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  1. IsabellaRose

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Showing content with the highest reputation on 11/21/2025 in Posts

  1. Ok, I'm more or less happy with how this Red Jenny turned out. I'm already looking forward to when we get a face reveal and have to swap her portrait (warning: blood and spooky vibes)
    4 points
  2. Don't forget to step up a Resource: Extra!
    3 points
  3. Step 6 - Missy Fisher --Draw an arrow from your square to a new or existing circle (NEW Extra) or diamond (NEW Location).-- New line from Missy to Jack Beckett (We keep each other's secrets). @Chiyako I'm imagining Missy meets with Jack to get dirt on the town from his unique perspective, info she can use in her spook shows. Missy might be one of the few people other than Alicia who knows how he acquires his oddities (presumably in some unsavory ways at times?). --Draw an arrow from any circle or diamond to another circle, diamond, or square.-- New line from Joshua Thane to the Silver Mines (Solves his 'problems' by
    3 points
  4. ...and we're ready for Step 6! Now that your character has faced their Life-Changing Event, we're going to focus on who they are after the event. First, it's your Priority. After the event that changed your life, you struggle to retain or regain some sort of normalcy, whether it’s the comforts of your old existence, or the circumstances of your new reality. Your Priority is what you cling to in the hopes of finding that sense of grounding. It’s a near-obsession that absorbs you in your daily life. In some cases it’s the tie that binds; in others, it’s that which keeps the demons at bay. At night, when you lie awake in your bed, this
    3 points
  5. Oh right! Stepped up Clayton Cash to 2d8 Thanks Isabella
    2 points
  6. Alright!: I chose the Performance priority because well...obviously lol. I stepped up Honor to D8 because I was already maxed on Glory. I upped Virtuoso to D10 because music is this man's life after all. I connected Kirsa to @StarlitSiren's Otis Tully as "Whispers to" because attempting to control the flow of information in and out of town for her own ends is exactly something Kirsa would do. Ingratiating herself with an old man would be a good tactic. I've introduced a new Extra: 2d4 "The Blue Hour Lady" (Lore, Witchcraft) - She's no spirit, but seeing her in person is a rare enough event that people often think
    2 points
  7. @DreamsnThings We don't have any connections, is the pharmacy for real? I could see my character being interested if it's legit8mare or if I can get access to drugs which first with the time period.
    2 points
  8. That's exactly why I click so well with narrative-focused games. The mechanics, achieving the "win scenario" requires making interesting narrative choices that aren't always in your characters' best interests. I imagine all those min/max players dislike this kind of game. That's the thing to me, really. Games are designed with mechanics, and the mechanics are the thing you engage with to play the game. If your core mechanics are combat, you will resort to combat to solve every encounter. That's the problem with D&D. You can "flavor" things, but you're still playing a class. You can add systems, subsystems, things to try to drive the
    1 point
  9. I sometimes wonder if it's an instinct to "win" that requires us to create frameworks that encourage us to make interesting narrative choices. In any simulationist game we could make fun and interesting choices based on who the characters are rather than the tactical puzzle. But it's often the tactical puzzle we engage with rather than the story we could build if (when) we engaged with the motivations that create the tactical puzzle. I like that we're finding ways to spur our attention to the story and making that the puzzle to optimize.
    1 point
  10. From my perspective and the way I enjoy playing, Cortex Dramatic sort of forces narrative choices that I wouldn't always make for my character (like if I stress out my Angry stress track, storming off in a huff), but that work in the context of a dramatic scene and dramatic storytelling. I like that sometimes my characters' emotions will get the better of them. I also like that sometimes I'll have the choice to do something that does NOT benefit the team or our goal (but that's totally in character) to earn a plot point for later. I like that those choices carry mechanical weight. But one of my favorite aspects is that in order to e
    1 point
  11. He was probably super wet and you slid right in.
    1 point
  12. Oof. Normally, I'd say "Yeah, I'm calling for help" but in this case, I think I'd be a bad person and use this boy pussy for my own enjoyment, then free them afterwards
    1 point
  13. Some days I feel like, I can handle one more. Other days, I'm probably asking for burn out.
    1 point
  14. I've read it and I'd like to play it, but I haven't yet. Two of my other groups played it and loved it. From reading it, it looks like Fabula Ultima is what D&D pretends to be: a dramatic, character-driven, high-stakes, over-the-top adventure game where story is the engine and combat is one expression of that story, not the whole point. D&D is ultimately a tactical miniatures combat system with roleplay strung between initiative rounds. Fabula Ultima, on the other hand, assumes that big melodrama is normal, that emotional motivations matter mechanically, that characters change as the story changes, and that over-the-top, cinemati
    1 point
  15. Okay, for your steps: Added NPC and the arrow back to your square are both good, and you skipped both optional steps. All set! Honor up x2 as it's the replacement for Duty. All set! Duty was replaced with Honor - do you want to step up Honor or Passion? Distinctions described in my last reply, or we can add one. Choose a Distinction. Missy stepped up to d6, Edmund stepped up to d6, Kojo stepped up to d8. That leaves Alicia AND Millie still at d4. Pherotech is not a Resource. Resources are NPCs and Locations. Currently you have Kyle's Cure-All's and Commissioner Gordon listed as Resources. (see this commen
    1 point
  16. There is a Femme Fatale distinction in the list. Rules Reference -> Distinctions/Traits -> The Big List of Distinctions/Traits for 1880s Steampunk Western RPG Though, from that list: Agile, Sneaky, or even Soldier might hit the mark better for what you're looking for.
    1 point
  17. I want to believe I am a good person, and I'd do A or B, but... I'm also a huge fan of boy pussy and it's been awhile since I've gotten to do anything.. Is the person stuck in the hole able to consent to me touching them? ><
    0 points
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