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Everything posted by IsabellaRose
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Anamnesis - Justice
IsabellaRose replied to IsabellaRose's topic in TTRPG Club's Solo RPG Playthroughs
Act 3: Cups First Cup: 2 of Cups Prompt: There are signs that someone else stays here (or at least used to stay here). Who is (or was) this person? Major Arcana for interpretation: The Lovers The key clicks, the door swings open, and I am greeted by the weight of memory without form... cedar smoke, heat, and something sweeter, like honey left too long in the sun. This is not just my home. It was ours. The signs are everywhere, two cups opposite each other on the table, two pegs for coats by the door, a scarf with the same intricate red embroidery hanging on one. When I enter the bedroom I see more signs... the mattress sunken deeper on one side, as if their body still left an imprint. My hand trembles when I touch it, and the faintest shiver runs through me, not from cold, but from the echo of nights spent there. I do not remember their face, but I remember the weight of them pressed close, the heat of breath against my collarbone, the pull between us that felt like it could tear the world in two. I open the dresser, and what greets me is not mine... silk, lace, garments delicate and decadent, tucked away like secrets. I lift a lacey wisp of nothing between my fingers, pale fabric whispering against my skin. The touch summons a rush of sensation: lips at my throat, fingers at the buttons of my dress, a voice low and certain telling me I was theirs. My heart beats faster, shame and longing braided so tightly I cannot pull them apart. They were temptation made flesh, beautiful in the way fire is beautiful, a glow you know will burn you if you lean too near. My body remembers them even if my mind resists. The curve of their shoulder beneath my hand, the taste of salt and flesh, the ache in my chest when I gave in to them knowing I was already lost. Love brought me to this crossroad, a love that bound me in pleasure as much as in chains. They were my partner, my downfall, perhaps my punishment. My home is a shrine to their beauty and my weakness both. I stand in the quiet now, silk still draped over my hand. This was love, or what passed for it, but it was also the Devil’s bargain, dressed in lace and shadow. -
Not guilty. We use ours almost daily, but it's an air fryer / convection oven / toaster / all in one appliance. I use it more than the microwave for sure, and for at least one course in almost every meal I prepare now! I now make the BEST sweet potato home fries in that thing. The next person cooks full home made meals more often than they make instant/microwave or get takeout/fast food.
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Anamnesis - Justice
IsabellaRose replied to IsabellaRose's topic in TTRPG Club's Solo RPG Playthroughs
Act Two Reflection Well, I feel like this character is developing into something I hadn't quite expected. Perhaps some sort of avenging angel? I don't really know, but the fact that "you did this to yourself" feels very personal, like I'm trying to tell myself something about my own life through this roleplay... which I think happens more often than not with these journaling games. Act Two Reflection In Character: As I walk through the town the weight has grown heavier. They whisper when I pass, some in hope, others in dread. To some, I am a savior. To others, a curse. And to more than a few, I am judgment itself. The abandoned hall showed me why. Its rotting walls remembered the heat of bodies gathered to watch verdicts fall, the shudder of an ending pronounced. I had stood there once, certain of my role, certain of the line between what could be forgiven and what could not. Until the questions came, questions about my own price, my own sentence. The graveyard gave me an answer, though it was no comfort. My name is Prudence Lawton. I have been both judge and judged. Somewhere, the scales tipped against me, and whether by my own choice or theirs, I was delivered to the Devil’s chain. The chapel’s stillness, the saint’s eyes, the coat shielding my shame... they are now joined by the murmur of the crowd, the hollowed-out hall, the stone with my name cut deep. I do not know yet why I walk free if I have already been measured and found wanting. But I feel the scales within me shift with each step, and I know this: the balance is not yet settled. -
Guilty over and over! I've had a long run of great partners who say surprisingly witty and amusing things. Next person needs to burn off some steam.
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Anamnesis - Justice
IsabellaRose replied to IsabellaRose's topic in TTRPG Club's Solo RPG Playthroughs
Third Sword: 10 of Pentacles Prompt: You find yourself wandering through a graveyard. What do you find there? Major Arcana for interpretation: The High Priestess The graveyard sits high on the hill, the town falling away beneath it like a half-forgotten dream. I don’t remember choosing to come here, only lifting my head to find myself already walking between the stones. The air is still, the light strange as day gives way to night. Every grave feels as though it is watching me pass, their names and dates blurring when I try to read them, as if they’ve been written in water. Near the far wall, I stop. There, half-shadowed beneath the warped arm of a cedar, stands a tall stone, its face smooth except for one thing: the carved image of the saint with scales. But here, the figure wears a dress whose carved collar is inlaid red stone showing a peculiarly embroidered pattern... I recognize the tilt of her head, the way her hidden eyes seem to pierce. It is me. Below the carving, a name I do not recognize, yet feels like mine. Prudence Lawton. The dates are meaningless, but the chiseled dash between them feels like the length of my breath. I kneel, pressing my palm to the cold stone, and the ground falls away. I am no longer kneeling before it, I am standing before her, the veiled figure, my own shape writ taller, heavier with knowing. She looks at me as though she can see the whole of my life at once: the sentences I delivered upon myself in the hall where verdicts were made into past facts... the bargain I made, the moment I stepped into the Devil’s circle. “You know why you’re here,” she says, though her lips do not move. And I do know, though the knowing comes without words. I am both her and the one before her. Both the voice that delivers judgment and the one being judged. The scales she holds are mine, but so is the weight that tips them. When I blink, I am alone again, my hand on the stone, the cedar’s shadow falling over my shoulder like a hood. I remain there for long moments before I stand again. I know now that I am guilty. I know now that I made a deal, that I paid a price, and that the price condemned me. I turn and leave the graveyard knowing that I have already been measured... and found wanting. -
Not guilty. I guess I play these RPs different than most people. The next person has been surprisingly hit in the feels during a roleplay here.
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baked potatoes
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Anamnesis - Justice
IsabellaRose replied to IsabellaRose's topic in TTRPG Club's Solo RPG Playthroughs
Second Sword: 4 of Pentacles Prompt: An abandoned building stirs up memories. What used to be here? Why did it matter? Major Arcana for interpretation: Death The building slumps against the earth like it’s trying to sink into its own grave. The door is missing, the windows yawning open, their frames bare of glass. Weeds push up through the boards of the porch, brittle stems rattling in the wind. Suddenly, I’m not standing outside the ruin, I’m back within its walls, whole again, my dress unmarked. The air is close, warm with too many bodies, the scent of sweat, oil lamps, and dust kicked from the floorboards. The benches are packed. Every eye is turned toward the front, toward the figure who speaks from behind the table. But I am not watching him, I am watching the accused, standing in the center of the room, hands bound before them. I can hear their breath, see the tremor in their jaw, the stubborn lift of their chin. This place was not just where sentences were given. It was where the town came to see the scales tip. It was theater, brutal, final theater, and I was a part of the performance. I remember the weight of it then. Not the heat, not the murmurs from the benches, but the unspoken understanding between me and the one who spoke the sentence: that I would see it through. I knew my role. It was more than being a hand of the church or the law. I was the last face they saw before the end. It was my task to make them understand, in those final moments, why the end had come for them. What I felt was not cruelty. Not pride, either. It was certainty. That there was a line between what could be forgiven and what could not, and I had to be the one to hold it steady. And yet… in the silent space after the sentence, before the hall emptied, there was always a flicker. A thought I never dared to voice: What if the scales had tipped the other way? That flicker returns now, stronger, standing before the ruin. Whatever justice lived here is gone, but the questions it left behind have teeth, and they coil tighter, looping back on themselves until they circle me like a noose. What price had I paid to end up in the Devil’s chain? Was it coin? Betrayal? Blood? I search the empty hall, trying to fit the pieces of my humiliation... the torn dress, the eyes upon me, the figure in black, into the shape of this room. Was it here? Was this where the decision had been made? I feel like I can see it if I let my focus drift... the same full benches, the same smell of heat and dust, my own name (if I knew it) passing from mouth to mouth, heavy with judgment. I’m not at the front now. I’m standing in the center, bound. The people lean forward to watch me fall. The man at the table reads a sentence that no one will ever write down, but all will remember. And in that moment, in that imagined or remembered moment, I feel the scales tip, not for someone else... for me. Did they deliver me into the Devil’s hand here? Did I walk from this hall and into the circle of lanterns by my own feet, or was I led? The air is thick with dust and the echo of that final verdict, whether it was truly spoken here or not. I take one step toward the place where the accused once stood, and the floor seems to bow under me, as if still remembering the weight. If this was where it happened, then the ruin is not only the grave of others’ endings, it is the site of my own. -
Anamnesis - Justice
IsabellaRose replied to IsabellaRose's topic in TTRPG Club's Solo RPG Playthroughs
Act 2: Swords First Sword: 6 of Pentacles Prompt: People are looking at you and whispering. What are they saying? Major Arcana for interpretation: The World The town isn't empty... far from it. People walk and lounge on the wooden boardwalks, no one is in the rutted, dusty street. As I step onto the boardwalk, they part for me without speaking, but not without sound. “Saint’s scales, it’s really her.” The hush moves in waves, there is a name in there that I can’t quite catch, a tone I almost recognize. “The balance will be restored now.” Their voices tangle in the air like windblown threads, slipping through my grasp before I can knot them into meaning. "She escaped the chains, but the Devil still owns her.” The way their eyes follow me makes me feel like I carry something vast and distant inside me, something too big for a body in a torn dress and a borrowed coat. “Pray she’s not here for you.” Some look at me with awe, others with the weary suspicion given to strangers or omens, even though I know they all know me. "They said she was dead." I see hands twitch toward holy symbols, some crosses, some the sign of the saint with scales, lips moving in silent prayers or curses. “She’s here for the guilty.” A woman pulls her child closer. "The saint turned her away." A man spits in the dust after I pass. “Don’t meet her eyes..." From one shadowed doorway, two men speak low enough that I can't hear, but I know they say something like the rest. They do not agree on what I am, savior or trouble, blessing or sentence. But they are all certain of one thing: I am not just another passerby. I do not confront them. They are not responsible for what happened to me, except through the inaction of their own fear or apathy. So I walk on, the borrowed coat around me, the faint tilt of unseen scales in my chest, wondering whether the weight they see is something I’m meant to carry or to set down... if it will set me free, or pull me down. -
Anamnesis - Justice
IsabellaRose replied to IsabellaRose's topic in TTRPG Club's Solo RPG Playthroughs
As I was re-reading my posts, I felt like the whole Pentacles act needed a wrap up, a summary. Something for me to come back to later. Act One - Closing Reflection, in character I awoke in the dust and silence of a chapel that felt more like a watchful witness than a sanctuary. The saint above the altar looked down with eyes that seemed to see past my confusion, past my empty mind, into whatever truth I have yet to remember. The coat on my shoulders is not mine, perhaps it is borrowed, perhaps stolen, perhaps taken from someone who hurt me. Still, it hides the shame of a dress torn and weathered, its prim, buttoned collar at odds with the raw exposure beneath. Someone once made those careful stitches at my throat, but whether as a kindness or a claim, I cannot yet say. And in the dark behind my mind, there lingers the figure in black: the chain, the tearing fabric, the weight of their words. The memory is incomplete, but the feeling is whole, the kind of truth you carry in your bones when your head cannot recall it. But now, in the stillness of this chapel, I feel the faint tilt of unseen scales, the slow, inevitable swing toward balance. I do not remember names, not even my own, but I do know this — what happened to me will be measured, and it will be answered. Justice will be done. (and damn, that last line feels like such a badass wild west woman thing to say! I don't know who this character is yet, but I'm starting to like her) -
Anamnesis - Justice
IsabellaRose replied to IsabellaRose's topic in TTRPG Club's Solo RPG Playthroughs
Pause for reflection. I do this often with solo journaling games. I never know where my mind is going to go when I start one of these or where I'll end up. This one doesn't seem quite as personal, but... there's something interesting. A question of religion, perhaps an implication of "the devil", the knowledge that she's been exposed to others and feels shame about it, a possibility that she may have been abused or raped. It's not set it stone, but it sure feels like she was taken advantage of in one way or another. But was it physical, emotional, spiritual? Did she succumb willingly? And why does my mind always go to dark corners of story telling? I'm most curious about who embroidered that dress, and who the figure is that's wearing black that isn't fabric. Although, the details of that little chapel are interesting. Also, what is that language that she can't quite place, and who was watching her before this figure appeared? -
and if anyone else wants to play along its available over at itch
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Anamnesis - Justice
IsabellaRose replied to IsabellaRose's topic in TTRPG Club's Solo RPG Playthroughs
Third Pentacle: 10 of Pentacles Prompt: When you focus, you can grasp the edges of a hazy memory from just before you fell unconscious. What do you remember? Major Arcana for interpretation: The Devil A memory comes to me then. It comes in pieces, sharp and uneven, like shards of glass catching the light, flashes of images, sounds, feelings. I see a sky the color of charred embers, heat pressing down like a living thing. The wind reeks of smoke and something sweeter, something cloying... rotten. My dress clings to me, the collar tight at my throat, as though it were holding me still. There are voices, low and urgent, weaving together in a language that sounds familiar but that I can't quite place and somewhere in the sound... laughter, not joyful, but knowing. A circle of lanterns burn low, their light throwing long shadows that twitch like they have lives of their own. I feel the press of eyes on me, dozens or more, and none of them blink. ...and then the figure. It is tall, draped in black, but the black isn’t fabric, it's absence, a cutout in the world where light cannot exist. In one hand, they hold a chain, the links glinting dull red. My eyes follow the chain, and at the end of it is… me. My own wrist bound in iron, though I don’t recall the moment it closed around me. They step closer, the space between us collapsing until their presence fills every breath I take. I feel fear grip me, and I know the unthinkable is about to happen, but for some reason I do not resist. A gloved hand rises, fingers graze the edge of my collar, a mockery of tenderness, before sliding lower, gripping the front of my dress. A sharp pull, and the fabric tears with a sound that still echoes somewhere deep inside me. Cold air rushes over my exposed skin, the humiliation cutting sharper than the night air. The chain goes slack, but I don't fall. I can't move. The figure’s voice, smooth as oil, curls around me in words I can’t remember, but their weight sinks deep as I sink to my knees, a promise or a threat — perhaps both. I look up at that figure leering down over me and I know... something. But now I can't remember what I knew. And then there is nothing. The memory is gone, and I am still in the chapel, torn dress, long coat, more questions than answers. I look at my wrist but there is no iron bad there, no fragment of chain, but there are marks. I was bound by that chain. That was real. -
Anamnesis - Justice
IsabellaRose replied to IsabellaRose's topic in TTRPG Club's Solo RPG Playthroughs
Second Pentacle: 2 of Pentacles Prompt: You look down at the clothes on your body. What are you wearing? How do you feel about the way you look? Major Arcana for Interpretation: The Lovers I lower my gaze from the saint’s painted eyes and see my own clothing as if for the first time. A long, dust-streaked coat of faded dove-grey hangs from my shoulders, buttoned only at the middle, as though meant to guard me. Beneath it I wear a long dress. The hem is ripped high on one side, baring far too much of my legs for comfort, the fabric frayed and clinging in uneven folds. A tear runs up along the side seam, a silent accusation of some struggle I can’t recall. The dress itself is prim in design, the bodice buttoned to the throat, its collar delicately embroidered, the stitches fine and careful. The strangest thing about the collar is that the embroidery feels almost intimate, like a gift made by careful hands. Two tiny red threads run side-by-side through the collar’s edge, meeting and parting again in a quiet, deliberate pattern, the work of someone with patience and intent. It feels wrong, this clash between the prim restraint of the collar and the scandal of the tattered skirt. As if I’m caught halfway between propriety and exposure, neither one entirely mine. The coat shields me from the eyes of others, but I can’t help the feeling that it’s too late, whatever was meant to be hidden has already been seen. I can’t remember when I last looked at myself and thought this belongs to me. These clothes feel like pieces borrowed from two lives, one cherished, one... not. I feel as if I’m standing on the edge of something but I can't see the shape of it. Despite wondering what happened to shred my dress, whose coat this is, there’s a lingering weight in my chest that has nothing to do with what happened and everything to do with who I was. It isn’t sadness, exactly. It’s the ache of knowing someone once saw me clearly, dressed me for the world they thought I should face, and I can’t remember their face. I feel the scales tipping between the person I was and the stranger I am now, between what was meant to be and what has been taken from me. -
I like the record of the how you're playing it as well, but I'd love to see photos of the pages. I think that's a lovely idea.
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Anamnesis - Justice
IsabellaRose replied to IsabellaRose's topic in TTRPG Club's Solo RPG Playthroughs
Act 1: Pentacles First Pentacle: Ace. Prompt: You take a moment to familiarize yourself with your surroundings. Where are you? Major Arcana for Interpretation: The High Priestess My eyes blink open to blinding sunlight. The world smells of dust and candle wax. I am on the threshold of a narrow chapel, its door yawning open like a mouth that wants to swallow me whole. The walls are sunbaked adobe, their whitewash peeling to reveal the darker clay beneath, as though even the building hides its true face. Inside, rows of rough pews face a carved altar draped in heavy fabric. Behind it, a painted woman stares down at me from a high niche, a veil over her hair, eyes solemn, one hand raised as if in blessing, the other holding a small set of scales. A saint, perhaps? Or maybe an idol... I can’t decide which. It’s quiet here, but not peaceful. The air feels thick with things unspoken, the way two people can sit side-by-side and never say the truth they both know. I push myself to my feet and walk slowly into the chapel. A book rests open on the altar, its pages covered in tiny, looping script I don’t recognize, but I'm certain it means something important. I have the feeling that I shouldn’t be here. -
Justice The Justice tarot card is a symbol of truth, fairness, and law. Also, since I had no idea what kind of world I wanted to play in, I used Mythic to generate 2 civilization descriptions: Fearful, and Religious. and then went to the genre wheel to pick a genre where I ended up with... Western. So... a western setting in a town that's fearful and religious, and in the past I was represented by Justice, truth, fairness, and law. Sounds a bit too much like real life to me lol Let's see what I can do with that.
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smoking hot
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Challenge Accepted! I've opened a new are of the club for us to post as much of our solo games as we want! https://ecchidreams.com/community/forum/1163-solo-rpg-playthroughs/
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spicy nachos!
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Not guilty. I didn't forget, I just didn't pull myself far enough up by those bootstraps. The next person loves a good sci-fi horror movie.
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Guilty. The handle to my sliding glass door. It's this old model by a company who has since reduced their presence in my area, so now they only have a sales office one city over. I found their website, but this model door was installed 20 or 30 years ago and it's not there anymore, nor are parts for it. When they finally quoted me for replacement inner and outer handles and the locking mechanism, plus a guy to install it all, they want $1200, for which price I might as well put in a whole new sliding glass door! So for now my sliding glass door from my breakfast nook out to my deck is still using the horrible looking aftermarket handle and functional but stupid-looking lock system the previous tenant rigged up. It's an eyesore and an annoyance and I hate it, but... it hasn't been a big enough priority to spend the money yet. The next person own their own home and sometimes regrets the decision to buy due to dumb stuff like what I described above.
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high priest
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It wasn't so much that I was playing myself as infusing the story with very emotionally real elements from my real life. The Beast and Fetch in particular felt disturbingly intimate and personal despite having nothing to do with my actual self of any actual elements of my real life.
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The Beast stood out for how hard it was to write the content when I really let myself go. It came out disturbing and uncomfortable and very, very sexual. I feel like I delved into very dark places within myself playing it. All We Love We Leave Behind also struck a rather personal note and I'll never forget my playthrough. You play as the person left behind when someone you love must leave and write letters to them. I may have leaned into some personal trauma when creating the Absent and really got out some very personal stuff while playing that game. It might have been more therapy than roleplay, but it touched me deeply. Apothecaria was just loads of fun as a solo game, building up my witches' cottage, treating various ailments, meeting all the NPCs. It may have inspired me to start creating a lewd hack of it. Fetch, too, got weirdly personal and made me examine my relationship with my own broken and aging body. Maybe it's just me putting too much of myself into my solo games? Her Odyssey was fun if a little simplistic. I did write a wonderful little narrative of my character leaving home, facing many trials, and returning changed. But it's a Caltrop Core game and I hate rolling actual d4s - all of mine are the little pyramid ones and they're a pain to pick up lol Hiria, the Eternal City was fun, pursuing something through an every-changing city. It got weird by the end, but wrapped up nicely. Notorious was one I wanted to like more than I did. It stood out as disappointing me more than any other game. Solo space bounty hunter game sounded fun, but I found the options on the tables limited so I kept repeating the same results. The Magical Year of a Teenage Witch is right up there with Apothecaria as a favorite solo roleplay experience. I really enjoyed the Ghibli-inspired vibes and had a lot of fun getting my witch into and out of all kinds of trouble. This one also inspired me to create a version where the witch is a little older and the magical year is also a year of sexual awakening, because... well, I like that kind of thing.