Jump to content

IsabellaRose

Platinum Dreamer
  • Dream Count

    8,678
  • Joined

  • Last visited

  • Days Won

    198
  • Country

    United States
  • EcchiCredits

    191,700 [ Donate ]

 Content Type 

Community Articles

News and Announcements

Roleplayer Preferences

Rules and Required Readings

Private Roleplayers Bulletin Board

EcchiDreams Guides

Community

Gallery

Everything posted by IsabellaRose

  1. Yes, the arrow direction is important. I explained it in an earlier post, but the gist is: arrow FROM your character TO npc = add them to your sheet arrow FROM npc TO your character = don't add them to your sheet
  2. Actually, in looking at the sheet, you never connect FROM Edmund TO Holland Beck, so you wouldn't have had a relationship with him. During Step 7 "Draw an arrow from your square to an existing circle (NEW Relationship) or diamond (NEW Location)" you did: Edmund > occasional allies > The Blue Hour Lady This is where you would have changed her to a Relationship from a Resource. We have 2 options: 1. During Step 7, connect Edmund to Judge Holland Beck instead of the Blue Hour Lady. This will create a d4 Relationship with Judge Holland Beck and will also move Missy's Judge Holland Beck Resource to a Relationship. In this case, you wouldn't be able to remove the d4 Blue Hour Lady to step up Judge Holland Beck in Step 9. 2. Remove the connection to the Blue Hour Lady as described in Step 9 and step up an existing Relationship instead. The only Relationships you have are with the PCs and TIAL-V.
  3. The arrow only goes from him to Alicia, so still just a resource. At any point during game play you can spend a Plot Point to add a d6 Relationship with anyone, including someone that's just been introduced, that will last until the end of the scene. You can spend another Plot Point to make that Relationship permanent and add them to your character sheet. You can also use dice from your Growth Pool to step up existing Relationships. When you do that, you're telling me as the GM that this NPC is more important than other NPCs. You're telling me that you want them to show up in the story regularly, that you want them to have their own goals, motives, plans, etc. You're also telling me to step through the entire Pathways process for them and make a character sheet for them, which takes some time. I advise caution in doing this. We already have a zillion characters. Some of them might fade as the plot takes off, but we made a LOT of NPCs.
  4. I see the note about maybe doing that, but it wasn't done on his sheet, so I assumed he was musing and hadn't actually done so. @MagnificentBastard - can you clarify? Did you drop The Blue Hour Lady from your sheet and bump up "Judge" Holland Beck, or did you decide to leave them alone?
  5. By Jove, I think we're done!
  6. Kojo looks great! All set! One thing I noticed is that you'll want to change The Blue Hour Lady from a Resource to a Relationship. You'll also want to make sure your sheet and mine match. You'll just need to select one of the SFX as the one the gear has at the start!
  7. Missy is all set! As I asked everyone else, please make sure your sheet and mine match. If there's a discrepancy I want to iron it out before play.
  8. Millie is all set except for adding her last Gear. Also, double check my copy of your sheet against your own, make sure neither of us has anything wrong. You'll want to add the die rating of your Gear (I think they're both d4) so you can reference that when you need to roll.
  9. Edmund should be all set. You'll also want to update your sheet. I noticed a couple items that should not be on there, like a relationship with Judge Holland Beck and the Thane-Cash Rebirth Hall as a Resource. When an arrow is drawn back to your square from a location or person, you don't get to add the item to your sheet. You only add the item if you draw an arrow from your square to the circle or diamond.
  10. Thank you! Alicia is all set. Please double-check and compare my copy of your character with your own. I stepped through everything alongside you and I want to make sure that you didn't miss adding anything or stepping anything up on your sheet. It's really easy to miss things, even just a simple bump up, in this process which is why I do the side by side character sheet.
  11. Fuck, because... well. I'm certain we'd both enjoy ourselves much more than being married or killing anyone.
  12. It's perfect! We're playing a ruleset designed so one player can play Clark Kent and another can play Lex Luthor, so... antagonistic, scheming, backstabbing, evil plans, hopeful heroes... it's all baked into the way the rules work. The one thing that's not really baked in is D&D style murderhobo mayhem or PvP killings. It's plotting, staying within the letter of the law (if not the intent) as your character, and doing shady stuff around back where no one sees. So confrontations won't likely turn into "fight to the death", they'll be dramatic, emotional, manipulative, political... but rarely fists, swords, or guns. It's a "real world" type setting, where killing someone has consequences. Not to say that it won't happen, but Johnny Law and the posse will always be around making life difficult if anyone just starts randomly killing people.
  13. Step 9 is up! There are a couple options to remove d4 items from your sheet and step up other items. I highly advise doing so if you have a lot of d4 or 2d4 items on your sheet. Fewer d6 items are more useful mechanically than more d4 items. Once this step is completed, I'll need to stat up all the Features and work on a setup for the first chapter. Also, once you're done with this step, let me know where in town your character would be on a random Tuesday, and what they would be doing. Also, what aspect of the world we've built you're mot interested in exploring first. It doesn't have to be all the same stuff, and we might not get to your plot points in the first chapter, but I'll do my best to get everything incorporated.
  14. Edmund is all set! The LAST STEP is coming up!
  15. Kojo is all set! Millie is all set!
  16. Also, keep in mind that when you turn an NPC from an "Extra" into a "Relationship" that makes them a "Feature" (see the top of the Rules thread). Features are NPCs that you collectively decide (by pinking your PCs to them) are important NPCs who will get a lot of screen time or play heavily into the plot. I will create full character sheets (stepping through all the steps just like you did, but without the map connections) for every Feature. Right now the Features are: Kirsa Autenrieth TIAL-V Jack Bennett The Blue Hour Lady Joshua Thane When I create their sheets, I'll be giving them all their own Values, Relationships, goals, and motives.
  17. Step 8 is ready! Details are in the Rules thread. For the Pathways map, I highly encourage you to draw that arrow back from an NPC you didn't create to a PC that has nothing to do with them. The more messy complications we have, the more fun this game will be!
  18. We're so close to finishing the eternal setup phase...
  19. Excellent! We'll move on to Step 8 as soon as I get it posted. I'll notify you here!
  20. Don't you get all hot and bothered thinking about an audience?
  21. This sounds interesting. For some reason I imagined just writing it, no discussion beyond what you outlined above, two old friends meeting in a bar, and let their conversation fill in the backstory as you go, add memories, other characters, locations around town... build their world and shared history through conversation alone and see where it takes them.
  22. frosted cookies
  23. Fuck, until he begs me to stop, because I'm insatiable and he should be scared.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Read our Privacy Policy for more information.

Please Sign In or Sign Up