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SIK Terms


Terms Rules and regulations concerning SIK matches

 

SIK MATCH

Spoiler

Before partake in sike matches or other normal matches... do make sure to insert the followin info for said match; the challengee picks the place but the changer writes the opening

- who's fighting who's

- the type of match ;
SIK match - a battle where both sides are trying to fuck each other, but are defending themselves threw combat. as a result fucking them means subduing, restraining tthem or using any sort of physical force that renders them unable to physically defend from fucking you or vise versa.

a fuck-off - a battle of pure sex also called a endurance match, your just fucking till one of you reaches sexual exhaustion first.

one-sided match - a battle between a champion and a individual not capable of sexual exhuastion. though with diffrent win conditions the end goal is the same. the champion has to win by destroying/subduing/restraining/ K.O. . while the individual win condition is threw sexual exhaustion of the champion.

Krack match - a simple straight battle of combat, no sex just straight combat threw the use of the t-1 system

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-unique rules - besides the standard winning conditions what other thing is the challengee allowing or not allowing

-the winning stakes - what does the winner recieve

- the losing stakes - what is the loser givin up or doing as a result of the lost

 

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let's begin in explaining how a sik match works as oppose to a normal match.

a sik match happens when 2 or even more challengers agree to partake in on the challenger is normally a players character but the player can also play something else, specificallyy a monster,a cannon character or something else entirely as long as it can fight and as long as both parties agree to it. if the subject is incapable of feeling pleasure the match becomes a one sided sik match where the winning conditions for the challenger unable to feel pleasure, that win condition is to  bring the one who can to sexual exhaustion, and for the one who can feel pleasure there win condition is to subdue, knockout or destroy the other . if both parties decide to play something unable of feeling pleasure, the match transitions into a normal fighting match and is no longer a sik match.

 

when two parties challenge each other 3 things need to be agreed on; being fucked and how they'll be fucked if they lose, the kinks that will be used during the fight to stimulate the other to exhustion, and any additional rules to the fight. after all in the end we're here to have fun not rape each other against are will unless thats consented to as well.

 

winning conditions

Spoiler

the conditions to beat the opponent is to make them reach sexual exhustion. standardly this is reached when they climax 3 times. and they reach this climax when sexually stimilated 4 diffrent times or if the stimulation last for 4 rounds. stats  or items/gear that can be bought or thrown into the setting occasionally can increase or decrease the number of required climaxs or "rounds of stimulation". you may also adjust this rule before the match for a challenge. if 3 rounds have passed since they were last stimulated they regain a climax round. 

Vulnerabilities, resistance , Immunity

Spoiler

a characters kinks and turn-offs are treated as vulnerabilities, resistances and immunities of pleasure stimulation. the first 3 listed kinks act as vulnerabilites cuttingg the rounds of stimulation requirement in half, for example; if one of your top kinks was anal, then anal stimulation would act as 2 rounds of stimulation instead of of 1.

 

kinks that are nither listed as kinks or turn-offs act as resistance and upon using them they count as half a round meaning the stimulation needs to last for 2 rounds to count as one round. making a challenger with few or no kinks formidable to defeat. given the nature of ecchi dream its likely those kinks and turnoffs will all be listed in one's prefrence you can use that as refrence if for some reason a fighter doesn't have any of the kinks listed but only make it applicable to the first 3 listed of each catagory with "i will" acting as vulnaribilities, "i might" as resistance and  "i won't" as immunities. if this infomation isn't avalible it might need to be something that needs to be discussed with your opponent or alternatively battle as if they have none in which all kinks equally only does one round of stimulation.

 

kinks listed on the turn-off list act as immunities and thus using any of these kinks as stimulations of pleasure do not count toward any rounds and thus would not work even if they involve hiting spots that would normally cause of to climax quicker i.e. (G-spots).


Disclaimer: turn-off kinks are the kinks you don't like but also don't mind. limit/off-limit kinks are the one's your not supposed to use without consent 

passive kinks are kinks that passively apply without the need of direct stimulation, decrative kinks so to speak as you all ready have them on or are usually appearance based. such as (tattoo's, darkskin,or short kings) these kinks act as a +1,+2,or +3  rounds of stimulation depending on where they are listed in order, assuming they are part of the first 3 kinks. the first if applicable being a +3 the next a +2 and so on . by standard these kind of kinks can not stack as a challenger can only benifit from one. unless both challengers agree to allow them too. thus converting one round of stimulation into several.

Conclusion, Rewards and risks

Spoiler

when the match is concluded. the winner usually wins a minimum  of $100 tthough it can be higher, which comes from the losers pocket as a default prize. in addition any other prize that might have been waged on before the start off the match. if the loser is not able to pay up the winner is paid by the government now putting the loser in debt to said goverment resulting in any money they win in the future to go to the government till they full pay of the debt.  their may be other unforseen consequences. one of which might be that you'll have to give up something as a reward if the challenger knows you can' pay.

in other such fights payment can still be recieved but only if you win as the champion rather then playing as someone else. in some cases npc battles hosted by the owner may reward huge sums of money. 

Stats

Spoiler

i have already mentioned this that there are stats to be used in this concept due to me being a systematic junky. the stats used are ment to be used in a sik match or any other sexually charged encounter even outside of a sik match and into normal rp.

Stamina - stamina is the stat the shows how much more stimulation you can handle after the standard 4. 

Technique - this is your ability to make them reach climax quicker, the result being that more rounds of stimulation get used in a single round as opposed to the standard. this stat is doubled when using vulnerable kinks and cut in half when using resisting kinks. the stat is only applicable when your the "giver" rather then the "reciever"

Rounds - this stat dictates how many times you can climax after the standard 3 before reaching total exhaustion

 

these stats start at zero, you can increase them using stat points which you gain specifically from winning sik matches, each sik match gives you 1 stat point per person beaten in a sik match. these stats do not have upper limits but per the rules the challened can set one so that they only benifit from said stats by a certain extent.

to simplify or to make your sheet less clustered  these stats have been compacted into a single stat that looks like this; "STR-0.0.0". STR stands for  Stamina, Technique, round. and the numbers repersent the stats  listed in the same order spaced by  period's this will make it easier to organize stats and leave ample room for other stuff.

Winnings -   the money you make from each round won, or lost, once in the negative your officially in debt.
 

 

Combat systems

Spoiler

 

 

 

T-1 ( Tier 1) Combat

Spoiler

T-1  stands for Teir-1 and is one of 6 known methods of combat in the rp world when doing battle roleplay, being used as the standard due to its details, and realism. the other teirs after this one merely devolve into simple systems with each tier being less regulated until you get to tier-6 where there are no regulations... any who here's how tier-1 combat works.


any action performed should be stated as a attempt rather then an affirmative action, typically when as much detail as possible on how the action is performed so that the other player can decide what and how to avoid,defend, take the hit or counter the attempted attack, again they would state it in a attemptive "what if" manner so that the attack can in turn counter or adjust if able. if they could not they would simple confirm the result.

 

  

Spoiler

- person A states how they would  attack and what happens as a result of it landing
-person B states how they would counter or confirms that the hit lands
- person A states how they would react to said counter, what there next action would be after said counter, or might give additional information for why said counter isn't very affective or wouldn't work all together


it is a rule that a character can only attempt one attack/counter, and due to this style of combat typically being used by advanced roleplayers its typically expected for the attack or counter to be a paragraph or more in length... additionally there are rules in place which makes this combat a bit more challenging or for the sake of fairness.

 

  

Spoiler

meta-gaming - using ooc knowledge to your advantage, typically your not supposed to do this inspite of the fact that most at least in my experience do this simple because its hard not to if you have access to there character, typically using in game justifications for being able to conviently counter something when they've done so to counter a person specifically.

auto-dodging - before it was explained that all actions should be stated attemptively with detail, auto-dodging or even auto-actions is the opposite of this, throwing hey-makers without explinations as to how it was done and with the pressumtion that it automatically lands/happens even if logically it shouldn't. in my experience its known that some will call it auto-dodging simple if your dodging to many times in a row, its not but others might find it boring if done to often so try taking some hits or countering occasionally, at least thats my advice.

god-moding - most in my experience most define this as doing things deemed too OP a slippery slop espacally considering that different people have different idea's for where the line for too OP stands. for me this means doing things your character should not be capable of doing (I.E. using guns in a time period where guns don't exist in, using magic even though nothing about your character insinuates that they can use magic, or having high battle IQ when its neither stated nor does the character have any battle experience.)


these are the basic rules of T-1 combat other additional rules may be put up to make the fight more fair but this is often something that comes up as a result of players doing things that make the fight difficult to reply to such as "coding" which is when you use fancy vocabulary to trip up other players making them make mistakes. its fair to remember that you need to add these rules before a match as they will not be passive rules that automatically apply.


that said you shouldn't have to worry about this during a sik match as this is only really used during a normal or one sided match, that is unless you want to use it for a sik match, as opposed to normal sik combat or intandem with it.

 

Glossary

Spoiler

Roleplay Rounds -

Spoiler

also just called a round, is a cycle of rp where all players involed have replied once in the rotation before it comes back to the first person. for example if there were 4 people in a rp,  person A would go then person B, then person C, then person D and then it would circle back to person A. once the cycle is complete this is considered a round of roleplay. these rounds are used usually to dictate the length of something, such as with powerups or gear that might have a time limit on its usage.


Stimulation rounds -

Spoiler

this is a round where at least one person is sexually stimulated. bringing them one step to climax, by standard you need 4 before the next round becomes a climax round. though as such stats can drag this out  and in term powerfuls and gear wrap it up faster.
the one who suffers from it is the one receiving the stimulation, not the one giving it. this means either person men or women, bottom or top can be the giver or receiver. here are some examples: person A trying to suck off Person B, makes person B the reciver. person B trying to shove there cock into person A's facehole makes person A the receiver.

 if both person A is trying to blow person B and person B is trying to facefuck person A simultaneously, both Person A and B  become the receiver in which both suffer from a stimulation round. this is what is called an endurance match to see who last the longest.


Climax rounds -

Spoiler

climax rounds  are rounds where at least one or more people climax upon being stimulated. though similar to a stimulation round, it only happens the round after a fighter is all out of stimulation rounds  (4 + stamina state ). once a climax round takes place, the players that were effected have there rounds of stimulation resets, doing it all over again. once they typically exhaust all there climax rounds, ( 3+ rounds stat), they drop due to sexual exhaustion. while the standard is 3 it can be extended threw stats. though there are ways to bypass the rounds of stimulation  to get to a climax round quicker, some of which even enable one to go threw multiple climax rounds consecutively or in a single round.

 


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