advanced" just means "more words", even if it's all pointless filler or repeating things in different ways to make a post longer. More words =/= better role play. Anyone can join, all I ask is that you know what you're doing and can form proper sentence structure. - Do what you will with your characters, but I like to go by the logic that my characters are never really safe. Choices made with other characters can alter their fates. I'm known elsewhere for being bad to my characters and in many cases, there are fatalities. Food for thought. - Sexy time - Sex is a horror staple and obviously a big thing on this site, so go to bone town. Some of y'alls are into your characters getting humped by monsters. Go for it. Some aren't. You don't have to, that's not what this role play was made for but you can do what you want. I expect you all to coordinate what will happen between who amongst yourselves and I'm no exception to this rule. HOWEVER I don't want to see this role play become nothing but steamy scenes. You can make a thread separately if your characters are in a private place if you want. - Player characters are not to be killed without that player's agreement. I shouldn't have to have side conversations about this. Those posts will be ignored and after one warning, ya done. - More specific rules for characters will be added in the character information section which is yet to be made, for specifics on characters, see that section when it's up. - I encourage new ideas! Don't make up a thread or location without running it by me, so I can keep track of what's haopening, mostly, but if you have an idea for a story, monster or place where something is happening, run it by me and we'll make it work.
  11. When you find out your punk ass software analyst starts a pop up event after you specifically tell her not to fucking do that.
  12. Altered Online will go live soon and is now accepting pre-registration for those that missed the beta! Submit your User ID now! - NexTech
  13. Once again, loathe as I am to break theme, in some cases I have to, such as this post, which contains general information and etiquette for the Game Server section, which is the "In character" role play section. - To start, there are various locations within the role play, some in game, some in the real world. I will create topics for each significant location and tag/headline them with AO (Altered Online) or XC (Xel City). - Side threads can be started for private interactions, such as someone's home or hotel room or whatever the case may be. Be sure to inclue AO or XC at then start of the topic name to identify where it takes place (ex: XC - Username's House, XC - Insert Topic Title), what characters are there and add tags for the content that the thread might contain, such as sex or whatever else might be significant. Also be sure to say when your characters appear in that location where they are coming from, and where they are going when they leave any given area - Scientific accuracy means nothing in this role play, this could never actually happen but that is the point. Don't be harping on me about it. Player Characters -Variety in in-game classes, please and thank you. Ultimately, play as who you want, but a role play full of the same type of character would be sort of lame, don't you think? - Male characters can play as female characters in AO, and vice versa. Voices can be changed in-game to fit. - You may be wondering what brings out particular characters together. Easy. Like in some real life MMORPGs, there are groups that team up that live in the same area. We could go that route for ease of characters out of game interaction. Or your character could live nowhere near them and visit. It's really up to you. In this case, the out of game main plot takes place in Xel City, which will have it's own location posts with info about it. - Sex can happen in game, AO is that advanced. Of course, it's not as intense a feeling as in the real world, but close enough. Yes, I do understand that males playing as females and vice versa can trick the brain into making the body feel some weird shit considering there are organs that aren't there. - You can play as anything you want. Bunny girl? Sweet. Neko? Nice. Monster girl or guy? Awesome. Human? Go for it. Elf, or literally anything else? AO has customization options for everyone to be exactly who they want to be, as long as your character is humanoid. - Your character can have a reason to be suspicious something is going on in AO that isn't quite right, or they can be no worse for the wear and learn as they go. - Stats and skills DON'T EXIST per character, all of that is just for flavor. In role play they exist, but make things up. I'm not gonna dictate what your character can and can't do completely. Just don't be OP and follow the guidelines and information about Classes and Professions. - Who gets access to an Alter and when will be highly determined at random, depending on how many active players we have and what conditions for obtaining the enchantment change. Anomalies "Anomaly" or "Anomalies" are the current terms used by NexTech when referring to the creatures in game that were not put there by the designers and are the cause of the core conflicts of the story. The admins of the game monitor Alteria with vigilance looking for when an Anomaly might pop up, or when a portal opens to a new area that is not authorized or designed by them. Anomalies don't display enemy names or HP when attacked or scanned, they don't disappear when killed and do not respawn, but occasionally drop rare items. Anomalies weren't designed by NexTech, but they do seem to have to abide by the rules and restrictions of the game world in at least some capacities, meaning they can not interfere with existing coding, but can come from other areas they create. In contrast, the coding was not written by NexTech and thus, they have no idea where to find the lines in the game's coding, this they can not delete them outright and they don't know what part of the game's coding they DID write would make the conditions in the Living Environment program right for the Anomalies to exist in the first place. The only way they've found to get rid of them is to kill them, which is not always easy. Conflicts with Anomalies do not inherently cause issues for players, a player has to be killed in game by an Anomaly, usually of high level, or spend too much time in an area created by Anomalies in order for things to go wrong. That's all the information NexTech currently has. Accidents Since the launch of Altered Online there have been unusual accidents that NexTech had linked to the game, but has been diligent about covering up the moment they know something is going wrong. Whether this be players having gaps in time they can't account for, memory loss, loss of control over their actions for a certain time all the way up to seizing and death, NexTech is trying to find out how all of this is possible while trying to keep everything quiet about the Anomalies.
  14. As stated in the Inhabitants section of the User Manual, there are various classes and professions that can be selected, which can be anywhere between what fits your play style or personality to just who you want your in-game persona to be! Below, you will find more information regarding the inherent abilities and bonuses to each class as well as the different sorts of equipment you may have at your chosen profession's disposal! Choose wisely, your class and profession are currently locked but may open for change in a later update! Blade As the name would suggest, a Blade class character uses an array of bladed weapons to fit their fighting style, preferences or just personal taste! Being up-close and personal types of characters, all Blades gain an inherent bonus of +10 defense upon character creation to ensure they're a bit tougher and able to get up close and keep their enemies distracted while their support stays healthy in the back, while support helps keeping them healthy in turn! Single - A Single Blade character uses a one-handed weapon in whichever hand is preferred, freeing the other for another item such as an enchantment with inherent magic ability where Skill Points are not required, or a shield for added defense (all characters can defend, of course, but not as well as a Single Blade with a shield). This class is designed for versatility in that regard and we consider it the "beginner" class, if you will, best suited for those new to role playing games to enjoy the experience without too much difficulty and a good fighting chance. Examples of skills for a Single Blade include: Bash - Use your off hand equipment to strike an enemy with a high chance to stun. 1 min. Cooldown Flurry - sacrifice off-hand defense for a barrage of lightning quick thrusting strikes on enemies within range in front of your character. 2 min. Cool down Dual - Unlike the Single Blade, the Dual Blade profession utilizes both hands to deliver non-stop damage per second to enemies, though their speed is balanced with lower damage per hit. Fast and typically built to be agile characters, rather than tough as the Single or Heavy may be, Dual Blades can use either a matching pair of weapons or a different sort in each hand if they want to vary the enchantments or skills the weapons may inherently provide. Examples of skills for a Dual Blade include: Cyclone - A short range area of effect attack where your character spins around rapidly, striking enemies within range of the surrounding area for standard damage, delivered at a much higher rate than standard attacks might per enemy effected. 4 min. Cooldown Quick Escape - Find yourself in trouble and surrounded by a group of enemies and your hit points aren't looking so good? Drop a smoke pellet and slip away unnoticed to heal up and return to battle! 10 min. Cooldown Heavy - Slow, but tough and powerful, Heavy Blades prefer the use of large, two-handed weapons with incredibly high damage output per hit to make up for their lack of speed. Usually built with high defense to be the "tank" characters of the group with their close-to-mid-range attacks suited for getting the attention of groups of enemies. Note: Heavy Blades can have points assigned to Dexterity but this won't be much help with their rate of attack. Examples of skills for Heavy Blades include: Single File - Have a group of enemies rushing toward you, one following step with the next? Raise your large weapon over your head and bring it down with such force that the Earth below is scarred from the impact, dealing massive damage to effected enemies. 4 min. Cool down Mighty Swing - Heave your weapon and swing it with such force, enemies within the surrounding area of your season's range are devastated with high damage and knocked back with chance of stun. 10 min. Cooldown Magic Magic class characters act as support for their team, either with buffs for allies, debuffs for enemies, heals for party members or curses and status ailments for enemies, these witty classes keep their distance whenever possible to stay out of the eyes of foes while they keep their fighters protected and healthy. All Magic class characters receive an inherent bonus of +20 Skill Points to ensure they can adequately support their team without running out of SP too quickly per spell cast. White - White Magic characters are the backbone of any good party, serving as the primary providers of attack and defense enhancements as well as protective and healing spells. They're not much good in a close-up conflict and are rather fragile unless their defense is increased with level ups. Examples of skills for White Mages include: Blessing - Heal a party member between 35%-50% their maximum HP value, certain equipment can be found to help that number remain constant or even raise the rate healed. 3min30sec. Cool down Armor of Light - Single target - target character is coated in a suit of thin armor made of solid light, increasing their defense by up to 50%, effectiveness inherently increases with caster's level. 20 min. Cooldown Black - Chaotic and irreverent, Black Magic characters tap into the forces of darkness to bring ruin to those who would oppose them and their allies. Black Mages work opposite to White, rather than healing allies, they cause harm to enemies in various capacities and instead of protecting allies, they weaken foes and even cause damage over time. Like all Magic class characters, they are best suited to fighting from a distance, but an enemy would be lucky to get close enough to attack. Examples of skills for Black Mages include: Soul Rend - Single target, the enemy is afflicted with a dark curse that tears away at their life force from the inside, causing 3% of their maximum HP to be lost every second over 10 seconds. Effect and duration increase with level of caster. 5 min. Cooldown Try it - A dark haze surrounds your character, damaging enemies around them at a low rate but also compels them to flee, making a tight situation a little more managable. 10 min. Cooldown Element - Element Magic characters master the forces of nature for both attack and defense, or specialization in one or the other. With some spells suited to inflict elemental damage and exploit elemental weaknesses of enemies and some made to protect the caster and allies from the additional effects of elemental damage added to attacks, an Element Mage is suited for specialization in raiding parties, but is also great to have in a party in general. Examples of skills for Elemental Mages include: Flashflood - Close-long range area of effect, the caster summons the raging waters of rivers and lakes to wash away opponents and put out fires, both dealing damage with additional water elemental damage as well as pushing enemies back a short distance with the rushing water. 10min. Cooldown Lightning Rod - Once cast, lasts 3min. All electric elemental damage is nullified on the caster and party for the duration of the spell. 5 min. Cooldown Trigger As dangerous as they are unpredictable, Trigger characters are the swifter of any class, able to maneuver around an enemy and pepper them with short-long range attacks using ranged weapons of varying effects. While made to be fighters, they are tougher than Magic class characters, but have less longevity than Blade class characters, making them optimal secondary attackers and constant defenders of support characters. All Trigger class characters receive an inherent bonus of +10 Dexterity, keeping them quick, agile and easy to manuever, but not to follow. Bow - Bow Trigger characters favor the ancient and dependable art of the bow and arrow to take out enemies from a distance. Bow Triggers have a unique advantage where their arrows can be enchanted with elemental damage for a limited time at the user's choosing to add elemental damage and exploit weaknesses, which can be combined with attack skills to best suit any given situation! Examples of skills for Bow Triggers include: Arrow Rain - Short-long range area of effect, the user shoots a special arrow into the sky that splits into a hundred smaller arrows, which then rain down on enemies in a container area. Area of effect and number of hits increase relative to level. 5 min. Cool down Roll - At-will skill, the user rolls in a selected direction, granting them invulnerability for the duration of the dodge, but can be hit when on their feet before the next roll of the user chooses to roll in succession. Dependable, but by no means a method of constant invincibility. Click - Bang-Bang! Click Trigger characters are gunslingers who use handguns and variations of them, one in each hand. Their attacks are effective from range but generally low in damage per hit, making a battle one-on-one potentially lengthy against a high level enemy when not in a party. They have the unique trait of being able to equip weapons that deal extra elemental damage of a set type per weapon and can use a different type for each hand. Examples of traits for Click Triggers include: Fwoosh - A quick, short range dash that projects the user in the selected direction, making them highly agile and hard for enemies to follow. They are vulnerable to attacks during the dash. 2 sec. Cooldown Point-blank - Inherently active skill, every shot fired at an enemy within a close range distance is a critical hit, dealing +100% damage per hit before elemental effects, if any. Heavy - Heavy Trigger characters are the ranged equivalent to the Heavy Blade, dealing incredible damage but at a very slow rate between short and long range depending on their equipment. They use larger guns such as assault rifles, sniper rifles and the like. Like Click Triggers, their weapon may inherently deal extra elemental damage of a single type per hit. Examples of skills for a Heavy Trigger include: Burst Fire - Assault Rifles only, fire three rapid shots per attack with no damage penalty. 5 sec. Cooldown Headshot - Inherent active skill, when an enemy is hit in the head with an attack, damage is increased by 200%. Unreleased Blunt - A master of blunt weapons or unarmed combat, built to do damage and nothing else and made to be suitable for advanced players who are better off alone. Mind - Telekinesis, mesmeric ability and the ability to project illusions into the minds of others, Mind class characters are made to disorient the enemy for an easy kill.
  15. Adverse

    Alters

    The namesake of our game, Alters are extremely rare enchantments that not only boost the power of our character dramatically, they also alter the appearance of your character while maintaining certain features to compliment your unique customization. Though one might think that our Living Environment system is what we are most proud of, or how players can literally feel what happens to their characters with our revolutionary VR technology, our pride and joy is the Alter mechanic. In essence, based on your customization preferences and record for your character as well as the class and profession you select, the Alter will generate itself of the game engine's volition. Will it be beastly? Grotesque? Beautiful? Scary? The only way to know is to equip the skill. Once collected, the Alter Awakening item can be stored in your inventory, bank, traded or sold to other players, but once used, it becomes a permanent skill for your character and as such can not be changed, removed or replaced. Alter forms can be activated once every twenty-four hours (meaning a twenty-four hour cooldown for the skill) and the form is held for up to twenty minutes after activation, unless cancelled by the user. Alter forms power is scaled based on your character level, while it enhances your character's base stats by a dramatic margin, it is still limited by the power of your character, the higher your level, the stronger your Alter. In addition, Alters also have unique skills and attacks based on your class and profession, what they are is a mystery even to us! All Alter form's skills include a single skill that can be used once while in Alter form, which we consider an "ultimate" type attack with outstanding power or effect. Alters can only be equipped by characters above level 15, which means yes, a premium subscription is required with the level cap currently being 40. Currently, Alters are dropped by event encounter raids at a rate of 0.2%. The only Alters currently in game are those that are used by NexTech Admin characters, will you be the first to release your Alter?
  16. While at it's heart, Altered Online is a fantasy experience, there is also a bit of pseudo-modernism woven into the world to allow players to fully customize their in-game avatars and ensure that no two characters are alike. There are various race options such as humans, elves, anthros and many more, limitless clothing options with more being updated into the game regularly and customizable weapon types and skills to add your own personal flair to combat, we want you do feel as limitless as we possibly can! The NexTech engine designs your in-game avatar from the inside out to create the most realistic experience possible. Your character has a skeleton, blood and even organs under it's skin, all designed anatomically correct to mimic the body in reality. It is in fact so realistic and immersive, many of our players haven't grown past Level 1, choosing instead to use Altered Online as a social platform, while others make the most of the experience and go on thrilling adventures in pursuit of power, excitement, riches and the coveted Alter! Character Classes and Professions Once you've taken the time to create your Alterian (don't worry, there are places in Alteria where you can make any changes to your character of you aren't satisfied with it later), it's now time to select a class to determine your character's skills, professions and combat style. There are three classes to choose from with three professions each, more are planned in coming expansions! Blade - Exactly how it sounds, these characters prefer the path of the sword, getting up close and personal and feeling the clash of steel in their hands. Bladed weapons can be anything from swords to scythes and anything between. All classes of blade can have their weapons enchanted with elemental damage properties when paired with an Element Magic user. The three professions for the Blade class include: Single - A Single Blade character carries one handed weapon that can be held in a single hand while the other holds another item, such as a shield for defense, allowing a great deal of balance in combat. Dual - A Dual Blade character carries a bladed weapon in each hand to quickly dish out the DPS in combat. Their base damage is a bit lower to compensate for the quickness of their attacks, but don't underestimate them, they will wittle their opponent's health down to nothing in moments if they need to. Heavy - A Heavy Blade character uses an oversized bladed weapon in combat, making their attacks quite slow, but incredibly powerful when executed with skill with a mid-range advantage as well. Magic - This also explains itself, our resident magicians in the world of Alteria! Magic characters have the unique advantage of being able to heal with skills, buff an allie's stats as well as weaken an opponent's without the use of special items or weapon modifications. They use staffs, wands and other augments. The three professions for the Magic class include: White - A White Magic character is the backbone of any decent party, they are the support, the healers and he guardians of their teammates. While capable in combat, they are fragile and are best left on the background of any major conflict where they can safely support their allies. Black - Black Magic characters are there to dish out the hurt and nothing else from a cool range when needed. They can curse and hex enemies, disorienting them or causing them to flee, even causing their health to drop every moment while putting the attacks on. Like the White Magic character, this character is fragile in combat, but most enemies will never make it close enough to raise their weapon. Element - An Element Magic character also has unique gifts; Having skills of any element at their disposal to gain an advantage over an enemy's specific elemental weakness. Fire, Earth, Water, Wind, even Lightning, the Element profession has a trick in the bag for nearly any occasion for both attack as well as defense. Trigger - A long range fighter who prefers the use of ranges weapons such as guns, bows, slings and others. A Trigger character is much like a Blade in the fact that they are primary attackers, but we've often noticed a Trigger paired closely with a Magic character to keep them same. Triggers are at a disadvantage with how much damage every shot does, but their fire rate can be so high that it may not be noticable and what they lack in power, they make up for in high mobility. The three professions for the Trigger class are: Bow - A Bow Trigger character favors the drawing of a string to release an arrow through the air with skill and precision to take out an enemy. These characters have an advantage over other Trigger characters and even Elemental Magic characters, as their skill set allows them to enchant arrows to inflict elemental damage of any type, once they are a high enough level to learn the skills. Mid to long range, light to medium damage, a Bow Trigger is quite lethal. Click - A Click Trigger uses guns, normally one in each hand, to rapidly pepper an enemy with damage as they glide around them with acrobatic skill to be difficult to hit. A Click Trigger's equipment will generally do standard damage to an enemy, but they are able to collect special weapons with abilities that can add elemental damage or grant other advantages. Bang-bang! Heavy - A Heavy Trigger character prefers the power of larger weapons like shotguns, assault rifles and bowguns to get the job done. Like the Heavy Blade, they can deal incredible amounts of damage but at a distance, their weapons can also be enchanted to deal a single type of elemental damage. Their fire rate is low, but you'll be amazed to see how much a single shot will drop an enemy's HP.
  17. Greetings, Username! We're glad you've taken the time to join us in this exciting adventure through the vast fantasy world of Altered Online, the world's most advanced digital experience ever! Altered Online is a fantasy role-playing game that is played online with over one-hundred thousand players (and counting!) inhabiting the biggest digital landscape ever conceived. Our special accessories (included in the package for your copy of the game) are designed to fully immerse you in the world of Alteria, a fantasy world like you've only imagined in your dreams! Your senses become your character's senses, your character's senses become your own, you can enjoy the beauty of the night sky, the warmth of the sunlight, the cool trickle of rain (with the server's sophisticated "living environment" program), if you wish, in your settings you can even toggle on/off the sensations of pain when your character takes damage in combat. Don't worry, it's completely safe! How it's Possible Altered Online is a collaboration between the leading designers of the gaming industry, top digital artists, engineers, programmers and neuro-scientists under the name NexTech, to bring you an experience like no other! It may not look like much, but there is a ton of revolutionary tech packed into the NexTech VR headset with 1x1 sensory motion controls. Inside it are sophisticated neuro sensors, designed to pick up brain activity, analyze it and translate it into the datascape. That's not all, it also is designed to give nearly perfect feedback, sending safe, low frequency signals to your brain in order to "fool" it into thinking your body is feeling whatever your character is feeling. This is all thanks to the breakthrough in neuroscience in 20XX, where scientists were successful in simulating physical stimulation in humans using nothing but a computer and a few sticky pads connected to a person. The technology was further researched, advanced and finally, perfected in our proprietary hardware, approved by the UN after years of testing and trials to be completely safe and dependable! You won't just believe you're there, you will BE there! The World of Alteria Alteria is the name given to the in-game environment, a truly massive, nearly endlessly expansive fantasy world with forests, both haunted and peaceful, running rivers, vast oceans, bustling cities, hazy and snow-capped mountains, anything you have ever dreamed of. Despite essentially removing the "fiction" from "science fiction" with the NexTech VR headset, our greatest achievement has to be Alteria's sophisticated "Living Environment" programming. This advanced program allows the game world to have realistic weather patterns, which develop and disperse all on their own based on the in-game conditions. Rain, sleet, snow or shine, it's all up to the simulated nature of Alteria! The Living Environment technology also allows for intelligent AI programming in enemies and monsters, as well as NPCs (Non-Player Characters) that can be interacted with in the game world for shopping, quests or just for pleasure! The inhabitants of Alteria are so vastly varied it would be impossible to list them all. While there is no game or experience that offers customization paralleled to Altered Online's options, there are several creatures and inhabitants in Alteria that will not be available to play as, such as sand golems in the desert, monsterous creatures of the deep, dragons dwelling within active volcanoes and anything else that could be considered a boss-level encounter. In the following sections, we will go into more detail about characters, skills and the namesake of our project, "Alters"!
  18. Hoyaaaaa! Saw this thing and I love the stuff bout transformations! This idea I have thought bout before, but I forgot it a while back. Regardless, I’m interesting in trying this thing out!
  19. Welp, this is the main OOC chain in the OOC category, because I am not great with coming up with names. This would be where everyone talks about either the games themselves, or plans out the next stages of their roleplays. That being said, thank god Bayonetta is being nerfed to the edge of existence in Ultimate because I do not want to deal with that ridiculously broken character again! So... I hope everyone has a good time roleplaying, and smashing everyone you meet! ... I did the pun again, didn't I?
  20. Neptune

    Palm Beach

    Welcome to Palm Beach (Artist Unknown) Palm Beach is a beautiful beach along the shore of the Utopian Curse island. It is a perfect place for roleplayers to come and discuss their characters and plots. If you are new to the island of Utopian Curse, then this is the best place to come and introduce your characters, and request for plots or roleplaying partners. Please note that things discussed in this thread may not be known to a character, so you cannot have one of your characters somehow knowing something that was discussed in this thread, unless they were exposed to it within the roleplay. Please enjoy your stay on the beautiful Palm Beach. Relevant links: Utopian Curse Roleplay Extra Information Character ID
  21. Just a place for general OOC Chat ^_^
  22. lVergill

    ooc Backyard

    Also, please don't ignore the sad Foxy. D= A sad Foxy is a lonely Foxy. =(
  23. This image is used in the opening post of the Blackberry Café OOC thread, to represent a place where roleplayers can come together and talk to one another.
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