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roll to seduce

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Everything posted by roll to seduce

  1. This is awesome. I like this. I do think runic should be a bit more than a language. It should be a language so complex that mortal minds can never fully comprehend. It should be the language the gods speak as they narrate the events of the world. Magic mechanically in Fabula Ultima has to systems. A spell list that does a specific effect in combat, and rituals that can be used narratively to do anything. And this fits really well. Automatons are a creature type in Fabula Ultima. They're probably built and supported by engineering, but programmed and animated by magic. So steampunk dragon should be a rare and terrifying creature. Though this does give me an idea of manor housed exclusively by automaton servants with varying level of sentience.
  2. I'm not sure how well you can embed it into a post. Like I would like to not have to open another tab to view a sheet. So if possible make a post with the essential info about your characters. We don't need to see what all the abilities do or what items you have. But general attributes, classes, and a bio would be super helpful. Though the sheet is really good for your own reference. Also there's Fultimator which should have a free desktop app.
  3. Questions and discussions for character creation
  4. Ask question or for suggestions and I'll try my best to answer.
  5. The Archmage of Thorne originally built his tower here. His magic stabilized the land arounding allowing the people who lived her take advantage of trade. As the Archmage grew more powerful his influence grew. He enlisted soldiers to defend the villages and the land slowly grew into a mighty city. Under the arcane influence of their ruler the people of Thorne started to adapt elemental features. Skin of stone, breaths of fire, lightness like air, and flexibility like water. 300 years ago the Archmage of Thorne split himself in 4. One being to focus on a specific element. They each travelled an equal distance from the city to establish new towers, each which has become powerful cities in their own right and each which are connected by a network of leyline which are slowly pulling them closer to Thorne.
  6. I like it. We can do Natural Fantasy in borderland regions. Maybe some large central powers in High Fantasy. I'll start posting couple of locations into World Building this weekend to get people inspired using what we have discussed so far. I welcome everyone else to do so too.
  7. What should be the roles of magic and technology in the setting? Someone already suggested to keep the tech level somewhat low, quality of life stuff to lessen the grittiness of medieval living while still allowing that kind of culture.
  8. I'm not really talking about the splatbook. It contains extra classes and monsters I believe and advice on running High Fantasy games. I'm referring to the general theme of the world. It's on page 16.
  9. The example "healer" from the book is Orator 2/Spiritist 3. Either way World and Group creation come before any character creation. I'm starting feel like I wanna do High Fantasy.
  10. We'll be using as much of the rules which seems sensible. The rules are a bit complex, but you don't need every rule or system memorized. Most of the complexity lays with combat and we'll start off easy so everyone has the opportunity to get familiar with it. We're currently doing the world creation found in chapter 3. Note: a character in Fabula Ultima have at least 2 classes.
  11. Welcome, feel free to participate in the world creation. I've decided world shape, but we still need to settle on a world theme. High-, Natural-, or Techno- fantasy.
  12. I don't want to completely dismiss your idea, because I'm certain you could totally run Kingdom Hearts in Fabula Ultima. It's listed as an inspiration. Firstly, I don't really want to play as cannon characters. I don't know that many and I'm really bad at it. Secondly, I really like the world building part and would prefer if people made their own little corner of the world with elements they like. Give that player some stake in the world.
  13. In principle yes. Monst non-con scenarios happen on defeat. In Fabula Ultima when you reach 0hp you are taken out of the scene, the pc returns next scene with half their hp regain. The mod I'm suggesting is that instead of that you become a valid target for the enemy to spend their turn on doing lewd things to a fallen pc. This works both ways, so a pc could target a fallen enemy. You could totally opt out of this. Some monster will be able to apply status effects. Dissolve clothing, aphrodisiacs, grappling and so on. But I often think it's best for the player to decide how far this exactly goes.
  14. The larger story will be somewhat grand and heroic. The goal will be to save the world, not lay maidens or whatnot. However the trappings will be lewd. Villains and monsters will likely prefer to have their way with a pc instead of killing them. Magic will absolutely be sexual in some way. And of course if a location itself is horny I will play it up. It's actually a great way to incorperate a kink.
  15. That's part of group creation. That happens after world creation and before character creation. Generally, there are different types of groups. Protectors, seeker, revolutionaries, and so on. The group needs a name and a backstory e.g.: "Guardians of Her Majesty's Chastity" who are tasked with holding back the demon lords' horny hoards so the queen is not implanted with an unholy heir who'll destroy the world. After that the players each make a guardian. However this process is also a joint discussion. The "Threats" part of world creation should give ample inspiration for this.
  16. The aesthetic of the game assumes some version of magitech. There're classes dedicated to tinkering and gunplay and a whole creature type for automatons. So there's likely things such as trains and airships, but probably no form of telecommunication or even electricity. I think I'm going to make an executive call on the shape of the world. It'll be an infinite plane. However unsettled lands will be infused with magic such as travelling them might lead to unpredictable places. Roads are somewhat permanent, but can shift randomly. The only permanent connection is made via magically enchanted tracks, often used to for trains. The book wants a location to be something with a border, a country, empire, kingdom, or any subcategory of that. A race doesn't exist until someone establishes their homeland. Mechanically there're no racial abilities in Fabula Ultima, your abilities are decided from what classes you pick.
  17. Most games of Fabula Ultima starts with world creation, which unlike in most systems is a group effort. This means first deciding the broad strokes of the world. What kind of fantasy world is this? What are the themes? What is the nature of tech and magic in our world? The game wants us to draw a map and create borders. However, that can be difficult to do in an online space. So instead we'll take a more descriptive approach. Everyone who wants to play should help establish at least one location. The book has some useful tables for this. We need to establish history and events as well as mysteries. Again there are tables for that. Lastly we need to decide on what threatens the world. Fabula Ultima is all about saving the world, so each player gets to create one threat.
  18. Made the beginnings of a club. I probably need to work out the finer details of it.
  19. Hmm, I was eyeing the idea of setting up a club. Though I'm not sure if I have the time and energy to run and moderate something like that. Seeing how there's so much interest I might be tempted to try regardless. Worst thing I can do is fail.
  20. Is this interest for a group game or a 1-on-1? Either way, feel free to message me so we can discuss expectations for either.
  21. Well, I don't think a group game is happening, but you can message me and we can maybe discuss 1-on-1 ideas
  22. This stagnated somewhat, likely due to the front-heavy setup stage.
  23. I'm very into world building and TTRPGs. If you're down to craft an incredible lewd world, or explore dungeons of horny monsters, then hit me up.
  24. There still room for a couple of more players.
  25. It's a game that easier to explain as we go. Though I think "Fabula Ultima: Press Start" is a free intro adventure to the system you can read through. Getting your hands on the core rules would be very helpful for character creation. But you can also use fultimator to get an overview of the character option. During setup we'll go through veils and limits. So you can bring up your likes and dislikes. It'll be pbp with potentially some kind of shared files for world and group sheets.
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