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BladeRunner

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  1. The day was, as it had always been, normal. Out in the training yard were several squires, knights and guards as well as soldiers of the sorts practicing and training to either keep up their skill or because they were new to the army. Off to the side were several orcs fighting each other in a free-for-all soaring match, they used their strengths and exploited each other's weaknesses but diligently avoid, parried or blocked another's attack. The four orcs, two Badland, a Common and a Frostbitten Orc flowed in motions amongst another that rapidly changed at extremely fast paces, and as Orcs were known to certainly be faster and stronger than most Humans. Of the two Badland warriors, a male was using duel sickles and was garbed in leather armored pants and hide boots, while the female wield an iron parma and scimitar while wearing tight leather pants, leather boots and a tunic that was quite revealing. The third Orc guard used a bastard sword while donning a complete set of leather armor- light and protective against low damaging weapons. And the fourth one, a Frostbitten Orc sentinel who had a war axe and a short hammer, drab in hide trousers and boots with a loose tunic. While their dress wear seemed inappropriate for training, the Twilight Guard preferred using light clothing if any at all and became common sight fir anyone watching. A fully armored black man standing to the side watched carefully, his arms crossed as he wore the fully plated armor of a knight. His appearance was clean but grizzly, as he had been with the guard long enough to earn his scars. And today he would get to watch the night guard train to make sure they were up to par even against the day guard. As was his job as Vice Captain, Chomjra Bale was a no nonsense type individual who took his job quite seriously, which meant no slack and very little room for error. As the four Orcs fought in the training yard, in a room to the side connected directly to the castles garrison we're one of two rooms: the day guards' Captains quarters and the Twilight Guards' Captain quarters and office. In the latter at a desk were another armored Orc, wearing medium iron plates as he jotted away on a paper with an ink covered quill. This was Orchcash Bloodstone, Badland Orc Chieftain of the Bloodstone Battle Clans, and Captain of the Twilight Guard was writing out a statement regarding an incident in the slums involving exotic drugs and a slew of murders. Orchcash sighed when he finished the report and rolled the papers up for deliverance to the higher command. Normally things like this never happened, then again the criminals were tough to catch and in this case he had sent an agent to go into deep cover and accomplish the mission ad all costs. Now all that was left was to allow the steward to pick up the statement on a job accomplished, but was with bloodshed and four casualties that the suspect left behind. Civilians, of course, addicts just trying to get a fix, the poor bastards. Crescent Root, or Escaliat as it was better know as was a very powerful herb, however if tampered with became a very addictive narcotic which was why it was banished from normal use via city vendors. Stepping away from the desk, Orchcash figured a walk would help him clear his head. Of course he's been up for a moon and now half a day, but he couldn't rest at all. Orcs like him didn't need much sleep and rarely did he see live combat or worthy foes to contend with. He wondered if the tournaments were soon, he couldn't join no less as he was part of the army, but no less he could certainly watch interesting competition. Orchcash didn't need fighting nor did he want to do his duties right now, instead he desired... Talk. Talk about anything as long as it could take his mind away from work, the sane work he sweat and bled for since it's creation. Hell, he could also use some rest but couldn't find the means to do so either...
  2. Amon cranked up the small vehicle once more and takes off slowly, and states, "I'm not making things up, lady. If Vanilla told me right the island is... Magical? I guess? So we get people from other worlds... Look shit might sound stupid as hell but it's what I was told, couple weeks ago I ran into some chick with cat ears so you tell me." Amon's tone was almost neutral but he still had a hard time believing the stuff in general. So the island was whimsical in some sense, there are freaks and people from all over here, and he normally misses out on the interesting stuff. However one thing he was certain was that Amon would need to put a notice in on this lady. He was knew she might go off killing whatever and in the process get into some serious heat, both metaphorically and literally. Last thing Amon needed was for this one to get into trouble especially in the jungle... That's the last place anyone should go. (Thinking after next post we'll transition to the Hotel)
  3. "...The capital of England, and the United Kingdom?" Amon states a little dumbfounded. Jesus fuck what are the people drinking these days? "Let's forget that. If you have a... Quarters, and it's not on the island I'm gonna need to direct you over to that large building over there," Amon states pointing to the beautiful and massive ass structure in the distance, "The staff there can explain things better than I can. And I do suggest you do that now, just get it out if the way. You'll be taking to Lemon or whoever's working reception right now. Now just in case, would you let me to give you a lift over there on my noble steed?" Amon pats the space just behind his flat seat of the ATV, "I can give ya answers on the way there, can't stay here for too, gotta finish my shift ya know?"
  4. Amon turned the baseball cap around from its rear direction to the proper front atop his crop cut Brien hair. His hazel green eyes stared when the chick referred to her place as a quarters. Funny. Amon could have responded in a dickish manner but chose not to, it would be plain rude... And he wasn't being a pain in the ass unlike this bitch. Whelp! Time to tell her not to where to go! "Islands pretty secure save for the jungle. What comes out goes into the ground by your's truly, that's my job is to hunt whatever tries to meander out of the jungle. Unless you are a staff member or part of the defense team you will not go into there for that's a big no-no, otherwise I'd have to drag your ass out. Now that that's out of the way, there's no need to hunt anything, you should probably just relax and mingle with everyone else... Erm... Brave warrior of London."
  5. The man shrugged debating whether he really wanted to give a name. The lady didn't seem to be the smart-ass and more than anything serious if not overtly cautious. She looked like one of those Victorian-era cosplayers, or a larper rather. For all Amon knew the little jewelry and odds and stuff, as well as the sword were fake... Then again the clinking of metal tells otherwise. With a sigh be needed to give a response. "Amon. You're on... Uh..." Amon stopped until he got it again "Sweet Rest Island. Unless you just washed up on the beach either you're on vacation or you just love here too. If you want know about the island more I can give you a ride to the Hotel... Or I can show you around."
  6. "Blink motherfucker." Amon wanted to say after an awkward moment of silence. The man then said with an unamused tone and a neutral face, "I'm a lot cuter up close. Just checking up on you to see if you need help." Amon waited for an answer but if this fucking goober didn't want to talk that was fair enough. He already had his pistol unclipped to his side that the woman couldn't see just in case she too was from Florida. That last guy didn't seem half bad, but this chick might be the "Florida Girl" Amon always wanted to witness. He wasn't wrong when he came to this island and though, "These people are crazy," And this lady with- wait is that a sword?
  7. Coming back to the beach on the fourwheeler, Amon was going to do his rounds again along the island. He thought about doing his next patrol later at night when people were asleep and the idiots go skinny-dipping or whatever they do. He was about to pass the area when he came to a slow stop looking at someone clad in fucking leather wear. Staring for a split second the person looked lost, so Amon decided it might be best to get his... Her? Its attention. "Excuse me miss," Amon called out from the paved road, "You need help with anything?"
  8. Revving the fourwheeler Amon sped off and when he got to a benched area he made a sharp turnaround before speeding off in the right direction again. He had originally wanted to launch a little at Avery making fun of himself but chose not to, not so much to keep the whole, "Tough guy persona," but rather he was talking to a stranger he knew nothing about. A ship meant shit, but if this guy was wanting to stay here then so be it. Amon was Amon, and it was hard for him to really be social; the other staff were an exception however. "What was it..." Amon started until he got the words, "Sweet Treat Island, that's what it was. Interesting place since I been here, left home to start a new life and- well, here I am. We're heading to the Hotel where we'll meet one of the staff... Either Vanilla or Lemon, most likely Lemon. And before you ask yes, those are their real names. This island... Isn't necessarily normal, so if you get a weird question from someone whose been here the longest don't worry much on it. The staff can explain it better to you." And on the Hotel they were coming up to... (I'll let you kick off at the Hotel, not sure what flavour of character Lollipop would choose)
  9. Amon had nothing else to do but he looked the least amused at all. Despite the memes and the crazy stories of Florida people it was clear this guy wasn't bat shit insane at least... Not like himself. Amon did crazy shit on a daily to keep himself entertained and took risks, but, whatever needed to get done had to get done. Yep, Amon absently replied as he turned and got onto the ATV and kicked it on. "Climb on, and hold onto the back racks of the vehicle. I can take ya there." Amon states not wanting people to mistake that the guy was seeing other guys now. Last time some dude tried to grind up against him at a party the jackass got kicked into the bonfire pit. Amon warned him at least. But he did have a gay friend who was a brilliant fucking wingman and even of the chicks were taken it gave Amon a number or two. Wonder what happened to Jakob?
  10. Amon's attention was caught by an individual. Maybe the shit head had a problem with the ATV? Maybe they're a tourist looking for directions? He just stared with a hard glance that was his resting bitch face and wait for the guy to start talking. Annnd there it was... Amon raised a brow keeping his arms crossed, saying in a neutral tone, "I forget the name of the place truth be told, but you're on an island indefinitely with a decent populace. Where you from?"
  11. Name- Orchcash Bloodstone Race: Badland Orc (there are two variants I introduced here separate from what you got) Political Alliance- Fiercely loyal to the King and Queen, or in general the Royal Family within reason Age- 58 Personality- Orchcash is known for being serious and straight to the point, he wastes no time with trivial "childish" talk, however he isn't without understanding nor sympathy. He does his job with pride leading the Twilight Guard to be the best warriors in the royal court, and as such he's put much blood and sweat into rebuilding the respectable and feared company of protector's people know today. He values Orcs based on skill and attitude than their achievements, and while Orchcash is rightful Chieftain of the great Bloodstone Battle Clans he swore loyalty to the King many years ago after the King and his men helped the clan siege a traitorous warlock many, many years ago. ______________ Bio- Born from mother Orchdiie, and son of the great Saint Hunter Orchdoon, Orchcash was a Badland Orc born to hold the Bloodstone name with pride and strength. That never came to pass, as a child he was raised much more harshly than other children as he was the son of the Chieftain, and expectations were much higher. He met every challenge with great ferocity and excelled where many others failed, and when he was aged 14 he would join his fathers' ranks as a Bloodstone Raider. But they were tricked, and they were driven back by the battalion of Saint Kjorvich, and when they returned the shaman, Ulivar, demanded a challenge to the helm of Chieftain. And so Ulivar and Orchdoon fought a bloody battle however the shaman used an untraceable and unseeable magick to siphon Orchdoon of his life energy. And when it was done, Orchcash rushed to his father's side as the Chieftain Drew his last breath, remembering even now the words, "Prevail where I have failed, for our clans are to fall and fade to the void." At 17, Orchcash was merely a grunt after Ulivar the Mythic exiled the young Orc's mother for treason, and he paid for it still by the, "Inner Circle of the Profaned Arts," a higher order of Orcs indoctrinated by the new chieftain. The great clans were dispersed and wiped out from foolish planning and overconfidence, so much so the Bloodstone Battle Clans became a memory and the remaining clan forced to serve the joint forces of the Goblin King and Ulivar. No longer were the clan a mighty and feared desert people, instead they were forced into the bog and swamps where another form of Orc, the Frostbite, were being used as slave labour of one of the Goblin Dukes: Grum Kholvine. And despite this treachery, at 20, Orchcash was used as a gladiator for bloodsport, killing beasts and trolls and other things just like the other enslaved warriors. That changed when Ulivar fell into a deep, unbreakable trance into a session of magick, and while the Goblins rest at night the slaves managed to break free of their imprisonment and set fire to the wooden and stone kingdom. With fury and insatiable rage, Orchcash and every slave let them be Orc or not laid waste to the Goblin city of Khathach (not the main Goblin home but nearly equal in size) and slew the once Goblin King Vaeck and his entire family, the bloodline, royal family, and even those related to the court. This event was famously known as the Khathach Massacre Ulivar woke from his trance and saw the bloodshed, he and others had fled to fight another day. The entire city burnt brightly into the night and was warning to other Goblin cities and royalty alike. Orchcash, along with his trusted allies of the Frostbite Clans Uravtabe and Ursutaon, lead the slaves and servants to a half sunken village that this day was known as Blightstone. Only a few days passed and Ulivar returned not with a grand army of shiny soldiers but with a horde of angered Goblins, Trolls, and other things of the likes. For several days the Slaves fought off the hordes, and when all seemed lost a legion rose over the horizon and swept across the battlefield, and an even longer battle took place. In this time Orchcash had found Ulivar and the two fought a bloody and gruesome match, however unlike Orchdoon, the son was impervious to the shaman's magick. And so when the battle ended Orchcash had Ulivar's head, and by rite he was the chieftain of his family's name. Orchcash and the surviving slaves were brought to the King, where they were regarded for their incredible prowess against larger forces. The Orc had been given a choice: join the King and become great once more, and allow his people to thrive or leave the kingdom's territories to their unknown fates. Orchcash swore oath and faith to the King, and from there on he participated in the war against the Beastmen where the Bloodstone name and it's Battle Clan alongside the Frostbite Clans became great once more. Orchcash, after years of servitude, would be granted the position of Captain of the Night Castle Guard after he exposed the corruption of the previous Captain and his underlings. He spent two years reforming the guard into a new name, the Twilight Guard, while still being the, "night duty," they were the first response to any threat at their hours. They became a respectable name for years and have garnered the people's favour and praise for their just actions and leadership. They trained new guards in the ways of the Battle Clans, both physically and mentally, and became a mainstay to the kingdom. Orchcash had spent 37 years as Captain of the Twilight Guard, ever loyal and vigilant. _________________ Abilities And/or Skills- Badland Orcs generally live for nearly 200 years, some reaching even 240. However most of the BL Orcs die young in their mid-20's to early 30's due to combat related issues. These Orcs are raised from a young age (likely 4-6) to smith and fashion weapons and armor, they are trained with almost every weapon however they mostly utilize war/battle-axes, hammers, and greatswords. They have a great understanding of tactics and are put through various "Warrior Trials," that make each Orc self-sufficient in survival situations and utilize almost every terrain. Badland Orcs are also known beastmasters, in the great deserts of Alu'khem they use massive reptilian beasts and the birdlike "Sand Striders" for raiding caravans. The Bloodstone bloodline is well known for their immense strength, speed, and durability and this is what Orchcash had been born with despite their short stature compared to other Orcs. He is highly renowned as a powerful warrior without magic and was said to be one of the best fighters the King has… as the rumors go. Despite not having any "notable" magic, Orchcash has an ability to create a nullification field that weakens the powers of others, let it be enchantment, cast, curse, and forth. This can help equal the playing field between him and his enemies… or tip the scales in his favour.
  12. Amon had been riding along the paved and gravel roads on the ATV the Hotel Staff kept. One of several he should add, and of his own make had welded a small set of clips to keep a hunting bag containing a 30-O6 and another that had some ammo, a few traps traps and tools, and medical equipment. To his side holstered was a simple pistol and on the other a multi-tool and a machete with it. He donned a white t-shirt with blue jeans and boots, sporting a Texas Longhorns ballcap backward. Though it may seem excessive Amon was geared up for a worse case scenario and, "Just in case." And with their permission, and as part of his job, Amon patrolled the island as far as he could go. There weren't any strange occurrences that happened yet, he's shot at three monsters going into the Human territory and killed one. Another was critically injured by one if his traps but it managed to escape with a lot of lost blood. Typically Amon just became, "That one guy," That worked for the Hotel as everyone called him, he hardly ever spoke to anyone, kept his head low and minded his business. That, "One guy," parked his ATV to the side of a paved path to stop and watch the beach for a moment. He kept his walkie' hooked to his belt just in case he's needed somewhere. Three times a day Amon would do this, make his rounds around the island and sing patrolled while keeping an eye out. Already he's had to tell several people to stay away from the jungle and that was as adventurous as watching seagulls. Fuck'n tourists. He sighed as he watched the beach and the people go on, in about two hours he'd move from the typical pitstop to make another round... Again. If anything Amon was bored, he figured hunting these monsters would be a challenge but it was a matter of keeping them away from Humans... He's yet to go after anyone inside the jungle, let alone save from a monster or a pending attack. Crossing his arms Amon huffed some air from his lungs and simply watched. Maybe he could be a handyman too?
  13. Is it fine if I make a post on the Skyhawk? More or less and introduction to my character if anything... I was also gonna make a second character, a captain of the Night Guard to the King of that's okay. I don't wanna go overboard in characters but I was wondering if there would be dude characters in relations to my main ones as well? If not it's cool.
  14. Name- Ikaski Urakasa Political Alliance(King, Queen or Neutral)- Neutral, albeit his school and business, Strange Concoctions, is widely sought out and quite famous. Crew Position: General Researcher and Alchemist Age- 57 Personality- Ikaski is a patient yet stubborn man, quite intelligent despite people's depictions of Hobgoblins due to their relation to the general Goblin. Otherwise known for his talents as an expert Pyromancer, a teacher in Alchemy and of course head researcher of many legends of magic and alchemy alike. He takes his projects and research seriously, and is curious about the cultures and histories behind many people. Ikaski's field of expertise isn't just magic or herbs, it is also in multiple languages, knowledge of race cultures and bestiary, and more specifically the sword. He values his work and his students however is known to be an isolationist outside of work, preferring studies over social activities... Though, it's been years since he's had a friend. He is very dangerous with the knowledge he has, so much so the King nor Queen would ever trust Ikaski for that reason... And that he's a Hobgoblin. They would rather do away with him it seems... Bio- Born on the Isles of Kao'Crys, East of Lowland as part of a major mountainous archipelago, Ikaski was born into House Ito where the community depended on clans, with a single head clan or "House" leading. While not born to lead, Ikaski was raised as a Noble and a swordsman, however was being groomed at the time to become the Ito clans' Battlemage. However that wouldn't pass as the clans were at war with a rival nation, the Futsuki Empire ruled by Snow Elves, and in an effort to preserve the Hobgoblins the clans allowed their people to flee to Lowland. Ikaski was only five at the time. Ikaski Urakasa was raised under the Ito clan name as a Noble, however he was more heavily involved in manual labor for his people that he understood the struggles of being an immigrant. Much of his time went into helping the people in the bogs and pits or studying. Magic, more specifically Pyromancy and the art of Alchemy and swordsmanship came naturally, so he focused his efforts into that so much so that young Ikaski excelled in his studies, surpassing others beyond his grade. And growing up in the bogs of Lowland, Ikaski understood that Hobgoblins weren't trusted at all save for the few famous warrior poets and magicians who traversed the land. Aspiring to become greater, Ikaski left his home when he was only fifteen and sought out adventure and fame which came very slowly. More or less known as the "Stray Ember" Ikaski was well known for his arts and unique styles of magic, his understanding of magic in general allowed him to quickly study it before any other scholar and was generally hired as a bodyguard, a researcher for royalty, and was brought on as a teacher even. The Stray Ember was a known name by the time he reached 25, and was also feared by others. Due to his understanding of magic and combat, Ikaski could quickly end fights due to his quick wits, many scholars and magicians and even warriors challenged the young Hobgoblin; and each of them failed. Nowadays Ikaski, otherwise the, "Stray Ember," is avoided by cautious practitioners or sought out by those wanting to challenge him or learn from his teachings. However he travels between small and large towns, now wanting to get wrapped up in the riffraff and politics of the larger cities. Abilities And/or Skills- Hobgoblins have a few natural abilities: They can live for up to 300 years, some recorded to reach 400. They have a strong resistance to disease and toxins, including poisons. And fire and illusion magics come naturally, they are proficient in it. Ikaski himself is proficient with the sword, wielding a katana for physical combat, he is trained well and had years of experience. This includes Alchemy, as he tends to carry various poisons, potions, elixers, herbs, and other items that had to do with the craft. However none compare to the sheer power behind his Pyromancy, which in its whole he has a variety of spells to choose from, and I'd extremely dangerous due to this powerful magic.
  15. So the character I'm making was born into a Noble family, however he is a magic user and an alchemist. Before I post the sheet, where exactly would I post him? He doesn't care for affiliation to the higher powers and generally does what he wants.
  16. It looks good, but I did have my own entry within my char sheet. Here it is if you want to add it: Originating from an Eastern land, Hobgoblins despite their relations to Goblins are a more noble race of people who value combat, culture, and are known for famous warrior poets and master Pyromancers. Naturally they are a tricky people and are known to be mischievous, prank-playing and curious, they live in the Lowland bogs inside the massive Elder Trees in the deepest swamps; where they can freely practice Pyromancy, Enchantment and trick magics, as well as Alchemy. You're free to do whatever you want with this entry. I was gonna expand on the race itself just because... I'm me. So unless you have anything you wish to do with them.
  17. Alrighty, thanks dude.
  18. Sweet, thanks! Now since there isn't definitive lore on the HG's is it fine to fill that in while making the character? I was wanting to make them in the likeness of Alchemy, Pyromancy/Cursing and the such. That's if you don't have any and for them for the moment.
  19. This is a near place here. So question, are Humans the only playable race or are there others? I was wanting to play a Hobgoblin, but if not it's chill.
  20. Where all approved Sheets go.
  21. NPC, or non-playable characters, are defined as a typical goin, an unnamed/unimportant hero, and so forth that serves either a lesser or major role. Below are a list of important characters and a short description, and whether they can be played or not. I should warm you though that many of these characters and some NPC factions are not gonna be used by regular players, and will either be cannon fodder or have a meaningful usage by the staff team. ________________________ Major NPCs 1. The Overseer Possibly the most important character to Fortress Gamma, the Overseer is a man shrouded in mystery and only known to make sure things run decently in Gamma. Not much is known about him besides his good looks and overall control of Sector Security and the Vanguard, and has shown in interviews to have a slight disdain toward Mutants and just about everything not human. That said, his personality can be summed up to cool, collective, and intelligent and wise, however his intentions and ideas are unknown and many don't trust the man for his disregard of the bandit/raider, villain and mob threats. And no one has seen the man in many years, and it's even thought he doesn't age at all! The Overseer is a man in a fine suit, exotic tastes, and has a 6'7" masculine build with broad shoulders; he has combed-back blonde hair and piercing blue eyes, overall in person he is extremely intimidating even though he is so calm. 2. Tom Anston, Mayor of Gamma Tom Anston, or Mayor Anston,
  22. Where all character sheets go for approval.
  23. Race list has been updated. For now those that are listed are what's allowed. For now. Later down the road I'll be adding more to it. Is there anything y'all think I could fix/add?
  24. It's all chill, and glad to have ya! I think I might have posted the same topic twice so one is gonna go. Anywho, I will have further info on the races tomorrow either by noon or by night, whichever works. If you've got questions about something or a character, or ideas to throw out there lemme know!
  25. With this being a post-apocalyptic world, there is nothing left to the imagination of who or what exactly rose up from the ashes if the world. While Man still try to piece together the broken shards the Old War left behind, there are many still who've moved on and embraced the new world we live. However mankind aren't the only sentient inhabitants who have crawled from the remnants of Earth. Many creatures and people have mutated from the residual energies of the bombs, so much so that they have become something else entirely. Mutants, Anthropus (Anthros for short), and many more creatures have rose across the Earth either being a burden or benefit to certain societies. Now because this is primarily a sci-fi/apocalyptic world, things like magic are prohibited for now. So Elves, Gods, Demons, and other magical and mystical beasties are prohibited. Once we get the club rolling and more members join we may just work a little magic into the Fortress and beyond. Below is a list of playable races for Fortress Gamma _____________________________ Playable Races Human- The most common people around, Humans are as fragile as they are versatile, being able to easily cope and survive the harsh world that was left for them. They have a variety of skills and depending on the individual either smart or stupid, clever or dull, and whatever the case are the primary inhabitants of Fortress Gamma. Mutant- Another prominent race in the Fortress, Mutants are mixed between being seen as beneficial or malevolent. They are praised and despised as the majority of these individuals are completely unpredictable in nature. They can be a hero or villain, an example citizen or a criminal, and whatever the case there are some institutions that ban Mutants from their locations. Regardless, many Mutants who are known around the Fortress are just simple people, however there is a war between good and evil, heroes and villains that the public only know their alias. Anthropus- Possibly an odd-end type race, make up about 7 to 10% of Fortress Gammas populace. While not a popular race, these beasts are just like regular individuals trying to make ends meet. From Canine to Feline, Reptilian to Amphibian, and any other animalistic species, there is no end to the anthropomorphic race variants of the Anthropus. Save for that, the Anthropus live in clans and tribes and abide by their own rules along with the rules of Gamma... At least the ones they can't get around. Their abilities depend on the race variant they were born as. Charred- The Charred are people who have indeterminate age and their appearances altered from the Old War. These are either recently or already altered people who's lives have been changed due to intense radiation, their skin had burnt off but a new and hardened layer formed over their bodies, capable of resisting blunt damage and a high resistance of radiation, energy, and even psychic damage! They looked charred, they have no hair however they have proven to be able to reproduce and live longer than the average human. Crutacien- The residual energies from the bombs didn't just affect the land and skies, but also the seas as well. Many of the arthropods and fish of the sea had transformed into odd, sentient entities that rule and conquer many of the oceans and beaches. While their numbers only make up 7% of the Earth's population, they are extremely aggressive to anything not aquatic and will attack on will. However, some tribes of these Anthropus-like beings have lived on land and integrated into societies... Or at least living in the swamps or rivers near them. Crutaciens have an exoskeleton if they are of an arthropod family and can communicate with clicks and chitters, but with those they bond with they can also form a telepathic link to their partner. Arthropods are stronger but slower, possibly as slow as the average human, and some even developed an acidic spit attack or gained a slight psychic power! Those born of a fishy family, let it be minnow, dolphin or shark, are more like Anthropus and can breath both air and water. Their skin is certainly tougher than a humans and they have a slight resistance to radiation, they can withstand colder and low-oxygen environments, are are considered just faster than a Human; they can also spit powerful bursts of water or thick mist as an additional defense. Much like Anthropus, this variant of Crutacien have created clans with many of the Shark-folk being in control. Subterranean- Predating Humans, Subterraneans are creatures made of stone in a variety of forms, many of which are shaped after Man. Their appearances are more that of a Golems, large and bulky, absurdly tall, they can withstand most damage and communicate via telepathy. Some are small only being as tall as four feet, while some can reach to twenty feet! Regardless of the case, they arose from beneath the earth to discovered a broken world. As such, Subterraneans are seem creating groves and revitalizing areas, they have the unique abilities to hurl rock, sand, or magma and can even siphon and eradicate radiation and other energies. While not aligning with any particular faction, some Subterraneans have learned the common English language and have integrated with Human society of Gamma, one of them being a board member of the districts! That said, Subterraneans are bound to nature and are good-willed, never in history ever one being evil. Android/Cyborg- Enhanced or Synthetic Humans, by design Androids were created to be "superior" than their fleshy counterparts. While their alignments vary on the individual, many Androids are scarce in numbers dye to the bank on their production. With enhanced strength, durability, speed and reaction, the Androids are practically designed to be perfect, however the longer they live the more Human they become it seems. Cyborgs are Humans, Anthropus, or Charred with (of course) cybernetic/mechanic enhancements, they are considered similar to Androids however they were born rather than created in a lab. Chimera- Chimera are experimental creatures later released after the bombs fell. They are a mixture of body parts and their DNA rewritten to some degree to be "superior" than the average human. Normally these mixture of parts are melded into one individual, and many that are born are like this by default due to genetic mutations. While despised as abominations, Chimera are frequently seen in the flooded metro of Fortress Gamma and as such aren't typically friendly toward strangers. Their strengths and weaknesses do vary, some resembling "Kitsune" or "Neko," and some even having Mutant abilities (superpowers). ________________ Non-playable Races Unfortunately not all creatures and beings are playable, and as such, a list is made for examples that won't be present in the RP. Below is a list that you can read from. 1. Elves, Dwarves, Orcs, and other Fantasy setting race is prohibited for the time being. This includes any form of magic. 2. Demons and Angels, while some characters can be portrayed as either or, these would likely be due mutations of the body giving them simar powers and appearance. 3. Deities, higher beings and aliens, while also prohibited, there may a time when we could introduce the idea of "high beings" and aliens to some limit. For now, they are non playable. 4. Magical, religious, and mythical creatures/beasts. 5. Undead things, such as zombies or phantoms. Though we can use those for events.
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