
Name: Synthenra
Age: 34
Gender: Female (Can play as Futa)
Species: Drow
Stats
Stats represent your character’s natural talents. Each stat has a current rating and potential (the maximum they can grow to through advancement). Distribute 50 points for the current rating, then 100 points in the “potential of X” afterward. Example Vigor 9/20
Vigor 7/16
- Physical strength, endurance, health, and toughness. Govern how much damage you can do and how hard you hit.
Intellect 12 /26
- Reasoning, memory, problem-solving, and learning. Govern how well you analyze, understand, or recall knowledge.
Agility 13 /23
- Quickness, reflexes, hand-eye coordination, and balance. Governs dodging, stealth, and precision.
Judgment 13 /25
- Wisdom, perception, decision-making, and tactical thinking. Govern awareness, insight, and choosing the right action under pressure.
Presence 5 /10
- Charisma, confidence, leadership, and force of personality. Governs persuasion, intimidation, and inspiring others.
Gifts
Gifts are the supernatural or extraordinary powers your character possesses. These are divided into two categories: Theurgy and Goetia.
Theurgy Gifts
Sacred or divine magics, often protective, healing, or light-based. Examples: healing touch, divine shield, banishing evil.
- Strength: Increases physical attributes above that of normal standards.
- Consumption: The ability to consume any edible substance with no side effects nullifies poisons and other sickness caused by ingesting foods, potential to give benefits from first taste.
- Purify: The ability to purify a living creature of all ailments.
Goetia Gifts
Occult or infernal magics, often summoning, controlling, or destructive. Examples: summon shade, curse, fire conjuring.
- Shadow Bindings: Tendrils of living shadow erupt from the ground or the caster’s aura, wrapping around enemies.
- Domination: The caster seizes control of a victim’s mind, bending them into a servant.
- Tormenting Worm: A writhing shadow-worm of eldritch energy burrows into the target, feeding on their essence.
Skills
Skills cover your practical training and equipment proficiencies. Write down what your character knows how to use or has access to.
Weapons
What weapons your character can wield effectively (Unarmed, Light, Heavy, Ranged, Firearms, Lineage Weapons, etc.)
- Light Weapons
- Medium Weapons
- Heavy Weapons
- Ranged Weapons
Armor
What armor your character is trained or able to wear without penalty (light armor, heavy armor, robes, shields, etc.).
- Shields
- Robes
- Light Armor
- Medium Armor
Training
Other training your character is skilled in (lockpicking, alchemy, instruments, vehicles, etc.).
- Lockpicking
- Flute
- Bareback Riding (Horse)
- Album created by Phantom of the Ramparts
- Updated
- 1 image
- 28 views
-
Recently Browsing 0 members
- There are no registered users currently online