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  1. IsabellaRose

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  2. DreamsnThings

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  3. WickedCadrach

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Showing content with the highest reputation on 12/12/2025 in Posts

  1. Also, keep in mind that when you turn an NPC from an "Extra" into a "Relationship" that makes them a "Feature" (see the top of the Rules thread). Features are NPCs that you collectively decide (by pinking your PCs to them) are important NPCs who will get a lot of screen time or play heavily into the plot. I will create full character sheets (stepping through all the steps just like you did, but without the map connections) for every Feature. Right now the Features are: Kirsa Autenrieth TIAL-V Jack Bennett The Blue Hour Lady Joshua Thane When I create their sheets, I'll be giving them all their own Va
    5 points
  2. Motivation: Self Millie's life, at this stage, is about her OWN wants, her experiments, her tinkering, and this new found lease of life that freedom from a stifling family has brought. -Glory stepped up to d6 -Gearheart repeirs setepped up to 2d12 (we're going all in!) And let's get messy on the Miro board... @WickedCadrach ol' Willis Sloan is onto you, Missy, and he's getting some blackmail material together <3
    3 points
  3. We're so close to finishing the eternal setup phase...
    3 points
  4. Glad things seem to be going well over here ^-^ looks like things are really coming together
    3 points
  5. Step 8 is ready! Details are in the Rules thread. For the Pathways map, I highly encourage you to draw that arrow back from an NPC you didn't create to a PC that has nothing to do with them. The more messy complications we have, the more fun this game will be!
    2 points
  6. Excellent! We'll move on to Step 8 as soon as I get it posted. I'll notify you here!
    2 points
  7. Alright, Step 8! Draw an arrow back to a Lead Square. -Drew a line from Clayton Cash to Alicia (Mistake or not, he can't forget that night) @Chiyako I thought a zesty little indiscretion between Alicia and a man too wide-eyed and innocent for this life would be a fun entanglement. Missy's Motivation is: The Innocent "You can’t stand to see the helpless caught in the crossfire. Orphans, settlers, dreamers, and anyone who doesn’t have the grit or the gun to stand for themselves are your cause, sometimes despite yourself. Maybe you were one of them once. When trouble comes calling, you put yourself in harm’s way without a
    1 point
  8. Fairly simple step this time. I've gone with motivation The Innocent for Kojo; given his past Kojo knows how cruel the world can be and given his present he's aware how easy it is to fall into clutches of things you don't understand. He is, ultimately, a man of the people despite his situation much of the time when has to strike a man down its not for his own benefit. Perhaps he's a bit naive and its distracting but he can't possibly ignore people in need. Stepped up Justice to D8 Stepped up relationship with Edmund to D6 no change in statement. Connected Willis Sloan to Alicia as "Wants her gone." because he believes i
    1 point
  9. Ok, I have Step 7 wrapped! First, some housekeeping. I put Automaton Heiress, Adelaide Montgomery on the board (she should have been there a while, I just got confused early on), and Jane Montgomery has been reverted from a Relationship to a Resource at the same level (2d8) Step 7 Draw an arrow from any circle or diamond to another circle, diamond, or square. -Connected Adelaide Montgomery to the Railroad (Replacing Union Workers with Automatons) Draw an arrow from your square to an existing circle (NEW Relationship) or diamond (NEW Location). -Connected Missy to Joshua Thane (I'm running out of ways to bribe
    1 point
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