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IsabellaRose

Platinum Dreamer
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Everything posted by IsabellaRose

  1. Name: Lord Sterling Digby Gender: Male Age: 29 Employee or Customer (if female): Customer Hair: Brown Eyes: Piercing, ice blue Height: 6' 3" Build: Lord Digby is exceptionally fit. His shoulders are wide, waist narrow, and his abs are nearly washboard. His arms and legs are muscular but not too large. Favored Fetishes/Activities: Pushing his partners' limits. Short Bio: Sterling is a classic narcissist. When he is with a woman, he requires mirrors to be placed in various locations around the room so he can see himself from multiple angles, and he often admires his own physique more than that of the woman he is with. His is attracted to men and women, but his main kink is pushing his partners limits. He likes to test people, and see if he can push them beyond their limits, teasing and tempting them with whatever he thinks will push them over the edge. He is willing to spend multiple sessions with a partner to get them to the point where he thinks it's time for the push. Money is no object to Lord Digby. Sexual Orientation: Bisexual
  2. I can create a male customer character as well. I'll read through the bios and see if I can create someone who might fit with more than one of the employees.
  3. Name: Catina Ericson Gender: Female Age: 18 Employee or Customer (if female): Employee Hair: Blonde Eyes: Green Height: 5' 5" Build: Slim but curvy, smallish breasts, long slender legs Favored Fetishes/Activities: Inexperienced, no favorites chosen as of yet. If an Employee, Is She a 'Specialist', If So, In What Area: Her specialty is her willingness to try anything. Limits: So far none. She will try anything. Short Bio: Catina is one of the newest girls at the House of Sin. She just turned 18 and has very little experience. She doesn't talk about her life before coming here. She was orphaned, raised by the state, experienced abuse and neglect in various foster homes, and was eventually adopted by a very strictly religious family. Finally finding stability, she settled into the life of a normal teen. Her adopted parents were very overprotective and refused to let her date or spend time alone with boys ever, despite her growing interest. She decided that suppression of her desire was the safest path and avoided boys entirely. Everything seemed fine until her adopted parents died in an auto accident. Her adopted father's bad investments left her nothing, and at 17 she ended up on the streets. She was taken under the wing of a man who seemed to want to protect her, but ended up only wanting sex. When he tried to pimp her out, she turned to the House of Sin. It was safer and gave her a modicum of control over her own destiny. Despite her inexperience, she as given a chance due to her beauty and innocent appearance. Her willingness to try anything now that the restrictions of her religious upbringing are gone promises to make her very popular. Sexual Orientation: Straight
  4. I Didn't Think I Needed To Say It, But... Apparently this must be said. I roleplay sexual antics and shenanigans. I write erotically charged fiction. It's just writing. I am not your girlfriend. I don't write this and reply to you to get aroused in real life. What I Look for in Roleplay What usually makes me want to roleplay with someone isn't simply a premise I like, it's the feeling that the premise gives both of us something to create. For longer-form freeform roleplay, I’m happiest when we’re genuinely writing partners with equal creative input. The great pleasure of this kind of RP, for me, is creating something together that neither of us would have created alone. Two people bring different instincts, different influences, different ideas about characters and worlds, and somewhere in the process those things start combining into a setting and story that belongs to both of us. That's my jam. I love leaving unfinished ideas, unexplained references, random names, places, organizations, rumors, history, NPCs, and little pieces of characterization for the other writer to pick up and develop. I love when someone catches a seed I dropped almost casually and turns it into something important, and I want to be able to do the same with their ideas. Over time, those improvisations become canon. Characters acquire histories we didn't plan. NPCs become important. Throwaway locations become recurring places. Plot threads emerge because something one of us wrote inspired the other. The best games I've had weren't stories where one person already knew where everything was going, they were the ones where we were building toward something neither of us fully knew yet, and both of us got to be surprised by what it became. That means an idea usually needs to give my imagination enough to grab onto before I'll become excited about it. Specificity matters. I don't necessarily need pages of lore, but I need enough of a concept that I can begin imagining a setting, possible conflicts, a plot, and, most importantly, specific characters who could exist inside it. Characters are usually where my investment begins. I want room to create motivated, deeply flawed people who want things, fear things, make mistakes, have histories, and already have connections to the world around them. I especially enjoy characters who have meaningful relationships with NPCs, factions, families, communities, enemies, employers, rivals, former lovers, mentors, dependents, or whatever else makes sense for the setting. Ideally, the setting isn't just scenery behind the characters; it's something they're entangled with. The player characters can already have strong connections to each other, but they don't have to. Two strangers meeting for the first time can work wonderfully if they each have strong motivations and goals that naturally put them in one another's path. What matters to me is that there's a reason these particular characters are here, doing these particular things, rather than simply being interchangeable participants in a scenario. And despite where I may be playing, it doesn't actually have to be especially ecchi or lewd. I know that probably loses some people. Sexuality, romance, kink, eroticism, and similar material can absolutely be part of a story, and I almost always consider my characters' sexuality and sexual desires when writing them, but they're not what makes the RP interesting to me by themselves. What keeps me engaged is the creative exchange: giving each other material, escalating ideas, surprising one another, and challenging each other to write something better than either of us would have written alone. All that being said, not everything I play needs to be an elaborate collaborative worldbuilding project. I can absolutely enjoy short scenes, one-offs, quick-hit scenarios, or situations that exist mostly because we both want to write a particular moment. Those require much less investment from either partner. We don't necessarily need extensive backstories, supporting casts, lore, or a world we intend to keep exploring afterward. Those games depend much more heavily on immediate inspiration, though. My muse is fickle. If a short scenario hits exactly the right button at exactly the right moment, I can have a great time with it. If that spark isn't there, something built primarily around the immediate scene can fizzle quickly because there isn't a larger world, character arc, or creative mystery pulling me forward. None of this is meant as a complicated set of requirements someone has to satisfy before approaching me. It's really just an explanation of what tends to inspire me. Give me an idea specific enough that I can start seeing the world and imagining people who belong in it. Give me room to create a character with motivations, flaws, relationships, and something meaningful at stake. Bring your own ideas and let me bring mine. Leave spaces for me to fill in, and be willing to grab the things I leave for you. If I start wondering who my character is, who they know, what they want, what happened before the story began, and what might happen when our characters collide, there's a very good chance you've got me interested. Why I Suck As a RP Partner I'm not the most reliable partner. I disappear for extended periods, often without warning. Please note that if I don't enjoy a roleplay, I will say something. My tendency to "ghost" is a mental health thing with me rather than anything to do with you or our roleplay. Again, if I don't want to write a particular roleplay or with a particular person, I will simply state this in the nicest way possible. We can't all be compatible, and forcing something never works. So if I tell you I don't think we work together, or I don't think I want to continue this roleplay, that's the truth. If I'm slow to respond or just seem to be ignoring our roleplay, it's 100% my stupid brain. I get stuck trying to write the perfect sentence to convey a very specific meaning in a goofy smut roleplay that neither of us will probably remember next year. I'm hung up on my writing being "really good" which sometimes makes my writing "non-existent" as I freeze up trying to craft something perfect. I LOVE the idea phase, creating something new with a partner, the back and forth when we build something up from nothing, adding to each others ideas in ways neither may have originally planned, creating something together that is better than either of us could have done alone. But sometimes I suck at actually following through and completing the roleplay. My brain wants something new, so once we plan, plot, and lay something out, my mind wants to move on to something else. It doesn't always stop me from writing the roleplay, but sometimes it does. YOU'VE BEEN WARNED. Why I Might Make an Acceptable RP Partner I am creative. I'm an idea machine. I should sell these things. Seriously, I've probably forgotten more great ideas than your average author will ever publish. It's almost an affliction. I should probably be medicated. I'm a decent writer. I write a lot, and work hard to improve my skills and make my writing stand out. I have spent decades honing my skills, and I like to think I've been elevated beyond talented amateur, even if that's all I am. People seem to enjoy my writing. I will work with you to make sure a story idea is perfect before we start, or I will jump right in with both feet and test the waters as we go if we feel compatible right out of the gate. I'm nice. Even if we disagree, I don't see any reason to be mean. Heck, even if I flat out don't like you I'll often express it politely. There's no sense in hurting anyone else if it can be avoided.
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