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IsabellaRose

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Everything posted by IsabellaRose

  1. The Exchange and Edmund are both good. For the Ferroburst Pistol, I'd like to keep it as close to the original "magnetism" as possible. I wouldn't limit it to a single shot, but maybe it needs to be reloaded. You might also want to replace one of the SFX with "d4 Earn a Plot Point when you run out of ammo" and move the others left up one. For the Alchemascope, I'd suggest something more like: I think those align better with the rules of the game and will be more universal, but let me know what you think. IF you like them, Millie is good to go for Step 3!
  2. Missy is all set for Step 3!
  3. We would need to define the reason for his extended lifespan. Why is he so old? why hasn’t he died? what keeps him alive? what problems has this caused for him? what happens if someone tries to kill him? what price does he pay for this extended lifespan? I'm not sure it fits 100%, especially after having kicked the idea of a vampire out for Chiyako. I’m not 100% against it, either, but I feel like there’s going to put Edmund at a level far above everyone else. I’d like to put it out to the group. Is an immortal character okay with you? Do you feel like it will create too much of an imbalance? If you’re not comfortable voicing your concerns here, feel free to message me privately.
  4. I don’t want to add pressure or stress to anyone. I think I’m going to cancel this game. My apologies for pushing too hard. Thank you for your initial interest.
  5. Actually, you're all set. Setting up the character, connecting them to the world, and giving them their distinctions and abilities is all done during Pathways.
  6. We're just waiting on SataiRolePlayingGuy and Warning to tell us they have solid character concepts. Everything so far has been maybe, kind of, I'm waiting to see what everyone else does... it feels very noncommittal and like there's lack of interest from where I'm sitting. And that's fine. I'm not here to force anyone to play my kind of game my way. If the wind has been knocked out of anyone's sails, they don't need to play this game. This is meant to be fun, so if it's not anymore, then there's no need to continue. I also don't want to rush anyone, but stepping through the Pathways process is difficult and time consuming and I really wanted to keep these two games in sync through character creation so it's easier for me to manage. The other group is getting really far ahead. I don't mind if the two games play at difference paces, but if they get much further ahead I'm not going to be able to run through both Pathways at the same time. It's a lot more online that it is in person around a table. I've had to do a lot more explaining, which is a lot more typing, which is sucking a lot more time than I expected.
  7. Kojo is all set for Step 3!
  8. Abilities Distinctions Heritage Distinctions Let me know if you need me to clarify beyond what's written in the rules. Side note: I went back to double-check because I thought I missed something, and your original character concept didn't have anything about being immortal, which is definitely an Ability. It might be based on a heritage, depending on why you're immortal. Either way, we need to define how and why you're immortal, and what the limitation is to your immortality. "I weirdly lived a really long time" might be how it comes across to the people in town if they find out, but there's a reason for it and if you want it to matter in gameplay, we need to tie to to a mechanic and a limitation.
  9. Every separate ability you have counts as a new Ability on your sheet. We could call them Inhuman Speed or Strength. When you count them as "Gear" that means they're not an inherent part of you and what you do. Think of it as Spider-man's "spider sense" which is part of him, vs. his web shooters, which are gear he wears. The big difference is that gear, or in our case, mad science, has limitations. It can break, you can run out of "ammo" or "doses" etc. That's why "Gear" or "Mad Science" are limits. Does that make sense?
  10. IT'S GO TIME!! Continue with the other step of Step 3: Focus under Pathways in the Rules Reference. We've already done the first Pathways Map step so we only need to do the 2nd step (add a new circle (Relationship or NPC) or diamond (Location). Then you just have to choose your path and complete those steps!
  11. You can just copy it right out of the Distinctions section of the Rules Reference. I pre-made a pile of Distinctions and Abilities for people to choose from.
  12. @MagnificentBastard - your Shameless Flirt Distinction needs have the SFX listed in the description. They don't indicate additional dice, they tell the SFX that you unlock as you step the die rating of the Distinction. When you add it at d4, you unlock the d4 SFX. When you Step Up to d6, there is no additional SFX. When you Step Up to d8, you add the listed SFX. When you Step Up to d10 there is additional no SFX, and when you Step UP to d12, you unlock the listed SFX. Regardless of which SFX you have unlocked, you always roll the die rating of the Distinction when using it in your poll. d4: Earn a Plot Point and Add a d6 to Trouble when you flirt with someone you shouldn’t. d8: Spend a Plot Point to Reveal a detail from your “worldly experience” that impresses or tempts. d12: Spend a Plot Point to Reroll any die in a Shameless Flirt roll when teasing or innuendo takes center stage.
  13. I'm trying to find your link... is it "Jane Montgomery > is besotted with > Edmund Blackwood"?
  14. We're just waiting for @MagnificentBastard to link something/someone to something/someone else. (no pressure, this is just how I remember where I am!) Then we can continue with the other step of Step 3: Focus. The steps are posted in the Rules Reference... we've already done the first Pathways Map step so we only need to do the 2nd step, just don't add it til MagnificentBastard creates his link. Just one connection from any circle or diamond, one way to any other circle, diamond, or square.
  15. scrappy underdogs usually need allies ;)
  16. I love this part of world building. You all are giving me so much to work with here. This is why I said my job as the GM isn't so hard. By the time we're done, I'll barely have to plot at all... we'll have so much going on that everyone will want to jump right in and push all the buttons and pull all the levers you're creating.
  17. I wonder if the tin man is anatomically correct? Or maybe he'll need a special commission from Gearhart Repairs.
  18. Miro tip - If you click on a line, there's a T text link in the toolbar that appears. Click it and you can add text right to the line which will move with it when you move items on the board.
  19. Definitely! You could even spice it up with something like "dreams of meeting him and spending the night" or something else spicy!
  20. Yes! Sorry, I thought I posted. I am scattered today. I went out late last night, stayed out later than I have in years, and slept like a college kid after an all-night bender. I can't seem to pull my brain together.
  21. Step 3 begins with: Draw an arrow from any circle or diamond to another circle, diamond, or square. This time you can link ANY NPC or Location to any other NPC, Location, or Player Character. You don't need the approval of the person who created either item, just find something that sounds dramatically interesting and link away. Make it problematic, make it adversarial, make it suspicious or challenging... make it uncomfortable. The game runs on drama. Boring connections don't add anything dramatic to the story. Add something that will fuel dramatic tension. Put someone in someone elses' debt, make someone madly in love with someone else, make it FUN!
  22. Missy is all set, too!
  23. Kojo is all set for Step 2
  24. Alicia is all set for Step 2!
  25. Guilty. The Big Dipper is an easy go-to for anyone, plus Orion is super obvious on the horizon most of the time where I live, and ever since John Cusack pointed it out to Kate Beckinsale in Serendipity and drew on her arm, I can find Cassiopeia. The next person has been engaged to be married, but didn't go through with it.
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