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  1. IsabellaRose

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Showing content with the highest reputation on 12/14/2025 in Posts

  1. I've drawn an arrow from Judge 'Holland' Buck to The Exchange (He's investigating them!) I have chosen the Identity: The Specialist -In the short time she's been in town, Millie has built a name for herself as eccentric, but talented in all things machine. Millie's more practical work to order- which she cares little for the motivations behind, a job is a job- are a means to an end for her to keep the freedom to experiment with whatever hairbrained thing comes into her mind... -Tinkerer Distinction up to d12 (New SFX added: d12 Spend a Plot Point to Reroll a die when using, repairing, or improvising with technology.)
    2 points
  2. It's perfect! We're playing a ruleset designed so one player can play Clark Kent and another can play Lex Luthor, so... antagonistic, scheming, backstabbing, evil plans, hopeful heroes... it's all baked into the way the rules work. The one thing that's not really baked in is D&D style murderhobo mayhem or PvP killings. It's plotting, staying within the letter of the law (if not the intent) as your character, and doing shady stuff around back where no one sees. So confrontations won't likely turn into "fight to the death", they'll be dramatic, emotional, manipulative, political... but rarely fists, swords, or guns. It's a "real world" type
    2 points
  3. Added an arrow from TIAL-V to Gear heart Repairs. For Identity I chose The Heriophant, upped Disciplthe of the Scarlet Path, Magical Legacy and my relationship with my Loyal Servants. Don't think I'll change anythung else maybe make the relationship with judge better and remove the Blue Hour Lady. My character would be at the casino. I don't know how the other characters well and it seems I have a agonist relationships with half of the party so not sure how we will interact with one another.
    2 points
  4. Step 9 is up! There are a couple options to remove d4 items from your sheet and step up other items. I highly advise doing so if you have a lot of d4 or 2d4 items on your sheet. Fewer d6 items are more useful mechanically than more d4 items. Once this step is completed, I'll need to stat up all the Features and work on a setup for the first chapter. Also, once you're done with this step, let me know where in town your character would be on a random Tuesday, and what they would be doing. Also, what aspect of the world we've built you're mot interested in exploring first. It doesn't have to be all the same stuff, and we might no
    2 points
  5. Kinda sad to see that this is the last step, because I love this process, but it does mean we actually get to delve into the characters soon, so that's good! First off, I will shift an arrow from Aldert Helsink over to Adelaide Montgomery with the following descriptor: "Seeking to improve familial business ties". He may primarily focus his attention in the states to hunt down his family's great prey, but other things would surely catch his eye, including potential business ventures within the new world. The step for labeling arrows does confuse me. Is there something else I am supposed to label them with that I haven't already?
    1 point
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