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DreamsnThings

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Everything posted by DreamsnThings

  1. since we have a degree of control with this setting and narative i would like to make a few pitches for what @AsBloodTurnsEverCold just mentioned and see if any of them strike anyones interest, I enjoy worldbuilding so ill take a few shots. what if the "desert" that is this worlds wild west is that way due to some sort of ore that generates heat similar to coal without needing to combust, leading to longer duration steam generation in a safer more consistent method, leading to a gold rush of sorts and allowing a few interesting things -Automatons are a direct result of this process, the controlled burn of this new ore leads metal folk to have more of their mechanics focused on processing power, leading to smaller devices capable of independent thought, which have been used to create automatons that look somewhat human. -airships, well having existed prior to this, now have an alternative to burning coal to generate their heat, allowing for long periods between restocks of fuel, leading to deeper more thorough exploration of the wild west desert... but restock points still need to exist, which is where the small wildwest style mining towns come in, directly acting as resupply points for the airships -during these explorations some runes were found in the desert, and some murals there are leading to the belief that this ore might pose a long term real danger if left as is -the reason this ore is thought to be dangerous is because it directly shows up in these murals with magic, being worshiped like some kind of holy relic, almost as if its a source of this peoples "divine power" ... man i have had too many energy drinks and just wrote an entire setup for this unsolicited based on wildwest steampunk XD ima shush now and have a bagel, let me know if anyone actually likes this, it was fun to write
  2. well i would like to throw my hat in the ring for the "why do furries exist" justification the simple answer is in universe some people with enough money wanted something available to surgically alter their bodies to be closer to their respective ideals, leading to a chemical based venture that ultimately went south, leading to the hybridized forms people wanted... the issue is the fumes spread throughout the city where this research was being conducted infecting and altering peoples bodies at a wide scale, with the intensity of the beastification dependent on how close they were to the epicenter of this event. since then the "infected" individuals have stabilized as the catalyst dissipated but they were permanently changed and the research was currently banned until proper safety measures can be put into place in a controlled setting its been several years since then and the beast folk have started being able to travel, theres a mix of fear and pity for them from the general populace but in general they are leading happy lives with a degree of government support due to the damages from the incident, there are some less than savory scientist though who continue this sort of research unsanctioned. i feel like this could give them a defined origin point, a second "home" city, and a bit of inbuilt story opportunities from the race selection without it being the sole focus
  3. I for one appreciate most levels of furries, assuming they are not straight up animals i can work with it ^u^
  4. Kemonoimimi is a broader definition to encompass more types of ears (rabbits, bear, dogs, etc) well still being 90% human
  5. Personally im all for animal ears and features and as im in the same set as @Warningi for one vote to allow the floof! ...with that in mind i would also love to work in some rabbit ears to my pheromancer, i have been wanting to play a rabbit folk and this sounds lovely, to me, could even "hide" them with a headband to make them look fake, like shes wearing a playboy bunny esk costume
  6. ok i think i have a solid idea looking at the character sheet, i guess I should ask something that only just crossed my mind, is combat going to be... relevant as a baseline? i realized with cortex being narative I can kinda just... ignore combat and focus on being a a pheromancer? focus all my stuff on manipulating people and being stealthy without actually worrying what I would... do if a fight broke out?
  7. I wanted to try my hand at making my own version of my distinction/SFX since im rethinking the scientist angle and feeling more of a secret agent esk honey trap angle, which i feel like could work well in a steampunk setting Distinction: Alchemical Agent Humans are simply beasts with a more refined mating call, and you? you have learned the pheromones to tame those animals. you are a scientist of scents bending your test subjects to your will, and agent of aroma crafting concoctions that hide your work in a haze of heat and need, a prophet of potions guiding your flock to a passionate paradise of your own design. you are nothing to them at first, but just as quickly you are their everthing... it is simply a scent away~<3 (wanted to angle a little away from the mental centric scientist concept since im currently actually playing a very similar character for a pathfinder 1e campaign, aiming to be less a creator of pheromones and more of a user) Possible SFX: (isabella's) Possible SFX: (Dreamsnthings) (isabellas are still the basis, im just adding/reflavoring things for the concept adjustment) SFX: Alchemical override as a desperate last ditch effort you can directly affect yourself with a curated strain of aphrodisiacs spend X PP to roll an additional D4 for each PP spent when trying to seduce a target, every hitch caused by these extra D4s rolling a 1 does not generate a PP like normal, and instead causes you to take an aroused stress die for every hitch as your nerves alight with need SFX: artificial bonds after maxing out a targets aroused stress track and helping that target "release" that specific "stress" you can take a asset in the form of the aroused target as you take advantage of their instinct driven, lust fueled mind. the asset only lasts for as long as their mind stays muddled, you can take actions to keep the asset aroused and engaged, with a hard limit of keeping them in this state for about an hour.
  8. So this feels like it basically perfectly captures what i was going for, but i would like to have something that can redirect the aroused status track into another direction. IE make them a temporary ally when the stress track is filled, convert aroused into another form of stress, or cause two targets with high arousal to... "finish each other off" Basically i would like a finisher to tie things together if possible? Still not really confident with the system to flat out make something...
  9. I absolutely adore this as a baseline! Oh my fucking god this is perfect <3<3<3
  10. ...ok so I had a thought, rather than go the sheriff with a busted gun angle I could play into the steampunk weird tech and make a scientist like gal who is researching pheromone compositions, who in combat would weaponize them almost like a DND enchantment mage, with her pheromones sometimes backfiring as being too sexually charged, leading to her being impromptly being made into her targets.. ahem.. "mate"... roughly on the floor.
  11. fantastic, the sheriff is in with her fuzzy cuffs!
  12. ah, i probably should have checked, on a scale of 1 to 10 how lewd oriented can/should we design our character concepts? @MagnificentBastard's concepts made me realize I could take things a few steps further if it works for the setting
  13. ok, with all this in mind i think im going to go for some degree of a "scrap tech gunner" someone who has a ramshackled version of a steampunk esk gun they have tinkered with explosive results!... litterally... sometimes it works really well, others it backfires horribly and might actively blow up in their face... the specifics ill leave till the specifics of the setting is defined, but a sheriff seems fun for a wild west esk setting
  14. a quick question, as far as character creation goes are we limited to humans of some variety? or can we use something like goblins, elves, steam punk golems, etc? currently i have a few character ideas but Im holding off on making any concrete choices till i have a concrete location or setting to work off of, currently im leaning towards being the former sherif of a town that was wiped out well she was investigating
  15. im fine with either, if we had multiple DM's i would suggest smaller groups of 3 to keep things schmoving, but that ends up being a big ask for the DM, so for me being in a party of 3 or 4 would be great!
  16. well last I heard the "setting" is going to be some flavor of weird west steampunk (assuming im not getting wires crossed) so i have been trying to use that as a baseline for ideas, but having a solid... connection point with the group will help...
  17. personally i think i can work with any of these, I would just rather avoid 8 since that gets a little into incest territory with the kinds of RP's typical on this site, that said the found family version would be fine to me...
  18. Oh god... OH GOD I MISSED ALOT! uh... where the hell do i even start? I opened a spoiler and on my phone it doubled the page size?... *overstimulated noises* For this whats like... the first things i should think about as someone really interested but whos life hit a busy period?
  19. OH THIS IS HERE! I would be super happy to make a character for this! let me look at the primer
  20. holy back log, what did I miss?
  21. I would 1010% be interested in either of these, dear god both of them are absolutely leaving me drooling at the thought<3 one of my favorite time settings is the 1920's so being exactly 40 years apart on either side is 1 hillarious and 2 absolutely tantalizing in terms of potential options
  22. anyflips has a full PDF of the basic 2014 5E handbook wikidot is the 5e reference I like to use for classes, races, spells, magic items, etc. its a really solid tool and far easier than flipping through every book released for 5E would have posted a link, but I was told just now its against TOS so uh... hope the site names helps?
  23. Well i have played exactly one pathfinder 1e campaign before and it was... very brief, and im not sure what AP means here... nore Savage pathfinder really? But i like playing in new systems so ill be happy to play ^-^
  24. I would be delighted by that assuming others would also want to join in!
  25. haaiiii welcome back ignore the fact I was MIA myself
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