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roll to seduce

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Everything posted by roll to seduce

  1. Right, could've probably been more detailed. But thought it was best to just get it out before I forgot about it.
  2. Grom was dragging his hammer across the pavements of Baldur's Gate. He was grasping a piece of paper in his off-hand. A summons to join a deadly expedition. He hoped that this job would be more fufilling than regular mercenary work. Or at least let him hit something interesting for once. His hammer was an old orc-made tool. Somewhat poorly balanced for a dwarf. But Grom didn't care. He picked it up from a dead orc after waking up battered and bruised from a raid on a caravan he joined to get to Baldur's Gate. Unfortunately for him there were little left for him to loot, both in term of treasure or survivors. At least he got a hammer to drag with him to town. Two goblin-made potions dangled from his belt. A gift from a goblin witch he'd manage to seduce after his banishment. A short fling due to Grom's lack of loyalty and the witch's chaotic nature. His beard was short, initially shaven against his will when he was tried as a traitor within his troop. He'd decided to switch side in a battle against goblin that seemed to be lost. However reinforcements turned the tides, and Grom was captured, punished, and banished. Grom wears no shirt. Coastal lands were hot in Grom's opinion. His torso, arms and shoulders were covered in detailed tattoos. Markings that proved his training as dwarven warrior. They were considered an honour in dwarven culture, as each mark represented a different test. And as Grom had passed them, his clan was forbidden to cover them. Thus Grom shows them off in spite of his former home. Grom was sweaty as he made it up to the manor. Wandering the garden blindly, he grabbed and ate whatever he could find. Waiting for the opportunity to find whoever this Syndra individual was.
  3. The alchemist is a minor npc, so he has his own stats Alchemical lab: 8 Bird Mutation: 10 Neverending lust: 8 As he's a different character to fight him you'll engage in contests. We'll discuss those more as we play on.
  4. Doom pool : 6 8 10 Tanya's Arousal: 6 Assets Tower Knowledge: 12 There was some distance Tanya had to make before getting into stabbing range of the alchemist. The vats were close enough to leap from one to the other to gain enough height to make it to the platform. Though in that time, the alchemist had the time to down one of his elixirs. His arms grew as long as he was tall, they sprouted thick colourful feathers. His hands turned into razor sharp talons. His transformation caused the platform to loosen somewhat, more importantly. Finley felt his binds loosen a bit. It has happened before when the alchemist grew bigger. Though he'd normally quickly repair that. But, now he was too busy.
  5. Go for it. Take initiative! More important than giving everyone a fair shot, keeping momentum is more important. So if you see that is next person to reply doesn't reply in 3 days; doesn't. Then don't feel bad for taking charge. No one daring to reply is how games die.
  6. It's totally possible to start the kingdom as a small settlement. First a marketplace for a couple of farms to trade wares. Then they create a small militia to ward of bandits. And it grows from there. We can draw our focus to events that shape the kingdom. My initial idea is that we build this kingdom by telling stories around specific places and as we do more RPs details of the world gets clearified.
  7. I'd like to try doing some cooperative worldbuilding. So let's make a kingdom and explore it through stories. The general structure is that we establish a place, doesn't have to be an entire kingdom. Could be a town or a settlement. We give it some history and lore, and then we RP short stories, about specific places, people or events. I do want to make it erotic in some way, perhaps our stories are focused around lewd encounters. Maybe something inherent about the world is sexual, like magic or maybe just the way it is governed. Feel free to reach out if you're interested.
  8. No reason to be in Chult. Grom could be wherever as he's a drifter. He'd join the expedition as a challenge. I think I managed to do the sheet, really hard to do from the phone though. https://docs.google.com/spreadsheets/d/1h0uwdjKkXhEip772V6lfUMerm6dG-2lUdcuJeqKveyU/edit?usp=drivesdk
  9. I don't think a loincloth is a piece of clothing worth any money. And anything giving protection is for cowards. But I might just buy like travelling clothes and say he's discarded the shirt.
  10. Let's see here. I'm just gonna write down my choices: Grom the clanless Dwarf Barbarian Stats: 16 13 16 10 12 8 Skills profs: Perception, Survival, Intimidation, Athletics Tools profs: Dice Weapon Mastery: Maul, Javelin Origin Feat: Tough Languages: Common, Dwarven, Giant Gear: Maul, 4 Javelins, backpack, 2 potions of healing, 11 gold coins. After arriving to Chult, he was dared by Syndra to face the death curse. Of course he's no pussy so he dropped everything to join her expedition. Notable details about the sheet. Being a tough dwarf barbarian with 16 con we end up with an amazing 18hp at level one, though he only has 14 ac. He's bi, though has a preference for femininity. For kinks, he's into fancy folk in complicated outfits. It's something about tearing off expensive clothing that turns him on. He's also into risk, so he's aroused by dangerous or risky situation. Limits: I'd prefer if we stayed away from blood and gore. I'd also like to keep anatomies somewhat realistic. Though I can tolerate that being stretched by the use of magic.
  11. I'll play a shirtless dwarf. Stormcloud tattoos covering his entire body. Huge hammer. Short well kept hair and beard to not cover up his tattoos. I'm going zealot and follower of Talos. Outside battle he'll be warm and friendly. He doesn't believe in fate or the future, so he lives his life like every day is his last. He probably went to Chult on a whim. Having no loyalty to land or people he boarded a ship as a worker for some gold, or maybe even as a pirate for the excitement. Following leads to more exciting and thrilling adventures. Is there a mercenary background. I'd probably go for that.
  12. According to the post earlier 1st. Custom background seems to the only "bonus" we get.
  13. Then I'll go barbarian. It fits my playstyle better. I'm thinking dwarf right now. Shirtless dude with huge pecs, tattoos and an even bigger sword.
  14. Sneaky sexy bunny girl rogue is something I'd like. It's best not to get to complex at the start, because figuring out things in play is an important aspect of the game. I would like a balanced party, despite balance being less important in 5e. Mostly because it sucks for the dm to have to manage extra DMPCs since as far as i remember, 5e doesn't handle hireling very well.
  15. Hmm. Okay, I'll move away from wizard to glamour bard instead, as bard seems to also be full casters in 5e. I'll keep it as goblin. Alternatively, if our cleric is going more backline, big axe dwarf barbarian or fighter might be more fun.
  16. Part of me wants to just play a brash dwarf with a big sword. Dwarf Fighter or barbarian maybe. Though, human bard or rogue could be fun as a more charming character. Enchantment wizard might be especially devious. Something monstrous like goblin.
  17. That makes 3 players.
  18. His bottoms are bare, but his clothes are only pulled down. Most of his binds are on his torso leaving his behind exposed. Though his legs are bolted to the floor. He doesn't have much mobility besides being able to wiggle his butt a little.
  19. Things kinda slowed down here. Are we still looking for players?
  20. The incubus and the newly freed priestess pushed on deeper into the tower. The western wing was guarded by a heavy steel door. Its' frame was inscribed with strange glyph, an erotic script devised by the Lewd Wizard that more strongly bound to sensual magics that regular arcane runes. Tanya could reckognize some of it as it was heavily inspired by the infernal script used in the hellish realms of lust. The runes glowed as the door was touched, sending a electric buzz through the air, denying the adventurers the chance to cool down their arousal. The western wing was a strange laboratory. The walls were lined with cylindrical vats holding abberant creatures with enhanced sexual characteristics, some so extreme that their bodies' were otherwise completely shriveled up. In the center of the lab was a raised platform. Around it were cages holding paralyzed specimens of all kinds of creatures, from mundane mammals and birds, to the magical and mystical like fey and dragons. One of these creatures, an aquatic humanoid, was strapped to a machine in the center. His limbs bound by steel and leather. His body was suspended upright. A tube was connected to his cock that lead to a tank installed underneath the platform. At the center of the platform stood a middle-aged man. His bizarre hunched figure was hidden under a labcoat. Though signs of his mutations was clear on his head. Patches of mismatched skin, gills, fur and frills, showed a history of strange experimentation. He was mixing strange together some of the hundreds of vials of potions stored on desks and tables on his platform. @Rob4ix Finley was caught out at sea when the lewd wizard went to capture a kraken for research purposes. The wizard's imprisonment spell was a little misstuned the first time it was cast, so it hit wrong targets a couple of times before making it to its' intended target. Therefore one day Finley just found himself in a strange dungeon cell meant for a much larger prisoner. Not knowing what to do with him, he was gifted to one of the wizard's minions known as the Alchemist. Finley learned the hard way what the alchemist did. As whenever a new potion was finished, the alchemist would drink it and take a new monstrous form, and Finley's butthole was the first to experience it. It had been a couple of hours since the last experiment, but based on the sounds of bubbling and fizzing from behind him, he could tell another one was about to occur. That's when he saw the door opening, spotting the two women on the other side.
  21. I was gonna cut to the next scene today anyways. I'm giving @eclipse1oo a little time to write a reply and I'll then I'll move on to the next scene.
  22. Sure thing. There're two large double doors leading into either the eastern or western wings of the tower. There seems to be room for a central staircase between the wings, but the southern one does not have access to it.
  23. A random idea i just had could be letting people who prefer playing more dominant and monstrous characters could be allowed to play a medium or heavy dmpc. That would be antagonistic characters. Minions of the lewd wizards, or other tower dwellers who want to get in the way of the heroes.
  24. That's adorable. I almost feel like I need to dig up some slice of life system so Tanya and Luna can live their cozy life together.
  25. I've been paying attention. There's no rush getting to the next scene.
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