-
Dream Count
8,874 -
Joined
-
Last visited
-
Days Won
237 -
Country
United States -
EcchiCredits
184,305 [ Donate ]
IsabellaRose's Achievements
-
Zarra Velis
Race: Half-Orc
Role: Rogue
Specialty: Stealth, Tracking, Disarming Traps
Disposition: Confident, sardonic, physically expressive
Weakness: Masks vulnerability with humor, dislikes being emotionally cornered
Physical Description
Zarra is smaller than most half-orcs. Without the powerful frame of her orc heritage she learned to survive by reaction speed, precise movement. Her olive-green skin carries faint scars earned through a lifetime of adventure. Dark hair is usually pulled back high or braided tightly to keep it out of her eyes, though it has a habit of escaping in loose strands. Small tusks peek over her lower lip when she smirks, which is often.
Her armor is fitted leather, worn for mobility rather than modesty, hugging her strong build without restricting her range of motion. Twin daggers rest at her hips, balanced perfectly for either hand. She moves like someone completely at home in tight spaces and dim corridors.
Background
Zarra grew up where strength mattered, but her lack of it taught her that subtlety kept you alive longer. Too small and clever to be muscle, too physical to be ignored, she learned early how to navigate expectations. She discovered she had a knack for slipping through places others couldn’t and spotting what others missed. She fell into adventuring not out of noble calling, but because it paid and it suited her. She prefers work where she can take the lead in unfamiliar spaces like ruins, crypts, and dungeons where others hesitate.
Personality Notes
Uses humor to control situations. Teases when tension rises. Comfortable with physicality, less so with emotional exposure. Enjoys making others flustered… less prepared when it happens to her. Zarra believes she cannot be manipulated if she sees it coming.- Updated
- 2 images
- 1 album comment
- 2 images
- 1 album comment
-
Vaeriel “Vara” Thandoriel
Race: High Elf
Role: Mage
Specialty: Ritual Magic, Leyline Theory, Demonic Studies
Disposition: Analytical, composed, quietly intense
Weakness: Pride in her intellect, difficulty admitting emotional vulnerability
Physical Description
Vaeriel is tall and slender with the effortless poise common to high elves. Her copper-red hair falls in waves down her back, often loosely tied with a thin silver clasp etched in arcane script. Pale skin and sharp green eyes give her an almost severe elegance, softened only when genuine curiosity overtakes her.
She favors highly revealing, fitted robes in deep blues and muted violets, with protective sigils embroidered in arcane spell-thread. Her garments are tailored more precisely than most adventuring gear and seem more appropriate to a night out in a big city than wandering through the wilderness.
Background
Born to a respected elven house known more for diplomacy than magic, Vara chose scholarship over politics. From an early age she demonstrated unusual sensitivity to layered enchantments, particularly those involving emotional resonance. Her fascination with forgotten cults and suppressed deities began as academic rebellion. Where other mages studied from the usual books, Vara pursued the darker and less well-known areas of magic.
Personality Notes
Finds confidence in knowledge. Has a thrill-seeking streak she does not fully acknowledge. She seems to believe that understanding a force makes her immune to it.
- Updated
- 1 image
- 1 image
-
Vanessa Vaughn
Vanessa Vaughn is the kind of woman markets rise for and men rehearse speeches to impress, though none have ever impressed her enough for rumors to start. Founder and CEO of a multi-billion-dollar conglomerate built on precision acquisitions and ruthless foresight, she is known for immaculate tailoring, perfect composure, and a voice that never needs to be raised to command a room. Headlines call her visionary. Rivals call her untouchable. Employees call her exacting but mostly fair. In public, she is the picture of controlled ambition.
But in private, Vanessa’s control becomes something far more intimate. Behind the gates of her estate, power is not negotiated in board votes but in breath, posture, and permission. She does not dominate out of cruelty, but from what she sees as divine right. She owns everything else, why not people? As the top of the food chain, everyone else must eventually surrender to her.
She possesses a cultivated understanding that surrender, freely chosen, is its own luxury. Ritual, discipline, restraint, these are the languages she speaks most fluently when the world is no longer watching, and the women she calls "pets" understand their role perfectly, whether they chose to be there or signed away their freedom without reading the fine print.
- Updated
- 4 images
- 2 album comments
- 4 images
- 2 album comments
-
Candy Vance
Candy Vance lives like every day is a live show and she’s the main event. She has a loud laugh, sharper tongue, and a wardrobe that costs more than most people’s rent, moving through the world with unapologetic confidence and a strut that turns heads before she even opens her mouth.
She’s fueled by adrenaline, attention, and the thrill of being wanted. Boys are fun, very fun , but they’re accessories unless they can keep up with her appetite for luxury. If it’s expensive, exclusive, or envied, she wants it on her body, parked in her driveway, or whispering her name at midnight.
Candy is bold, bratty, and deliciously self-aware. She knows she’s a handful. She likes being a handful. She flirts like it’s cardio, teases like it’s an art form, and collects admirers the way other girls collect lip gloss. Underneath the gloss and glitter is a restless hunger for pleasure, for power, for the next better thing.
If life is a game, Candy’s playing to win.
- Updated
- 4 images
- 4 images
-
Elara Vex
Elara Vex is twenty-two and profoundly alone, not just single, but untethered. She drifts through life with a quiet, simmering nihilism, convinced most people are shallow, most systems are broken, and most smiles are lies. Shy and hyper-observant, she learned early to catalogue her own flaws before anyone else could point them out. Even when she “became hot,” as her sister so tactfully put it, the external validation never translated into self-worth; she still felt like a badly written draft of a person.
Goth culture wasn’t rebellion, it was alignment. The melancholy, the darkness, the romantic fatalism, it all matched the way she already saw the world. She claims she doesn’t want romance, dismisses it as a chemical delusion for the naive. But she aches for connection, even if the only kind she can imagine accepting is physical... wordless, intense, temporary, something that proves she can be wanted without ever having to risk being known.
- Updated
- 12 images
- 12 images
-
Aurora & Iris, Twins Who Share
Aurora and Iris are identical twins, the oldest of a half dozen sets of twin sisters. Raised in a commune, taught to share everything, the two have been inseparable since birth. They share everything - an apartment, meals, showers, a bed, and lovers. They are generous in bed with men and women, and they are fairly indiscriminate lovers, willing to share their bed with nearly anyone.
You first notice them when they enter together, always together. Not in lockstep, not matching, but harmonized, like two verses of the same song. Aurora’s presence hits first: warm, golden, alive. She lights up the room with an easy grin, eyes that linger just long enough to melt inhibition. Then Iris follows like a ripple of cool silk, all thick-lashed glances and unspoken questions. Her energy is quieter, but magnetic. like she's studying you, gently peeling you open without touching a thing. They're always touching each other, an arm looped, fingers brushing, leaning shoulder to shoulder like it's the most natural thing in the world, because for them, it is.
When you have your first conversation with them realize that you don't remember starting to talk to them, you find yourself already mid-conversation, as if they stepped into a space you didn’t know you’d left open. Aurora will be the first to flirt, to tease, maybe she compliments your lips, your scent, your “sad little smile.” Iris doesn’t flirt exactly. She watches how you respond. Her questions are softer, more intimate. "Do you always drink that slowly?" or "What made you choose that ring?" Their voices weave together, one playful, the other poised. They make you feel like the most fascinating person in the room… because, for a moment, you truly are.
You realize that you don’t know if this is seduction or interrogation. You feel wanted, but not hunted, desired, but not cornered. They sit closer to you, one on either side, or across from you in a booth with their legs brushing yours under the table. Aurora laughs with her whole mouth, while Iris lets her lips part just enough to let you know she's responding. They ask if you’ve ever shared a kiss with someone while someone else watched. They don’t ask to make you blush, they ask because they want to know you.
If you’re invited in, it won’t be a blunt proposal. It will be a series of small, confident shifts: "We're headed home soon...", "Do you like music you can move to?", "We have wine, candles, a window that catches the moonlight just right." By the time you say yes, you’ll realize it was never about the moment, it was about the experience of being seen, split open, and gently stitched back together by two people who know each other so well, they move like mirrored breath.
They won't ask for your promises. They won’t tell you what this is. But they will make you feel like the world is softer, fuller, more electric when they’re close. And long after they fall asleep in a tangle of limbs and hair, their heads resting against each other’s shoulders, you’ll lie awake wondering:
Was I chosen? Or simply caught in the gravity of something beautiful and inevitable?
- Updated
- 6 images
- 6 album comments
- 6 images
- 6 album comments
-
Olivia the Runaway Bride
It's her wedding day, but here she is on the bus, no bridesmaids, no groom, no one but a single, lonely bride obviously running from something.
Olivia had bought a wedding dress at a second hand shop thinking to use parts of it for a cosplay outfit, but the questions people asked about her upcoming nuptials, about her fiancé, about everything... just the interest they showed made her wonder.
She wore it out one day. She got an Uber to a church in the city, walked in, then right back out a side door and down the street, just as if she'd run away from her wedding. She found a nearby bar and took a seat, ordered a drink. The comments came almost immediately, and in no time men were paying a lot of attention to the quiet girl who never knew how to respond.
She played the role. Made up answers as they asked, created a whole fake wedding party. Eventually, after too many drinks all around, she agreed to their suggestions to make up with her fiancé. She made a fake phone call, promised to come home tomorrow, and told the emptiness on the other end of the line that they could talk.
She didn't know if it was some kind of conquest fantasy of being the last guy to sleep with her before she got married, or if they just liked her, or maybe it was just that she was there, but it was obvious that she could take any one of these guys home tonight. She picked her favorite and asked him to take her back to his place, she didn't want to be alone, and it might be her last night before she's locked into marriage.
That was the first time she pretended to be a runaway bride, but it wasn't the last. It became a thing with her, a weird fetishized version of a one-night stand. She bought several dresses, many different versions of gorgeous, sexy bridal lingerie, wigs in various colors and styles to take on different roles. She slept with men in every town and city nearby, all of them thinking they were getting the last taste of a woman before she was married.
- Updated
- 6 images
- 2 album comments
- 6 images
- 2 album comments
-
-
Willow Fairchild
Name: Willow "Willie Widget" Fairchild
Race: Human
Age: 19
Sexuality: questioning
Experience: limited to a few unwelcome gropes and a quick unwelcome fuck from a drunk
Description: Willow is a young, beautiful red-haired woman with an enthusiastic smile and a twinkle of curiosity in her eyes. She has long red hair that she usually wears pinned or twisted up in a messy pile and a petite frame. She typically dresses in practical clothing, donning a pair of worn leather boots, a sturdy pair of trousers, and a fitted waistcoat adorned with pockets filled with tools.
Background: Willie was just old enough before The Fall that she knew what life was supposed to be like. She knew about schools, happy families, eating out at restaurants, going on vacations, all the things she would never have. Instead she had hunger, loneliness, the grinding tedium of unending work, and a mechanical aptitude that made her invaluable to the same men that would otherwise see her as just another female body.
She had saved herself from the worst in men by knowing enough and being skinny enough to reach and fix the places they could not. It had made her valuable for more than her looks and soft flesh. She made fixing things her identity. They called her "Willie Widget", and that was fine by her, because as long as they saw her as an anomaly and a tool, it meant they didn't see her as a toy. Every other girl from the Smokestacks had it worse than Willie by far.
But then, after making a name for herself, her name had been discovered. Her true name. Her ticket out of the Smokestacks and into polite society. She was Willow Fairchild, granddaughter of Horace P. Fairchild, the sole inheritor of his vast fortune, and now that she'd been discovered, she was being presented to society at her very own debutante ball.
Weeks of learning how to walk in those ridiculously high heeled shoes, which fork to use for which course, what to say to whom, and how to address every rank of nobility that strangely still existed in this broken world had left her head swimming. Machines were so much easier. But here she was, in those shoes with her hair done up and her face made up and this gown that barely covered anything on top and nearly dragged on the floor at the bottom... how were people meant to move in these things? Here she was, at her ball, with every eligible bachelor in the Protectorate about to descend upon her like vultures.
- Updated
- 2 images
- 1 album comment
- 2 images
- 1 album comment
-
Kazumi Kei - Kitsune Sorcerer 15
Kazumi Kei (originally created for a high level Pathfinder 1 campaign)
Female Kitsune Sorcerer 15 - CR 14
True Neutral Humanoid (Kitsune, Shapechanger); Deity: Shelyn; Age: 28; Height: 5' 2"; Weight: 100 lb.
Init +9, Senses Perception +3
--------------------
Defense
--------------------
AC 20 (Touch 18, Flat-Footed 17)
HP 137
FORT +14, REF +13, WILL +14
--------------------
Offense
--------------------
Speed 30 ft
Melee +2 Dagger, Main Hand +10/+5 (1d4+3/19-20)
Ranged +2 Dagger +12 (1d4+3/19-20)
Bloodline Spell-Like Abilities (CL 15th; concentration +25)
At will—fleeting glance (19 rounds/day)
11/day—laughing touch
Sorcerer Spells Known (CL 15th; concentration +25)
7th (5/day)—limited wish, phase door , mass planar adaptation (DC 25)
6th (7/day)—geas/quest, mislead (DC 24), symbol of persuasion (DC 26), true seeing
5th (7/day)—dominate person (DC 27), permanency, symbol of sleep (DC 27), teleport, tree stride
4th (8/day)—apparent treachery (DC 26), charm monster (DC 24), forgetful slumber ARG (DC 26), poison
(DC 22), summon monster IV
3rd (8/day)—deep slumber (DC 25), phantom steed, puzzle box (DC 25), stinking cloud (DC 21), summon
monster III
2nd (8/day)—burning arc (DC 20), compel tongue (DC 24), glitterdust (DC 20), hideous laughter (DC 24),
invisibility, levitate
1st (8/day)—charm person (DC 21), color spray (DC 19), entangle (DC 19), mage armor , magic missile,
protection from evil
0th (at will)—daze (DC 22), detect magic , light, mage hand, mending, message, prestidigitation, read magic , sotto voce (DC 18)
Bloodline Fey
--------------------
Statistics
--------------------
STR 12, DEX 17, CON 18, INT 16, WIS 10, CHA 26
BAB +7, CMB +8, CM Defense 26
Feats: Craft Wondrous Item, Eschew Materials, Greater Spell Focus (Enchantment), Leadership (score 23), Persuasive, Piercing Spell, Quicken Spell, Realistic Likeness, Simple Weapon Proficiency - All, Skill Focus (Diplomacy), Spell Focus (Enchantment), Spell Penetration
Traits: Charming, Focused Mind
Skills: Acrobatics +3, Appraise +7, Bluff +21, Climb +1, Craft (calligraphy) +11, Craft (tattoo) +13, Diplomacy +31 , Disguise +20, Escape Artist +3, Fly +7, Heal +0, Intimidate +28, Knowledge (arcana) +10, Knowledge (nature) +10, Perception +2, Perform (sing) +12, Perform (string instruments) +12, Perform (wind instruments) +12 , Profession (courtesan) +4, Ride +3, Sense Motive +15, Spellcraft +15, Stealth +3, Survival +0, Swim +1, Use Magic Device +15
Languages: Common, Sylvan
SQ bloodline arcana (+2 DC for compulsion spells), change shape, fey magic, woodland stride
Combat Gear: origami swarm; +2 dagger, dagger, amulet of natural armor +2, artisan's tools, masterwork (craft [calligraphy]), artisan's tools, masterwork (craft [tattoo]), bag of holding I, boots of the cat, circlet of persuasion, cloak of persuasion, cloak of resistance +5, gloves of elvenkind, headband of alluring charisma +6, inquisitor's monocle, ring of protection +5, ring of sustenance, robe of arcane heritage, sleeves of many garments, noble's outfit, 567 gp
--------------------
Special Abilities
--------------------
Bloodline Arcana: Fey (Ex) +2 to save DCs from spells of the Compulsion subschool.
Change Shape (Su) Assume a single human form.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Fey Magic (At will) (Su) Reroll CL check to overcome spell resistance (take 2nd).
Fleeting Glance (19 rounds/day) (Sp) As a standard action, turn self invisible as greater invisibility.
Greater Spell Focus (Enchantment) +1 to the Save DC of spells from one school.
Laughing Touch (11/day) (Sp) As a standard action, if melee touch hits, foe can take only move actions for 1 rd.
Quicken Spell Cast a spell as a swift action. +4 Levels.
Realistic Likeness Change shape can mimic individuals you've met, gain a +10 bonus to Disguise to impersonate.
Spell Focus (Enchantment) Spells from one school of magic have +1 to their save DC.
Voice of the Sibyl Gain bonus to Bluff, Diplomacy, and Perform (oratory) checks
Woodland Stride (Ex) Move through undergrowth at normal speed.
--------------------
Entourage
--------------------
With her leadership ability score of 23, Kazumi has an entourage consisting of:
1 Level 13 cohort (Hai Linh Mai, Human Ninja 13) as well as the listed followers:
1 Level 6 (Tamiko, Half-Elf Bard 6)
2 Level 5 (Rai, Human Rogue 5 | Faith, Tiefling Magus 5)
3 Level 4 (Ghuanayne, Drow Oracle 4 | Avi, Sylph Fighter 3, Rogue 1 | Finra, Undine Fighter 4)
5 Level 3 (Vatu, Oread Fighter 3 | Zara, Ifrit Fighter 3 | Shandanna, Human Cleric of Shelyn 3 | Brigid, Human Fighter 3 | Kayla, Human Fighter 3)
9 Level 2 (Myrina, Human Fighter 1, Barbarian 1 | Bellona, Elf Fighter 2 | Zika, Human Fighter 2 | Enyo, Human Fighter 2 | Tiefling Fighter | Human Fighter | Half-Orc Fighter | Human Fighter | Chinni, Sylph Alchemist 2)
90 Level 1 (unnamed until needed), for a total of 110 followers and 1 cohort.
--------------------
History
--------------------
Upon attaining a position of power, Kazumi used her abilities and wealth the buy the freedom of any woman she found enslaved. She offered them a chance to earn generous wages as a follower or she will give them enough coin to return to their homes. Many start in her employ to earn coin and remain with her when they find her a generous and caring patron. Kazumi adventures to find treasure to fund her passion project of freeing women, and plans to stake a claim in the wilds of the greenbelt and build a stronghold which she hopes to expand into a town, a haven for those without a home, a safe place for women from across the kingdoms.
- Updated
- 1 image
- 1 album comment
- 1 image
- 1 album comment
