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Overview

About This Club

Starlight requiem is a world set in a sci-fi genre which can bi-sect into subgenre's when going to certain planets, locations and other cosmic bodies. the Hub of this world is a intergalactic space station, many races come to and from there and some even live there

Type of Club

Roleplay Club
  1. What's new in this club
  2. The void of space, is, well the void of space, think of it like the sci-fi varient of traveling threw the wastland or desert. even though it basically just encompasses space in General. in the space one can often expect to run into trouble and shenanigans of many verities. but most notable is that threw the void of space one can enter and exit diffrent sectors of the Knox-Up Galaxy. the galaxy has 20 sectors not including sector zero which is where new players start. but to go to these sectors you need a certain level of clearance. which are typically gain threw showing of experiance, a exam or threw a temporary partner ship with a higher ranking ranger. every five sectors is notable more dangerous or hazardus the the 5 before it, meaning higher chances of something going wrong but also higher chance to obtain rewards.
  3. The Galactic Federal Hub, is a Space station for official Federal Business and as such is the main Hub for all Space Rangers, spread threw out the galaxy theirs at least 1 in every sector all connected by a warp gate but not always equally as operational some being more safe then others. [In this thread you can pass between known space stations of the G.F.H. listed here]
  4. G a m e I n t r o d u c t i o n s You are a space ranger, a occupation that involves traveling across star systems and dealing with danger to protect a galaxy or whateve's. everything from monsters to entire crime syndicates or worst, taking down the threat or if its too much reporting back on it, assuming you make it back successfully. for better or worst you will eventually find yourself confronted with sexual encounters, though as to rather you end up doing the fucking or getting fucked might be another story, don't actually fret though, as i won't do anything without gathering the right on a characters preferences and what not. im typically able to play any of the 4 genders mentioned in the rules and can occasionally play multiple characters at a time. i don't know if i can do so your liking but i can at least try. while being a space ranger is your main job, outside of it you are allowed to persue other endveors assuming you have the resources and credits for it. because of how this is set up, you can decide to sttop and comeback to itt later if you want or not feeling in it. but regardless you must continue where you left off, so you can't just start somewhere else if your last situation felt a little too inconvient. incidently your also at the mercy of the GM not being able to continue without them. tthough it is possible to meet and rp witth other players this is only if you wind up in the same location as them, allowing for a temporary joint party to forrm. __________________________________________________________________________________________________________________________________________________________________________ the Three most releavent mechanics to one's characer or rather the club in general is the equipment/inventory carried, The star ship they travel in and of course the galaxy the setting is based around, though originally i wanted to expand it to multiple galaxies a single galaxy should be plenty, might introduce them as special events though. anywho on ward. Equipment - this consisted mainly of a suit or uniform for space travel as a space ranger, a weapon, and the addition of up to 3 gadgets ( which you won't get at the sttart but later on) though usually you may be armed with a combat knife as a place holder. most farms of equipment allows for modifiers which is kind of like technology to help enhance they're capabilities typically allowing up to 3 modifiers. these are placed on your file so you don't have to mentally make a not of them. some of which have upgraded/updated versions that may or may not have build in modifieers that don't count towarrd the modifierr cap. or some which increasses the modifier cap so you can do more stuff with it. Starship - every space ranger is given a ship to traverse the stars. though initially free of charge it becomes they're responsibility to take care of it, including things like make repairs, make sure it remains stocked and at the worst possible case buy a new one if it gets destroyed some how, all out of they're own pockets. functionally they're all the same but you can rename it, and even apply a image to represent what its supposed to look like as long as it doesn't stray to far from the type of star ship, for example your reference for your corvette starship should not be something that looks like it could be a frigate or destroyer. that might be an extreme example but you get it all the same. starships have 2 names the model name, which is what its officially called, and the Star-handle which is the nickname piolets typically give it. anyone can nick name the ship but model names typically mean you can run into others with the same or similar ship. if i input the systems i orginally had planned it might come of as overwhelming and tedious and we might actuallly be here all day so i'll keep it simple for now. starships have diffrent classes to catagorize they're effeciency. the lowest is -E and the highest is +SSS. each letter has a - and a + to signify that its below or above its standard class. once you get to +S then it goes right back around and hits double ranks (-EE) and so on. ( this was originally going to have 6 places but i simplifed it to 3) other parts of your star ship also have they're own classes and can be upgraded to a certain extent, but thats a explination for future you. hence a starship that is too large of a class gap may be too powerful, strong or fast for you to deal with so tread carefully. Combat in space with star-ships is basically a cat and mouse game where as long as you fulfill certain conditons you can basically shoot and get hits off them. what are these conditions? ; Can you see the target? [ obviously you need to be able to see them to shoot them accurately...usually], Are you in range of the target? [ different weapons have different ranges, the closer the more accurate you can be and of course the further the less accurate], Should you be able to hit the target? [ most if not all weapons have a degree of movement to which they can only hit a target at certain degree angles. more often this usually requires one to get behind a target to hit them at all]. starships can't make sharp turns, and instead often take time making turns in a circular motion. allowing one to shoot and hit them for a certain amount of time. more faster starships can make these turns fast or tighter circular turns. so if you let up on them for too long they can quickly get behind you... Galaxy - The setting takes place in a galaxy called the Knox-UP Galaxy, a galaxy that was knocked into another creating a shape that some say resemble a womb being filled others say it looks like the moment when a cell in a egg starts dividing, though in any case its where the story takes place. Galaxy's contain billions if not trillions of starts each likely with their own star systems. by sorting aspects of a star system into categories and giving those categories enough options, we can technically or rather potentially create billions/trillions of star systems. Threads represent extremely vague locations that encompass a large number of lesser locations which might contain even lesser locations. they aren't premade instead they just get added when discovered assuming enough relevant information gets introduced about them other wise they remain as generalize no-name locations never to be seen again. and even then most places tend to be reduced to a name and a short description. though as they become visited and sought out more they may get a more proper detailed entry.
  5. R u l e s 1. Character Limit: your limited to starting with 1 character, and much like any player you do start as a space ranger 2. Gender limitation: you can only choose from these 4 genders; male, female, femboy, Futa 3. Space ranger assumptions: do not assume anything about your character that hasn't at least been stated in the rp by the GM directly or narrated context. 4. don't fill or clutter the rp with ooc chat or similar elements, if you have questions, or simple want to comment about something you can do it in ooc chat in archive _____________________________________________________________________________________________________________________________________________________________________________ That's all i got right now, more will be added if deemed necessary
  6. Stores and explains Resources and Mechanics to the roleplay that is Star-Light Requiem. as such do avoid making any comments or replies to this thread
  7. I'm Taking an new approach to this character bio thing. this isn't one where you actually make the character yourself, instead the owner/GM filles it with whatever relevant information comes up about your character in the rp. in addition to things like inventory, equipment and reports about your missions. the only thing i might need from you is a reference image to represent the character...(digital art only, no real life or traditional art)
  8. used for OOC chat and discussions... it'll also double as the place where announcements are made typically about changes to the club.... figuring it might be easier sense no one really follows the announcement thread for other clubs i've made. i'll denote it by having announcements in bigger typically 20 sized font's or higher
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