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World Creation
roll to seduce replied to roll to seduce's topic in Fabula Ultima's Discussion, Groups, and Quests
We could probably discuss the mechanics of this magic system, and that might be a fun thread to start. Especially to greenlight certain magic and rituals for villans especially. But I think the gist of the magic system is that magic is a metaphysical force that can be manipulated through spoken word, script written with special materials, or objects especially attuned to it. I'd also like to urge everyone to create a location, ideally with some history and maybe even a threat. Once we got a couple locations, historic events, and threats we can start making groups and characters. -
World Creation
Rob4ix replied to roll to seduce's topic in Fabula Ultima's Discussion, Groups, and Quests
Well the runic is a language and its power grows from your vocabulary and you naturally forget words as you stop using them... So humans by comparison still speak barbaric lile mage example, but for humans, wizards speak as if they are a narator for a novel. And yeah, automatons are powered by artifical souls that are found in one rare stone. Spell lists would be limited to what kind of phrases you were told and rituals... Yeah its same as applying runes to items, but with chalk, not engraving. -
World Creation
roll to seduce replied to roll to seduce's topic in Fabula Ultima's Discussion, Groups, and Quests
This is awesome. I like this. I do think runic should be a bit more than a language. It should be a language so complex that mortal minds can never fully comprehend. It should be the language the gods speak as they narrate the events of the world. Magic mechanically in Fabula Ultima has to systems. A spell list that does a specific effect in combat, and rituals that can be used narratively to do anything. And this fits really well. Automatons are a creature type in Fabula Ultima. They're probably built and supported by engineering, but programmed and animated by magic. So steampunk dragon should be a rare and terrifying creature. Though this does give me an idea of manor housed exclusively by automaton servants with varying level of sentience. -
World Creation
Rob4ix replied to roll to seduce's topic in Fabula Ultima's Discussion, Groups, and Quests
Ok, so my idea is to make the world medium fantasy-ish, like there is magic that is common just enough to not be incorporated into literally everything, magic goes hand-by-hand with tech and usually fix each other's cons, example: portal gates (like stargate or zaap from wakfu) which is fueled by runes. While tech ranges from simple bow-drill to literal mechanic dragon that looks like davinci's creation, with some gunpowder here and there. Idea for magic lore is that its part of physics, or, rather, metaphysics, as it works from writing in runic, so wizards aslo speak in runic and also are, technically, are literate, as saying the same thing can lead to different results, like saying in runic "burn this man to ashes" and "Bathe him in flames" leads first case to turn your hands into flamethrower while second makes the target be so engulfed in flames that you can even see the body, its just pure fire. Also funfact for this world: each sort of spellcaster speaks in their own linguistic style in runic, like wizards, being bookworms, sound like a narrator in a novel, whole sorcerer speaks like a part of a gang in same runic... And mage just speaks broken runic, aka its so lacking in knowledge that he often forgets articles, doesnt know conjugations that he sounds like a -5 int orc - "Me need get this feather that have annoying light presence" -
Q&A for character Creation
roll to seduce replied to roll to seduce's topic in Fabula Ultima's Characters
I'm not sure how well you can embed it into a post. Like I would like to not have to open another tab to view a sheet. So if possible make a post with the essential info about your characters. We don't need to see what all the abilities do or what items you have. But general attributes, classes, and a bio would be super helpful. Though the sheet is really good for your own reference. Also there's Fultimator which should have a free desktop app. -
Are we going to use the Fabula Ultima Character Sheet? Just asking, in case. This is a link to the official one (3 pages) if we do anyway. I thought I'd link it.
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Questions and discussions for character creation
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Ask question or for suggestions and I'll try my best to answer.
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The Archmage of Thorne originally built his tower here. His magic stabilized the land arounding allowing the people who lived her take advantage of trade. As the Archmage grew more powerful his influence grew. He enlisted soldiers to defend the villages and the land slowly grew into a mighty city. Under the arcane influence of their ruler the people of Thorne started to adapt elemental features. Skin of stone, breaths of fire, lightness like air, and flexibility like water. 300 years ago the Archmage of Thorne split himself in 4. One being to focus on a specific element. They each travelled an equal distance from the city to establish new towers, each which has become powerful cities in their own right and each which are connected by a network of leyline which are slowly pulling them closer to Thorne.
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World Creation
roll to seduce replied to roll to seduce's topic in Fabula Ultima's Discussion, Groups, and Quests
I like it. We can do Natural Fantasy in borderland regions. Maybe some large central powers in High Fantasy. I'll start posting couple of locations into World Building this weekend to get people inspired using what we have discussed so far. I welcome everyone else to do so too. -
World Creation
Warning replied to roll to seduce's topic in Fabula Ultima's Discussion, Groups, and Quests
A mix of both natural and high fantasy is not out of question. (If you see the book), some places could be more natural fantasy while some other places could be more high fantasy. As for the technology, it could be made in a way that we use magic to make things work. Some live by it while some others live along with it. Could have a little of high and natural there again, depending on where we are in the world. The book has some nice settings. -
World Creation
roll to seduce replied to roll to seduce's topic in Fabula Ultima's Discussion, Groups, and Quests
What should be the roles of magic and technology in the setting? Someone already suggested to keep the tech level somewhat low, quality of life stuff to lessen the grittiness of medieval living while still allowing that kind of culture. -
AsBloodTurnsEverCold joined the club
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World Creation
Warning replied to roll to seduce's topic in Fabula Ultima's Discussion, Groups, and Quests
Forest populated by fairies. I like this already. Omnipresent magic. Yeah, that sounds good. This could be something simple to work with. The ideas presented there look good as well. -
World Creation
roll to seduce replied to roll to seduce's topic in Fabula Ultima's Discussion, Groups, and Quests
I'm not really talking about the splatbook. It contains extra classes and monsters I believe and advice on running High Fantasy games. I'm referring to the general theme of the world. It's on page 16. -
World Creation
Warning replied to roll to seduce's topic in Fabula Ultima's Discussion, Groups, and Quests
I don't have the high fantasy book but could see it. It doesn't seem to be the same thing, however. (Unfortunately). Characters are different as well... Not sure how that works. -
World Creation
roll to seduce replied to roll to seduce's topic in Fabula Ultima's Discussion, Groups, and Quests
The example "healer" from the book is Orator 2/Spiritist 3. Either way World and Group creation come before any character creation. I'm starting feel like I wanna do High Fantasy. -
World Creation
Warning replied to roll to seduce's topic in Fabula Ultima's Discussion, Groups, and Quests
Yeah, I've read "At least 2 classes, maximum 3.". And this is what annoys me a little. I had hoped to do a full fledged healer with staff and etc. I don't know what I could mix Spiritist with to make something that keeps the cute aesthetic of the character or job. I suppose that Lore Master, Elementalist or Arcanist could work (to play along with their magic nature). It would tap toward INS and WLP both, which works good. But yes, I kinda hope to start as that healer or party support. It's a good looking one and I'm all for it. I've went through the manual a little to see what it is about and I found a lot of interesting art and details. It tickles my Final Fantasy sweet spot. Spiritist looks like a green mage and I personally love that. -
World Creation
roll to seduce replied to roll to seduce's topic in Fabula Ultima's Discussion, Groups, and Quests
We'll be using as much of the rules which seems sensible. The rules are a bit complex, but you don't need every rule or system memorized. Most of the complexity lays with combat and we'll start off easy so everyone has the opportunity to get familiar with it. We're currently doing the world creation found in chapter 3. Note: a character in Fabula Ultima have at least 2 classes. -
World Creation
Warning replied to roll to seduce's topic in Fabula Ultima's Discussion, Groups, and Quests
I saw the words "Fabula Ultima", I had to google it and found that it is a Final Fantasy like TTRPG so I downloaded the book as soon as I could. I only own the TTJRPG one and instantly fell in love with the Spiritist class. All from body to class represent what I love about JRPGs. Wolf(?) girl versed in healing, witchcraft and priesthood? She's my character alright. That's the biggest dibs I've ever called. This is what I'd call "Find my calling". However, I found that the manual has many complicated rules and I thought to ask about how far will we be using sheets, stats, skills, etc. (I'm a roleplayer but not that well versed in ttrpgs. I still don't mind trying it if I have to. It looks fun albeit a little complicated if we do apply all the rules.) -
Warning joined the club
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World Creation
roll to seduce replied to roll to seduce's topic in Fabula Ultima's Discussion, Groups, and Quests
Welcome, feel free to participate in the world creation. I've decided world shape, but we still need to settle on a world theme. High-, Natural-, or Techno- fantasy. -
World Creation
Kissa replied to roll to seduce's topic in Fabula Ultima's Discussion, Groups, and Quests
Hello -
World Creation
Rob4ix replied to roll to seduce's topic in Fabula Ultima's Discussion, Groups, and Quests
Hello -
Rob4ix joined the club
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World Creation
roll to seduce replied to roll to seduce's topic in Fabula Ultima's Discussion, Groups, and Quests
I don't want to completely dismiss your idea, because I'm certain you could totally run Kingdom Hearts in Fabula Ultima. It's listed as an inspiration. Firstly, I don't really want to play as cannon characters. I don't know that many and I'm really bad at it. Secondly, I really like the world building part and would prefer if people made their own little corner of the world with elements they like. Give that player some stake in the world. -
World Creation
Mini Magi replied to roll to seduce's topic in Fabula Ultima's Discussion, Groups, and Quests
How about a world between worlds as home base? If we can't decide on a setting, why not use all of them? The idea of campaigns could revolve around visiting worlds, which have their own settings. I on one hand of course draw inspiration from Kingdom hearts and its Traverse Town. This would also give players who might have missed out on joining a campaign at a good time still something to do. Mingle with each other in a safe location. In the setting, we could have players enter and exit worlds via crystals. "World stones" perhaps? How they work both in character and out of character is something I can muse about some more if a multi world setting sounds interesting. Or would power scaling of techno fantasy classes be an issue in natural fantasy worlds (just to make one example)? -
World Creation
roll to seduce replied to roll to seduce's topic in Fabula Ultima's Discussion, Groups, and Quests
In principle yes. Monst non-con scenarios happen on defeat. In Fabula Ultima when you reach 0hp you are taken out of the scene, the pc returns next scene with half their hp regain. The mod I'm suggesting is that instead of that you become a valid target for the enemy to spend their turn on doing lewd things to a fallen pc. This works both ways, so a pc could target a fallen enemy. You could totally opt out of this. Some monster will be able to apply status effects. Dissolve clothing, aphrodisiacs, grappling and so on. But I often think it's best for the player to decide how far this exactly goes.
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