Its basically if final fantasy was used as the basis for dnd.
Its a system based on keeping that "gamey" feel from its jrpg inspirations
In the game players combine multiple different classes, eventually ending up with 5 different classes, and using them to build a very narrative based character.
As a game the players have a LOT of narrative control, even being able to spend fabula points to directly affect the plot, where the game even has players take a lot of the control during world building the setting.
The game works off 4 stats(might, dexterity, insight, and willpower) that are based off dice size rather than numbers, ranging from d6 to d12 for the stats. Most checks use 2 of these stats to determine the results.
Theres a system called "clocks" used for more complex checks and situations that fills in the closer you are to the that result good or bad.
All in all its a player centric system designed to make a world and setting made by the players, for the players, that sets them up as jrpg protagonists
Hope that helps @WritesNaughtyStories :3