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Let's play some roleplaying games with hard rules and dice rolling!

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Roleplay Club
  1. What's new in this club
  2. That is a very interesting idea, actually. Moreso, this one could even be useful as a system for a single player CYOA game (rather than wagering against a different player, you would wager against an unknown threshold). At the same time, it could very well work for this. Thank you very much for the feedback and idea.
  3. So, if you want to create a system for forum based combat play that doesn’t involve randomizer functionality added to the forum software, you could take inspiration from Diceless RPGS like Nobilis or the old Marvel RPG that used stones. The basic system idea is create a framework of Stats applicable to the story and complexity you want. Players assign points to those stats to create baseline competency. Players then have a pool of points they can choose to spend to enhance their basic competency, but those points are also your ‘hit points’. Run out of points and you lose, whatever the consequence for failure are. The base points allow for character customization and differentiation. So, define stats and what they do. When a player acts, they describe their action and sends a private message to the adjudicator with their point spend/wager. Their opponent does the same. Adjudicator determines the affect based on those spends/bids. The blind bidding replaces the randomizer, and you could establish a R/P/S style effect to the stats you define. Lets say you do Strike, Block, Grapple, and Dodge as your stats. Both Enemies defend, Spends are refunded as they circle one another. Both attack and they each take damage accordingly. Block is strong to Strike and Weak to grapple. Dodge is strong versus grapple and weak versus strike. Just a rough example/idea.
  4. Emily blinked a moment, taken aback by Magda's blunt reading of the simmering arousal still making its merry way up and down Emily's limbs. She hadn't thought she'd been that obvious, but Captain Payarkoon wasn't exactly an unobservant woman. Clearing her throat, and letting her expression fall into a mildly embarrassed smirk, Emily sedately interjected, "I just meant that I thought you had more of an individual mission briefing for me." Letting out a little chuckle, Emily fixed Magda with a look that let her know she wasn't bothered at the idea of an 'intimate encounter,' but when she spoke, she kept her voice even and noncommittal—testing the waters. "I don't know what I'm more surprised by: how fucking ready to go you are or that Captain Payarkoon actually wants my input on a plan." Not giving the comment time to develop, Emily followed Magda's gestures, reviewing the scans again, biting her lip in a brief moment of distraction as the pat on her hand set off a little spark that ran to the base of her spine and back. Fuck. The LU wasn't exactly the strictest outfit when it came to fraternization, but the idea of being too careless with her commander did set off alarm bells in Emily's mind. Magda already had a maternal streak with her, and sometimes Emily had the impression that the attractive older woman thought she was held together with glass instead of copper and steel. Would it just make that protective instinct worse, even if it was just quick 'round of sparring' to work out some distractions? Then again, maybe chasing that thread wouldn't be so bad. It might be exactly the chance Emily needed to show her captain exactly what she was made of. Shit. She'd asked her a question. Emily followed Magda's hand, refocusing and narrowing her eyes as she tried to ignore the fact that she could feel Magda's body heat prickling the hair on her arms while they reviewed the scans. "I'm seeing moisture recyclers, here and here," Emily said brusquely, indicating the building Magda gestured to. "That's consistent with hydroponics. If there's a food plant on base, it'll be there. The other guess is it's some sort of sensitive material storage. But if that's the case, then the food plant will either be underground or unbuilt. Wouldn't shock me if the Hive only sent those settlers with the food they took in transit. After all, the whole place was supposed to be destroyed in a kaiju attack." Bobbing her head a little, Emily let out an explosive sigh and dropped her head. "It's a safe enough bet that's the plant. If it is, we can definitely fork production and wean the population down on e-blockers. If not. Well... they didn't have much of a shot anyway..." The idea made Emily's blood boil, her hatred of the Hive tainting the words as her finger ticked with a mechanical buzz that reminded her to rein in her thoughts.
  5. Thank you for your feedback. Some more context that I will add to the post is that these are meant for 1 on 1 player X GM interactions to some extent, and I was thinking them up with discord in mind, and hadn't really considered the limits of EcchiDreams. Every system would have abilities and perks that change the rules, even the ones I haven't mentioned them in. I am just trying to figure out what would serve best as the base for it. The other variants besides the first dice system were something I am considering because it felt that having all decision making regarding your success in fights be at character creation/level up would form a disconnect, especially if the combat was the main point of the RP, so some degree of player skill expression is expected. It would place a burden on the GM to make suboptimal moves for weaker opponents, though, but it also allows for NPC differentiation as the GM can not only have different abilities as each character, but also different play styles (conservative and cautious, aggressive and risk taking, etc.).
  6. I still prefer the Cortex Dramatic rules for "sex fights", but the way I play them, it's more about one character trying to seduce someone and convince them they want it, then that character either deciding to agree, escalate to contest and risk escalating their stress track (in my games, I use aroused and released stress tracks), or give in. If someone wants to play out a sex scene, they roll using standard contest rules to try to pus the other player past their "released" limit, making them orgasm. I used it for a Barbarella style sci-fi sex thing where the players had to out-sex their contacts to get info from them.
  7. Kind of difficult for a game here as there isn't a set system in place which would allow any of these options, except working on the honor system. At least so far as I know. But if you are talking about systems in general outside of Ecchidreams then I think the Citadel system is the most interesting. That and possibly the untested systems option but that also depends on what those actually are. The problem in implementing or even really thoroughly testing any of the systems here is that there is no dice roller or card program or anything for putting down in secret what your plans are, at least that don't involve other people being able to see said plans ahead of time. Some people are always about winning, it doesn't matter what they are doing, and those people would pretty much take over any setting that these systems are used in, at least on this site. Find a way around that and any of these systems could work. Rock paper scissors is fine but it is heavily RNG and pretty restricted in options. It would just feel like playing a very simple game. Poker has the problem of forcing more of the skill not on the character but instead on the player. There is still RNG involved but just like rock paper scissors I don't see the appeal personally for it when I could get a better experience just playing a game designed around that, and not around any sort of roleplay aspect. Blackjack has the same issue as poker, just with more on the RNG side. Dice are great because while it does involve RNG you can heavily influence that through aspects defined through characters. It is easy to integrate it into a roleplaying type game. There is some player skill involved but it skews heavily towards the created character's capabilities if you are doing it right. It's also light enough generally that you still focus more on the roleplay aspect, and can give bonuses from said roleplay aspect. Citadel is very interesting. I've never played a system like that in a roleplaying game, only strategy type games. But I think it could definitely be adapted for something like this, and makes a lot more sense in terms of roleplaying if the elements of the system can be fleshed out and defined correctly. It seems especially good for a sex battle sort of thing. The fleshed out system seems like it is on the way to working for that but also seems like it places everyone on an even field with nothing distinguishing it between characters. I don't know if I'd rather do that than just roleplay things. Also it technically counts as a dice system. You've already discarded the depreciated system so not much needs to be said there, although I think the idea of rating each other's messages probably leads down a slippery slope. All that said, it would be difficult to do a PvP focused system in this site without some tool which allows for people to submit options secretly or to use randomizers like dice. It could be thrown in a spoiler or an OOC tag, and you could just go with an honor system, but I think that falls apart if the wrong people end up playing, and especially so with PvP. The Monsterhearts game for example does use an honor system of us rolling our own dice, however it is not a PvP focused system either, and actually awards failure in a way that makes failing far more palatable. It's also a dice system that doesn't butt into the roleplaying aspect, which is still front and center within that game.
  8. Greetings! I am a hobbyist game designer and ERP writer, and have found myself in need of people to help me playtest my most recent designs for systems used to determine who wins a sexfight. We can bundle this together with an RRP we would discuss separately, but I am perfectly willing to just discuss and try the systems without any RP. The current list of systems I would like to test is below: Untested systems: These systems are ones I had the base idea for, but would need the most work with. They will be scuffed, but are the ones I would appreciate help with the most. - Rock Paper Scissors (and it's 5 option variants): The system would once more include health, but also a skill level for each option and arrays for the result (fe. A character might have scissors level 3 and an array of defeat: 1, tie: 3, victory: 6). After choices are made, both characters deal damage equal to the skill level in the option they chose multiplied by the result array. - Poker Rather than betting chips, competitors bet health, and you don't take the opponent's health when you win, just make them lose it. Otherwise it is identical to whatever flavor of poker chosen for it. Abilities would manipulate the amount of health bet (such as forcing the opposing player into a larger blind), your cards (change the suit or nudge the rank of a card by 1 in either direction), opponent's cards (the opponent must lay one card face down on the table, and neither player knows what is on it), or information (choose one of your opponent's cards at random to look at). - Blackjack (or the variant used in the game Void Tyrant) Both players have their own decks (with some strange cards in them, probably), and play blackjack. Damage dealt is equal to the difference between scores, bust sets you to a low number (possibly half of the maximum or 1 below the opponent, whichever is lower). The variant has cards labeled 1-6 and a max value of 12, making busts less punishing relative to regular losses. Abilities include having weird cards in the deck, drawing a card at the start of each round and always having the option of discarding the drawn card and playing the card from hand instead, and so on. Alternatively, we use Void Tyrant's ability system, where besides health both parties also have energy, earned by landing hits, which they can spend on things like making the enemy stand after the second draw from now, dealing damage, and so on. - Dice There are various games about rolling a set of dice and trying to get pairs, or trios, or straights, using rerolls. That could serve as the base of a system. - Citadel (I don't know the actual name, but will elaborate below) The base game is simple. Both players have a set number of forces (100 or 1000 or something like that). There is a segmented line separating their bases. Both players secretly declare an amount of forces to send, and then reveal the numbers. The higher number wins, moving the front line toward the enemy citadel. However, the amount of forces is finite, and you can run out. This means that the goal is to set the number as low as possible while still being higher than the opponent's. Abilities would manipulate the outcomes of battles, slowly restock forces, allow to recuperate some forces from operations, change the track (for example adding a segment to their half, meaning the opponent needs to win one more time than the one with the ability) and so on. Fleshed out system: This system is a variation of a system I already had well tested, so it doesn't need testing, but I wouldn't say no to offers to test it or brainstorm ability ideas anyway. Both sides have the following stats: wrestling dice (1d100), dominant dice (1d40), submissive dice (1d20), and health (60). Both sides roll the wrestling dice. The one with the higher roll then rolls their dominant dice and the one with the lower roll rolls the submissive dice. They both deal that much damage to the enemy. Then repeat the whole thing until someone runs out of health. Deprecated system: I have already tried and discarded this system as unsuitable. As such, I do not need playtesters for it. However, if you really like it, and feel you can correct a mistake I have been making, then we can talk about this system too. Both sides start with 50 health and rate messages sent by the other side from 1-10, which is how much health they lose. Abandoned because it really wasn't that different from just going with the flow without a system. Edit: Some notes from misunderstandings that have since occured: This system is primarily designed for 1 on 1 player X GM interactions, and the ideas were first formulated with discord in mind. I had not realised at the time of posting the technical difficulties with some of these. All systems would have traits and abilities that change the rules slightly or alter stats, and serve as the main way for characters to not be all the same, even the ones where I don't give examples. The system would be used for RPs explicitly advertised as having this system. It wouldn't be included into a more general erotic RP only to be sprung on someone.
  9. I suppose using it chase rules (if you mean the 'explain how your ability helps here and then roll it' idea) would work. The ones I am doing are mostly meant for more simplistic RPs where the only thing done with a system is the sexfights, so the results of my work may be of limited utility to you. Nonetheless, I will keep you posted, as requested.
  10. On point one I think you run it as "combat" the way many modern systems use a combat like system for chases or social conflicts. An approach I've suggested, though not worked on in any serious way, is to have an orgasm threshold - much like 2d20 has for extended tasks (or it could be analogous to hit points or stress) - and as sexual "attacks" succeed, the "target" gets closer to climax. I think the fun strategy part of this is both (or all) participants hitting their thresholds in the same turn (an extra experience if they do it on the same action). On point two, the request for play testers would go in the RP Discussion topic as a new thread. The actual play test would go in the Roleplays section. Good luck, and keep us posted on the results, please.
  11. So, two questions: First, a TTRPG one: What sort of options do people suggest here for competitive sex systems? The sort of thing used in place of a combat system when you have a game focused on people trying to prove they are the best at sex? Second, a club question: If I am looking for people to test out my own handmade competitive sex systems, since the testing can be purely mechanical, just play testing how smoothly they run, and would appreciate people pointing out issues just as much as people hoping to RP using them, should I put the request into the Discussion category or the Roleplays category?
  12. ah, sounds great :3 misread where you were going with that
  13. I was kind of imagining Velvet and Robin entering the party together, so if there's something you want to do in that space, I'm sure it's fine. But yeah, it feels like the next event will come from the GM (unless someone starts stirring the pot? idk)
  14. also should i feel like i should wait till our glorious GM posts before i reply since robin is kinda splitting off for the moment, correct me if im wrong there
  15. I had pictured Dylan coming up from the beach toward the house, so I imagine that they may see Robin - but will they recognize her?
  16. Magda leaned back in her chair and sighed as she stretched, "Actually, Lieutenant Kehrer, that is precisely why I ordered you here. If I wanted you here for an intimate encounter, I'd have pinched that pretty ass and asked you if I should shave my legs or not." She zoomed the tablet's display in on the outpost and panned to what Intel thought was the food processing plant and raised her eyes to Emily with a wink, "That's not off the table, but I didn't bother to shave - so there's that to consider." "It would be an incredible breach of my responsibility to you to order you here for sex - unless you're into -" she cut herself off. "Not germane to to discussion." She said, waving her hand. 'Fuck, that nicstik is taking your head weird places.' The captain chided herself. She pointed at the tablet, "In your estimation, is that the food plant? And, if it is, if we can get the outpost quickly and quietly, can we adjust the amount of E-bloclers it adds to the food? If so, we can make enough for us that's clean and wean theirs down, right?" She reached out and patted Emily's hand gently, "I am asking you to return to hell, I know and I don't like it, but it's the only way we start to get ahead. You've suffered, a bunch, to get here - I owe you a better world for that." She pointed at the tablet, "And I want to know if this is step one in making that happen."
  17. Emily took a final draw off the cig before giving the head a small twist and killing the LED glow along with the faint swirl of smoke and vapor. The Captain wasn't wrong. The habit wasn't good for her cyber at all. It could throw errors and if she didn't keep up on maintenance, the soot and tar build-up could and would screw with the tech running through her throat and chest. But Emily wasn't alive just to keep her cyber working optimally. With all the damage done to her, she had little enough time as it was and fighting for a scrap more of it made her feel pathetic. And maybe that was the heart of it—when the timer is ticking down, sometimes the only way you can feel control is to speed it up. Or maybe she just liked the attention it got her from Magda. Something about getting her little spitfire of a captain riled up brought a tick of a grin to Emily's lips that she turned to an almost insubordinate smirk, and as Magda rounded her desk to fetch the data tablet, Emily's deep brown eyes flicked down, following the athletic slope in her Captain's butt and her bare thighs below her shorts before blinking back to a more appropriate level. God, the battle adrenaline and pain-meds really were doing a number on her. However, the feeling was smothered as the implications of Captain Payarkoon's plan hit her. "What? Hold on. Captain..." Emily grimaced, rubbing at her neck and shaking her head slowly. "Food, yes. Meds, yes. We can load up a lot on the carrier, but trying to claim the hab block means months of occupation." Swiping the scans, Emily tapped the screen. "Look, some might be happy to be liberated, but unless we wean them off the emotion-blockers carefully—which I'm not sure we can do. We're going to have one arm holding down a whole bunch of stressed out, emotionally volatile former Hive citizens making our lives hell while we're keeping Hive troops and kaiju off with the other arm." The idea of leaving Scylla behind to break in a new BioFrame didn't sit well with Emily either. Her grimace soured by another degree as she remembered the synch-shock she'd suffered just hijacking it long enough to get back to the carrier. Then again, that only mattered if Magda went ahead with the plan. Lifting her gaze to meet Magda's once more, Emily could see the steel behind her commander's eyes, and after a beat, Emily sighed and added, "...but I take it you didn't invite me to your office ahead of the other pilots to brainstorm your plan."
  18. Robin felt her anxiety melting into a hot, vibrating excitement. Velvet's lips drew a soft gasp from her, a flutter in her dark lashes as her shoulders drifted forward like the car were subtly tipping. The mention of 'bedrooms' made her heartbeat spike a moment and a thrill ran down the inside of her spine like a lit match dropping through her, igniting her core. And when Velvet's tongue slipped into her mouth, Robin clumsily accepted it, the tip of her own eager, uncoordinated muscle skimming the side as she tried to match her partner's seductive movements. As Velvet paused, pulling back to see if Robin wanted more, the flush in her cheeks and the small movements of those parted lips made the answer clear. The temptation to plunge back was already making Robin's fingers tighten on the dashboard and seatback of the Jeep, and would have continued had her eyes not caught one of the party-goers crossing the front lawn—the college girl's eyes drawn to the pink Jeep and the two girls inside it. A feeling like ice-water being poured down her back made Robin flinch and her shoulders contracted, her lips coming together and her head lowering as her fingers rose to restlessly push at her dark hair. "I-I think we should go on in... People probably think we're being weird here... sitting in the car... in front of everyone..." 'Everyone' here was no more than six people, but the pulsing music and commotion of the party beyond inflated the minor attention to a 'crowd of gawkers' in Robin's mind. Pulling open the car door, Robin started to turn but hesitated, worrying at her lower lip a moment before turning one eye to look back to Velvet over the white shoulder of her micro-jacket. When she spoke, her voice was a mousey whisper that was nearly lost under the DJ's speakers, "It... It wouldn't be a college party... if someone didn't sneak into a-a bedroom... right?" The confusion and desire churning in Robin made it difficult to look at Velvet as she left the car and walked beside her toward the backyard pool. This night had been nothing like what she'd expected. A part of her was still longing to see if Dylan had come, where the mysterious boy was and what he would be like... Another part made her heart race along with the music, replaying handsome, reckless Derek's invitation. He wanted her here... and that was only a degree removed from what her heart was afraid to face: he wanted her. As a friend? She doubted it, but it was vague enough keep her from feeling desperate... from feeling whorish for coming at his call. And then there was Velvet... who had opened doors in her that Robin had willfully looked away from for years, doors she had denied even existed. She was outside the safety of known experience and wandering the unknown, the wilderness—and a girl with make-up her mother taught her to associate with Satanism was her guide.
  19. ... i need to audit my strings/exp x.x no clue where i am with them xD if i keep this up i might have enough string to knit a sweater
  20. Yay! ❤ I'll reply when I can focus a bit more, but Velvet absolutely gets a String on Robin.
  21. replied, sorry for the delays, i should (TM) be good now ...hopefully
  22. Velvet was... a little out of it. she went from a quick passing exchange in the twins house, to an actual successful confession with a kiss, to a quick stop she... had to do... to a quick escape from her responsibilities, she was honestly... just waiting for the pin to drop. barely realizing they had pulled up to the party despite driving velvet seemed to jump a little as robin started talking. her own clouded eyes seeming to clear as velvet looked at her friend- her more than friend... girlfriend? they did not exactly... define anything there in words properly... wait. shes talking. fuck velvet was lost in thoughts for a moment as she looked at her, thinking about things... especially as the conversation drew the gothic gals eyes towards that baby blue thong... her own face flushing for a moment as velvet had to redouble her attention to keep a rough grasp on their conversation... getting very distracted very quickly looking at her. "robi you are sexy as sin, well still keeping your innocence as a virtue with that look... if you really want to leave... well honestly im... not against hiding you away somewhere else with just the two of us so we can... explore whatever you feel like exploring... buuut I have a feeling you'll regret it atleast a little if you dont stop in and take a little walk around... there are a lot of people... but at the same time odds are most of them wont spend much time focused on you, just have fun, live a little in the moment.... and... please dont have any regrets." there was an... odd weight to that little request along with velvets slightly bittersweet smile "mistakes can only happen when your reaching for something you want hun, and even if your fingers cant quite get to that little something in the end... well at least you wont have to question if they could have right? a wry little chuckle left velvet as she fully put the car in park, she had been driving slow to give her little birdy a few more moments to collect herself before velvet undid her own belt, turning to robin planning to give a wise crack of a joke to lighten the mood. but before she had a chance she realized robins lips were on hers? blinking a few times she realized how much robin was trying to both calm herself with that kiss and keep her close... robin was absolutely adorable<3 and her little statement about being a pair of bad bitches reminded her of an adorable little kitten trying to play and be feisty. velvet was absolutely melting... and even though she wasnt particularly turned on by robins little kiss... she did feel inspired to... tease the living hell out of her for that<3 "oh sweetheart~ keep that kind of thing up and I might try to get you alone in one of the bedrooms here tonight~ and well im absolutely game if thats what you want, Im assuming your not in that kind of rush... but I would adore being wrong about that~" with that, velvet took a moment to give robin a real kiss, a deep one, letting her lips mesh in a rhythm that matched robins inexperienced one well slowly guiding her to a faster, deeper pace, letting her instincts take over for a moment as a little bit of tongue poked at robins cute lips trying to slip in, one of her hands lightly caressing her side as she seemed to want more... but took a moment to see if that was mutual with her sweet little birdy
  23. It would be nice. Scylla definitely has a jealous streak. I think it's probably a control issue. She's a smaller frame, she can't out-muscle her problems, so she likes to feel in control of her circumstances—controlling where she perches and rests, running frequent scans to keep tabs on everything around her, and seeing Emily piloting another frame definitely sparks jealousy fed by that inability to 'control' Emily (as someone she relies on physically and emotionally).
  24. The Liberation Union REALLY needs a new pilot so Captain Payarkoon doesn't have to make Emily swap BioFrames. @WickedCadrach, is Scyllia the jealous type?
  25. Magda could smell the cigarette smoke before she opened the door. She'd only just gotten out of the shower and was wearing only her tank top and a pair of shorts. She shook her head trying to clear her head of the thoughts the scent of smoke stirred in her. The captain opened the door to the small suite that acted as her office and apartment. It was little more than a pair of closets at the end of the squad bay, but it was private. "Damn it, Kehrer - could you not smoke here?" She asked. It reminded her of Kitta. Magda pushed the thought away, hoping the flash of romantic nostalgia hadn't shown. "Seriously, that's got to play hell with your body." Magda liked the younger woman. The Hive had taken nearly everything from her and what was left, Patches had given to the Union. A lot of what she has given has been collected by the shaven-headed captain. "Nicstik outside," the Captain ordered as gently as she could before pointing inside, "you inside." Magda turned and took the few steps to field table she called a desk and gestured at the folding stool. "Sit." The smaller, darker woman spun her data tablet to face Emily. It showed the Hive outpost they'd defended earlier that day. "So, here's the plan. I want that outpost and we are going to liberate it. With everybody inside intact. I want their food plant, and I want it all broadcast, non-stop, on the Hive's own drone." She looked up, "I know how much you hate them, some of them anyway, but if we can free that whole outpost and keep it - safe from the Kaiju and the Hive, we may have food." She tapped Emily's data jack, "And meds." Magda raised her eyes to Emily's, "Most importantly, hopefully you won't have to be the only one fighting back." The captain flicked off the slate but left it facing her subordinate, "Now the hard part. You're going to have to pilot that new frame, at least for long enough to drive off the Hive military." She paused, knowing the sacrifice she was again asking of Kehrer. "Granite and Patune are formidable but we're going to need more firepower than Scyllia has. I know what I'm asking, and if I thought I had a choice, I wouldn't." Magda rubbed her temple, "We'll bring Scyllia in the carrier and you can switch back as soon as it's safe - I just don't want you, or her, bitten in half," the scent of smoke hung in the air, "like Kitta." Magda couldn't explain why she'd said it and immediately regretted it. "Once we have the outpost we'll be able to get a couple of turrets up, and Scyllia will have access to the river to keep warm and wet." Magda wasn't entirely sure who she was trying to sell. Or what.
  26. Glad things are settling down. Hopefully it wasn't anything awful.
  27.  
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