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Showing content with the highest reputation on 02/10/2025 in Posts

  1. I've been kicking around the TTRPG community since Eldritch Wizardry was new so I've had a lot of favorites over the years. Champions, look I get that it's a math problem. It's a super fun math problem though. Its ability to mod powers and customize characters led the way for GURPS. It's also the first place I saw relationships codified and given mechanical weight. Apocalypse World taught me more about how to improvise well and follow players' leads than any other book. It also taught me about gamifying relationships between player characters. Rifts taught me everything I needed to know about, "Fuck it, it's your game. Play it
    1 point
  2. I fell IN LOVE with Palladium coming from AD&D when I was a kid. I started with whatever books my brother had, and the first Palladium I played was Beyond the Supernatural. It introduced me to realistic alignment, experience and growth for something other than killing things and taking their stuff... all the good you said above. But that system was such a hot mess. It was a glorious mess filled with great ideas, but it just felt so imbalanced. And while I knew that "balance" I'd learned in creating D&D encounters felt wrong, I also knew that the Palladium systems felt very hodge-podge. It all made sense to me, but it was hard to get n
    1 point
  3. I really enjoy Mothership as a system, hard sci fi horror is great fun and the campaigns I've played of it have been great fun. It gives you the framework you need for basic mechanical stuff, and doesn't encumber you with lore so you can do more or less what you like. I also generally have a like for d100 systems which Mothership is!
    1 point
  4. I've always had a soft spot for Palladium/Rifts. It just felt so open and when I played, it was the first game I felt like it would let me do anything I imagined, especially going to it from AD&D back at the time. The alignments made so much more sense, good, selfish, and evil categories. Experience points for role playing, and planning and resolving problems, self sacrifice, successfully using skills, not just for killing things. The first RPG I remember that felt like story was more important than murdering everything. The big selection of skills, random insanity tables if your character ever broke down from too much trauma, you co
    1 point
  5. My favorite is still Cortex Dramatic Roleplay*, the system introduced in the Smallville roleplaying game. I love the way it models the back and forth nature of relationships with the way your relationship to someone can get stronger or weaker as you play, and the nature of your relationship with each person changes as you learn more about them and interact with each other. I like that relationships and personal values have mechanical weight. I like that it forces you to decide who and what is important to your character and your relationships and motivations are the dice you roll to accomplish anything you need to do. I also like t
    1 point
  6. added a lil image as a kinda logo! and it gives a sneak peak of some characters who you might come across if we go ahead
    1 point
  7. I will most likely not be on as much a I used to, during the cold weather, because people get sick and my work is non stop most of the time, around this time. I'll check what I can, don't expect too much from me though.
    1 point
  8. She didn't at this point, have a good read on Daimond's personality, but could imitate her appearance. She had decided to just cut loose and have fun, and the rigorous chase so far had been enjoyable. Maybe for the first time, she enjoyed playing 'the girl' running from the big bad demon lord. Maybe because deep down she felt safe enough here, to play the part. Or maybe because she felt she had enough gile or power to protect herself now. Either way, she was having fun. She couldn't mimick Daimond's powers, so she compensated using some of her physical strength to make it interesting. She feigned a frightened look over her shoulder as Zo
    1 point
  9. Zorn was close behind, but decide to give his prey a little more chance for fun. Her choice of attack was not quite the style of his old enemy, but the sorceress was quite powerful, with a variety of power, he did wonder how much of it his ally could imitate. It was quite the sight though. It made her more appealing, both as her true self and imagining what he would do to the true sorceress. He might play with her later, when he eventually defeated her, before finishing her off. But he wanted to have fun with the imitation first. The way Exzel was acting, certainly different than the Sorceress’ current personality, but a somewhat closer
    1 point
  10. The knight is on you before you can move. His hands are tugging at your skirts, exposing your calves, your thighs, your undergarments. He lets out a grunt of approval as he sees your bare inner thigh, and slides his hand up between your legs, groping you roughly. His grin is feral, predatory. His hand closes on your most private parts and he nearly lifts you up off the floor as he gropes you. A jolt of fear runs through you. His hand comes away from your legs, your skirts bunched up uncomfortably between your legs, and he leers over you, pulling you up roughly. You only make it as far as one knee before his hand is fisted in your hair a
    1 point
  11. The friendly hug did nothing but make the hound happier, ready to go where she was needed. She would still remain careful, of course. Humans were fun to play with but that did not mean that she was entirely safe from harm. As far as it went for Akemi, Hellhound trusted her for now. As they were about to get up and out of the water, however, the hound was asked an odd question. It was odd to her, at the very least. What is a car? She may have seen some of them in the city but didn't know their name or they use. The question specifically asked if she had been in one. Was it a box or a house? What else could they go inside? Her face looked
    1 point
  12. Tomb of Annihilation is actually designed to be completed. Tomb of Horrors, the old 1E adventure, was intended to be ridiculously hard, but ToA took the themes and ideas without reveling in lethality. I might be down for a 5E game but I already have quite a lot going on.
    1 point
  13. Akemi smiled again, signifying her happiness at the Hound's decision. She slid an arm around the Hound's waist and gave her a friendly, quick girly little hug to show support, before she stood up, water dripping down her body. "Well then. Let's go." She paused a second her top half out of the water, glistening as the water ran down her feminine frame. "Have you been in a car?" Akemi wondered, if Hellhound would get sick in the car if she wasn't used to it. Then again, maybe she could just roll the window down. That always worked for her farther's dog they had many years ago. Akemi put her hand to her mouth, slightly laughing to hers
    1 point
  14. There were times, she enjoyed playing hard to get. This little role play experiment was proving fun this far. At the least, she was getting some exercise, but she also enjoyed dangling the carrot of Daimond's body, just out of Zorn's reach, hoping to enflame his desire further. Diamond Exzel veered to the right to avoid the immediate capture, and took off sprinting down the hall, Daimond's voice calling out, "You'll never get me!" She came to the corner quickly and rounded it. Dashing at full speed the guard on the right seemed to be caught off, while the one on her immediate left was rasing his hand to grab at her. Keeping right along t
    1 point
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