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Let's here it, people: who's going to be whom?

The roles I'm sure we need are:

  • the captain - although in this dynamic that's probably going to be more of a leader than navy-style rank. Beloved matriarch or patriarch, maybe?
  • pilot
  • engineer
  • medic
  • deckhands
  • navigator, maybe? Or is this part of the pilot's job
  • scientist? The ship is a long way from home and who knows what you might find and not immediately understand
  • negotiator in case you need to conduct business (and I expect you will}

If you think there's someone I missed, please suggest away. Unless I hear a strong rejection from the rest of the players, it should be fine.

One of the key elements is that everyone is bound by affection - although it kind be indirect - you live inside a very small can of air in infinite vacuum. Getting along will be crucial.

Once we get the crew roster together, I'll put a new topic in OOC called Character Sheets, and everyone's character bio will go there. PArt of the bio will be a brief sheet that tells us all what each character is good at.

Since this has become an RPG, we'll use a very sparse set of rules, 6 stats:

  1.  Strength
  2.  Intelligence
  3.  Toughness
  4.  Agility
  5.  Willpower
  6.  Perception

17 points for Stats. and 3points for skills. Maximum value is 5. I'm not going to give a skill list, so be good at what you think your character would be good at. We're not going to actually roll for anything, but the basic idea is Skill + Stat + ten sided die roll = 9 or more to succeed. Higher the total the more impressive the success. You can roll if you want to but there's no need to include any mechanics in your posts. Again, you can roll if you want to and if you decide to post any mechanics, put it in a Spoiler tag at the bottom. This is entirely optional. The point is to give you an idea of what the odds are of your character succeeding at tasks are.

Any questions, comments or suggestions are welcome, but post them in the Rules thread.

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