Jump to content

IsabellaRose

Platinum Dreamer
  • Dream Count

    8,734
  • Joined

  • Last visited

  • Days Won

    210
  • Country

    United States
  • EcchiCredits

    183,935 [ Donate ]

 Content Type 

Community Articles

News and Announcements

Roleplayer Preferences

Rules and Required Readings

Private Roleplayers Bulletin Board

EcchiDreams Guides

Community

Gallery

Everything posted by IsabellaRose

  1. The game seems to have stalled. I assume we're all waiting for everyone to get a chance. Life gets buys, and sometimes we can't get here. I don't want that to hold up this game after all the work we all did building it. So... I propose we give it a 3 or 4 day wait (or longer, if everyone agrees... 7 days?) for everyone to reply, and then any player or the GM can continue posting. We'll just pull any other characters along with the story until they can be realistically left off screen. @AsBloodTurnsEverCold, @Chiyako, @MagnificentBastard, @StarlitSiren, and @WickedCadrach - does that sounds good?
  2. Oh no. I found more docs for Lewd Attack. Expanded rules for studying and shopping. New races, classes, magic items. Extra scenarios, new locations, expanded bestiaries. Rules for companions to travel with you, for NPCs to seduce you instead of only you seducing them or them wanting to rape you, expanded rules for slimes and tentacle monsters, pirates and ship rules, Fey Forests, Saurian Jungles, Frozen Northlands... so much new content. Now Nyssa has to at least peek into all these worlds to fuck meet new NPCs and monsters.
  3. Day 5 Hour 1 (6a) - Nyssa rose earlier than normal after lazing around the tavern the day before. She decided to get to the Mission Board early in the hope that she might get the best mission before anyone else. Hour 2 (7a) - Nyssa found the mission board with a single available job, the same as before: Deliver a package, this time for 250 Gold, but also to a different destination. She shrugged. Somebody had to do it, she supposed. She hurried to Garrick's shop near the docks and took the job, stopping at the outfitters to pickup 2 rations just in case. Hour 3 (8a) - She plunged immediately into the forest and saw a group of 6 wolfmen. It was early, too early to be on the ground being pounded by an alpha wolfman, so she sneaked quietly on. Hour 4 (9a) - Nyssa met a group of friendly huntsmen who pointed her in the right direction toward her destination. Hour 5 (10a) - She reached her destination to make the delivery and found Maera Fen leaning casually against the cottage doorway, sunlight catching in her dark hair and highlighting the confident curve of her smile. There was something magnetic about her, but Nyssa followed her instructions, made the delivery, and headed back toward town. Hour 6 (11a) - on her way back toward town, Nyssa came upon a cave. Hour 7 (12p) - She stepped inside the cave and cast Light to see. Moving deeper into the cave, she was nearly surprised by 3 poison slimes that dropped from the ceiling, but dodge out of the way just in time. She blasted one slime with a couple magic darts, but their slime got all over her and slowed her down. It wasn't long before one of them made it past her defenses and attached itself to her, slowly working its way inside of her clothing. She felt it squirming disgustingly against her skin, and soon felt it penetrate her. She was being raped by barely sentient slimes! Each produced two slime cocks and slid them into her, two in her pussy, two in her ass. Despite herself, she was overcome with ecstasy as they both filled her body with their slime spore. She collapsed to the ground, mind broken, body reeling. Hour 8 (1p) - Nyssa was defeated. She crawled back out of the cave and into the sunlight. She couldn't believe that two small slimes had defeated and taken her so easily. Hour 9 (2p) - She stumbled in the direction of town and happened upon a wayshrine. She dropped to her knees and prayed to the Gods to help her make it back to town in her current state. The gods must have favored her, because she felt her spirits lift and her magic return in a rush. She smiled up at the sky, thanked the gods, and continued on her way. Hour 10 (3p) - Nyssa stumbled upon the same pond she had bathed in previously, and considering the slime and how disgusting she felt, she decided to bathe here again. Maybe this would be her secret spot in the woods. As she frolicked naked in the water, she caught a glimpse of someone watching from behind a bush, just a shadowy form, but enough to let her know someone was there. She wondered if she should invite her voyeur down to join her, or challenge them to come out. She decided to put on a show, and made her moves slow and sensual, giggling to herself at the thought of some poor huntsman jerking off behind the bushes when he could just come out here and they could enjoy each other. She finally decided enough was enough, and called out, but whoever was there ran off, leaving her wondering who it might have been. Hour 11 (4p) - Freshly bathed with all the slime washed off and a swagger in her step from having embarrassed a voyeur, Nyssa ran across the pack of wolfmen again. Ruk was leading them and grinned at her approach. She felt the pull of his dominance and remembered how she felt the last time he fucked her. She wanted that feeling again to wash away the memory of those slime rapists, so she decided to seduce him. A little flirtation, touching him a bit, and a whispered invitation was all it took for him to shove her down to the ground. but this time he motioned for his pack to take her. The other four wolfmen surrounded her, nipping and biting, clawed hands groping as they jockeyed for position until one of them managed to get inside of her. Another filled her mouth, and a third pulled her robes aside, exposing her breasts and licking her nipples. The fourth let her jerk his cock while the others worked at her. They all took turns, and soon, they lay panting beside her, exhausted, her body covered and filled with their cum. After, Ruk stepped closer and stroked her hair, nodding his approval. It almost looked like he wanted to bring her with him, but then he howled once and his pack got up and loped off. Nyssa was satisfied. Hour 12 (5p) - Nyssa used Clean to magic herself clean, then made it back to town tired but satisfied from her wolfman gangbang. She collected her payment for the delivery and headed to the bookstore to buy a book to study. She choose the beginner Sex Guide and headed back to the tavern. Hour 13 (6p) Nyssa took her meal in her room and studied the sex manual, then turned in for the night. Current Stats Rules Engagement NPCs
  4. Day 4 Hour 1 (8a) - Nyssa rises, and takes her time getting moving, having a lazy morning. Hours 2 - 11 (9a - 6p) In fact, she decides to take the day to relax and recoup some sanity. Hour 12 (7p) - she has her meal and turns in for the night. Current Stats Rules Engagement
  5. Interesting. I like the double 10/double 1 mechanic. I'm always into anything that has that once in a while crit roll feel. Makes for fun gameplay around the table. Out of curiosity, have you played many other game systems than D&D? Depending on the feel you're going for I could imagine something like Fabula Ultima working pretty well. Or maybe even Cypher system, which might fit your relics pretty well. Personally, I had to leave the old d20 systems behind because they just didn't scratch the roleplay itch I had. I moved away from simulationist games toward games where the mechanics engaged with the narrative instead of with the physics of the world. But that's just me, and it's definitely not for everyone. If you don't mind someone who asks too many questions, I might be interested in trying out this game, depending on post frequency requirements and whatnot.
  6. Day 3 Hour 1 (8a) - Nyssa wakes in her room at the tavern. She can afford 3 more nights with her current gold, so she decides to head out after breakfast and find another mission, if any are available. Hour 2 (9a) - Nyssa sees that the only mission available is to hunt down and kill a group of 7 bandits hiding in the forest for 200 Gold. She could use the money, but she could also make money dancing in town without as much risk. She decides to stay in town and dance. Hour 3 (10a - 8p) Nyssa dances all day at a nearby tavern. Hour 13 (8p) - Nyssa returns to her tavern, eats her good meal, and turns in for the night. Current Stats Rules Engagement NPCs
  7. Wow! That was quite the thorough response. Thank you! I usually get a lot less detail. This at least reassures me that you've put some thought into this. A game would be "crunchy" if it has (like D&D) a lot of modifiers, very complex/detailed rules and subsystems, and generally prioritizes simulation over narrative flow. Some of the crunchiest games I've played were GURPS, old school AD&D and even D&D 3.5, Shadowrun, Pathfinder, Burning Wheel, and Mutants & Masterminds. D&D 5e is still pretty crunchy, but not as much as earlier versions. Compare those to rules-light systems that are more narrative-driven like PbtA games, Fate, Fiasco, Ten Candles, and even stuff as minimalist as Honey Heist or Everyone is John. Based on your description, I'm guessing your system leans more into crunch that into rules-light territory. - - - I'm curious why you make a new system for each campaign. That seems like a lot of work. Don't get me wrong, I sort of do the same thing if I'm using Cortex, Fate, or even one of the older, crunchier systems like GURPS. But those are mostly modular systems with different bits you can add and use depending on the world you're playing in. D&D 5e is pretty fixed in its class/level/combat mechanics, so I would assume a system modded from it would also similarly be pretty well established in its rules. I'd love to see your resolution mechanics so I could get an idea of how it plays out. It sounds like you kept the parts of 5e combat you liked and modded some stuff you didn't like. The 2d10+stat reminds me of Kult which uses a similar mechanic but is PbtA based, and it sounds like your social conflicts are run pretty similar to D&D and other combat-heavy games. I'm wondering about the lack of classes, levels, milestones, and advancement. Do characters start out at hero capability or are they still like Level 1 shleps and need to collect Relics to be capable? Anyways, feel free to ignore my "too many questions" self, and thank you for taking the time to reply with so much detail!
  8. So I like the gameplay loop with the hourly rolls. It allows for many things to happen in a day and so far the tables are giving me some decent, non-repetitive results. But it can feel very sloggy to get through a full day with all the rules. Also, lots of flipping from one spot in the book to another as the rules aren't all written out concisely in a single location, and flipping from book to book (core rules, scenarios, bestiary) which can really slow down gameplay during combat or sex scenes. My only real critique so far is that I feel like I'm rolling too many successes. Those goblins couldn't touch Nyssa, and she's apparently a dynamite lay, giving orgasms left and right.
  9. Day 2 Hour 1 (8a) - Nyssa awoke feeling decidedly less than herself, but also without any lingering aftereffects from the night before. She did finally get all their names, including the name of the warrior who had filled her so fully, Elias. But it was the sly grin and lean physique of Thorne that lingered in her memory, the look in his eyes as he'd spent his seed across her face and breasts. Well, that and the seductive stare of Lirael before Nyssa had found her face covered in curly red hair. That had been some night... and it was only her first night here. Hour 2 (9a) - She rose and went to look for work on the Mission Board in the town square. A package needed to be delivered to someone living in the forest. The payout was 225 Gold. That seemed worth it. How hard could it be to deliver a package? She took the flyer and headed to the docks as specified. She was supposed to ask for Garrick, who it turned out was the merchant who had cum in her hand and later in her mouth the night before. She blushed as she accepted the package from him, assuring him she'd get it delivered. He joked she might just have a "tip" waiting when she got back. Hour 3 (10a) - She headed onto the road outside of town, looking for the forest path Garrick had described. On the way, she heard a girl screaming in the distance. Nyssa rushed toward the sound and found a girl running from four goblins. She decided to blast one with a magic dart and they engaged her in combat. She made quick work of them, and took their gold (+18 Gold) and one of their swords (+1 Short Sword). The girl thanked her profusely and Nyssa continued on toward the forest path. Hour 4 (11a) - Nyssa found the path and headed into the forest. After a while, she found a small, idyllic pond with clear water and no sign of danger around. She decided to rest here for a while, undressed and took a bath to wash off the sweat and blood from the goblin battle (+8 Sanity.) Hour 5 (12p) - Nyssa continued on and saw a massive lion in the distance. She decided to sneak away before it saw her and continued on. Hour 6 (1p) - Continuing onward, she met a group of friendly huntsmen. They pointed her toward the cabin not too far away, and she arrived and made her delivery, receiving a note of thanks from the recipient. She headed back immediately. Hour 7 (2p) - On her way back, she noticed a group of 5 wolfmen. Her magic was low after fighting the goblins, and with only a dagger and short sword, she wasn't ready for a fight. She tried to sneak by (Hard) but they saw her and approached aggressively. The wolfmen circled her slowly, sniffing. One with broader shoulders and a scarred muzzle stepped forward. His speech was rough, halting, words forced through teeth not meant for them. “Elf-woman travel alone,” he growled. “No pack. No guard.” Another wolfman laughed low in his throat. “You have food?” the first demanded. Nyssa did not, and she felt foolish for heading into the woods without any. What if she'd gotten lost? She shook her head and felt the mood shift. This was about to go south, but maybe she could offer something else. “No meat,” one muttered. "But perhaps I could offer... something else?" She adjusted her already revealing robes to show more leg, more of the curve of her breast. The wolfman with the scarred muzzle tilted his head, nostrils flaring as if scenting her. “Yes, give… other thing.” The words were simple, blunt, as were his exploring fingers. She turned away from him, rubbing her ass against his increasingly large cock. He tugged at her robes, exposing her breasts, large fingers squeezing her nipples, then sliding downward and under her robes to unceremoniously plunge inside of her. She let out a little gasp and moan that got the others excited, and remembered how much she enjoyed an audience. She had planned and dropping to her knees knees to take him in her mouth, give the rest a good show, but he had other ideas. He pushed her roughly forward and she fell to the ground on her hands and knees. His howl behind her as he hunched over her and forced himself violently inside told her all she needed. She was being claimed by him, his prize alone. His packmates either wandered away or remained and watched, their own erections growing, as he hunched over her, pumping into her like a jackhammer. It was rough but not unenjoyable, and he soon filled her, pulled out, and pushed her down as he sauntered off. She lay there for a few minutes feeling rather satisfied, if someone dirty and cum-stained. She used her Clean spell to clean up, and headed back toward town. Hour 8 (3p) - Nyssa continued on her way back toward town and came across a strange old woman living in a hut half built into the side of a hill. She is strange, but kindly, and offers Nyssa some of her home-brewed concoctions. She could only afford a dose of Antidote, so she bought one... just in case. Hour 9 (4p) - Nyssa saw wolves prowling in the distance and managed to sneak away before they scented her. Hour 10 (5p) - Back out of the forest on on the road home, Nyssa encountered a coach heading toward town. The friendly coachman offered her a ride, up top with him rather than inside with paying customers, but it was better than walking. She made it back to town in now time. Hour 11 (6p) - returning with the note from the recipient of the package, Nyssa was paid by Garrick who offered her companionship later if she was up for it. She said she'd think about it. Hour 12 (7p) - Nyssa headed to the Clothing Shop where she bought two dresses to wear while in town - one Revealing and one Exposed. Hour 13 (8p) - She returned to her tavern, enjoyed a good meal, and decided to turn in before the party got started again. One crazy sexual encounter per day was enough for her. **The game doesn't really give any guidance on NPCs, and seems to assume you'll just be passing through towns fucking random strangers and moving on. I like to give my NPCs names and there's always the chance my PC or one of the NPCs might form an attachment. I'm not sure how it will affect gameplay, but I've outlined the NPCs from the night before below just in case.** Current Stats Rules Engagement NPCs from Last Night (plus new ones from today!)
  10. That's an interesting game world concept. Being me, I have questions. Please don't take them as any kind of attack or confrontation. I'm curious and might take things a bit too far sometimes. Here they are: What experience is your system trying to create? How crunchy is it? How far from the "feel" of D&D is it? What are the biggest differences from 5e? Is it a class/level system, or do characters improve through some other mechanic? How do social conflicts work? Since you're running it here, I assume (possibly incorrectly?) that there's some sort of lewd or ecchi content/mechanics... is that the case? Is there a written rules document? Has it been playtested? I love trying new systems, I just like knowing whether I’m stepping into a polished game or helping refine something experimental. Depending on your answers, there may or may not be follow-up questions.
  11. Day 1 Summary Nyssa arrived at the docks in the small village of Saltmere wearing her revealing mage robes and carrying a dagger and a belt pouch with her few gold pieces. Saltmere was a small but busy coastal trade town. There were taverns, general shops, outfitters, a clothes shop, a temple, a magician, and a weapon and armor smith. Nyssa spent 3 hours wandering around town, checking out the shops and taverns and getting a feel for the place. The sea mist rolled in thick and cold, dampening her clothes and hair. Salt clung to her skin, the sun vanished, and what should have been a pleasant first walk through town became gray, chill, and uncomfortable. As she wandered and the weather cleared, Nyssa began thinking about home a bit longingly, until she remembered why she left. Looking around Saltmere, she felt the tension ease from her shoulders. It's wasn't beautiful like elven cities, but it was honest. For the first time since leaving home, Nyssa felt a flicker of anticipation instead of resentment. She realized that this was where her new life started, and resolved to make the most of it. Nyssa found a tavern called The Lantern Below, a basement tavern whose windows looked out at the feet of passersby and where rooms were rented out on the upper two floors. She took a room and decides to spend the evening in the tavern's main room, dining and hoping to get a chance to meet some locals. She was in luck, as it appeared a party was about to start. She bluffed her way into the group and started partying with them, but things took a decidedly lewd turn as the group got more and more raunchy. Some pairs started making out with each other and everyone looked about to fuck at the drop of a hat. Five people approached Nyssa, Four men and a woman, flirting aggressively. They wanted her to join in their group sex. She agreed (why fight in?) and they went at it right in the bar. People saw. She earned a point of reputation and then headed up to her room, exhausted but feeling good from her wild night. Rules Engagement Steps
  12. Yes! They're different for every playbook. You're the Skinner, so your questions are: On your turn, ask 1, 2, or all 3: • Which one of you is my friend? For that character, write Hx+2. • Which one of you is my lover? For that character, write Hx+1. • Which one of you is in love with me? For that character, write Hx-1. For the Battlebabe, all I get is: Go around for Hx. On your turn, ask the other players which of their characters you can trust.
  13. My Character: Nyssa (Amaryndel) Nyssaruun Image Background/Bio Character Sheet NPC List
  14. I discovered this little game called Lewd Adventures. The idea is that you're a female adventurer in a fantasy world adventuring around. During your encounters you can win by seducing and having sex with your enemies. It sounded right up my alley. The rules are a bit of a jumble and overly complicated, and look like they were written by a guy who came from an AD&D 2.0 background, or really any game where every single little thing has a bonus that applies to rolls and frankly, it's a bit much. In fact, the further into the rules I read, the more I just wanted to slap the author with a big, bare boob to get his attention (with my +2 tit-bonus) and reel in his excess rule creation fetish. But... I had been working through character creation, and much like D&D, I got sucked into the "sunk cost fallacy" and now I feel obliged to play through it some, despite it appearing to be a hot mess. To be fair, it's still in testing and isn't even a full version of the game yet, but it definitely seems to revel in a level of crunch I find unnecessary. I'm using three documents to play the game: Lewd Attack v0.42 Lewd Attack v0.87 (Core Rules), Inner Kingdoms Scenarios (a sort of Oracle for daily activities/adventures), and Inner Kingdoms Bestiary (a compendium of monsters with their stats and dick sizes. Hello Red Dragon!). I made a character (I think, there were a LOT of steps with a lot of modifiers and I felt a little like someone trying to play GURPS for the first time using 7 additional resource books. I decided on a high elf mage (because elves are hot) and since there really wasn't a world I could find (maybe there's another document somewhere, but I'm definitely not the kind of girl who plays in canon worlds, so creating my own seemed very on brand for me), I sort of started making up my own.
  15. My question to everyone is the same: Do I trust you? @DreamsnThings - ask your next questions and we can get you tied to someone else!
  16. “You heard her,” Boone barked, jerking his chin upward. “Billy. Carter. Catwalks. Now.” Billy swallowed, looked from Boone to Missy, seemed genuinely disturbed by her and her potential powers, then looked back to Boone. He glanced at the rumored vampire, back at Missy, and apparently decided that the catwalks, while not necessarily safe with a ghostly murderess up there, were probably no more dangerous than staying down here with them. He gulped visibly and loudly, almost cartoonish, then nodded to Boone and scrambled toward the ladder. Carter, the second deputy, was close behind. Their boots rang against the metal rungs as they climbed into the shadowed heights where Red Jenny had vanished. Boone grinned. He liked people following his orders. He planted himself directly in front of Alicia, hands resting loosely near his belt, posture casual but territorial. His gaze slid over Alicia and lingered too long. Then it drifted to Millie. “Lessee what they find,” he said, tone falsely patient. “Til then, you two ain't going nowhere.” His expression shifted slightly when he looked at Missy, polished, almost respectful, if anyone could say he ever looked at a woman with anything approaching respect. “Miss Fisher,” he said smoothly, inclining his head. “We’ll have this sorted. No need for concern. ” The civility evaporated as soon as his attention returned to the other two. His eyes flicked toward Edmund, who was near enough to matter but too powerful to provoke outright. Boone held the look for half a second too long, then broke it, choosing not to test that boundary. He waited beneath the stage lights, watching the ladder, watching the women, waiting.
  17. Excellent. I’ll update my sheet once I’m home and can see my playbook. She doesn’t trust him, but she probably can imagine getting absolutely demolished by him in bed. Sometimes the least trustworthy make the best fucks… at least that’s what she tells herself.
  18. Let’s keep rolling. That’s Violetta. You’ve had your eye on her in secret. She has no idea, except maybe thinking you just want her.
  19. Oops. I missed the previous answer. My question is the same for everyone. Do I trust you?
  20. That was definitely Violetta. It was nothing personal. She was working a gig and Kiyo simply wasn’t part of it.
  21. I give you Violetta, Battlebabe. A mutant humanoid feline, Violetta would just as soon play with you as kill you. She carries a modified semi-automatic shotgun and a katana that has been stolen from one slain warrior after another. She might even tell you who she killed to acquire it, but then again, she might be just as happy sucking the marrow from your bones, or fucking you like an animal until her claws come out and she marks your flesh. If it comes to a fight, you want her in your corner. If it comes to sex, you want her in your bed. But if she learns to trust you, you suddenly become much less interesting. Does she trust you? STATS Cool +3 | Hard -1 | Hot +2 | Sharp 0 | Weird -1 BATTLEBABE MOVES ICE COLD: when you go aggro on an NPC, roll +cool instead of roll +hard. When you go aggro on another player’s character, roll +Hx instead of roll +hard. MERCILESS: when you inflict harm, inflict +1harm. BATTLEBABE SPECIAL: If you and another character have sex, nullify the other character’s sex move. Whatever it is, it just doesn’t happen. GEAR big semiautomatic shotgun (4-harm close messy) handle w/ long blade (3-harm hand) oddments worth 4-barter showy body armor worth 2-armor
  22. Aurora and Iris are identical twins, the oldest of a half dozen sets of twin sisters. Raised in a commune, taught to share everything, the two have been inseparable since birth. They share everything - an apartment, meals, showers, a bed, and lovers. They are generous in bed with men and women, and they are fairly indiscriminate lovers, willing to share their bed with nearly anyone. You first notice them when they enter together, always together. Not in lockstep, not matching, but harmonized, like two verses of the same song. Aurora’s presence hits first: warm, golden, alive. She lights up the room with an easy grin, eyes that linger just long enough to melt inhibition. Then Iris follows like a ripple of cool silk, all thick-lashed glances and unspoken questions. Her energy is quieter, but magnetic. like she's studying you, gently peeling you open without touching a thing. They're always touching each other, an arm looped, fingers brushing, leaning shoulder to shoulder like it's the most natural thing in the world, because for them, it is. When you have your first conversation with them realize that you don't remember starting to talk to them, you find yourself already mid-conversation, as if they stepped into a space you didn’t know you’d left open. Aurora will be the first to flirt, to tease, maybe she compliments your lips, your scent, your “sad little smile.” Iris doesn’t flirt exactly. She watches how you respond. Her questions are softer, more intimate. "Do you always drink that slowly?" or "What made you choose that ring?" Their voices weave together, one playful, the other poised. They make you feel like the most fascinating person in the room… because, for a moment, you truly are. You realize that you don’t know if this is seduction or interrogation. You feel wanted, but not hunted, desired, but not cornered. They sit closer to you, one on either side, or across from you in a booth with their legs brushing yours under the table. Aurora laughs with her whole mouth, while Iris lets her lips part just enough to let you know she's responding. They ask if you’ve ever shared a kiss with someone while someone else watched. They don’t ask to make you blush, they ask because they want to know you. If you’re invited in, it won’t be a blunt proposal. It will be a series of small, confident shifts: "We're headed home soon...", "Do you like music you can move to?", "We have wine, candles, a window that catches the moonlight just right." By the time you say yes, you’ll realize it was never about the moment, it was about the experience of being seen, split open, and gently stitched back together by two people who know each other so well, they move like mirrored breath. They won't ask for your promises. They won’t tell you what this is. But they will make you feel like the world is softer, fuller, more electric when they’re close. And long after they fall asleep in a tangle of limbs and hair, their heads resting against each other’s shoulders, you’ll lie awake wondering: Was I chosen? Or simply caught in the gravity of something beautiful and inevitable?
  23. is everyone part-animal or something? I can have a AW character ready in like 5 min once I know the parameters.
  24. I'd be all in playing a battle babe, human, anthro or whatever.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Read our Privacy Policy for more information.

Please Sign In or Sign Up