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WritesNaughtyStories

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Everything posted by WritesNaughtyStories

  1. The Show is a weird playbook. I think it's weirdness is why Lumpley didn't add it as an extended playbook to the second edition. That said, @DreamsnThings, if you want to play the show, do. If there are other playbooks from extended listings, fan content or whatever, I'm more than willing to take a look.
  2. I'm right there too - a million things going on, almost all of which suck.
  3. Kiyo, The Gunlugger STATS || Cool +1 || Hard +3 || Hot -2 || Sharp +2 || Weird -1 || MOVES Battle-hardened: When you Act Under Fire, or when you Stand Overwatch, roll+Hard instead of roll+Cool. Insano like Drano: You get +1 Hard (Hard to+3). NOT TO BE FUCKED WITH: In battle, you count as a small gang, with harm and armor according to your gear. GEAR Silenced Sniper Rifle (3-harm far hi-tech ap.) Grenade Tube (4-harm close area reload messy ap.) AP Ammo (ap)(Add ap to all your guns.) 9mm (2-harm close loud ap.) Armor (Worth 2-armor.)(Mismatched, scrounged up for utility and fitted for her small body, primarily heavy woven garments with inserted plates.) Oddments (Worth 2-barter.) Hx Violetta the Battlebabe (Hx-2)(Once left me bleeding, and did nothing for me! They were working a gig and I wasn't a part of it, but it was still kind of mean!) @DreamsnThings I think Kiyo could be a good friend for Jasmine. Maybe she keeps clean thanks to Jasmine's help, and assists with scrounging up goodies due to her hoarding nature? Kiyo would definitely follow someone who could cook delicious foods. Perhaps that is how they met in the first place? I will be adding a copy of everyone's character to this post, but, just so you can edit your characters, please post them here ourselves as well. +++++ Violetta, The Battlebabe STATS Cool +3 | Hard -1 | Hot +2 | Sharp 0 | Weird -1 BATTLEBABE MOVES ICE COLD: when you go aggro on an NPC, roll +cool instead of roll +hard. When you go aggro on another player’s character, roll +Hx instead of roll +hard. MERCILESS: when you inflict harm, inflict +1harm. BATTLEBABE SPECIAL: If you and another character have sex, nullify the other character’s sex move. Whatever it is, it just doesn’t happen. GEAR big semiautomatic shotgun (4-harm close messy) handle w/ long blade (3-harm hand) oddments worth 4-barter showy body armor worth 2-armor +++++ Leon, The Brainer +++++ Jasmine, The Skinner (or The Show, potentially)
  4. Hx allow the characters to help or hinder each other's dice rolls. The better you know someone the easier it is to involve yourself in their affairs. Remember, Hx is NOT how much one person likes another, it's how well they know them.
  5. Hopefully I'll get a characters thread up later today.
  6. There is no requirement to be an animal but there was a lot of interest in anthro characters so I'm trying to channel the old animated film Rock & Rule. In the film humans are long gone and a new, post-human world has arisen. But this is our apocalypse. It started at Judge Dredd's Mega City One - huge, sprawling urban blight surrounded by the radlands. The radlands gave rise to mutant animals and in the collapse of the arcology new mutant animals have arisen beside the humans. Or that's how I have it framed in my mind.
  7. @IsabellaRose, please, give us a Battlebabe - I need someone to stir up shit, and there's no one better at that than a Battlebabe.
  8. Quick show of hands (and to anyone who just happens to peek in, you're welcome to join) who's at least thinking about joining us in our Rock & Rule flavored game of Apocalypse World?
  9. Been busy the past few days. Apologies. Things should be more settled now Not really. It doesn't matter who answers the Hx questions. If @SataiRolePlayingGuyasks and you answer, @DreamsnThingsasks the next question, but either of you could answer her question.
  10. My thought on Hx was have @DreamsnThings ask one question once that is answered,have someone who did NOT answer ask 1 question and whoever hasn't answered ask the next. Hopefully keeping everyone active.
  11. Yes, that's exactly how Hx works - You ask a question, someone at the table may choose to answer it, and you mark Hx. Through play Hx will go up and down and when it reaches +4 you reset it to zero and gain experience. At 5 experience you choose an improvement from the ones listed on the playbook. The system is designed to push the characters together: they're the stars after all. Fury Road is at its best when Max, Furiosa and Nux are pushing each other toward action.
  12. I think the nature of playbooks as character classes is more unfamiliar than complicated. It mostly boils down to pick a set of stats and the number of playbook moves the playbook indicates. Name, look, all that is completely flexible, though the playbooks do offer suggestions. The system is simple: Mostly, what you say goes. If there is a move - either a "basic" move like act under fire, seize by force or read a sitch, for example or a playbook move - involved, roll 2d6 and add (or subtract) the appropriate stat. 6 or less is a miss and I say what happens and you should be prepared for that to be bad. 7-9 is a hit and you get what you were trying to do but not much more. 10+ things clearly go your way. Hx is how well you know the other player characters. It's not how much people like each other, though. It's about understanding. You can roll+Hx to help or hinder other characters. Gear works off "tags" like loud or reach. Tags turn up other places, but they enable fiction by defining what is true in the story. Battlebabe have high cool and a possibly high hot, they're very good at things like acting under fire. One of their playbook moves let's them roll +cool for battle moves, which allows them to fight pretty well under some circumstances.
  13. Sex in Apocalypse World is incidental, certainly more incidents here than lots of other places, sure but sex scenes are probably going be highlights rather than the focus - though that's really going to be up to all you. As for Talia - rather than try to force her in to the shape of a Battlbabe - why not work through the Battlebabe playbook and let a native of the apocalypse take shape?
  14. @Warning Why couldn't a Battlebabe be yuri?
  15. https://lumpley.games/wp-content/uploads/2019/09/ApocalypseWorld2ndEd-PlaybooksEtc.pdf There's all the moves and playbooks provided by the Bakers. @IsabellaRose, the Battlebabe gets to have sex without having to worry about the other characters' sex moves - she just ignores them and moves on, leaving them panting and wishing they had a memento...
  16. As we start working on characters, I'm struck by the interest in anthro and kemonomimi characters. In order to accommodate that is it possible that only animals survived the fall? Something like the animated film Rock & Rule, maybe? Not the magic or demon summoning, but the kind of look of the characters? Another thought might be that with the fall have the mutants from the rad-wastes between the mega cities made their way into the arcologies?
  17. It looks like we're ready to get to work on characters. We need to start with our Hx, I have no real preference who answers first or in what order - we can let this flow as a natural conversation. Ask one Hx question at a time, when it is answered, the person who did NOT answer the question asks the next question (remember to describe yourself by name, look and what we might know about you). Does that make any sense to everyone? of so: Jasmine, the Skinner - would you start us off be describing yourself and asking an Hx question, please? Once we have Hx figured out, we'll work on where in this urban grave we actually are and who is here with us, okay?
  18. 8 would probably be the maximum. The game is very narrative - unless there's a specific move involved or an important NPC decision at stake, what the players say is truth.
  19. For anyone interested, we're putting together an Apocalypse World game over here. There's still plenty of seats available. Looks like our apocalypse is sitting in something that used to look like Megacity One. We've got a Brainer, a Gunlugger and a Skinner, so there's plenty of opportunity to be part of the action.
  20. I have not gotten many PMs regarding what people want from this game. What I have heard is "no magic" "not D&D" and "gritty". All of that is basically what Apocalypse World does by default. The psychic maelstrom is kind of magic, but it's really just an augury - it shows you things, reveals hints and clues. It doesn't create much in the way of direct effect that isn't specifically called out in a move. How the Brainer's mental influence works is probably tied to the maelstrom, but that's about it for magic. As for D&D, you all aren't going to be hacking down hordes of orcs or tracking down huge piles of treasure. A few cans of potatoes, a stash of edible mushrooms and some fresh meat are going to be about the extent of your "loot" that's no bullets and fuel. The world is dirty, crumbling and broken. You probably can't fix more of it than you can touch at any moment. The cast, so far, seems to be Skinner, Brainer and Gunlugger - that's fine, but if anyone else is interested, speak up!
  21. There's no need to wait - there's no "ideal party" to build. PbtA doesn't really work that way, it's very fiction forward and player driven, a lot of this is going to be the players telling me what happens, so there's no "best fit for the party" in the same way that many games work. If you just want to wait to get some idea of who your character will be interacting with and what might look cool on screen, it's fine - but the story works without a meat shield, healer, DPS type or anything.
  22. Okay, @DreamsnThings, what's this Skinner's name and what is the beauty they bring to this crumbled urban blight?
  23. As an aside, if you use the same name at Coyote Code - say you character's name - your roll history appears to be stored for some period of time.
  24. I'm not going to count bullets, but know that a miss may very well result in, "the firing pin clicks hollowly into an empty chamber." Food will be enough to sustain you - I don't want to count days until you starve, but unless you make an effort, you will be hungry and scraping by on worm meal and rain water filtered through what's left of a T-shirt. Meds are always scarce, the Angel (if we have one) will need supplies. Misses will be the kind of trigger I use to tick down supply clocks.
  25. Gather here, and pick at the corpse of a world you never knew. So, first big question, what does this ruined civilization look like? Are we content with the remains of a giant urban complex? One thing we have determined is that we DON'T want a resource management game. That's kind of hard in a post apocalyptic setting. There's gas and guns, but we can eliminate counting shit like food and bullets. However, going to get that stuff is fun. One thing I thought we knew was no zombie apocalypse, but it seems that might be back on the table, so here's what we're gonna do: Everyone, PM me the one thing that will make it a game you do not want to play and a thing or two you'd really like to see in the setting. Once I have the answers, I'll post the responses here anonymously, and we'll see what we can work out.
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