Discussion, Groups, and Quests
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Most games of Fabula Ultima starts with world creation, which unlike in most systems is a group effort. This means first deciding the broad strokes of the world. What kind of fantasy world is this? What are the themes? What is the nature of tech and magic in our world? The game wants us to draw a map and create borders. However, that can be difficult to do in an online space. So instead we'll take a more descriptive approach. Everyone who wants to play should help establish at least one location. The book has some useful tables for this. We need to establish history and events as well as mysteries. Again there are tables for that. Lastly we need …
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