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Kazumi Kei - Kitsune Sorcerer 15

Kazumi Kei (originally created for a high level Pathfinder 1 campaign)

Female Kitsune Sorcerer 15 - CR 14
True Neutral Humanoid (Kitsune, Shapechanger); Deity: Shelyn; Age: 28; Height: 5' 2"; Weight: 100 lb.
Init +9, Senses Perception +3
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Defense
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AC 20 (Touch 18, Flat-Footed 17)
HP 137
FORT +14, REF +13, WILL +14

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Offense
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Speed 30 ft
Melee +2 Dagger, Main Hand +10/+5 (1d4+3/19-20)
Ranged +2 Dagger +12 (1d4+3/19-20)
Bloodline Spell-Like Abilities (CL 15th; concentration +25)
   At will—fleeting glance (19 rounds/day)
   11/day—laughing touch
Sorcerer Spells Known (CL 15th; concentration +25)
7th (5/day)—limited wish, phase door , mass planar adaptation (DC 25)
6th (7/day)—geas/quest, mislead (DC 24), symbol of persuasion (DC 26), true seeing
5th (7/day)—dominate person (DC 27), permanency, symbol of sleep (DC 27), teleport, tree stride
4th (8/day)—apparent treachery (DC 26), charm monster (DC 24), forgetful slumber ARG (DC 26), poison
(DC 22), summon monster IV
3rd (8/day)—deep slumber (DC 25), phantom steed, puzzle box (DC 25), stinking cloud (DC 21), summon
monster III
2nd (8/day)—burning arc (DC 20), compel tongue (DC 24), glitterdust (DC 20), hideous laughter (DC 24),
invisibility, levitate
1st (8/day)—charm person (DC 21), color spray (DC 19), entangle (DC 19), mage armor , magic missile,
protection from evil
0th (at will)—daze (DC 22), detect magic , light, mage hand, mending, message, prestidigitation, read magic , sotto voce (DC 18)
   Bloodline Fey

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Statistics
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STR 12, DEX 17, CON 18, INT 16, WIS 10, CHA 26
BAB +7, CMB +8, CM Defense 26
Feats: Craft Wondrous Item, Eschew Materials, Greater Spell Focus (Enchantment), Leadership (score 23), Persuasive, Piercing Spell, Quicken Spell, Realistic Likeness, Simple Weapon Proficiency - All, Skill Focus (Diplomacy), Spell Focus (Enchantment), Spell Penetration
Traits: Charming, Focused Mind
Skills: Acrobatics +3, Appraise +7, Bluff +21, Climb +1, Craft (calligraphy) +11, Craft (tattoo) +13, Diplomacy +31 , Disguise +20, Escape Artist +3, Fly +7, Heal +0, Intimidate +28, Knowledge (arcana) +10, Knowledge (nature) +10, Perception +2, Perform (sing) +12, Perform (string instruments) +12, Perform (wind instruments) +12 , Profession (courtesan) +4, Ride +3, Sense Motive +15, Spellcraft +15, Stealth +3, Survival +0, Swim +1, Use Magic Device +15
Languages: Common, Sylvan
SQ bloodline arcana (+2 DC for compulsion spells), change shape, fey magic, woodland stride
Combat Gear: origami swarm; +2 dagger, dagger, amulet of natural armor +2, artisan's tools, masterwork (craft [calligraphy]), artisan's tools, masterwork (craft [tattoo]), bag of holding I, boots of the cat, circlet of persuasion, cloak of persuasion, cloak of resistance +5, gloves of elvenkind, headband of alluring charisma +6, inquisitor's monocle, ring of protection +5, ring of sustenance, robe of arcane heritage, sleeves of many garments, noble's outfit, 567 gp

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Special Abilities
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Bloodline Arcana: Fey (Ex) +2 to save DCs from spells of the Compulsion subschool.
Change Shape (Su) Assume a single human form.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Fey Magic (At will) (Su) Reroll CL check to overcome spell resistance (take 2nd).
Fleeting Glance (19 rounds/day) (Sp) As a standard action, turn self invisible as greater invisibility.
Greater Spell Focus (Enchantment) +1 to the Save DC of spells from one school.
Laughing Touch (11/day) (Sp) As a standard action, if melee touch hits, foe can take only move actions for 1 rd.
Quicken Spell Cast a spell as a swift action. +4 Levels.
Realistic Likeness Change shape can mimic individuals you've met, gain a +10 bonus to Disguise to impersonate.
Spell Focus (Enchantment) Spells from one school of magic have +1 to their save DC.
Voice of the Sibyl Gain bonus to Bluff, Diplomacy, and Perform (oratory) checks
Woodland Stride (Ex) Move through undergrowth at normal speed.

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Entourage
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With her leadership ability score of 23, Kazumi has an entourage consisting of:
1 Level 13 cohort (Hai Linh Mai, Human Ninja 13) as well as the listed followers:
1 Level 6 (Tamiko, Half-Elf Bard 6)
2 Level 5 (Rai, Human Rogue 5 | Faith, Tiefling Magus 5)
3 Level 4 (Ghuanayne, Drow Oracle 4 | Avi, Sylph Fighter 3, Rogue 1 | Finra, Undine Fighter 4)
5 Level 3 (Vatu, Oread Fighter 3 | Zara, Ifrit Fighter 3 | Shandanna, Human Cleric of Shelyn 3 | Brigid, Human Fighter 3 | Kayla, Human Fighter 3)
9 Level 2 (Myrina, Human Fighter 1, Barbarian 1 | Bellona, Elf Fighter 2 | Zika, Human Fighter 2 | Enyo, Human Fighter 2 | Tiefling Fighter | Human Fighter | Half-Orc Fighter | Human Fighter | Chinni, Sylph Alchemist 2)
90 Level 1 (unnamed until needed), for a total of 110 followers and 1 cohort.

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History
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Upon attaining a position of power, Kazumi used her abilities and wealth the buy the freedom of any woman she found enslaved. She offered them a chance to earn generous wages as a follower or she will give them enough coin to return to their homes. Many start in her employ to earn coin and remain with her when they find her a generous and caring patron. Kazumi adventures to find treasure to fund her passion project of freeing women, and plans to stake a claim in the wilds of the greenbelt and build a stronghold which she hopes to expand into a town, a haven for those without a home, a safe place for women from across the kingdoms.

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