I meant more along the lines of the mechanical side of this, since i saw bits and pieces of keywords that gangs and vehicles could have, and basically did not want to ignore them simply because i did not know they existed, but based on your description and since it doesnt mention anything about mechanics, is It not that important? i was assuming there might be decision points within say vehicle creation that might make that vehicle able to do things i might not initially think of, if its basically just a bike or a bus or something ill probably err on the side of the more mysticy bullshit stuff :3
with that in mind ill switch my choices with -
-When you play, you fill the air from horizon to horizon, and people miles away feel the earth rumble
-When you play, the ancient death satellites that still orbit the earth stir in their sleep.
-When you play, fucking dead souls stop their groaning to listen.
...obviously im leaning into the idea that when i play, the world listens :3 you can tweak the flavor of any of these if they dont fit the setting for one reason or another, but i want to hard lean into the weird side as its been growing on me
this sounds absolutely perfect<3... ah wait, its off key now, fuck
the thing im seeing is the game really likes to define "who causes what" and if you basically took the slot of my feature... its kinda a weird gray area that blurs the line, granted thats all moot for now, but later on one of my advancements lets me literally give whoever has my leash a gang? which was the main reason i was caring on the details for now