Inspired by Konosuba, D&D and most rpgs.
The Rookie(s):
• You (and maybe your friend(s)) just joined the local adventurer's guild! Yet, after a week of killing rats, finding lost objects and helping commoners with their mundane duties you've barely got enough money to survive, let alone enjoyed the so promised life of adventures, treasures and excitement the guild life promised... So, when you heard that this group of more experienced adventurers were looking for new and unexperienced members so they can explore a dangerous zone you jumped on the opportunity with little thought on the consequences and what would be required of you.
From here we can:
Easy: • Not much else to say, wacky fun adventures with your new party members as you try to gain experience and become stronger (Open plot, think of a Konosuba-like group of friends).
Medium • Have a group of tyranical adventurers who order you around with the pretext of teaching you, making you work for your share of the treasure or as your payment for them protecting you after it was clear you couldn't manage the level of difficulty. As soon as it was clear that you couldn't come back home on your own their demands worsened until they were pure sexual harassment and humiliation, yet that was easier than what the monsters would do to you...
Hard • The advertisement was just a way for strong adventurers to get an easy pray, as soon as the unsuspecting girls entered the dangerous zone they would take them to a hidden spot and rape them taking turns then leave them for dead, coming back with the excuse that they couldn't survive the hardships of the wild. What happens next? Do you survive? Do you manage to go home or are captured by some monsters who had a worse treatment for you?
Nightmare • Maybe this started the same as any of the prior options, a whimsical group entering a forgotten ruin, the over confident veterans carrying their baggage mule and sex slave of a noobie or the rapists taking advantage of the naïve rookie; but that all ended once the ancient evil and it's creatures awoke, a new dark lord, imprisoned archdemon, summoned great old one or other dreadful entity. Maybe the group of friends accidentally found it asleep on the ruins; the veterans tried to fight it, confident of their skills; or you just been raped in the wrong place at the wrong time and now any of the groups has to face it's overwhelming power... Do they die? Do you find out that there's a worse fate than those you've been subjected to? Or maybe in an act of pity or selfishness it decides that you would do for a pet, toy, it's new acolyte or even new right hand in power?
Dungeon Crawl:
• This prompt is more straight forward, a group of adventurers or a lonely heroine find a forgotten and unexplored ruin. Hoping they'd find unimaginable treasures, glory and fame they decide to try this dungeon by themselves, at least to get a feeling of what they'd have to face before asking for help in the off chance of not having to pay anyone some share and to avoid being backstabbed... The problem is, the dungeon was too much for anyone and the way out semed impossible, not just because the doors closed shut as soon as they got in or from the dangers it hid, but because the dungeon had a mind of it's own, a mind filled with lust and twisted desires that turned what should've been a deadly place full of monsters, traps and a powerful creature lying at it's core into sex craving perversions of their original purpose.
From hordes of lustful monsters, sexual traps and perverse spells and incantations to a final boss that prefers keeping the defeated alive for future enjoyment.
Does your character(s) survive the long journey? Does she stay there for ever? Will someone else find this dungeon in the future? Maybe it becomes famo9us for it's legendary hardships and an usual dead trap for any overconfident adventurer (with a worse fate for any female)
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