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  • I have been away for a whole damn year, and while I am not unsatisfied with where I am currently, the way I can write RP requests here is just way more comfortable. Have you ever tried writing an RP request that involves slavery, pet play, and submission in a SFW way? I did. It's not fun! But the year of absence made me read a lot of guides. I'm not just back. I'm back, better than ever~

    But enough of that. For those who don't know me already: Hi there~ I am Mini. And I have a problem. I have 4 girls that are in need of someone. 

    Spoiler

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    Hiita

     Element: Fire
     Role: Protector / Vigilante
     Background: Survivor of the aggressive Laval tribe. Fought in their expansionist wars until a devastating counter‑attack left her clan nearly wiped out. Carries guilt for not questioning the violence sooner.
     Outer Personality: Tomboyish, energetic, quick to act. Uses a “gung‑ho” attitude to mask vulnerability. First to put herself between danger and her friends.
     Inner Personality: Secretly yearns for gentle intimacy—holding hands, quiet talks, kissing—but flusters at any romantic mention. Sees the group as her redemption; to use her strength to defend rather than attack blindly.

    Spoiler

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    Aussa

     Element: Earth
     Role: Caretaker / Stabilizer
     Background: Former member of the Adamancipator excavators, prospectors of ancient crystals, minerals, and occasionally even treasure. She left her solitary work after meeting the others by chance, carrying her crystal‑topped staff as a relic of that life. No tribal guilt—just a desire for companionship.
    Outer Personality: Calm, patient, speaks softly but with weight. The “team dad” who handles inventory, mediates disputes, and reminds everyone to rest.
    Inner Personality: Deeply afraid of losing her new family. Her care sometimes borders on overprotective, but she masks it with practicality. Quietly hopes for a romance that feels safe and steady.

    Spoiler

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    Wynn

    Element: Wind
    Role: Heart / Support
    Background: From the Gusto tribe of Mist Valley, which fought the Gishki in a brutal war. After peace was established, she stayed with her people but felt hollow. She left alongside Eria—not as a fugitive, but as a voluntary exile, carrying her sister’s last words: “Live.”
    Outer Personality: Timid, soft‑spoken, prefers to stay in the background. More confident around animals than people. Avoids conflict.
    Inner Personality: Carries a hidden, almost desperate need for physical affection and validation. If she ever felt safe enough with a lover, she’d become intensely clingy and passionate behind closed doors. Looks up to Eria, Aussa, and particularly Hiita, as her pillars.

    Spoiler

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    Eria

    Element: Water
    Role: Healer / Wild Card
    Background: Born into the Ice Barrier clan, which became the Gishki and later reformed into the Nekroz. She lived through the war with the Gusto and stayed as her people evolved into the Nekroz. Seeing her own reflection she chose to leave with Wynn after peace—seeking something beyond the stagnant, ritual‑bound life she knew.
    Outer Personality: Quiet, often spaced out, usually speaks in short sentences. Occasionally offers startlingly insightful or tactical comments.
    Inner Personality: A hidden pervert with vivid fantasies about her friends and potential lovers. She imagines kissing, touching, and exploring bodies when she’s alone. Likeliest to make the first move romantically—not out of confidence, but out of impulsive curiosity.

    Each survived the wars of their world—Hiita from Laval aggression, Aussa from solitude, Wynn and Eria from the Gishki‑Gusto conflict—and found one another in the aftermath. During their first series of adventures, the four learned the "Grand Spiritual Art – Ichirin", using it to cross into a new world before they could be pulled into another of the many wars raging in their world. They are not heroes; they are survivors who chose each other over the societies that shaped them. Their bond is their family, their anchor, and their reason to keep moving forward.

    -The Adventuring Phase-
    After arriving in the new world, the four stuck together out of necessity. Their combat experience from their own war-torn realm made them a competent, balanced party:

    Hiita took point as the frontline striker.
    Aussa provided earth-based control and defense.
    Wynn offered wind-assisted mobility and scouting.
    Eria handled healing and water-based tactics.

    For a time, it worked. They took guild contracts, cleared monster nests, and earned enough to get by. But the constant danger wore on each in a different way.

    -The Breaking Points-

    Aussa started tallying near-misses and close calls. Every injury, every ambush, every dwindling potion supply chipped away at her calm. As the “team dad,” the weight of responsibility grew unbearable—she couldn’t bear the thought of planning one of their funerals.

    Hiita, after a particularly brutal fight where she took a greataxe blow that shattered her collarbone (healed magically, but painfully), realized she wasn’t invincible. Her “protector” identity cracked; she began having nightmares where she’d fail and watch her friends die.

    Wynn’s timid nature curdled into genuine terror. The sight of fangs, claws, and chaotic magic triggered flashbacks of the Gishki war. She’d freeze in combat, relying on the others to save her, which only deepened her shame and fear.

    Eria, ever observant, finally voiced the quiet dread they’d all felt. One evening around the campfire, she stared into the flames and said plainly, “We are all girls. Someday, we might get captured.” She didn’t need to elaborate. They’d all heard the stories in taverns. The threat of capture, violation, or fates worse than death became visceral.

    -The Decision-
    That night, they talked until dawn. No shouting, no drama—just exhausted honesty. Aussa laid out the numbers: Their savings could be used to build a small, remote homestead. But it would cost them all their savings.

    --------------------------------

    And that is how far I got on my own. From this point, there are 2 options. 

    Option 1: They go through with the idea to set up their own home in the middle of nowhere. 
    Option 2: They find more reasonable work. 

    As you can see, I have 4 girls into which I put a descent bit of work. I think all four of them are lovely~ But I am not sure where to take their story. Which is exactly where you come in. If you have an idea what they could do with each other, and with someone who meets them, let me know. Or we can plot out something together if you too have a character in mind, but are not sure how to bring him in.

    • Love 1

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    Posted

    I believe I understand from what you have written, but just to be entirely sure, these gals are original and not from any game or show I need to know about right? 

    I think it could be fun :3

    Posted (edited)

    Technically they are from Yugioh. They are the Charmer archetype. I am making a pun with the title~

    BUT! No, you absolutely do not have to know about them. It will not take anything away from me if you don't know who the Adamancipators, Laval, or Gishki are. Especially since some of the lore I wrote for them, I am basically assuming. I even isekai-ed them to a new fantasy world. Eliminates all the need for any prior knowledge, and cuts them off their war torn past physically. So... Original or canon? Half and half I'd say.

    If that helped you over your worries, or it did not but you are hopelessly in love with them anyway (and I don't blame you, so am I), send me a PM and I'm sure we can work something out.

     

    --Edit--

    I have found enough people to get creative with, so anyone who comes now: I'm sorry, but that's all for now. 
    With the exception of you LEROZERO, in case you wanna give it a shot too, since you expressed interest early on.

    Edited by Mini Magi

    Posted

    Just want to say I had a feeling I recognize the characters from somewhere XD I just couldn’t put my finger on it!



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