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With this being a post-apocalyptic world, there is nothing left to the imagination of who or what exactly rose up from the ashes if the world. While Man still try to piece together the broken shards the Old War left behind, there are many still who've moved on and embraced the new world we live. However mankind aren't the only sentient inhabitants who have crawled from the remnants of Earth. Many creatures and people have mutated from the residual energies of the bombs, so much so that they have become something else entirely. Mutants, Anthropus (Anthros for short), and many more creatures have rose across the Earth either being a burden or benefit to certain societies.

Now because this is primarily a sci-fi/apocalyptic world, things like magic are prohibited for now. So Elves, Gods, Demons, and other magical and mystical beasties are prohibited. Once we get the club rolling and more members join we may just work a little magic into the Fortress and beyond. 

Below is a list of playable races for Fortress Gamma

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Playable Races

Human- The most common people around, Humans are as fragile as they are versatile, being able to easily cope and survive the harsh world that was left for them. They have a variety of skills and depending on the individual either smart or stupid, clever or dull, and whatever the case are the primary inhabitants of Fortress Gamma. 

Mutant- Another prominent race in the Fortress, Mutants are mixed between being seen as beneficial or malevolent. They are praised and despised as the majority of these individuals are completely unpredictable in nature. They can be a hero or villain, an example citizen or a criminal, and whatever the case there are some institutions that ban Mutants from their locations. Regardless, many Mutants who are known around the Fortress are just simple people, however there is a war between good and evil, heroes and villains that the public only know their alias. 

Anthropus- Possibly an odd-end type race, make up about 7 to 10% of Fortress Gammas populace. While not a popular race, these beasts are just like regular individuals trying to make ends meet. From Canine to Feline, Reptilian to Amphibian, and any other animalistic species, there is no end to the anthropomorphic race variants of the Anthropus. Save for that, the Anthropus live in clans and tribes and abide by their own rules along with the rules of Gamma... At least the ones they can't get around. Their abilities depend on the race variant they were born as.

Charred- The Charred are people who have indeterminate age and their appearances altered from the Old War. These are either recently or already altered people who's lives have been changed due to intense radiation, their skin had burnt off but a new and hardened layer formed over their bodies, capable of resisting blunt damage and a high resistance of radiation, energy, and even psychic damage! They looked charred, they have no hair however they have proven to be able to reproduce and live longer than the average human. 

Crutacien- The residual energies from the bombs didn't just affect the land and skies, but also the seas as well. Many of the arthropods and fish of the sea had transformed into odd, sentient entities that rule and conquer many of the oceans and beaches. While their numbers only make up 7% of the Earth's population, they are extremely aggressive to anything not aquatic and will attack on will. However, some tribes of these Anthropus-like beings have lived on land and integrated into societies... Or at least living in the swamps or rivers near them. 

Crutaciens have an exoskeleton if they are of an arthropod family and can communicate with clicks and chitters, but with those they bond with they can also form a telepathic link to their partner. Arthropods are stronger but slower, possibly as slow as the average human, and some even developed an acidic spit attack or gained a slight psychic power!

Those born of a fishy family, let it be minnow, dolphin or shark, are more like Anthropus and can breath both air and water. Their skin is certainly tougher than a humans and they have a slight resistance to radiation, they can withstand colder and low-oxygen environments, are are considered just faster than a Human; they can also spit powerful bursts of water or thick mist as an additional defense. Much like Anthropus, this variant of Crutacien have created clans with many of the Shark-folk being in control. 

Subterranean- Predating Humans, Subterraneans are creatures made of stone in a variety of forms, many of which are shaped after Man. Their appearances are more that of a Golems, large and bulky, absurdly tall, they can withstand most damage and communicate via telepathy. Some are small only being as tall as four feet, while some can reach to twenty feet! Regardless of the case, they arose from beneath the earth to discovered a broken world. As such, Subterraneans are seem creating groves and revitalizing areas, they have the unique abilities to hurl rock, sand, or magma and can even siphon and eradicate radiation and other energies. While not aligning with any particular faction, some Subterraneans have learned the common English language and have integrated with Human society of Gamma, one of them being a board member of the districts! That said, Subterraneans are bound to nature and are good-willed, never in history ever one being evil. 

Android/Cyborg- Enhanced or Synthetic Humans, by design Androids were created to be "superior" than their fleshy counterparts. While their alignments vary on the individual, many Androids are scarce in numbers dye to the bank on their production. With enhanced strength, durability, speed and reaction, the Androids are practically designed to be perfect, however the longer they live the more Human they become it seems. Cyborgs are Humans, Anthropus, or Charred with (of course) cybernetic/mechanic enhancements, they are considered similar to Androids however they were born rather than created in a lab. 

Chimera- Chimera are experimental creatures later released after the bombs fell. They are a mixture of body parts and their DNA rewritten to some degree to be "superior" than the average human. Normally these mixture of parts are melded into one individual, and many that are born are like this by default due to genetic mutations. While despised as abominations, Chimera are frequently seen in the flooded metro of Fortress Gamma and as such aren't typically friendly toward strangers. Their strengths and weaknesses do vary, some resembling "Kitsune" or "Neko," and some even having Mutant abilities (superpowers). 

 

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Non-playable Races

Unfortunately not all creatures and beings are playable, and as such, a list is made for examples that won't be present in the RP. Below is a list that you can read from. 

1. Elves, Dwarves, Orcs, and other Fantasy setting race is prohibited for the time being. This includes any form of magic. 

2. Demons and Angels, while some characters can be portrayed as either or, these would likely be due mutations of the body giving them simar powers and appearance. 

3. Deities, higher beings and aliens, while also prohibited, there may a time when we could introduce the idea of "high beings" and aliens to some limit. For now, they are non playable. 

4. Magical, religious, and mythical creatures/beasts. 

5. Undead things, such as zombies or phantoms. Though we can use those for events. 

 

Edited by BladeRunner
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