Jump to content

IsabellaRose

Platinum Dreamer
  • Dream Count

    8,678
  • Joined

  • Last visited

  • Days Won

    198
  • Country

    United States
  • EcchiCredits

    191,700 [ Donate ]

 Content Type 

Community Articles

News and Announcements

Roleplayer Preferences

Rules and Required Readings

Private Roleplayers Bulletin Board

EcchiDreams Guides

Community

Gallery

Everything posted by IsabellaRose

  1. Yes! They're different for every playbook. You're the Skinner, so your questions are: On your turn, ask 1, 2, or all 3: • Which one of you is my friend? For that character, write Hx+2. • Which one of you is my lover? For that character, write Hx+1. • Which one of you is in love with me? For that character, write Hx-1. For the Battlebabe, all I get is: Go around for Hx. On your turn, ask the other players which of their characters you can trust.
  2. My Character: Nyssa (Amaryndel) Nyssaruun Image Background/Bio Character Sheet NPC List
  3. I discovered this little game called Lewd Adventures. The idea is that you're a female adventurer in a fantasy world adventuring around. During your encounters you can win by seducing and having sex with your enemies. It sounded right up my alley. The rules are a bit of a jumble and overly complicated, and look like they were written by a guy who came from an AD&D 2.0 background, or really any game where every single little thing has a bonus that applies to rolls and frankly, it's a bit much. In fact, the further into the rules I read, the more I just wanted to slap the author with a big, bare boob to get his attention (with my +2 tit-bonus) and reel in his excess rule creation fetish. But... I had been working through character creation, and much like D&D, I got sucked into the "sunk cost fallacy" and now I feel obliged to play through it some, despite it appearing to be a hot mess. To be fair, it's still in testing and isn't even a full version of the game yet, but it definitely seems to revel in a level of crunch I find unnecessary. I'm using three documents to play the game: Lewd Attack v0.42 Lewd Attack v0.87 (Core Rules), Inner Kingdoms Scenarios (a sort of Oracle for daily activities/adventures), and Inner Kingdoms Bestiary (a compendium of monsters with their stats and dick sizes. Hello Red Dragon!). I made a character (I think, there were a LOT of steps with a lot of modifiers and I felt a little like someone trying to play GURPS for the first time using 7 additional resource books. I decided on a high elf mage (because elves are hot) and since there really wasn't a world I could find (maybe there's another document somewhere, but I'm definitely not the kind of girl who plays in canon worlds, so creating my own seemed very on brand for me), I sort of started making up my own.
  4. My question to everyone is the same: Do I trust you? @DreamsnThings - ask your next questions and we can get you tied to someone else!
  5. “You heard her,” Boone barked, jerking his chin upward. “Billy. Carter. Catwalks. Now.” Billy swallowed, looked from Boone to Missy, seemed genuinely disturbed by her and her potential powers, then looked back to Boone. He glanced at the rumored vampire, back at Missy, and apparently decided that the catwalks, while not necessarily safe with a ghostly murderess up there, were probably no more dangerous than staying down here with them. He gulped visibly and loudly, almost cartoonish, then nodded to Boone and scrambled toward the ladder. Carter, the second deputy, was close behind. Their boots rang against the metal rungs as they climbed into the shadowed heights where Red Jenny had vanished. Boone grinned. He liked people following his orders. He planted himself directly in front of Alicia, hands resting loosely near his belt, posture casual but territorial. His gaze slid over Alicia and lingered too long. Then it drifted to Millie. “Lessee what they find,” he said, tone falsely patient. “Til then, you two ain't going nowhere.” His expression shifted slightly when he looked at Missy, polished, almost respectful, if anyone could say he ever looked at a woman with anything approaching respect. “Miss Fisher,” he said smoothly, inclining his head. “We’ll have this sorted. No need for concern. ” The civility evaporated as soon as his attention returned to the other two. His eyes flicked toward Edmund, who was near enough to matter but too powerful to provoke outright. Boone held the look for half a second too long, then broke it, choosing not to test that boundary. He waited beneath the stage lights, watching the ladder, watching the women, waiting.
  6. Excellent. I’ll update my sheet once I’m home and can see my playbook. She doesn’t trust him, but she probably can imagine getting absolutely demolished by him in bed. Sometimes the least trustworthy make the best fucks… at least that’s what she tells herself.
  7. Let’s keep rolling. That’s Violetta. You’ve had your eye on her in secret. She has no idea, except maybe thinking you just want her.
  8. Oops. I missed the previous answer. My question is the same for everyone. Do I trust you?
  9. That was definitely Violetta. It was nothing personal. She was working a gig and Kiyo simply wasn’t part of it.
  10. I give you Violetta, Battlebabe. A mutant humanoid feline, Violetta would just as soon play with you as kill you. She carries a modified semi-automatic shotgun and a katana that has been stolen from one slain warrior after another. She might even tell you who she killed to acquire it, but then again, she might be just as happy sucking the marrow from your bones, or fucking you like an animal until her claws come out and she marks your flesh. If it comes to a fight, you want her in your corner. If it comes to sex, you want her in your bed. But if she learns to trust you, you suddenly become much less interesting. Does she trust you? STATS Cool +3 | Hard -1 | Hot +2 | Sharp 0 | Weird -1 BATTLEBABE MOVES ICE COLD: when you go aggro on an NPC, roll +cool instead of roll +hard. When you go aggro on another player’s character, roll +Hx instead of roll +hard. MERCILESS: when you inflict harm, inflict +1harm. BATTLEBABE SPECIAL: If you and another character have sex, nullify the other character’s sex move. Whatever it is, it just doesn’t happen. GEAR big semiautomatic shotgun (4-harm close messy) handle w/ long blade (3-harm hand) oddments worth 4-barter showy body armor worth 2-armor
  11. Aurora and Iris are identical twins, the oldest of a half dozen sets of twin sisters. Raised in a commune, taught to share everything, the two have been inseparable since birth. They share everything - an apartment, meals, showers, a bed, and lovers. They are generous in bed with men and women, and they are fairly indiscriminate lovers, willing to share their bed with nearly anyone. You first notice them when they enter together, always together. Not in lockstep, not matching, but harmonized, like two verses of the same song. Aurora’s presence hits first: warm, golden, alive. She lights up the room with an easy grin, eyes that linger just long enough to melt inhibition. Then Iris follows like a ripple of cool silk, all thick-lashed glances and unspoken questions. Her energy is quieter, but magnetic. like she's studying you, gently peeling you open without touching a thing. They're always touching each other, an arm looped, fingers brushing, leaning shoulder to shoulder like it's the most natural thing in the world, because for them, it is. When you have your first conversation with them realize that you don't remember starting to talk to them, you find yourself already mid-conversation, as if they stepped into a space you didn’t know you’d left open. Aurora will be the first to flirt, to tease, maybe she compliments your lips, your scent, your “sad little smile.” Iris doesn’t flirt exactly. She watches how you respond. Her questions are softer, more intimate. "Do you always drink that slowly?" or "What made you choose that ring?" Their voices weave together, one playful, the other poised. They make you feel like the most fascinating person in the room… because, for a moment, you truly are. You realize that you don’t know if this is seduction or interrogation. You feel wanted, but not hunted, desired, but not cornered. They sit closer to you, one on either side, or across from you in a booth with their legs brushing yours under the table. Aurora laughs with her whole mouth, while Iris lets her lips part just enough to let you know she's responding. They ask if you’ve ever shared a kiss with someone while someone else watched. They don’t ask to make you blush, they ask because they want to know you. If you’re invited in, it won’t be a blunt proposal. It will be a series of small, confident shifts: "We're headed home soon...", "Do you like music you can move to?", "We have wine, candles, a window that catches the moonlight just right." By the time you say yes, you’ll realize it was never about the moment, it was about the experience of being seen, split open, and gently stitched back together by two people who know each other so well, they move like mirrored breath. They won't ask for your promises. They won’t tell you what this is. But they will make you feel like the world is softer, fuller, more electric when they’re close. And long after they fall asleep in a tangle of limbs and hair, their heads resting against each other’s shoulders, you’ll lie awake wondering: Was I chosen? Or simply caught in the gravity of something beautiful and inevitable?
  12. is everyone part-animal or something? I can have a AW character ready in like 5 min once I know the parameters.
  13. I'd be all in playing a battle babe, human, anthro or whatever.
  14. IF you ever feel like something is time for a roll let me know! Also, if you have a Distinction like "In Over My Head" where you earn a plot point when you get into something over your head, don't hesitate to call it out to me when you think an SFX should be triggered. You'll be purposely putting your characters into danger to harvest those PPs, so make sure to let me know so you get them!
  15. You only have to roll if someone is opposing you. These deputies are not the brightest and their egos (and desire to get three lovely ladies alone) may get in the way, but even they can see dripping blood once Alicia has called attention to it. Boone may want to be ungentlemanly, but there are enough eyes here and a real job for him to do. He'll feel obliged to send someone up into roof space and along the catwalks. If they come down and still want to bring you in, you'd have to roll to resist in whatever manner you choose, unless you decide to just go along with them.
  16. "It don't take a genius to figure it out," said Boone in response to Kojo's question about needing statements. He gestured to Silas' body, "this one got murdered," he turned and gestured to Alicia, "this one's wearing his blood. Seems pretty straight forward to me." He nodded to Millie down in the front row. "Billy here says these two was talkin before the show, so she's prolly an accomplice." One of the other deputies, presumably Billy, stepped forward. "Thas right. Seen her with my own eyes jawin with the bloodsuck... er, suspect." He then turned his attention to Missy, yet another man staring at her cleavage and making no effort to conceal his lascivious stare. "This one talks at spirits, Boone. You think she's in on it? Maybe she called the ghost lady? Maybe we should bring her in, too." The rumors about the treatment of women at the hands of Thane's deputies had circulated widely around town. "Handsy" was the kindest description, with much more serious transgressions whispered, despite no one coming forward to make any public accusations.
  17. Even as the screaming and the rush for the exits finally settles into the past, panic still hangs in the air like smoke that refuses to clear. The gaslights cast uneven halos across overturned chairs, torn programs, and the dark, wet sprawl of blood soaking into the stage boards beneath Silas Ward’s body. Now that she's up close, Missy sees the same thing that Alicia saw earlier. The wound is a clean cut made by a very sharp blade and a steady hand. It doesn't look supernatural, but then, what would differentiate a supernatural cut from a mundane one? When Missy asks about catwalks, one of the stagehands, quietly peering from behind the curtains at stage left, steps forward. He's a young man, clean shaven and dressed plainly, obviously here to work and not to enjoy the show. He points back from where he came. "There are ladders on either side of the stage, Ma'am," he says to Missy, which Kojo can confirm. "But the catwalks no place for a lady, especially not in that dress," he adds, looking somewhat sheepish for having noticed her dress. As if to punctuate his words, both Missy and Alicia hear a slow, rhythmic patter, as if a faucet somewhere were dripping. Their eyes settle on the source at once. Blood drips from the curtains above them, or perhaps even higher in the darkness. --- But before anyone can act on this newfound clue, bootsteps announce the next shift in danger. Three deputies push their way in through the chaos, badges gleaming, hands loose near their guns. They move without care, jostling people aside and stepping right through the pool of blood. One of them prods Ward’s corpse with the toe of his boot like an inconvenience. The smallest of them, a sharp-eyed, tight-lipped, weasel of a man they all know to be called Boone, takes charge immediately. “All right,” Boone snaps, voice cutting. “Enough gawking. This here's what we call a crime scene.” His gaze lands on Alicia first. He takes in her bloodied gloves, her dress as red as the spilled blood, her hands stained with it. Then he looks to Millie on the floor below, still shaken, still close. His gaze then drifts over Missy, lingering too long on her cleavage. He smiles thinly. “You," he says, pointing to Alicia. "And you," he gestures toward Millie. "We're going to want to question the two of you, being up close in the front row and all.” Another deputy chuckles under his breath and rests his hand on the grip of his gun in its holster. Boone glances dismissively at Edmund and waves him off toward the exit without ceremony. “Sheriff’ll want this handled proper. Best you and your girlie here clear out." He gestures at Missy. "Y'all don’t want to be compromising the evidence.” He says this with one foot in the pool of blood, his incompetence matched only by his arrogance.
  18. Also, don't wait on me unless you need me to reply to something. If someone else posts, step up, step in, make things happen. I'll get replies up when it looks like I'm needed, but by all means, play among yourselves.
  19. I have the 1e and 2e books... Battlebabe would be fun. No consequence sex!
  20. Honestly, the Hardholder sounds more interesting. I'd be all in on the Maestro'd except their sex move is to do something "instead of" sex, and, well... it's me, and we're here. There's gotta be sex.
  21. It sounds like you need a Battlebabe. ...or a Hardholder or Maestro'd, either of which should work if you're playing in the ruins of an arcology.
  22. In this game you really only roll when the outcome is uncertain. So I'd say write yourself a scene where you Sherlock things up, look around and see if there's any obvious physical evidence one way or another, talk to witnesses, see if there's any details that give you ideas of places to look for further evidence. The most likely scenario is that I give you answers and you find things. Unless there's a good narrative reason to keep things from you I'll just give you info. It's not the kind of game where you have to search every 10 feet for clues and secret doors. Like right now I'm digging the idea that people suspect Red Jenny might or might not be supernatural, so I'm not going to answer that question for you until you investigate. In your investigations, you have every trick on your character sheet at your disposal, but mostly just play... this system is narrative-driven, not dice-driven. The dice really only come into play during contests between characters. IF your character is good at a thing (like investigating) then they're just good at it and you narrate how they're being a badass investigator and I narrate how that badassery leads them to the clues. Checking your sheet, The truth isn't very important to Edmund (d4 Truth), but he's all about Power and Glory, so he could still be investigating, just not to find the Truth, but to find out how he can leverage this situation/individual for his own use. He has TIAL-V at his disposal, but he's been sent away to bring the women to safety. He doesn't have any of the Distinctions that would lend themselves to investigating (Clever, Investigator, Mastermind, Streetwise, etc.) From his sheet his most promising investigative technique would seem to be his magic - he could use any SFX from any ability in the Big List of Abilities by spending a PP and adding d10 to Trouble. Right now Edmund doesn't know much other than that the lights went out, Jenny appeared when they came back, murdered Silas in view of everyone, then darkness returned, and now she's gone. After speaking to the person who saw her ascend up into darkness, you could use SFX like Telekinesis: "Fly or levitate a short distance. Spend another Plot Point if you want to carry others with you" to head up where she went or Super-Senses: "See through objects to find specific people or objects" if it weren't dark and you had an idea of where to look and what you were looking for...
  23. Aldert is not used to being called out in such a direct manner. Back home, his titles earned him respect that seems to be lacking in this uncivilized wasteland called the American West. He sputters and stammers for a moment, but with three voices raised against him, he slowly lowers his pointing finger and says no more. He does, however, gesture to a few men who seem to be waiting on his orders, and they all move toward the exits. He'll have to find another forum to publicly accuse Alicia of villainy. It doesn't seem to have worked here.
  24. ...and I re-read the rules and realized that (since Aldert is just an Extra and not a Feature) this is a Test instead of a Contest. So... I was supposed to roll first. A quick "this is how it works" run down for everyone til we all get the hang of the system. For a Test, the GM rolls the Trouble Pool, adds 2 highest dice together, Player assembles dice pool and rolls it, if player rolls higher, they win, if GM roll is higher, they don't. I rolled for Aldert, he got a 9. So your 10 beats his and he'll have to go along. http://roll.coyotecode.net/lookup.php?rollid=301033
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Read our Privacy Policy for more information.

Please Sign In or Sign Up