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WritesNaughtyStories

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Everything posted by WritesNaughtyStories

  1. The Battlebabe is my favorite playbook, but they're not as badass as they often think. Their high stats are cool and hot, they're really good at starting shit and keeping their head when it all explodes, but the ass-kickers are generally the Chopper, Gunlugger or Faceless. The Battlbabe is actually super social, the Driver is the real loner. The Driver is a fun playbook, but she needs reasons to be in their car. Having one in the game points to some truths about the setting and some of what is likely to happen. Namely, there are places to go and reasons to go there. They're specifically kind of antisocial, but without everyone else the Driver has nothing to do (which is part of why they're so fun). The Skinner is beauty incarnate. Dancer, chef or whore, perhaps even all three - anything that isn't rusty or broken probably comes from his impossibly clean, soft fingers. Stripper is definitely well within the Skinner's resume. On anthros: it's the apocalypse and lots of post apocalyptic settings have mutants as characters. This could be one of them. Up to the group to decide if that's what we want and how that manifests. My job is not to make that decision. My job is to make the Apocalypse interesting, the stakes feel real and make you live, and maybe die, in cool stories. I'm going to open a new thread for this discussion.
  2. If you all want a fantasy game, go for it. I'll see myself out and wish you all a heartfelt and sincere, "Have fun." If there's interest in something else, whether PbtA or some other system, I'm happy to talk about what that looks like. If @Chiyako, @SataiRolePlayingGuyand @DreamsnThingswant to play Apocalypse World, I'm thrilled to MC. If anyone cares to join us, please do.
  3. The issue becomes that I have almost no interest in a fantasy game. I have never had any interest in Dungeon World. I don't own it and don't want to. I'm open to other suggestions - court intrigue might be something I could be sold on.
  4. We're having a conversation about what the world looks like now. Part of the conceit of the game is that the oldest people currently alive might have been small children when what was before collapsed. The characters in Apocalypse World are kind of like The Feral Kid from Road Warrior - born into the aftermath. Maybe even a second generation of survivors. They have no direct knowledge of the world before and most of what they do know comes from what they've heard. @Chiyako has asked for not zombies. So that particular apocalypse is off the table. We're currently looking at something like Megacity One but what ruined the world we don't know. It is rusted, crumbled and decayed. Who knows what might lurk in the ferrocrete caverns below the broken streets and tumbled hab-blocks. But that's not certain. Did global climate change flood the world and let the jungles reclaim what man had foolishly named his own? Did the pollution change the environment to a toxic swamp of plastic and petrol? @Warning, do you have thoughts about what the world might look like?
  5. The game doesn't actually ban having two copies of a playbook but it stops just short of it. I have allowed it once but it mostly sucked so I do ban players using the same playbook. And destroyed all the corporations and removed all the technology. Nothing left to hack, no cyberwear, no wealthy, ownership class - just a half remembered age of wealth and ease the oldsters told you about when you were little. What's left is the desicated corpse that barely feeds the maggots - carrion punk, maybe.
  6. @SataiRolePlayingGuy, the reference sheet is enough. Battle moves, basic moves, road moves, and the moves in the playbooks are really all that you need. The vast majority of that is self explanatory. Have skimmed the playbooks, is there one that draws your eye? @Chiyako, I think I can work with @DreamsnThings' idea. It's pretty common in post-apocalyptic fiction to be rumors of havens of the old world left, if you can reach them and get them to let you in. What does the world on the ground look like? The remnants of once gleaming arcologies? Verdant wilds reclaimed by strange, mutant flora and fauna? A crumbling hellscape of continent spanning city? Something else? Do we have enough agreement to move this to a different thread?
  7. Okay, zombies struck from the list. With @SataiRolePlayingGuy's input, will put a pencil mark next to the rusting hulk of Arcology R-619
  8. I remember that game, I think. It was Neuropa, right? That's not really related to the setting, that's about how events unfolded. I think we can avoid that. If we use Apocalypse World there's no real way to be sedentary and isolated from the other characters. What kind of post apocalyptic world do we want? Mad Max's deserts and roaring engines? The decaying corpse of a high tech domed city, the moldering swamps and flashy swords of something like Into the Badlands or the shambling dead of Atlanta?
  9. What would you want in a post-apocalyptic setting? What would you like to avoid? Actually, let's refine that a bit. What are the hard "No!" things and the "Must Haves"?
  10. We'll get a game Powered by the Apocalypse or something related going, we just need to figure out what. I like Apocalypse World - it's very flexible on what the setting is. It just the ruins of a world before - it presumes cars and guns, but those could be recast as almost anything else. What went wrong with your AW games, @DreamsnThings? Just remember, folks, lean into your sex moves... but here you don't have to hide them behind veils. Another thought: Scum and Villainy? Again, it's Forged in the Dark rather than PbtA and I'll have to do some studying, but it's a possibility too.
  11. Do we have any other voted besides Apocalypse World? I know @DreamsnThings was hoping for Monsterhearts, Masks or Monster of the Week but I have no inspiration for Monster of the Week - I have literally never seen a single episode of Supernatural, Super heroes fucking confound me - I can give you great fight scenes but why the hell anyone is there I cannot ever come up with. "Random bad guy shows up and starts breaking shit" is my eternal answer to superheroes. Monsterhearts is teen drama - that doesn't work well here any more and the last game fizzled spectacularly - largely on my watch.
  12. On one hand, I appreciate the resistance to classes but in most PbtA games, everyone has access to the same moves but different stat lines, which pushes it towards class-free. While each playbook has a signature move, they're really more like picking a starting package of perks, especially since so often it's possible to pick moves from other playbooks when you get experience. It is definitely not the be-all-and-end-all system that it's often hyped as. It does some things exceedingly well, others it is dog shit at. If tactical combat is your thing, there might not be a worse tool.
  13. One of the nice things about using an open source system, like PbtA, is that if your players have played any other PbtA game they'll understand about 90% of the rules as soon as you hand them a playbook. The 6 or less, 7-9, 10+ resolution system is easy to understand and their moves are right there.
  14. PbtA games I'm prepared to run: Apocalypse World, probably 2nd Edition. I could be convinced to do first as I'm not a huge fan of the 8 million moves in 2e. Neon City Blues. Technically Carved From Brindlewood, but Brindlewood is descended from AW. Cyberpunk mystery. Girl Frame. Lesbian Mech pilots. Not far removed from Night Witches. Also works a lot like Monsterhearts as Tags are crucial. Does not use Strings though. Also has a hierarchy that impacts game play. May be too similar to Liberation Union. Bluebeard's Bride. Players are all aspects of a young bride from a very poor family who has just married an extremely wealthy older man who has been married before. The past brides are gone. Explore the palace and decide if you think he killed his other brides and chose to be obedient or not. Body horror and sexual themes run through it. Things i'd rather avoid: Masks, Monsterhearts and Monster of the Week. I'm willing to talk about Night Witches, The Watch, Urban Shadows, Scum and Villainy and The Sprawl. Court of Blades is a possibility too, but that's Forged in the Dark rather than PbtA.
  15. I think everyone involved agrees that the sex mechs have reached the end of their road, so I have time, but everything I pitch goes over like the proverbial turd in a punch bowl. Rather than offer up another turd, what's everyone interested in?
  16. There's no fault. Things age, the interesting bits happen, or don't appear to be coming, and the story that did work doesn't anymore. "Birth, school, work, death" it's the way of things.
  17. Is it time to admit this has run its course?
  18. It did, and I'm sad about it. Same over in the Fare game...
  19. Guilty-ish. The parties, peppermint fucking everything, expectations and demands to celebrate are all welcome to end soon. But having all the children home, warm treats and drinks rich with cinnamon, cream and cloves are welcome to stay indefinitely. Next poster thinks driving in snow is fun. Molasses cookies are ginger, clove, cinnamon, nutmeg and molasses drop cookies that you roll in white sugar before you bake.
  20. As Scylla's synaptic tendril brushed along the exposed flesh of Magda's nerve-dense cuntlip, the input from the BioFrame became stronger, clearer and the captain could feel feel the kaiju's eagerness, She could feel it feeding into Kehrer too, and through the Frame could feel the younger pilot getting excited by the idea of engaging. Patune was the same way, but he was built for a stand-up fight and was about as subtle as a thermonuclear detonation. There was a reason Captain Payarkoon had chosen to ride bitch in a single seat frame, pressed tightly against a very pretty pilot - and it wasn't to rub Emily's ass. Scylla could get them into the outpost without getting noticed, but only if she stayed on task. The pair were feeding back into each other and getting themselves frothed up for an unnecessary fight. Magda knew she needed a deeper connection and shifted her hips to the side to press her clit into the neurofluid of Scylla's nerve bundle. The slick pressure was delicious. Contact like this with Patune was insistent, feral, demanding, but Scylla was more like Emily - demanding, but patient. She could feel the pair more clearly and a strange ménage à trois began to form through the neural link. "Ladies!" the order was a simultaneous thought and barked command that seemed loud in the confined space. Softer, gentler, her face rubbing against Kehrer's back and gently thrusting her sex against Scylla's tendril, she added, "Sneak around, if we liberate the pilot you'll get the frame without hurting it." She flooded the connection with her genuine affection for the pair, the Union and the Strike Team, "And without risking anything."
  21. Guilty - but it's not really "holiday" food so much as I only ever make molasses cookies around the holidays. Buying gifts causes the next poster stress (I made an ex-wife cry - no, not in a good way either - with a gift, is why I ask).
  22. Not guilty. I am a devout atheist and have no more use for Christian mythology than I do Norse or Roman mythology. My family loves the pageantry, decorations and festivities, and I often get caught up in their happiness, but I have mo interest in any of it. Some of my older kids want to move away from Christmas and toward Solstice - which I'm only slightly less unenthusiastic about. I don't need some external reason to enjoy them. Going to the farmers' market is reason enough to buy them a gelato - I don't need an Egyptian immigrant's birthday or the days starting to get longer. It's fucking dumb, but the family loves it. They love Spongebob too and I put up with it... Next poster has a favorite Christmas movie
  23. Will they film?
  24. Will it be warmer and wetter if someone watches?
  25. Say what, now?
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