Guidance
Here you will find the guidance as to character creation, a brief explanation of mechanics and some examples of my intentions for play.
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THE OLD WORLD IRON LEGACIES COMMUNITIES LEADERS DEFENSE MYSTICISM RELIGION FIRSTBORN BEASTS HORRORS
Last reply by LewdiKris , -
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I'll be adding to this as we go. I'll keep it light, I have no intention of writing reems and reems of text about this stuff. On with the nerd stuff! Welcome to the Ironlands! BARRIER ISLANDS This long string of islands parallels the Ragged Coast. They are beautiful, but imposing. The slate-gray cliffs rise dramatically out of the water, topped by treeless moors. Waterfalls, fed by persistent rains, plunge over these cliffs into the raging sea. The winds are fierce and ever-present. In the winter, sleet, snow, and ocean mist can cut visibility to the length of one’s arm. The islands are sparsely populated by Ironlanders, mostly fisher-folk…
Last reply by LewdiKris , -
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Yeah. So i've tried to scale it to the key stuff. There are basically three mechanics (shamelessly stolen from Ironsworn) 1. Moves: This won't be to relevant to the players side. It's basically just away for me to decide what to roll and when. You have 5 stats, but no skill lists or anything like that. Keeps it simple, but still gives you a way to feel unique. 2. Assets: These are things you'll be using to really declare "What makes me special". Assets can be Attributes (Keen senses, innocent face, rune casting, etc.), Items (a magic sword, a set of finely made lockpicks, your father's old banner) or Creatures (A pet, a familiar or even a companion). The idea be…
Last reply by LewdiKris , -
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Okay Lewd, you've lured me in here, how the hell do I make a beautiful adventuress?! Ah! you surprised me! Fortunately, this shouldn't take long. If my plan has worked, you already know that the mechanical stuff is mostly on my end. You won't need dice or a special character sheet. I'm going to give you a step by step guide, some examples and a template at the end. If you, at any point, feel like it's not making sense let me know. STEP 1: Stats There's five. Five whole stats. You choose one, and put a 3 in it (that's your best). Then pick two, and put 2 in each one. Lastly, put a 1 in the remaining stats. Good Job! That's your stats. Edge…
Last reply by LewdiKris , -
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The replies to this post will be me going back and forth with myself as the player and GM, just to give you an idea of what I'm aiming for. The tone, length and even genre (I don't know why this turned out to be horror.) here are not representative. I also found myself not writing any dialogue for this, but that will be important. I guess, the real takeaway is the format, with focus on the bold text which will serve as OOC notes especially when you are taking actions. I like the intent of your character's action to be clear. The last thing I want is for you to write that you "Draw my sword and drop into a fighting crouch", with the intent of trying to look dangerous …
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