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  1. Past hour
  2. intermittent fasting
  3. Guilty. Oh boy. Very guilty. The next person wants to be used like a toy ;)
  4. intermittent sunshine
  5. Radiant sunshine
  6. Not guilty, Both have their uses, and I have both kinds, but I do prefer the ones which are more rigid, silicone or glass. The next poster uses toys regularly in their adventures with their partner(s).
  7. Today
  8. loligagging
  9. That is a very interesting idea, actually. Moreso, this one could even be useful as a system for a single player CYOA game (rather than wagering against a different player, you would wager against an unknown threshold). At the same time, it could very well work for this. Thank you very much for the feedback and idea.
  10. So, if you want to create a system for forum based combat play that doesn’t involve randomizer functionality added to the forum software, you could take inspiration from Diceless RPGS like Nobilis or the old Marvel RPG that used stones. The basic system idea is create a framework of Stats applicable to the story and complexity you want. Players assign points to those stats to create baseline competency. Players then have a pool of points they can choose to spend to enhance their basic competency, but those points are also your ‘hit points’. Run out of points and you lose, whatever the consequence for failure are.
  11. Jack makes very unique characters that have clear personality, history, and flaws/insecurities behind them. And in the RP I had with him, those character personalities and flaws paired with the setting to create an engaging situation where relationships were able to emerge organically. We played a GM + Player style of RP, and he laid a solid foundation that made it clear he knew exactly what the setting was and who these characters were. I felt very well taken care of, and his openness and responsiveness to my character's motives, flaws, and desires made the time we had in the RP rich and enjoyable. I would definitely RP with him a
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  12. Emily blinked a moment, taken aback by Magda's blunt reading of the simmering arousal still making its merry way up and down Emily's limbs. She hadn't thought she'd been that obvious, but Captain Payarkoon wasn't exactly an unobservant woman. Clearing her throat, and letting her expression fall into a mildly embarrassed smirk, Emily sedately interjected, "I just meant that I thought you had more of an individual mission briefing for me." Letting out a little chuckle, Emily fixed Magda with a look that let her know she wasn't bothered at the idea of an 'intimate encounter,' but when she spoke, she kept her voice even and noncommittal—test
  13. Thank you for your feedback. Some more context that I will add to the post is that these are meant for 1 on 1 player X GM interactions to some extent, and I was thinking them up with discord in mind, and hadn't really considered the limits of EcchiDreams. Every system would have abilities and perks that change the rules, even the ones I haven't mentioned them in. I am just trying to figure out what would serve best as the base for it. The other variants besides the first dice system were something I am considering because it felt that having all decision making regarding your success in fights be at character creation/level up
  14. I still prefer the Cortex Dramatic rules for "sex fights", but the way I play them, it's more about one character trying to seduce someone and convince them they want it, then that character either deciding to agree, escalate to contest and risk escalating their stress track (in my games, I use aroused and released stress tracks), or give in. If someone wants to play out a sex scene, they roll using standard contest rules to try to pus the other player past their "released" limit, making them orgasm. I used it for a Barbarella style sci-fi sex thing where the players had to out-sex their contacts to get info from them.
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