Jump to content
  • CaryJanJunior's roleplay preferences

       (0 reviews)

    • Partcipate in Private Roleplays: I do private roleplays
      Preferred Roleplay Length: Long Roleplays
      Preferred Grammar/Spelling Competence: Fairly Competent
      Preferred Post Length: No preference


      I will roleplay these niches: Anal, Authoritarian, Bathing, Blowjobs, Bondage, Breasts, Brides, Consensual Sex, Cumshots, Dark/Evil, Erotica, Female Domination, First Times, Fisting, Gangbangs, Gym Outfits, Handjobs, Humiliation, Interracial, Lactation, Large Genitalia, Large Insertion, Lingerie, Maids, Male Domination, Masturbation, Mind Control, Office/Place of Work, Orgies, Romantic, Size Difference, Strap-Ons, Supernatural, Swimwear, Tattoos, Tentacles, Threesomes, Toys, Uniforms, Yuri

      I might roleplay these niches: Not Specified

      I will not roleplay: Bestiality, Bukkake, Enema, Minors (Non-Sexual), Rape, Scat, Torture, Water Sports
      Genre's I will Roleplay: Adventure, City, Dystopic, Fantasy, Horror, Medieval, Post-Apocalyptic, Romance, Sci-Fi, Sex only, Survival

      Genre's I might Roleplay: Fan Fiction Roleplay

      Genre's I won't roleplay: Not Specified
      What kind of characters I will roleplay with: Alien (Extraterrestrial), Angels, Cyborgs, Demons, Dragons, Elf, Futanari/Dickgirls, Housewives, Human, Incubus, Inu (Dog), Kitsune (Fox), Monogamous Characters, Neko (Cat), Ninja, Nurses, Original Creations, Original Species, Promiscuous Characters, Samurai, Student, Succubus, Teacher, Teenagers (Non-Sexual), Usagi (Bunny), Ushi (Cow), Virgins

      What kind of characters I might roleplay with: Not Specified

      I will not roleplay with these types of characters: Animals, Chibi, Furry

    My timezone is GMT+1.

    My main fetish that I will try to work into any RP I am part of if appropriate is competitive sex, or competitiveness in general.

    Additionally, I am experimenting with a wide variety of systems used to determine the outcome of a sexfight.

    I will list them here.

     

    - Comparing dice rolls:

    Both sides have the following stats: wrestling dice (1d100), dominant dice (1d40), submissive dice (1d20), and health (60).

    Both sides roll the wrestling dice. The one with the higher roll then rolls their dominant dice and the one with the lower roll rolls the submissive dice. They both deal that much damage to the enemy. Then repeat the whole thing until someone runs out of health.

    Characters also have traits that change how they 'play'.

    Advantages: only needs thought at setup, easy to decide battles between NPCs, easy to do level ups.

    Disadvantages: 0 skill expression beyond character creation/leveling

     

    - Rock Paper Scissors (and it's 5 option variants):

    The system would once more include health, but also a skill level for each option and arrays for the result (fe. A character might have scissors level 4 and an array of defeat: 1, tie: 4, victory: 7). After choices are made, both characters deal damage equal to the skill level in the option they chose multiplied by the result array.

    Abilities would affect which multiplier option you use, and what options the other side is allows to use (for example: the enemy has to tell you what they are doing beforehand, but you use the Tie multiplier if you win, and it has a limited number of uses.

     

    - Poker

    Rather than betting chips, competitors bet health, and you don't take the opponent's health when you win, just make them lose it. Otherwise it is identical to whatever flavor of poker chosen for it.

    Abilities would manipulate the amount of health bet (such as forcing the opposing player into a larger blind), your cards (change the suit or nudge the rank of a card by 1 in either direction), opponent's cards (the opponent must lay one card face down on the table, and neither player knows what is on it), or information (choose one of your opponent's cards at random to look at).

     

    - Blackjack

    Both players have their own decks (with some strange cards in them, probably), and play blackjack. Damage dealt is equal to the difference between scores, the first bust leaves you where you were and forces you to stand, any bust after that sets you to 11 (1 lower than the lowest number you can normally bust from).

    Abilities include having weird cards in the deck, drawing a card at the start of each round and always having the option of discarding the drawn card and playing the card from hand instead, and so on, and can be limited by number of uses or only being usable if you dealt or took enough damage this combat.

     

    - Dice match:

    There are various games about rolling a set of dice and trying to get pairs, or trios, or straights, using rerolls. That could serve as the base of a system. Admittedly, I have not given this one much thought yet.

     

    - Citadel (I don't know the actual name, but will elaborate below)

    The base game is simple. Both players have a set number of forces (100 or 1000 or something like that).

    There is a segmented line separating their bases.

    Both players secretly declare an amount of forces to send, and then reveal the numbers.

    The higher number wins, moving the front line toward the enemy citadel.

    However, the amount of forces is finite, and you can run out.

    This means that the goal is to set the number as low as possible while still being higher than the opponent's.

    Abilities would manipulate the outcomes of battles, slowly restock forces, allow to recuperate some forces from operations, change the track (for example adding a segment to their half, meaning the opponent needs to win one more time than the one with the ability) and so on.

     

    - Perfect Draw!

    And lastly, there is PbtA TTRPG based around playing card games (inspired by Yu-Gi-Oh (the show, not the card game itself) that could easily be adapted, either as a whole or just the combat system and using our own ideas to fill in the gaps.



    User Feedback

    Create an account or sign in to leave a review

    You need to be a member in order to leave a review

    Create an account

    Sign up for a new account in our community. It's easy!

    Register a new account

    Sign in

    Already have an account? Sign in here.

    Sign In Now

    There are no reviews to display.


  • Recently Browsing   0 members

    • There are no registered users currently online
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Read our Privacy Policy for more information.

Please Sign In or Sign Up