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TechVelour Deactivated

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TechVelour last won the day on May 19 2023

TechVelour had the most liked content!

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About TechVelour

  • Date of Birth 03/08/1999 (27 years old)

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Degeneracy and Depravity with Plot and Love

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  1. It's not for lack of interest, it's more that convincing a group to try different things can be difficult, particularly with how hard it is to get everyone together in the first place with general life responsibility. So we kinda default to what's familiar or what we're really interested in(which is the only reason I was able to convince them to try out Lancer). As for systemizing roleplay, I tend to agree. Though I do like it when systems provide a basis for your character's traits or roleplay-specific attributes. In my case, I've got one improv theater person in my usual group, and they're great at roleplaying with their character. The others appreciate a general guideline of how their character can approach a situation, since they're less adept at it. All of them are interested in roleplaying to an extent, but things like skills or stats that guide them into an idea of what their character is like as a person helps immensely. I just think something like D&D is really lacking in this regard - you have skills and associated stats for that, but often those come at the sacrifice of combat stats, which I really don't like. Lancer actually completely separates the two, which is super nice and doesn't make people feel bad that they're good at rolling diplomacy but bad at their in-combat roles, or vice versa. Hope that makes sense as to why I might want some sort of system/mechanics backing to the roleplay. I don't want it to restrict roleplaying, but to guide it for those that need the help.
  2. I've played this one! It's very fun, I especially like the combat mechanics. If you haven't already heard of it, I'd recommend checking out COMP/CON, it's a fantastic tool for running and playing the game both: https://compcon.app/#/ I ran a brief campaign. The main thing I'll say is that level 0 is still fairly versatile in what players can build, and that the general idea of one combat per session is what I stuck to. Combat can take a while, but my usual group enjoys crunchy mecahnics, so that was ok. Can't speak too much for the roleplaying mechanics and how those worked out, it's much softer in that regard. But feel free to ask some questions if you'd like. As for other systems...I've played Pathfinder(1e, haven't touched 2e yet) and D&D 5e. I like them both, but I don't enjoy running 5e, it feels like there's a lot of "figure it out/do whatever you want" as GM advice, which I think is cool if you're running a campaign more about the roleplay, but that's usually not what I come to tabletops for. I would love to find more systems that facilitated roleplaying and worldbuilding more though, as I think most tabletop systems aren't suited for that(even if most people jump to D&D as their 'default'). Would you recommend Cortex mechanically, or is it kinda soft in terms of numbers? Basically, I'm curious how far it shifts towards the improv side of things, or if there are...I guess ways to define the character mechanically?
  3. I'm chill, kinky, and love me some good writing to go with my depravity. I can't stress this enough, I'm pretty flexible. Posting Length, Frequency, Kinks, etc. Just ask and the worst I'll say is "not really feeling it". The kink list mostly lays out what I'm into, but I can crave different things depending on mood and character. If it's not listed at all, doesn't mean I won't do it - just ask away and I'll probably be just fine with it if it's not on my no list. I usually play Female roles for my main characters in a story, but I'll write for basically anyone for side characters/extra characters in a roleplay. Let's talk specific kinks I love(note that this doesn't mean they're required, just that I enjoy them): I will always do Private Roleplays. Feel free to hit me up, for roleplays, chatting, even light flirting~!
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