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    Luna Lovelace (WIP)

    Stoic, quiet and enigmatic in many ways. Hailing from Neon City, some people are born with gifts, talents and learning abilities that come naturally to them in different niches. Luna found her niche in machinery, finding that she just understood the way parts fit together and operated after a very short time in a shop class in school. Excelling in the subject, after school she landed a job in a body shop that also did repair services and tune-ups, soon becoming their go-to girl, finding that she could identity problems with vehicles even by just listening closely to them or spending a few minutes behind the wheel. Still, Luna could be m
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  5. Aurora and Iris are identical twins, the oldest of a half dozen sets of twin sisters. Raised in a commune, taught to share everything, the two have been inseparable since birth. They share everything - an apartment, meals, showers, a bed, and lovers. They are generous in bed with men and women, and they are fairly indiscriminate lovers, willing to share their bed with nearly anyone.
  6. Guilty. There’s something oddly liberating about being a vessel for desire. The next person has broken something in a store and just quickly walked away before they could catch blame.
  7. intermittent fasting
  8. Guilty. Oh boy. Very guilty. The next person wants to be used like a toy ;)
  9. Not guilty, Both have their uses, and I have both kinds, but I do prefer the ones which are more rigid, silicone or glass. The next poster uses toys regularly in their adventures with their partner(s).
  10. loligagging
  11. That is a very interesting idea, actually. Moreso, this one could even be useful as a system for a single player CYOA game (rather than wagering against a different player, you would wager against an unknown threshold). At the same time, it could very well work for this. Thank you very much for the feedback and idea.
  12. So, if you want to create a system for forum based combat play that doesn’t involve randomizer functionality added to the forum software, you could take inspiration from Diceless RPGS like Nobilis or the old Marvel RPG that used stones. The basic system idea is create a framework of Stats applicable to the story and complexity you want. Players assign points to those stats to create baseline competency. Players then have a pool of points they can choose to spend to enhance their basic competency, but those points are also your ‘hit points’. Run out of points and you lose, whatever the consequence for failure are.
  13. Jack makes very unique characters that have clear personality, history, and flaws/insecurities behind them. And in the RP I had with him, those character personalities and flaws paired with the setting to create an engaging situation where relationships were able to emerge organically. We played a GM + Player style of RP, and he laid a solid foundation that made it clear he knew exactly what the setting was and who these characters were. I felt very well taken care of, and his openness and responsiveness to my character's motives, flaws, and desires made the time we had in the RP rich and enjoyable. I would definitely RP with him a
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  14. Emily blinked a moment, taken aback by Magda's blunt reading of the simmering arousal still making its merry way up and down Emily's limbs. She hadn't thought she'd been that obvious, but Captain Payarkoon wasn't exactly an unobservant woman. Clearing her throat, and letting her expression fall into a mildly embarrassed smirk, Emily sedately interjected, "I just meant that I thought you had more of an individual mission briefing for me." Letting out a little chuckle, Emily fixed Magda with a look that let her know she wasn't bothered at the idea of an 'intimate encounter,' but when she spoke, she kept her voice even and noncommittal—test
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