Jump to content

WritesNaughtyStories

Gold Dreamer
  • Dream Count

    2,409
  • Joined

  • Last visited

  • Days Won

    9
  • Country

    United States
  • EcchiCredits

    26,740 [ Donate ]

 Content Type 

Community Articles

News and Announcements

Roleplayer Preferences

Rules and Required Readings

Private Roleplayers Bulletin Board

EcchiDreams Guides

Community

Gallery

Everything posted by WritesNaughtyStories

  1. I own KD:M and a BUNCH of expansions both physical and digital. The digital version is NOT worth buying. It's a Tabletop Simulator port that automates NOTHING. While it does include a digital rulebook, which you'll need to look up random events, it's a miserably low res capture, so you'll really want a physical copy. That said, if you can afford it, Kingdom Death is well worth the investment. I hate painting miniatures - well not hate so much as hate how much I suck at it - and have about 10 kilos of unassembled plastic, but I proxy my Whilte Lion and Starting Survivors for everything and love the game. We're way off topic. DM me if you want to chat about board games, RPG Kickstarters or indie games though.
  2. It was free on Epic at one point, which is where I got it. It's too heavy for my wife and my gaming group is almost exclusively RPG, so I play against the computer. It's a really great implementation of the game. Thus far I've resisted buying a physical copy with all the expansions, but that's not likely to last forever.
  3. This is one of the few RPG Kickstarters I didn't back, but the Kickstarter funded before Dire Wolf bought Cortex. I didn't follow the project closely (the whole Smallville, Leverage series of IP games kind of put me off the product a bit and only bought Xadia because the kids liked the show) but while I don't think any of their toolkits were licensed, is there, maybe, some snag with who owns what after the sale?
  4. *remembers that profile pic* "Fuck." However, I stand by it. Like what you want, but you're never going to sell me Supes. I won't dog you for liking him, but I will dog him. I like my own, deeply goofy shit, that I completely get people ragging on. Have at it.
  5. I got a chance to reread some of Xadia last night - I think there are a few things muddying the waters with Heritage Distinctions. One is (fuck I hate this character) Superman. He's completely invulnerable - in order to humanize him a little bit, her needs to be stripped of that from time to time. That's part of the reason that Smallville has the requirement to suspend Heritage Distinctions. I appreciate that superhero fight scenes are not what Smallville has at it's heart, but Supes breaks everything (except Ambush Bug). Best Superman story remains Niven's Man of Steel, Woman of Kleenex, Tales of Xadia doesn't require (or have a mechanism to) disable Heritage Distinctions. It's just a distinction tied to the kind of elf you are or where you're from (socially and geographically) as a human. But the playing field is much more level than in Smallville. Another complicating factor may be both games were (originally) published before Cam Banks and the Cortex team sat down with the Cortex Plus line of games and unified it into Cortex Prime. My copy of Xadia still has the Fandom imprint, so it goes so far as to predate the sale to Dire Wolf (who you should all support by buying Dune: Imperium).
  6. I agree, keep the sex scenes to a few posts. I'll go a step farther and suggest that you can link the side-line continuing sex scenes to a thread in Public RP rather than clutter up TTRPG with a bunch of random porn loops.
  7. That is precisely who Ashborn is; Prudence Lawton, post revelation.
  8. I'm unclear on the interaction of Heritage Distinctions with rules (I only have Tales of Xadia as a reference) but, could it be a matter of their Faith making me question mine? The reference guide on Dire Wolf's Cortex site is the barest of bare-bones and Xadia doesn't dig into meta-logic much, so I'm really working from little more than guessed and inferences.
  9. I think the influence of the established churches might fill in nicely there. The New Church might haul them to the dias for Judgement using the dame kind of enforcers Prudence was. The Old Church might try to get the Unbound run out of town. Push either hard enough and they might call for a trial for heresy - which generally ends badly.
  10. At this point, adding this as a Heritage Distinction doesn't change anything, does it? What do we need to define, the Ash-Walkers or the Unbound (I can see a strong argument for both)? Do we want to see if any of that comes out in the rest of the Pathways? Oh, and since Resource starts at 2d4, does it step up to 2d6 Hearthkeeper? And what kind of specialties are we thinking, Healer and Safe House?
  11. Can we soften the focus to: Ash-Walker You are one of Ashborn's wandering adherents, providing succor and guidance when possible and protection when necessary. d4: Earn a Plot Point when you choose the harder road or refuse comfort that would be easier to accept. d8: Spend a Plot Point to step into a scene and immediately intercept harm meant for another. d12: Spend a Plot Point to Reroll a die when you turn your healing skill into a weapon (nerve strikes, pressure points, improvised defenses). [I could see taking this as an act of healing too] I hate that it's so scatter-shot, but I think configuring it this way leans into the broader intent of the Ash-Walkers. A more tightly focused alternative might be: Pilgrim of the Ash Road You walk lightly upon the world, carrying little but your will and your fire. The road is both your teacher and your sanctuary. d4: Earn a Plot Point when you choose the harder road or refuse comfort that would be easier to accept. d8: Spend a Plot Point to step into a scene and immediately intercept harm meant for another. d12: Add a d6 to Trouble to Reroll a die when you act as guide or protector for an outcast. For the resource, I like the idea of Hearthkeepers. That would add a resource to the Pathways map, right?
  12. I'm about half way through step 1 but I'm stymied by a Distinction and a Resource. What I have so far is from Outlandish: +2 Power (power seems crucial to an Ashborn Missionary, but framed as "Power is required to fight oppressive power") d6 w/ Ashborn (She made me what I am) My thought for Distinction is something connected to being one of the Unbound - I live the idea of pushing this toward a Shaolin style monk, but don't have a clear vision of what that would look like. There's definitely a "Wanted" element to it - the Unbound are heretics to the New Church and a populist new schism to the Old Church - but I feel like it encompasses a duty to the disenfranchised and a defense of the weak as well, It feels all over the place. I understand that a Resource is something more than just a bank account, My thought is something like the good will of the local poor? But how to quantify that?
  13. I went ahead and added a Characters thread for the game.
  14. A place for everyone to keep their characters.
  15. Millie looks great. I give you Saha Sky Eyes:
  16. @StarlitSiren, check Sexy.ai or OpenArt.ai
  17. Wall of text ahead. tldr: Sarah's family gets killed. She's adopted by the First Nation band that killed them. Lives happily for years. Army kills her clan, tries to repatriate Saha to settlers life. She escaped, starved, beaten and exhausted then gets found by Ashborn. I guess becomes a kind of monk.
  18. The King in Yellow and Erich Zahn meet Roy Rogers, it sounds like. Has he stopped performing?
  19. Welcome, @AsBloodTurnsEverCold! Glad to have you with us.
  20. I think we need to talk about this. The story seems to be taking a long, hard look at the human condition and the weight of expansion, technological advancement, wealth and power - slavery and its echoes are certainly part of that. I, for one, think if we're going to talk about the Army and the First Nations, enslaved people also need to be included.
  21. Everything you need to know can be learned from the Wild, Wild West TV series with Robert Conrad. 3 episodes should cover you. OK, so maybe a couple of episodes of Kung Fu too.
  22. I'm pretty much on board with Izzy's list. I want to campaign for having the discussion about First Nations and the Army - those both loom large in most westerns.
  23. Does this mean the New Church has bounties out for Ashborn and her blasphemous cultists? Now that I'm actually on deck, I can slack off on the lines and think. Picking up where I left off in my earlier post this morning, ball, promiscuity, lawlessness and blue coal. Balls. It sounds like we all agree, there need to be occasional galas, where what passes for wealth in town, shows up in their frontier finery and parades about in desperate attempts to seduce each other, impress the common folk and angle for alliances and influence. How big of a deal is it when the musicians come into town for these balls? Do they happen on the solstices and equinoxes? I feel like there's powerful symbolism there that the churches don't much like, and those cults (maybe the First Nations too?) @MagnificentBastard mentioned use the townsfolk's distraction to have big gatherings of their own. Promiscuity - I feel like this is frowned on by society (much as it is now) but debauchery has a long and happy history behind the scenes. Saha Sky Eyes, Who Walks Between The Rivers, (who I have just found a name for) makes no effort to hide her promiscuity though. She loves freely as Ashborn teaches. She loves the balls because it encourages everyone to be more open. This unobtainium, I feel like needs to be some kind of energy resource. Zeppelins, automatons and crazy experiments all need power. Is it some kind of low temperature, high output "blue coal"?
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Read our Privacy Policy for more information.

Please Sign In or Sign Up