IsabellaRose Posted February 7 Posted February 7 (edited) Your fingers move before your mind catches up, plucking a knife from the sheath at your thigh in one fluid motion. The weight of it feels natural in your grip, the cool steel an extension of your hand. You don't have time to question how you know what to do, you just act. With a practiced flick of your wrist, the blade sails through the air, spinning end over end toward its target. The guard barely has time to react. His eyes widen, and he instinctively jerks his head to the side. The knife doesn't miss, but it doesn't kill. A sickening thunk echoes in the chamber as the blade buries itself deep into the flesh of his shoulder, just beside the plate of his armor. He grunts, staggering back a step, but he doesn't fall. Instead, his gaze snaps to you, his face twisting in pain and rage. "You little..." His words cut off as he rips the blade free, blood seeping through the tear in his gambeson. He throws the knife aside and lunges forward. You dodge, barely rolling out of reach as his sword swings downward, cleaving through empty space where you had stood a second ago. You scramble back, panting, your pulse thundering in your ears. He's wounded, but he's still coming, and now he's angry. Your hand flies to your belt... Another knife and move back? Your twin daggers and close in? Smoke powder and run? You're running out of time, and you have to decide. If you throw more knives and try to put distance between you and the knight, click here. If you pull your twin daggers and close for melee, click here <link forthcoming> IF you throw a smoke bomb and try to escape, click here <link forthcoming> Edited February 11 by IsabellaRose
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