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Cash Money Chad

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  1. Though "Mercy" had trouble hearing the the conversation Camilla could hear it clearly. Though one word did stand out to Mercy. "Bio weapon" both he and Camilla could see that it was a woman talking to what looked like the head of Arasaka security. Camilla can hear them go into detail about how it was going to be transported with the flower. It doubles as a polinating agent for the flower since it is so rare but used as a weapon it can wipe out whole waves of infantry. The head of security seems pleased because this could give Arasaka the advantage it needs. As they were talking a green glint from the air ducts caught his eye. Mercy can see him glance up at the air duct. It was a heart pounding situation. It was clear they had been found out, it was then he asked the woman if someone was working up there. She replied that there could be. So he decided to have the shafts checked out just to be sure before he left the office. While Kara was at work the others tried to get her attention but the ducts were muffled from the noise of other exects talking to eachother. They had to move fast because security was making their move and activating a drone to slip into the ducts to have a look.
  2. All three had made it into the duct without a moment to spare. The moment the door shut three armed Arasaka guards walked onto the roof for their shift. Cypher remote piloted the AV to the next roof and let Mercy know that he had done so via text. It appeared to the guards to be just another AV passing by a common sight in this section of night city. The message on Mercy's phone urged him to let him know in advanced when you need the AV dropped off. It was a close call that could have put the whole building on high alert, lucky Cipher had the good sense to move it when he did. Now it was tine for him to break further into the security system to held guide the crew along and take care of any security hiccups. As the crew moves through the maintainance shaft faint noises that sound like talking could be heard from offices and the executive meeting room of Biotechnica. It will be a little while before cipher gets back to you with the layout of the building. The duct is pitch black but surprisingly roomy. No ones head hit the top and your shoulders dont hit the sides. The steel is reenforced so no worries about falling through it. Still without the lay out you are crawling through the dark figuratively and literally. Roll Perception (d10 + skill) to hear the talking Stealth (d10 + skill) so no one can hear ya up there Movement(d10 + stat) fo how much ground you cover in the shaft.
  3. GM: Once you all got what you needed out of the car, you drove to pick up the AV. Take off went without a hitch, everyone getting a good view of the city at night as you flew between the buildings to Biotechnica corporate headquarters. The crew landed on the roof unnoticed, they guards being between shifts giving you all a narrow window to arrive undetected. However it wont be long before the guards arrive for their shift, and the security camera manned. Fortunately Mercy's friend hacked the security cameras but you will still need to sneak past the guards to enter the building. Each one will have a key card to the door which will also grant you access to other parts of the building. The roof is a mostly open area with very few places to hide. You could hide under the landing pad or behind the ac units. Each of you make a stealth roll any other actions you take will need D10 + skill and or stat
  4. Actually the year is 2023 and we are at the tail end of the corperate war months before the bombing and almost a year after bartmoses death
  5. "We are on same page about that and I have DataPack right here, I think if you are going to make move make it when it is quietest. where you will be going is Biotechnica headquarters R&D department. They are keeping this one close to the chest, which is probably why you have not heard of it. The less people know the easier it is to control. Special containment will just have to be what is on hand at site, I can't speak for them but with killer AI all over the net you can't exactly find net runner to lend a hand. Also, it's not like Biotechnica are going to give grand tour of their restricted areas. Aside from whatever details are in that DataPack you will have to go in blind, but if anyone can get you in It is Camilla, but as far as solid plan it will just have to be whatever you can come up with on the fly." "I don't know how but you will have to find you own way in and secure the goods. I know this is not much to go on but we are lucky to even know flower exists at all. Even then all info on DataPack is before the net apocalypse. I just hope there is no chance ups." He said finishing his drink and setting the glass down on the table."I wish you all the best of luck and God's speed."
  6. "Its ok plan but how you going to get report out about Militech? Personally I think your best bet would be sneak into building and find data and sample and go out either fron AV on the roof or back out front door. What ever you decide to do there isnt much time for prep work. If you want fool Arasakai into thinking its Militech, you will need to steal Militech gear, park it in path and try to hit truck while distracted." BTB put out his cigar, " Whatever plan is you will have to get moving, there isnt much time. Out back is jeep with guns and medical supplies." He tosses the Cameleon the keys. "Shoot wisely I charge per bullet."
  7. BTB looked over at K and took a puff from his cigar."Its Arasaka, but the security will be light because they are at war." He said before looking around the room to gage their reaction. Then he let K finish the question before looking back over to her. "It would be light convoy like I said their security will be thin. However I could not get personal files on security team. Best bet maybe to let her sneak you in somehow."
  8. "See this is why I got him a drink". BTB said to Kara. "Still you shouldn't fuck with the white mage, might ruin his bedside manner. Let's get somewhere private, I bet these lovely ladies can't wait to find out what I have in store for them." He said with a big ole grin, placing his hand on the Cameleon's upper back and walking with her past the stage and towards the back rooms. 1the four then going down a long concrete hallway leading to a back lounge room all the way at the end. Halfway there BTB took his hand off the Cameleon, as it was obvious, she was with them. Once everyone was inside and the doors were locked, BTB stood in front of the wall dear the door. "Well to be frank with you all, I need you to steal the genetic data and a plant sample from Biotechnica. Is flower that contain strength enhancing and curative properties. I have buyers lined up, but we have a narrow window to retrieve it. It can only be tonight or next day when they transport it to preserve where it will be under Arasaka guard and sold to pharmaceutical companies." "20,000 Eddies up front plus percentage of sales after flower production. It's dangerous mission ya, but you could be set for years off score like this." BTB said periodically puffing his cigar and looking over the room. "Any questions?"
  9. Perception Roll: 13 "Ah if it's classics you like you should come by my store after mission da? I have records as far back as 100 years ago, good stuff to!" He said leaning over the bar, his big hairy arms folded up on up on the bar leaning in close as people drink and dance behind them. A big party as going on behind them from some many people making good Eddies on their jobs, as well as a celebration of life for those who had fallen to pursue them. BTB Stuck a big ole cigar and lit it, blowing it back behind the bar before he looked back over at "Mercy". "Well with all due respect I hope you won't have to do your job." He said before flicking his cigar. It was then a bubbly pig tailed girl approached him holding a shot, raising an eye brow he turned around thinking a party girl might be looking to hook up."Eye would be glad to" He said looking into her eyes and seeing it was the Cameleon. In the back of his mind he through "Damn it" but now they can get out of this party and hit the back room and really get down to business. Then probably go back to the party, we will see how things work out. He took the shot, 'How about you and my friends here go somewhere a little more private?" He said with a grin, thinking that they don't know she is the Cameleon. GM: Everyone roll a perception roll, D10 + Perception. 1-10 you think he is trying to get everyone in a 4 way,11 and up, you realize he is ready to go over the job.
  10. Perception 6 + 4 = 10 As the man who just came in looked over at Kara's pink hair and shook his head. BTB looked over and asked, hearing him mention Jack"Are you Medtech Jack told me about? If so I have offer you can't refuse." He said drinking at the bar. Music blaring through the building but the sound proofing outside made it seem like it was simply and old run down building. the ruckus crowd dancing to the beat chains, piercings , neon hair and clothes streaked by them as the patrons danced to the electronic music filing the room, infused with electric guitar as some rocker boy started using his personal PA to sing to the music. BTB turned to Kara" If that's him we wait for one more then we slip into the back room, I think our dear Medtech dose not like the atmosphere of place, da?" He swigged back his whisky and cola and waited from the Cameleon to reveal herself. "Would like drink, may help you settle in?" BTB was feeling sure he had found his man went between him and Kara. "I'll cut to the chase, I have job that could save many lives, you as physician can not ignore the plight of sick and injured, as for job I need you to maintain the meat of two beautiful young ladies." Once our solo arrives we go to back and discuss details of mission, da?" He said getting close to "Mercy" and saying this in his ear.
  11. 9 + 6 = 15 BTB spotted Kara as soon as he saw that obnoxiously pink hair that practically lit up the room with. "Aaah Kaaara there you aaaare!" He said getting out. His loud Russian accent booming through the room. "Id recognize that pink anywhere! Come have seat I tell you all about this job!" Once he approached her he grabbed another whisky and cola from the bar and "Your team should be arriving soon, but for now all I can say is I need you to record information and aquire a certain item for me. I will give details when the rest get here and we can discuss in private. But is big job lots of money in it for you, but us very dangerous work." BTB said close enough for her to smell the whisky on his breath. Though the bar was slammed with patrons and loud enough to wake the dead he still didnt want anyone to try and muscle on the action.
  12. On the cold dreary streets of night city, at the corner of 22nd and Charter Hill sat what looked like the remnants of a condemned hotel building. Though on the outside it looked like a rundown husk, the remnants of an old Victorian building. Inside however was a different story, alive with the music and uproar of rowdy but respectful solos. Either drinking the night away, high on the hog after a successful mission or quietly plotting their next big score. In the corner of the bar in a dark back corner booth across from the bar sat one fixer planning to do the ladder. He goes by BTB, as big burly man with a beard down to his stomach and fat cigar that lit up the corner of the room. While the patrons across from him where chatting up a bartender, ordering whole bottles BTB sat quietly whisky in hand seeming to be waiting on someone to walk through that door. It was a big score and buyers were breathing down his neck clamoring to get a good deal on products he didn't even have yet. There was a certain unease about him, a feeling he tried to mask behind several glasses of whisky. As the door flung open he took a deep breath expecting one of his edge runners to finally be the one to walk through next. Instead it was a tall Asian man with a pierced nose and a chain running to his ear and a dark blue mohawk, and next to him a sightly shorter whit guy with a shaved head and three lip rings who had blurted out" Is she really going out with him?" before they faded into the noise of the crowd.
  13. To the children
  14. Squishy meat bags
  15. To be or not to be?
  16. Post your character here
  17. Each post in combat is the span of 3 seconds Players are required to roll for initiative at the beginning of combat, Initiative = D10 + Reflexes Players will be given a movement action, and an additional action such as grabbing someone or something, attacking, starting a vehicle, opening a door, using an object Movement determines how much ground you can cover in a single post All rolls are done on the honor system Exploding and imploding dice will be optional depending on your GM. Exploding dice mean that if a player or GM rolls a 10 then you may take an additional roll to add on to the sum total of your roll. Imploding dice mean if you roll a 1 then you have to take an additional roll and your points will be in the negatives. A player must roll one D10 +Stat+ Relative skills for accuracy when performing an Action To Attack, Reflex+ Relevant Skill + D10 To Evade, Dex+ Evasion+ D10 When dual wielding you are allowed to use both weapons in a single combat action There is no partial cover, you are either behind cover or not and are only considered covered if you are fully behind something. Cover Type_ Thick HP _ Thin HP Steel_50HP_25HP Stone _40HP_20HP Bullet proof glass_ 30HP_15HP Concrete_25HP_10HP Wood_ 20HP_5HP Plaster/Foam/ Plastic _15HP_ 0 HP Human Sheild = Body of person When damaging an opponent you must roll the number of d6 corresponding to that weapons damage output, see Character Creation and look under each weapon's damage output When critically injured you are required to perform a death save roll, a player must roll two D10 if you roll above 10 you regain a hit point, roll lower you loose 1 HP, -1 HP every turn until injury is fixed Fixing an injury requires you roll above an injury's DV, player rolls Tech + First Aid, Paramedic, Surgery + D10 Damage Lightly wounded_Less than full HP_ None_DV10 Seriously wounded_Less than half -2 to all actions_DV13 Mortally wounded_Less than 1 hp_-4 actions, - 6 movement Critically injured, must perform death save rolls_DV15 Dead_Out of game_ DV17 Head_multiply all damage that gets through head armor by x2 Held Item_ if aiming for a held item and a single point of damage gets through the armor_ the held item is dropped in front of them Leg _if a single point of damage gets through leg armor, person is critically injured Injuries' Injury _Injury Effect_ Quick Fix_ Treatment Dismembered arm_ Arm is gone, held item is dropped, critically injured _None _ Surgery DV17 Dismembered hand_ Hand is gone, held item is dropped, critically injured _ None _Surgery DV17 collapsed lung_-2 Move, critically injured _ Paramedic DV15 _ Surgery DV 15 Broken Rib _ If you move further than 4m you take 1 damage_ Paramedic Dv13_ Paramedic DV15, Surgery DV13 Broken Arm_ Arm can't be used, held item is dropped_ Paramedic DV13_Paramedic DV15 Surgery DV13 Fregin Object_ Move further than 4m you take 1 damage __First Aid DV13_ Paramedic DV13 Broken Leg _-4 Move_ Paramedic DV13_Paramedic DV15 Surgery DV13 Torn Muscle_-2 Mele_ First Aid DV13_ Paramedic DV13 Spinal Injury_ Next turn you can not perform an action, but you can move, critically injured_ Paramedic DV15_Sugery DV15 Crushed Fingers_ -4 to al actions involving that hand_ Paramedic DV13_ Surgery DV15 Dismembered Leg_ -6 Move, leg is gone, critically injured_ None_ Surgery DV17 Lost Eye_ Eye is gone, -4 ranged attacks, - Perception, critically injured_ None_ Surgery DV17 Brain Damage_ -4 all actions, critically injured_ None_ Surgery DV17 Damaged Eye _-2 Ranged attacks, -2 perception_ Paramedic DV15_Surgery DV13 Concussion_ -2 all actions_ First Aid DV13_ Paramedic DV13 Broken Jaw _Can't speak _ Paramedic DV13_Paramedic DV13Surgery DV13 Whiplash_Critically Injured_ Paramedic DV 13_ Paramedic DV 13 Surgery DV13 Cracked Skull _ Head Attacks are x3 instead of x2_Paramedic 13_ Paramedic DV15 Surgery DV15 Crushed Wind Pipe_ Cant speak, critically injured_ None _Surgery DV 15 Damaged Ear_ Move further than 4m you can't move next turn, -2 perception_ Paramedic DV13_ Surgery DV13 Dismembered Ear_ Move further than 4 you can't move on your next turn, -4 perception, critically injured_ None_ Surgery DV17
  18. There will be three character building types, Street Rat(Currently not in use),Edge Runner, Legend Street rat, is a prebuilt character Edge runner, all rolls are 3 D10, HP is determined by 5x two D10, Humanity will be rolled two D10. You can customize your name, picture, life path, roll, and inventory. Legend, you use Stat+Skill+D10. You can customize your name, picture, life path, role, and inventory. Legend characters will created on a point based system for stats and skills, each character will be given 56 points to be divided into your Intelligence, Will, Cool, Reflexes, Dexterity, Tech, Will, Luck, Movement, Body, and Humanity. HP will be calculated as 5x Body + Will Skills will have 86 points to be distributed through stat based skills. All stats and skills can be no higher than 10 no lower than 2 Below will be a character building template. You will also need a picture and to fill out a life path for your character All players are to control their own characters, but the GM is in control of NPC's and the setting, character interactions with the NPCs or setting require a roll of D10 plus your stats Each player will be given a Role Each role has skills exclusive to it. Roles are Executive, Rockerboy, Solo, Media, Medtech, Nomad, Tech, and Lawman Players will be given the choice to choose their own life path Each player will be given 2550 Ero bucks for clothes and equipment. Stats Intelligence Will Cool Reflexes Dexterity Tech Movement Body Humanity Skills Cool Persuasion( ) Acting( ) Bribery( ) Interrogation( ) Street wise( ) Trading( ) Wardrobe( ) Charismatic Impact [Rockerboy]( ) Dexterity Brawling( ) Backup [Lawman]( ) Teamwork[Exec]{ ) Dance( ) Martial Arts( ) Mele( ) Stealth( ) Combat Awareness [Solo]( ) Humanity Conversation( ) Perception ( ) Intelligence Accounting ( ) Animal Handling ( ) Bureaucracy ( ) Business ( ) Chemistry ( Conceal & Reveal ( ) Deduction ( ) Language ( ) Education ( ) Local Expert ( ) Operator [Fixer] ( ) Credibility[Media] ( ) wilderness survival ( ) Tracking ( ) Tactics ( ) Library Search ( ) Reflexes Moto[Nomad] ( ) Archery ( ) Auto fire x2 ( ) Land Vehicle ( ) Handgun ( ) Air vehicle ( ) Heavy weapons ( ) Heavy Machinery ( ) Sea Vehicle ( ) Shoulder arms ( ) Tech Weapon Smith ( ) Basic tech ( ) Cybertech ( ) Interface[Netrunner] ( ) Maker[Tech] First aid ( ) Art ( ) Demolitions ( ) Security tech ( ) Forgery ( ) Paramedic ( ) Pick lock ( ) Photography ( ) Pick pocket ( ) Sugery[Medtech] ( ) Will Concentration ( ) Endurance ( ) Torture resistance ( ) Role Life Path Inventory Clothes & Equipment Weapon_Description & Data_Damage_Cost Medium pistol_ Handgun_12 round magazine, 2 shot rate of fire, can be concealed, 1 hand required_2d6_50 Euro Bucks Heavy pistol_Handgun_8 round magazine, 2 shot rate of fired, can be concealed, 1 hand required/3d6_100 Euro Bucks Very Heavy Pistol_Handgun, 8 round magazine, 1 rate of fire, can not be concealed, 1 hand required _4d6_100 Euro Bucks Sub Machine Gun _Handgun, 30 round magazine, 1 rate of fire, can be concealed, 1 hand required/_2d6_100 Euro Bucks Heavy Sub Machine Gun _Handgun, 40 round magazine, 1 rate or fire 3x auto fire, can be concealed, 1 hand required_3d6_100 Euro Bucks Shotgun _Shoulder arm, 4 round magazine, 1 rate or fire with spread, can not be concealed, 2 hands required_5d6_500 Euro Bucks Assault Rifle_Shoulder arm, 25 round magazine, 1 rate of fire 4x auto fire, can not be concealed, 2 hands required _5d6 _500 Euro Bucks Sniper Rifle _ Shoulder arm, 4 round magazine, 1 rate of fire, can not be concealed, 2 hands required _ 5d6 _500 Euro Bucks Bows & Cross Bows _Archery, 35 quiver size, 1 rate of fire, can not be concealed, 2 hands required _ 4d6 _100 Euro Bucks Granade Launcher _Heavy weapon, 2 grenade compacity, 1 rate of fire, can not be concealed, 2 hands required _6d6 _500 Euro Bucks Rocket Launcher _Heavy weapons, 1 rocket compacity, 1 rate of fire, can not be concealed, 2 hands required _8d6_ 500 Euro Bucks Light Mele _Combat knife, Throwing axe. 2 rate of use, 1 hand required, can be concealed _1d6 _50 Euro Bucks Medium Mele _Baseball bat, crow bar, machete. 2 rate of use, 1 hand required, can not be concealed _2d6_50 Euro Bucks Heavy Mele _lead pipe, sword, spiked bat. 2 rate of use, 2 hands required can not be concealed _3d6 _100 Euro Bucks Very Heavy Mele _Chainsaw, spear, sledge hammer. 1 rate of use, 2 hands required, can not be concealed _4d6 _100 Euro Bucks Armor Type _Stopping Power _Armor Penalty _Cost Lethers _4 _ None _ 20 Euro Bucks Kevlar _7 _None_ 50 Euro Bucks Light Armor Jack _11_None _100 Euro Bucks Medium Armor Jack _12 _ - 2 reflexes. dexterity, and movement _100 EB Heavy Armor Jack _13 _ 2 reflexes. dexterity, and movement _500 Euro Bucks Flak _15 _ - 4 reflexes. dexterity, and movement _500 Euro Bucks Metalgear _18 _- 4 reflexes. dexterity, and movement _5,000 Euro bucks Bullet Proof Shield_ 14 _10 hp reduced by damage_takes up one arm_100 Euro Bucks Body Weight Suit (Cyber deck slot) _11 _ None _1,000 Euro Bucks Gear Item_Description_Price Agent _ AI powered smart phone, +2 library search _100 Airhypno_drug distributing device _50 Audio Dampening Ear Protector _device that protects from all hamful sounds _1000 Audio Recording Device __records 24 hours of audio _100 Antismog breathing mask __ protects from harmful toxins _20 Binoculars_2x and 3x magnification _50 Braindance viewer _allows you to view brain dances _1,000 Bug Detector _beeps when there is a listening device _ 500 Carry All _backpack _ 20 Chemical analyzer _reads out the composition of chemicals _1000 computer _personal desk top or lap top _50 Cyberdeck _standard deck for netrunning _500 Drum Synthesizer _can recreate any drum sound, needs amp _500 Duct Tape _comes in many colors including glow in the dark _20 Electric Giuitar _electric guitar, needs amp _500 Flash light _projects beam of light up to 100 yards _20 Food stick _awful food in bar form _10 Glow Stick _ illuminates 10 meters lasts 10 hours _10 Grapple Line _fires line up to 30 meters, not a weapon_100 Handcuffs _ restraints, requires 10 body to break_ 50 Homing tracer _can follow linked tracer up to 1 mile away _500 inflatable bed and sleeping bag _inflatable bed and sleeping bag for 1 _20 Kibble pack_1 meal of kibble _10 lock picking kit _used to crack mechanical locks _20 Med Scanner _identifies illness or injury +2 first aid _1000 Medtech bag_ full medical toolkit _100 Memory chip _ standard storage device _10 MRE _ self heating plastic and foil meal bag _10 Personal Carepack _ everything you need to clean up _20 Pocket Amplifier _ supports 2 instruments _ 50 Radar detector _beeps within 100 yards of radar device _500 Radiation suit _Protects from radiation _1000 Radio communicator _earpiece with 1 mile range _100 Radio scanner _picks up radio bands within 1 mile _50 Road flare _lights up area of 100 meters _10 Rope _60 yard nylon rope _20 Scrambler/ Descrambler _ scrambles and descrambles communications _500 Smart Glasses _technologically enhanced glasses, 2 cyberdeck slots _ 500 tech bag _ small bag for tools and fixing stuff _ 500 Tech Tool _ all in 1 multitool _100 Tent and camping equipment _enough for 1 person _50 Vial of Biotoxin _ dose 3d6, can be resisted through resistant to torture, not affected by armor _ 500 Vial of Poison _dose 2d6, can be resisted through resistance to torture, not affected by armor _100 Video Carmera _records up to 12 hours of audio and video on single memory chip _100 Cyber Goggles _projects cyber space over real world view _100 Cyberware Item _Description _Cost_ Humanity Loss _Installer Biomonitoring _subdermal implant that reads out vitals, can be linked to agent _100 _0 _Mall Chem skin _Dyes and chemicals that changes the skin's hue _100 _0 _ Mall EMP threading _silvers lines that run like circuits through the body _10 _0 _Mall Light Tattoo_ Patches that store light and project tattoos onto the skin_100 _0 _ Mall shift Tacts _ color changing lenses _100 _0_Mall Skinwatch _Sub dermally implanted LED watch _100 _0 _ Mall Tech Hair _color changing hair implant1_100 _0 _Mall Neural ink _ artificial nervous system, required for neural ware and subdermal grip, 5 option slots _500 _ 7_ Clinic Braindance recorder _stores experiences onto memory chip, requires neural link_ 500 _7 _Clinic Chipware socket _chip slot in neck, required for chip ware, requires neural link _500 _7 _Clinic Interface Plugs _ plugs in wrist or neck that links to machines. requires neural link_ 500 _7 _ Clinic Kereznikov _speed ware that adds +2 initiative, only one speed ware at a time, requires neural link _500 _14 _ Clinic Sandevistan _speed ware that adds +3 initiative, only one speed are at a time, requires neural link _500 _7+Clinic Chem analyzer _chipware that analyzes chemicals, requires chipware socket _ 500 _3 _Clinic Memory Chip _chipware that stores memory, Chipware socket required _10 _0 _ Clinic Oral factory boost _chipware that uses tracking skill to track via scent, Chipware Socket required _100 _ 7 _Clinic Pain editor _chipware that ignores effects of being seriously wounded, Chipware Socket required _1000 _14 _ Clinic Skill Chip _boosts skill up to level 3(only if skill is below level 3), Chipware Socket required _500 _ 7 _Clinic Tactile boost_ can read movement up to 20 yards if hand is placed on surface, Chipware socket required _100 _ 7 _Clinic Cyber eye _ Artificial eye with 3 option slots _100 _7 _ Clinic Anti Dazzle _immune to effects caused by flashes of light, requires 2 cyber eyes _100 _ 2 _Mall Chyron _projects sub screen into user's field of vision, requires 1 cyber eye _100 _2 _Mall Color shift _Shifts color and patters of cyber eye _100 _ 2 _Mall Dart gun _fires dart, requires 1 cyber eye and takes 3 option slots_ 500 _2 _ Clinic image enhance _adds +2 to perception, conceal reveal, and lip reading _ 500 _Mall Lowlight/infrared /UV _ignores penalties for darkness, smoke, and fog, requires 2 cyber eyes, takes 2 option slots _500 _ Mall micro optics _ provides 400x magnification, requires 1 cyber eye _100_2 _Clinic video recorder _records video onto memory chip, requires 1 cyber eye, 2 option slots _500 _2 _Clinic radiation detector _detects radiation up to 100 yards, requires a cyber eye _1000 _3 _Clinic Targeting Scope _Adds enhanced targeting _ 500 _3 _ Clinic Virtuality _projects cyber space over user's view _ 100 _ 3 _ Clinic Cyber Audio Suite _Audio setup, has 3 option slots_500 _ 7 _Clinic Amplified hearing _+2 perception of any rolls requiring hearing, cyber audio Suite Required _100 _3 _ Mall Audio Recorder _Records audio to memory chip or linked agent, requires cyber audio suite. 100 _2_ Clinic Bug Detector _beeps when listening device is in 20 yards, cyber audio suite required _ 100 _ 2 _Mall Homing Tracer _ tracks linked device up to 1 mile away, cyber audio suite required _100 _2 _Clinic Internal Agent _subdermal implant that acts as agent, cyber audio suite required _100 _3 _Mall Level Dampener _ makes user immune to loud noises _100 _2 _Mall Radio Communicator _ communicate via radio up to 1 mile_ 100 _2 _Mall Radio Scanner _can receive radio signal up to 1 mile_ 50 _2 _ Clinic Radar Detector _beeps if radar device is in 100 meters._ 500 _2 _ Clinic Scrambler/ descrambler _allows user to scramble and descramble communications_100 _2 _Mall Voice Stress analyzer _+2 Perception and interrogation checks _100 _3 _Mall Audio Vox _ voice Synthesizer, + 2 acting _ 500 _3 _Clinic Contraceptive implant _prevents undesired pregnancy._ 10 _0 _Mall Enhanced Antibodies _if condition stable, user heals BODY x2 for every day of rest. _ 500 _2 _Mall Cyber Snake _Esophagus mounted, very heavy weapon, can be concealed_ 1,000 _14 _Hospital Gills _user can breathe under water_ 1,000 _7_ Hospital Grafted muscle and bone _raises body by 2_ 1,000 _14 _Hospital independent air supply _30 minutes of extra oxygen takes 1 hour to refill. _1,000 _2_ Hospital Midnight lady _Female sexual implant _ 100 _7_ Clinic MR Studd _male sexual implant 100 _7_ Clinic Nasal filters _immune to effects of toxic gas _100 _2 _Clinic radar/ sonar implant _scans up to 50 feet cant scan behind cover _ 1,000 _7 _Clinic Toxin Binders _+2 to resist torture _100 _2 _Clinic Vampyers _ weapon implant in mouth allows user to poison, can be concealed _500 _14 _ Clinic_ Hidden holster _stores weapon inside body _ 500 _7 _Clinic Skin Weave _users body and head are armored at 7 _ 500 _7 _Hospital Subdermal Armor _users body and head are armored at 11_1,000 _14 _Hospital subdermal pocket _2x4 pocket under the skin _ 100 _3 _Clinic Cyber arm _cybernetic arm with 4 option slots, dose not reduce humanity_500 _7 _Hospital Standard Hand _ standard cybernetic hand _100 _ 2 _Clinic big knucks _armored fingers installed on cyberware, can be concealed,_100 _3 _Clinic Cyberdeck _Cyberdeck installed in arm, Takes up 3 option slots _500 _3 _Clinic Grapple hand _fires hand with grapple line up to 30 meters, uses 3 option slots 100_3_ Clinic med scanner _diagnoses illness or injury, takes up 2 option slots 500 _7 _Clinic grenade launcher _single shot grenade launcher installed in cyber arm, 2 option slots _500 _7 _Clinic mele weapon _mele weapon installed in cyber arm, takes up 2 option slots _500 _7_Clinic shield_ bullet proof shield in arm, takes 3 option slots _500 _7 _Clinic ranged weapon _ cyber arm ranged weapon, takes up 2 option slots _500 _7 _Clinic rippers _claws that come out of fingers _500 _3 _Clinic scratchers _finger nails that can cut flesh _100 _ 2 _Mall shoulder cam _camera installed in cyber arm, takes up 2 option slots _500 _7 _ Clinic slice n dice _ mono wire installed in wrist _100 _ 3_ Clinic subdermal grip _ allows user to use smart guns, requires neural link _ 500 _3 _Clinic tech scanner _installed in cyber arm diagnoses broken tech, 2 option slots _500 _ 7 _ Clinic tool hand _ fingers contain tools _100 _3 _Clinic Wolvers _long claws that extend from hand _500 _7_ Clinic cyber leg_ cybernetic leg with standard foot and has 3 option slots _ 100 _3 _Clinic Grip foot _negates movement penalty when climbing, must be paired with 2 cyber legs_500 _2 _ Clinic Jump booster _hydraulic legs, requires 2 option slots, and must be paired with 2 cyber legs _500 _3 _Clinic skate foot _ skates that come out of the bottom of feet, must be paired with 2 cyber legs _500 _3_ Clinic talon foot _ blades mounted in foot, can be concealed _500 _3 _Clinic Web foot _webbing between toes for swimming, requires 2 cyber legs _ 500 _3_ Clinic Hardened Shielding _ Shielding that can't be harmed by emp _1,000 _3_Clinic plastic covering _ plastic cover for cyber limb in variety of colors 100 _ 0 _Mall real skin _artificial skin covering for cyber limb _500 _ 0 _Mall super chrome covering _metallic chrome cover for cyber limb _1,000 _0 _Mall shoulder mount _can install second set of cyber arms under the first set _1,000 _14_Hospital Linear Frame B _exoskeleton that raises body to 14, requires 8 body to use, requires grafting to body _5,000 _14 _Hospital Linear frame sigma _exoskeleton that raises body to 12 and requires 6 body to use, requires grafting _1,000 _14 _Hospital Multioptic mount _user can graft 5 additional cyber eyes _1,000 _14 _Clinic Life Path Personal Style Biker Lethers Jeans High Fashion Corpo Suits Jump Suit Nude Cammos Normal Clothes Potato Sack Hair Stye Mohawk Super Curly Long & Ratty Super Spiked Wild Unkempt Bald Neat, short Stripped Tented Lang Straight Affectations Shades Tattoo Scars Spiked Gloves Nose ring Ear rings Spiked Heel boots Long nails Fingerless gloves Weird contact lenses Ethnic Origins Anglo American African Japanese Central European Pacific Islander South East Asian African American Hispanic American South American European Family Background Corporate Executive Corporate Manager Corporate Technician Nomad Pack Pirate Fleet Combat Zone Poor Crime Family Urban Homeless Archeology Family Gang Family Family Roll 1d10, 1-6 for Family Status 7-10 for something happened to your parents Family status 1-6 Family Tragedy 7-10 Childhood environment Something happened to your parents 1. Parents died in warfare 2. Parents died in an accident 3.Parents were murdered 4.Parents have amnesia and dont remember you 5.Never knew your parents 6.Parents are in hiding to protect you 7. Sent you with a relative for safe keeping 8. Lived alone on the street 9. Gave you up for adoption 10. sold you for money Family Tragedy 1. Family lost everything through betrayal 2. Family lost everything through poor management 3.Family sent into exile 4. Family was imprisoned 5. Family Vanished 6. family was murdered 7.Scattered to the winds due to misfortune 8. Family is involved with a secret organization 9. Family is cursed with internal feud 10. You inherited family debt childhood environment 1. Spent on the street with no adult supervision 2. Safe in corporate suburbia 3.In a Nomad Pack 4. Decaying, once upscale neighborhood 5.Lived in defended corporate zone 6.In the heart of the combat zone 7.Small village or town far from the city 8.in a large Arcology city 9. Aquatic Pirate pack 10. Corporate controlled farm or research facility Siblings You can have up to 7 brothers or sisters roll 1 d10, 1-7 is your number of siblings, 8-10 only child Sex: Roll 1 d10 for every sibling if odd male, even female Age: Roll 1 d10, 1-5 younger, 6-9 older, 10 twin For each Sibling roll 1 d10 for their feelings of you 1-2 Dislikes you 3-4 Likes you 5-6 Neutral 7-8 Hero worships you 9-10 Hate you Motivations Personality Traits 1. Shy secretive 2.Rebellious, Anti social, Violent 3. Arrogant, Proud, Aloof 4.Moody, Rash, Head Strong 5.Picky, Fussy, Nervous 6. Stable and Serious 7.Silly 8. Sneaky and Deceptive 9.Intellectual and Detached 10. Friendly and Outgoing Person you Value most 1. Parent 2. Sibling 3. Lover 4. Friend 5. Your Self 6. Pet 7.Teacher or Mentor 8.Public Figure 9. Personal Hero 10. No one What do you Value most 1. Money 2. Honor 3. Your Word 4.Honesty 5.Knowledge 6. Vengeance 7.Love 8. Power 9. Having a good time 10. Friendship Most Valued possession 1. A Weapon 2. A tool 3. Piece of clothing 4. Photograph 5. Book or Diary 6. Recording 7.Musical instrument 8. Piece of Jewlry 9. Toy 10. Letter How you feel about most people 1-2 Neutral 3. I like almost everyone 4. Hate almost everyone 5. People are tools to be used 6.every person is valuable as an individual 7.People are obstacles 8. People are untrustworthy 9. Destry all humans 10. people are wonderful Life Events To Determine your age roll 2 d6 + 16(Or you can choose your age 16 and up) For every year past the age of 16 you roll 1 d10 then check the chart below for life events you must roll 1-3 Big Problems, Big Wins 4-6 Friends & Enemies 7-8 Romantic involvment 9-10 Nothing happeed Big Problems,Big Wins Roll 1D10 iff odd you take a hit, if even you get a big win Problems 1. Lost huge sum of money, Roll 1 d10 x100 for how much money you lost 2. Imprisonment, roll 1 d10 for every month in jail 3. illness and addiction, - 1 REF 4.Betrayal, Roll1 d10 ,1-3 Being blackmailed 4-7 secret exposed 8-10 betrayed by close friend 5.Accident,Roll1 d10, 1-4 disfigured 5-6 Roll D10 for months hospitalized 7-8 Roll D10 for years of memory lost 9- 10 You constantly relive the nightmare 6. Lost lover, Roll1 d10,1-5 they died in an accident 6-8 murdered and you don't know who did it 9- 10 murdered and you know who did it 7. Accusation, Roll1 d10,1-3 accused of theft 4-5 cowardice 6-8 murder 9- 10 betrayal 8. Hunted by law Roll1 d10,1-3 local cops want you 4-6 local police force 7-8 state police 9-10 FBI 9.Hunted by corporation Roll1 d10, 1-3 small local firm 4-6 Large Corp 7-8 big corp with agents in major cities 9-10 Major corp with army 10. Metal or physical complication, Roll1 d10 1-3 Nervous disorder rom bioplague 4-7 Mental disorder 8-10 major mental disorder, psychosis, schizophrenia, etc. Wins 1. Powerful Connection. Roll 1 d10, 1-3police 4-6 DA ofice- 7-10 Mayors office 2. Finacial winfall roll 1 d10 x 100 for how much you made 3.Big Score roll 1 d10 x 10 for how much you made 4. Find Sensi begin at +2or add =1 to martial arts 5. Find Teacher, add +1 to INT skill or begin skill with +2 6 Powerful corp exec owes you a favor 7.Nomad Clan befriends you, call for 1 favor a month 8.Friend on Police force, =2 street wise 9. Local Gang likes you, call for 1 favor a month 10. Weapons teacher +1 to weapon skill or start skill at +2 Friends and Enemies Roll 1 d 10 1-5 you made a friend 6-10 you made an enemy Enemy 1. Ex lover 2 Ex Freind 3. Relative 4.Childhood Enemy 5. Person working for you 6. person you work for 7. Partner or co worker 8.Gang Member 9.Corpo Exec 10.Government official Friends 1. you look up to them 2. They look up to you 3. Mentor 4.Partner or co worker 5. Lover 6. former enemy 7.Foster Parent 8. Relative 9.Childhood Friend 10. Met through common interest Romantic Life Roll 1 d 10 1-4 Happy love affair 5 Tragic love affair 6-7 love affair with problems 9-10 one night stand Tragic Love Affair 1.Died in an accident 2. Mysteriously Vanished 3.Didn't work out 4. Personal goal or vendetta came between you 5. Kidnapped 6. went insane 7.Suicide 8.Killed 9. Left you for someone else 10. imprisoned or exiled Love Affair with problems 1. Thier friends and family hate you 2. Friends and family want you dead 3. your friends and family hate your lover 4. Romantic Rival 5. Separated 6. Constant fighting 7. You are both professional rivals 8. One of you is Insanely jealous. 9. One of you is Cheating 10. You both have conflicting back grounds
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