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  2. Will see about getting a response with some thoughts in tonight, whether starting the conversation, or building on the replies of others (a chance I will be able to during the day, but can’t guess how likely it will be).
  3. Okay, so... not a lot of discussion going on here. I'm going to post my lists of what I imagine for this setting and you guys can work from there. Things I Imagine Being in an 1880s/Wild West/Steampunk/Weird West Flavored Game Dusty boomtowns, saloons, and lawless frontier towns. Railroads, train robberies. Airships. Cursed mines. Traveling carnivals and bizarre expositions. Mad scientists in brass-and-copper laboratories. Automatons and clockwork men questioning their humanity. Creepy experiments. Tesla coils, pneumatic weapons, and steam-powered contraptions. Strange inventi
  4. My preference would be to lean away from vampires. A vampire implies someone who turned them into a vampire, which implies other vampires, which implies hunters, which implies more than I personally wanted to include. But, a note to consider: the players don't all have to be friends. They have Relationships with each other, but they don't have to be good relationships, they just have to involve strong feelings. Consider that the original game setup for the Smallville game this system was originally designed for included pre-generated characters for both Clark Kent AND Lex Luthor. Dramatic entanglements between rivals can be even mo
  5. Today
  6. Prudence broke from a very harsh religion that imposed their righteousness through capital punishment of blasphemy. I think they may not be the religion that offers sanctuary, but the one many need sanctuary from. Perhaps there are at least two main religions, one old and established, seeking to bring the light of their god to the masses, including the savages. They mean well, but don't understand how oppressive they are to other beliefs, and offer sanctuary. The religion that Prudence belonged to is a very harsh, extra double plus Puritanical version of this older religion, a group that seeks to cleanse the evils of the world with fire
  7. The way the system is built is why I want to hash out what the worlds look like first, then settle the players in the worlds that sound most interesting to them. If Group 1 decides no animal hybrids or a very specific implementation of them that doesn't appeal to the some players, and group 2 decides to include JRPG style animal hybrids who are there for reasons, then I want a player to have the opportunity to move to the group that contains the themes and elements they want. Which is my nice way to say: "get cracking, Group 2!"
  8. I want to preface what bellow that nothing is a deal breaker for me, and what I put in sections are just personal preferences or suggestions. I WANT - Saloon, balls, horses, trains, these in my opinion are vital for that western feel. - Automaton horses, zepellins, promiscuity these are things that other people have suggested and I second them, in particular I think zeppelins would be an easy way to bring characters from Europe, Asia and the like into our location, and for us to travel without much friction. And promiscuity and debauchery are my bread and butter. - Alternative history, I think this is a good idea. - S
  9. Not to be on the nose, but I'm also very on board with the tone of promiscuity as a theme throughout, in whatever way we work it with your system. The idea that that might or might not be promoted by different sects/factions of faith is equally fun
  10. Just want to second @StarlitSiren's ideas of Balls and Horses. A gala ball filled with frontier opulence and barely obscured debauchery sounds delicious. And while I think planes go a bit too far, I think @Chiyako's idea a few cars as novelties of the wealthy or eccentric inventors fits well.
  11. Still figuring things out and exploring. I am a work in progress
  12. Hello Dreamers, I am curious about furries and want to learn more about RP’ing in this space. I am attracted to female presenting characters, and willing to explore what roleplay scenarios and topics we want to explore together. I am open to roleplaying a furry myself, though with the understanding that I am new to it. I am still new to EcchiDreams though I have roleplay experience from other places. So if you want to help introduce me to this space, feel free to message me with any roleplay scenarios or just introduce yourself and we can get to know eachother. Kind regards Sheepish
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  13. @WritesNaughtyStories I like the slightly larger town setting. Settlers follow the 'gold' rush and the promise of new lands to colonise, and in this case it's sort of a success and the town does a lot better than most of the small settlements on the fringe. Now, this doesn't disqualify a world where a bad end means the town is destroyed/lost/we're branded outlaws, etc, and then we end up on the run, but as a baseline I like the town idea. The stability is a nice safety net to potentially begin our story depending on how it goes and if things work out in whatever which way. In that event, Millie absolutely has a workshop. Only as fan
  14. @WritesNaughtyStories Truth be told if I was going with my Vampire idea I wouldn't be leaning into them actually being wealthy and such. More on the run, partially because of what they are and partially because of what they do (being a mad scientist and such, running not so kind experiments regardless of consent). Maybe dressed in wealthy garb showing signs (to those perceptive enough) of having been more hastily upkept and perhaps starting to show wear and tear. That said I do understand that them being a Vampire does mean an issue of them feeding on players (or experimenting upon them, or rather making an attempt to do so). If they are inte
  15. This is an important thought. What kind of story are we thinking about telling? Are we a band of outlaws running from hideout to hideout? Are we the folk who inhabit some frontier town or or the area of little villages, small farms that have cropped up around a fort or mission? Isabella had suggested a couple of traveling groups, a circus, refugees of a caravan of settlers pushing forward into the unknown? I personally kind of favor the idea of a slightly larger town, perhaps built up around the church, with a sheriff and their deputy, a few shop owners, two saloons and a brothel that draws in enough visitors to the town from the ne
  16. Whew. Busy day over. I love both takes on how we could get slightly animalistic featured peoples in this setting. They should be limited, at least to some extent, and leaning into the exploitation and prejudice against them (and possibly reverence in certain cultures) is definitely a great idea. Even if they are a very small population that still allows multiple players to take on that role, should they wish. It would make more sense after all that a small population facing prejudice from the rest would try to stick together when they do find one another, after all. As far as airships goes in a steampunk setting I'd always visualize
  17. LovelyPeach

    Victoria (A.K.A Vixen)

    Victoria better known as Vixen online is a desperate 21 year old college student. Needing money she decided to start camming online. Worried that she might be recognize she decides to wear a mask in order to keep her identity a secret~ She hopes to never be discovered.
  18. I've seen the pathway thread... It definitely sounds complicated by my standards. It doesn't exactly tell me much about what would be an actual "start point". Whether we start together or separate would change how my character appear in the story, whether she is an engineer in a train that somehow carries other people who are supposed to meet and fate brought them together OR the team is already in a bar together at the start and drinking before leaving on some insane adventure. Just example but you might see what I mean. I may have found some potential (human) ideas that I could use but I just still don't understand how the setup will b
  19. -Balls; I love the idea of that divide between the fringe or frontier, and the civilised folk or even those trying to emulate them on that same Frontier. The working men and women contrasted with the rich land and business owners holding events like they're in the centre of civilisation, far from the frontier. -Heists?- a complicated plan with little to no chance of going off correctly. -Horses; Maybe unnecessary to add, but the Frontier can't be all trains and zeppelins (though I love them both, especially with our aesthetic.) I imagine civilisation being incredibly reliant on the technology and industrial side, while the frontier/
  20. I believe that is part of the point of the Pathways set-up and of course the OOC areas she set up for the games.
  21. Not giving up is good. By the way, I did my deeper search on moreau and what takes people have on the internet (And what adaptation I could find through images and media). Now, I know it depends on the RPers' tastes here but it does seem like anthro characters COULD work in the setting. The issue is that in that story, they are locked to their own city for people to see them. (Like a zoo of sort, I guess?). So one of the anthros COULD be stuck in that city. Now, whether she manages to escape or somehow finds her way out is debatable. The real question I have though is about the setting itself. I know what the theme is about, how dark we
  22. Figured I would check. The system as I seem to understand it does seem to be built around characters sticking together, and it not being as easy for a character to wander from one group to another, but figured I would check before group 2 really gets to figuring out its world and if/how different it is.
  23. As we build the worlds, if one goes in a direction that appeals to players in the other group, we can change groups. I can accommodate up to 6 players per game, so there's room for movement to/from either game. That's the risk you take with any TTRPG, really. Finding a group willing to commit to the long term game is difficult. I've started more online games than I can count on multiple sites and I've only ever finished a handful. That's just how it goes. But I'll never stop trying.
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